public function executeJoin(sfWebRequest $request) { $user = UserPeer::retrieveByPk($request->getParameter('username')); if (!$user) { $arr = array(); $arr["result"] = false; $arr["message"] = "Invalid username"; $this->renderText(json_encode($arr)); return sfView::NONE; } if ($user->getCurrentGameId()) { $arr = array(); $arr["result"] = false; $arr["message"] = "You are already in a game"; $this->renderText(json_encode($arr)); return sfView::NONE; } $this->updateUserLocation($user, $request); if (!$request->getParameter('game_id')) { $arr = array(); $arr["result"] = false; $arr["message"] = "Invalid game number"; $this->renderText(json_encode($arr)); return sfView::NONE; } $game = GamePeer::retrieveByPk($request->getParameter('game_id')); if (!$game) { $arr = array(); $arr["result"] = false; $arr["message"] = "Invalid game number"; $this->renderText(json_encode($arr)); return sfView::NONE; } if (GameMemberPeer::userHasPlayedGame($user->getId(), $game->getId())) { $arr = array(); $arr["result"] = false; $arr["message"] = "You have already played in this game, start or join a different one!"; $this->renderText(json_encode($arr)); return sfView::NONE; } $gameMember = new GameMember(); $gameMember->setUserId($user->getId()); $gameMember->setGameId($game->getId()); $gameMember->setIsActive(true); $gameMember->save(); $user->setCurrentGameId($game->getId()); $user->save(); $arr = array(); $arr["result"] = true; $arr["message"] = "You have joined game " . $game->getId(); $this->renderText(json_encode($arr)); return sfView::NONE; }
/** * Get the associated Game object * * @param PropelPDO Optional Connection object. * @return Game The associated Game object. * @throws PropelException */ public function getGame(PropelPDO $con = null) { if ($this->aGame === null && $this->current_game_id !== null) { $c = new Criteria(GamePeer::DATABASE_NAME); $c->add(GamePeer::ID, $this->current_game_id); $this->aGame = GamePeer::doSelectOne($c, $con); /* The following can be used additionally to guarantee the related object contains a reference to this object. This level of coupling may, however, be undesirable since it could result in an only partially populated collection in the referenced object. $this->aGame->addUsers($this); */ } return $this->aGame; }
/** * Selects a collection of GameMember objects pre-filled with all related objects except User. * * @param Criteria $c * @param PropelPDO $con * @param String $join_behavior the type of joins to use, defaults to Criteria::LEFT_JOIN * @return array Array of GameMember objects. * @throws PropelException Any exceptions caught during processing will be * rethrown wrapped into a PropelException. */ public static function doSelectJoinAllExceptUser(Criteria $c, $con = null, $join_behavior = Criteria::LEFT_JOIN) { foreach (sfMixer::getCallables('BaseGameMemberPeer:doSelectJoinAllExcept:doSelectJoinAllExcept') as $callable) { call_user_func($callable, 'BaseGameMemberPeer', $c, $con); } $c = clone $c; // Set the correct dbName if it has not been overridden // $c->getDbName() will return the same object if not set to another value // so == check is okay and faster if ($c->getDbName() == Propel::getDefaultDB()) { $c->setDbName(self::DATABASE_NAME); } GameMemberPeer::addSelectColumns($c); $startcol2 = GameMemberPeer::NUM_COLUMNS - GameMemberPeer::NUM_LAZY_LOAD_COLUMNS; GamePeer::addSelectColumns($c); $startcol3 = $startcol2 + (GamePeer::NUM_COLUMNS - GamePeer::NUM_LAZY_LOAD_COLUMNS); $c->addJoin(array(GameMemberPeer::GAME_ID), array(GamePeer::ID), $join_behavior); $stmt = BasePeer::doSelect($c, $con); $results = array(); while ($row = $stmt->fetch(PDO::FETCH_NUM)) { $key1 = GameMemberPeer::getPrimaryKeyHashFromRow($row, 0); if (null !== ($obj1 = GameMemberPeer::getInstanceFromPool($key1))) { // We no longer rehydrate the object, since this can cause data loss. // See http://propel.phpdb.org/trac/ticket/509 // $obj1->hydrate($row, 0, true); // rehydrate } else { $omClass = GameMemberPeer::getOMClass(); $cls = substr('.' . $omClass, strrpos('.' . $omClass, '.') + 1); $obj1 = new $cls(); $obj1->hydrate($row); GameMemberPeer::addInstanceToPool($obj1, $key1); } // if obj1 already loaded // Add objects for joined Game rows $key2 = GamePeer::getPrimaryKeyHashFromRow($row, $startcol2); if ($key2 !== null) { $obj2 = GamePeer::getInstanceFromPool($key2); if (!$obj2) { $omClass = GamePeer::getOMClass(); $cls = substr('.' . $omClass, strrpos('.' . $omClass, '.') + 1); $obj2 = new $cls(); $obj2->hydrate($row, $startcol2); GamePeer::addInstanceToPool($obj2, $key2); } // if $obj2 already loaded // Add the $obj1 (GameMember) to the collection in $obj2 (Game) $obj2->addGameMember($obj1); } // if joined row is not null $results[] = $obj1; } $stmt->closeCursor(); return $results; }
/** * Populates the object using an array. * * This is particularly useful when populating an object from one of the * request arrays (e.g. $_POST). This method goes through the column * names, checking to see whether a matching key exists in populated * array. If so the setByName() method is called for that column. * * You can specify the key type of the array by additionally passing one * of the class type constants BasePeer::TYPE_PHPNAME, BasePeer::TYPE_STUDLYPHPNAME, * BasePeer::TYPE_COLNAME, BasePeer::TYPE_FIELDNAME, BasePeer::TYPE_NUM. * The default key type is the column's phpname (e.g. 'AuthorId') * * @param array $arr An array to populate the object from. * @param string $keyType The type of keys the array uses. * @return void */ public function fromArray($arr, $keyType = BasePeer::TYPE_PHPNAME) { $keys = GamePeer::getFieldNames($keyType); if (array_key_exists($keys[0], $arr)) { $this->setId($arr[$keys[0]]); } if (array_key_exists($keys[1], $arr)) { $this->setStartTime($arr[$keys[1]]); } if (array_key_exists($keys[2], $arr)) { $this->setEndTime($arr[$keys[2]]); } if (array_key_exists($keys[3], $arr)) { $this->setActivePlayers($arr[$keys[3]]); } if (array_key_exists($keys[4], $arr)) { $this->setLatitude($arr[$keys[4]]); } if (array_key_exists($keys[5], $arr)) { $this->setLongitude($arr[$keys[5]]); } if (array_key_exists($keys[6], $arr)) { $this->setIsActive($arr[$keys[6]]); } if (array_key_exists($keys[7], $arr)) { $this->setIsPublic($arr[$keys[7]]); } }
/** * Retrieve multiple objects by pkey. * * @param array $pks List of primary keys * @param PropelPDO $con the connection to use * @throws PropelException Any exceptions caught during processing will be * rethrown wrapped into a PropelException. */ public static function retrieveByPKs($pks, PropelPDO $con = null) { if ($con === null) { $con = Propel::getConnection(GamePeer::DATABASE_NAME, Propel::CONNECTION_READ); } $objs = null; if (empty($pks)) { $objs = array(); } else { $criteria = new Criteria(GamePeer::DATABASE_NAME); $criteria->add(GamePeer::ID, $pks, Criteria::IN); $objs = GamePeer::doSelect($criteria, $con); } return $objs; }