示例#1
0
 }
 $armor_upgrade_cost = 0;
 if ($armor_upgrade > $playerinfo['armor']) {
     $armor_upgrade_cost = phpChangeDelta($armor_upgrade, $playerinfo['armor']);
 }
 $cloak_upgrade_cost = 0;
 if ($cloak_upgrade > $playerinfo['cloak']) {
     $cloak_upgrade_cost = phpChangeDelta($cloak_upgrade, $playerinfo['cloak']);
 }
 $torp_launchers_upgrade_cost = 0;
 if ($torp_launchers_upgrade > $playerinfo['torp_launchers']) {
     $torp_launchers_upgrade_cost = phpChangeDelta($torp_launchers_upgrade, $playerinfo['torp_launchers']);
 }
 $shields_upgrade_cost = 0;
 if ($shields_upgrade > $playerinfo['shields']) {
     $shields_upgrade_cost = phpChangeDelta($shields_upgrade, $playerinfo['shields']);
 }
 if ($fighter_number < 0) {
     $fighter_number = 0;
 }
 $fighter_number = round(abs($fighter_number));
 $fighter_max = NUM_FIGHTERS($playerinfo['computer']) - $playerinfo['ship_fighters'];
 if ($fighter_max < 0) {
     $fighter_max = 0;
 }
 if ($fighter_number > $fighter_max) {
     $fighter_number = $fighter_max;
 }
 $fighter_cost = $fighter_number * $fighter_price;
 if ($torpedo_number < 0) {
     $torpedo_number = 0;
示例#2
0
    if($torp_launchers_upgrade > $shipinfo[torp_launchers])
    {
      $torp_launchers_upgrade_cost = phpChangeDelta($torp_launchers_upgrade, $shipinfo[torp_launchers]);
    }

    $shields_upgrade_cost = 0;
    if($shields_upgrade > $shipinfo[maxshields])
      $shields_upgrade = $shipinfo[maxshields];

    if($shields_upgrade < $shipinfo[minshields])
      $shields_upgrade = $shipinfo[minshields];

    if($shields_upgrade > $shipinfo[shields])
    {
      $shields_upgrade_cost = phpChangeDelta($shields_upgrade, $shipinfo[shields]);
    }

    if($fighter_number < 0)
       $fighter_number = 0;
    $fighter_number  = round(abs($fighter_number));
    $fighter_max     = NUM_FIGHTERS($shipinfo[computer]) - $shipinfo[ship_fighters];
    if($fighter_max < 0)
    {
      $fighter_max = 0;
    }
    if($fighter_number > $fighter_max)
    {
      $fighter_number = $fighter_max;
    }
    $fighter_cost    = $fighter_number * $fighter_price;