/** * (non-PHPdoc) * @see app/code/Bengine/EventHandler/Handler/Bengine_Game_EventHandler_Handler_Abstract#_execute($event, $data) */ protected function _execute(Bengine_Game_Model_Event $event, array $data) { Hook::event("EhAllianceAttack", array($event, &$data, $this)); $assault = new Bengine_Game_Assault($event->getDestination(), $event->getDestinationUserId(), $event); $assault->addParticipant(Bengine_Game_Assault_Participant::ATTACKER_MODE, $event->getUserid(), $event->getPlanetid(), $event->getTime(), $data); // Load allied fleets $allies = Application::getCollection("game/event")->addParentIdFilter($event->getEventid()); foreach ($allies as $ally) { $assault->addParticipant(Bengine_Game_Assault_Participant::ATTACKER_MODE, $ally->getUserid(), $ally->getPlanetid(), $event->getTime(), $ally->getData()); } $assault->startAssault($event->getGalaxy2(), $event->getSystem2(), $event->getPosition2())->finish(); Core::getQuery()->delete("formation_invitation", "eventid = ?", null, null, array($event->getEventid())); Core::getQuery()->delete("attack_formation", "eventid = ?", null, null, array($event->getEventid())); return $this; }