示例#1
0
 public function executeJoin(sfWebRequest $request)
 {
     $user = UserPeer::retrieveByPk($request->getParameter('username'));
     if (!$user) {
         $arr = array();
         $arr["result"] = false;
         $arr["message"] = "Invalid username";
         $this->renderText(json_encode($arr));
         return sfView::NONE;
     }
     if ($user->getCurrentGameId()) {
         $arr = array();
         $arr["result"] = false;
         $arr["message"] = "You are already in a game";
         $this->renderText(json_encode($arr));
         return sfView::NONE;
     }
     $this->updateUserLocation($user, $request);
     if (!$request->getParameter('game_id')) {
         $arr = array();
         $arr["result"] = false;
         $arr["message"] = "Invalid game number";
         $this->renderText(json_encode($arr));
         return sfView::NONE;
     }
     $game = GamePeer::retrieveByPk($request->getParameter('game_id'));
     if (!$game) {
         $arr = array();
         $arr["result"] = false;
         $arr["message"] = "Invalid game number";
         $this->renderText(json_encode($arr));
         return sfView::NONE;
     }
     if (GameMemberPeer::userHasPlayedGame($user->getId(), $game->getId())) {
         $arr = array();
         $arr["result"] = false;
         $arr["message"] = "You have already played in this game, start or join a different one!";
         $this->renderText(json_encode($arr));
         return sfView::NONE;
     }
     $gameMember = new GameMember();
     $gameMember->setUserId($user->getId());
     $gameMember->setGameId($game->getId());
     $gameMember->setIsActive(true);
     $gameMember->save();
     $user->setCurrentGameId($game->getId());
     $user->save();
     $arr = array();
     $arr["result"] = true;
     $arr["message"] = "You have joined game " . $game->getId();
     $this->renderText(json_encode($arr));
     return sfView::NONE;
 }
示例#2
0
 /**
  * Get the associated Game object
  *
  * @param      PropelPDO Optional Connection object.
  * @return     Game The associated Game object.
  * @throws     PropelException
  */
 public function getGame(PropelPDO $con = null)
 {
     if ($this->aGame === null && $this->current_game_id !== null) {
         $c = new Criteria(GamePeer::DATABASE_NAME);
         $c->add(GamePeer::ID, $this->current_game_id);
         $this->aGame = GamePeer::doSelectOne($c, $con);
         /* The following can be used additionally to
         		   guarantee the related object contains a reference
         		   to this object.  This level of coupling may, however, be
         		   undesirable since it could result in an only partially populated collection
         		   in the referenced object.
         		   $this->aGame->addUsers($this);
         		 */
     }
     return $this->aGame;
 }
示例#3
0
 /**
  * Selects a collection of GameMember objects pre-filled with all related objects except User.
  *
  * @param      Criteria  $c
  * @param      PropelPDO $con
  * @param      String    $join_behavior the type of joins to use, defaults to Criteria::LEFT_JOIN
  * @return     array Array of GameMember objects.
  * @throws     PropelException Any exceptions caught during processing will be
  *		 rethrown wrapped into a PropelException.
  */
 public static function doSelectJoinAllExceptUser(Criteria $c, $con = null, $join_behavior = Criteria::LEFT_JOIN)
 {
     foreach (sfMixer::getCallables('BaseGameMemberPeer:doSelectJoinAllExcept:doSelectJoinAllExcept') as $callable) {
         call_user_func($callable, 'BaseGameMemberPeer', $c, $con);
     }
     $c = clone $c;
     // Set the correct dbName if it has not been overridden
     // $c->getDbName() will return the same object if not set to another value
     // so == check is okay and faster
     if ($c->getDbName() == Propel::getDefaultDB()) {
         $c->setDbName(self::DATABASE_NAME);
     }
     GameMemberPeer::addSelectColumns($c);
     $startcol2 = GameMemberPeer::NUM_COLUMNS - GameMemberPeer::NUM_LAZY_LOAD_COLUMNS;
     GamePeer::addSelectColumns($c);
     $startcol3 = $startcol2 + (GamePeer::NUM_COLUMNS - GamePeer::NUM_LAZY_LOAD_COLUMNS);
     $c->addJoin(array(GameMemberPeer::GAME_ID), array(GamePeer::ID), $join_behavior);
     $stmt = BasePeer::doSelect($c, $con);
     $results = array();
     while ($row = $stmt->fetch(PDO::FETCH_NUM)) {
         $key1 = GameMemberPeer::getPrimaryKeyHashFromRow($row, 0);
         if (null !== ($obj1 = GameMemberPeer::getInstanceFromPool($key1))) {
             // We no longer rehydrate the object, since this can cause data loss.
