/** * (non-PHPdoc) * @see app/code/Bengine/EventHandler/Handler/Bengine_Game_EventHandler_Handler_Abstract#_remove($event, $data) */ protected function _remove(Bengine_Game_Model_Event $event, array $data) { $result = Core::getQuery()->select("events", array("eventid", "planetid", "destination", "start"), "", Core::getDB()->quoteInto("parent_id = ?", $event->get("eventid"))); foreach ($result->fetchAll() as $row) { Core::getQuery()->update("events", array("mode" => 20, "planetid" => $row["destination"], "destination" => $row["planetid"], "time" => TIME + (TIME - $row["start"])), "eventid = ?", array($row["eventid"])); } $this->sendBack($data); return $this; }
/** * (non-PHPdoc) * @see app/code/Bengine/EventHandler/Handler/Bengine_Game_EventHandler_Handler_Abstract#_execute($event, $data) */ protected function _execute(Bengine_Game_Model_Event $event, array $data) { Hook::event("EhAttack", array($event, &$data, $this)); $statement = Core::getQuery()->select("assault", array("assaultid"), "", "planetid = ? AND running = 1", "", "", "", "", array($event->get("destination"))); if ($statement->fetchRow()) { $event->set("prev_rc", null); $event->save(); return $this; } $assault = new Bengine_Game_Assault($event["destination"], $event["destination_user_id"], $event); $assault->addParticipant(1, $event["userid"], $event["planetid"], $event["time"], $data)->startAssault($data["galaxy"], $data["system"], $data["position"])->finish(); return $this; }
/** * Creates a new Assault Object. * * @param integer $location Assault location * @param integer $owner Owner of the attacked planet * @param Bengine_Game_Model_Event $event * * @return Bengine_Game_Assault */ public function __construct($location = null, $owner = null, Bengine_Game_Model_Event $event = null) { $this->attackers = new Map(); $this->defenders = new Map(); $this->location = $location; $this->owner = $owner; $time = TIME; $eventId = null; if (null !== $event) { $this->event = $event; $eventId = $event->get("eventid"); $time = $event->get("time"); } // Create a new assault in the database. Core::getQuery()->insert("assault", array("planetid" => $this->location, "event_id" => $eventId, "time" => $time, "real_time" => TIME)); $this->assaultid = Core::getDB()->lastInsertId(); // If the location is a planet, we have to update the ressource production. if ($this->location !== null) { $planet = new Bengine_Game_Planet($this->location, $this->owner, false); $planet->getProduction()->addProd(); $this->loadDefenders(); } return $this; }
/** * (non-PHPdoc) * @see app/code/Bengine/EventHandler/Handler/Bengine_Game_EventHandler_Handler_Abstract#_execute($event, $data) */ protected function _execute(Bengine_Game_Model_Event $event, array $data) { Hook::event("EhEspionage", array($event, &$data, $this)); $espReport = new Bengine_Game_Espionage_Report($event["destination"], $event["userid"], $event["destination_user_id"], $event["destination_username"], $data["ships"][38]["quantity"]); $data["destinationplanet"] = $espReport->getPlanetname(); $data["suser"] = $event["username"]; $data["planetname"] = $event["planetname"]; $data["defending_chance"] = $espReport->getChance(); $data["probes_lost"] = $espReport->getProbesLost(); $data["event"] = $event; if ($event["destination_user_id"]) { new Bengine_Game_AutoMsg($event["mode"], $event["destination_user_id"], $event["time"], $data); } if ($espReport->getProbesLost()) { $points = 0; $fpoints = 0; $tfMetal = 0; $tfSilicon = 0; $intoTF = floatval(Core::getOptions()->get("FLEET_INTO_DEBRIS")); foreach ($data["ships"] as $key => $ship) { $_result = Core::getQuery()->select("construction", array("basic_metal", "basic_silicon", "basic_hydrogen"), "", Core::getDB()->quoteInto("buildingid = ?", $key)); $shipData = $_result->fetchRow(); $_result->closeCursor(); $points += ($shipData["basic_metal"] + $shipData["basic_silicon"] + $shipData["basic_hydrogen"]) * $ship["quantity"] / 1000; $fpoints += $ship["quantity"]; $tfMetal = $shipData["basic_metal"] * $ship["quantity"] * $intoTF; $tfSilicon = $shipData["basic_silicon"] * $ship["quantity"] * $intoTF; } $what = $event->get("destination_ismoon") ? "moonid" : "planetid"; Core::getDB()->query("UPDATE " . PREFIX . "galaxy SET metal = metal + ?, silicon = silicon + ? WHERE " . $what . " = ?", array($tfMetal, $tfSilicon, $event["destination"])); Core::getDB()->query("UPDATE " . PREFIX . "user SET points = points - ?, fpoints = fpoints - ? WHERE userid = ?", array($points, $fpoints, $event["userid"])); } else { $data["nomessage"] = true; $this->sendBack($data, $data["time"] + $event["time"], $event["destination"], $event["planetid"]); } return $this; }
/** * (non-PHPdoc) * @see app/code/Bengine/EventHandler/Handler/Bengine_Game_EventHandler_Handler_Abstract#_add($event, $data) */ protected function _add(Bengine_Game_Model_Event $event, array $data) { $planet = Game::getPlanet(); $planet->setData("metal", $planet->getData("metal") - $data["metal"] * $data["quantity"]); $planet->setData("silicon", $planet->getData("silicon") - $data["silicon"] * $data["quantity"]); $planet->setData("hydrogen", $planet->getData("hydrogen") - $data["hydrogen"] * $data["quantity"]); $spec = array("metal" => new Recipe_Database_Expr("metal - ?"), "silicon" => new Recipe_Database_Expr("silicon - ?"), "hydrogen" => new Recipe_Database_Expr("hydrogen - ?")); $bind = array($data["metal"] * $data["quantity"], $data["silicon"] * $data["quantity"], $data["hydrogen"] * $data["quantity"], $event->get("planetid")); $bind = array_map("intval", $bind); Core::getQuery()->update("planet", $spec, "planetid = ?", $bind); return $this; }
/** * Add production to destination planet. * * @param Bengine_Game_Model_Event $event * @return Bengine_Game_Planet */ protected function _production(Bengine_Game_Model_Event $event) { $planet = new Bengine_Game_Planet($event->get("destination"), $event->get("destination_user_id"), false); $planet->getProduction()->addProd(); return $planet; }