             // See http://propel.phpdb.org/trac/ticket/509
             // $obj1->hydrate($row, 0, true); // rehydrate
         } else {
             $omClass = GameMemberPeer::getOMClass();
             $cls = substr('.' . $omClass, strrpos('.' . $omClass, '.') + 1);
             $obj1 = new $cls();
             $obj1->hydrate($row);
             GameMemberPeer::addInstanceToPool($obj1, $key1);
         }
         // if obj1 already loaded
         // Add objects for joined Game rows
         $key2 = GamePeer::getPrimaryKeyHashFromRow($row, $startcol2);
         if ($key2 !== null) {
             $obj2 = GamePeer::getInstanceFromPool($key2);
             if (!$obj2) {
                 $omClass = GamePeer::getOMClass();
                 $cls = substr('.' . $omClass, strrpos('.' . $omClass, '.') + 1);
                 $obj2 = new $cls();
                 $obj2->hydrate($row, $startcol2);
                 GamePeer::addInstanceToPool($obj2, $key2);
             }
             // if $obj2 already loaded
             // Add the $obj1 (GameMember) to the collection in $obj2 (Game)
             $obj2->addGameMember($obj1);
         }
         // if joined row is not null
         $results[] = $obj1;
     }
     $stmt->closeCursor();
     return $results;
 }
示例#4
0
 /**
  * Populates the object using an array.
  *
  * This is particularly useful when populating an object from one of the
  * request arrays (e.g. $_POST).  This method goes through the column
  * names, checking to see whether a matching key exists in populated
  * array. If so the setByName() method is called for that column.
  *
  * You can specify the key type of the array by additionally passing one
  * of the class type constants BasePeer::TYPE_PHPNAME, BasePeer::TYPE_STUDLYPHPNAME,
  * BasePeer::TYPE_COLNAME, BasePeer::TYPE_FIELDNAME, BasePeer::TYPE_NUM.
  * The default key type is the column's phpname (e.g. 'AuthorId')
  *
  * @param      array  $arr     An array to populate the object from.
  * @param      string $keyType The type of keys the array uses.
  * @return     void
  */
 public function fromArray($arr, $keyType = BasePeer::TYPE_PHPNAME)
 {
     $keys = GamePeer::getFieldNames($keyType);
     if (array_key_exists($keys[0], $arr)) {
         $this->setId($arr[$keys[0]]);
     }
     if (array_key_exists($keys[1], $arr)) {
         $this->setStartTime($arr[$keys[1]]);
     }
     if (array_key_exists($keys[2], $arr)) {
         $this->setEndTime($arr[$keys[2]]);
     }
     if (array_key_exists($keys[3], $arr)) {
         $this->setActivePlayers($arr[$keys[3]]);
     }
     if (array_key_exists($keys[4], $arr)) {
         $this->setLatitude($arr[$keys[4]]);
     }
     if (array_key_exists($keys[5], $arr)) {
         $this->setLongitude($arr[$keys[5]]);
     }
     if (array_key_exists($keys[6], $arr)) {
         $this->setIsActive($arr[$keys[6]]);
     }
     if (array_key_exists($keys[7], $arr)) {
         $this->setIsPublic($arr[$keys[7]]);
     }
 }
示例#5
0
 /**
  * Retrieve multiple objects by pkey.
  *
  * @param      array $pks List of primary keys
  * @param      PropelPDO $con the connection to use
  * @throws     PropelException Any exceptions caught during processing will be
  *		 rethrown wrapped into a PropelException.
  */
 public static function retrieveByPKs($pks, PropelPDO $con = null)
 {
     if ($con === null) {
         $con = Propel::getConnection(GamePeer::DATABASE_NAME, Propel::CONNECTION_READ);
     }
     $objs = null;
     if (empty($pks)) {
         $objs = array();
     } else {
         $criteria = new Criteria(GamePeer::DATABASE_NAME);
         $criteria->add(GamePeer::ID, $pks, Criteria::IN);
         $objs = GamePeer::doSelect($criteria, $con);
     }
     return $objs;
 }