} $armor_upgrade_cost = 0; if ($armor_upgrade > $playerinfo['armor']) { $armor_upgrade_cost = phpChangeDelta($armor_upgrade, $playerinfo['armor']); } $cloak_upgrade_cost = 0; if ($cloak_upgrade > $playerinfo['cloak']) { $cloak_upgrade_cost = phpChangeDelta($cloak_upgrade, $playerinfo['cloak']); } $torp_launchers_upgrade_cost = 0; if ($torp_launchers_upgrade > $playerinfo['torp_launchers']) { $torp_launchers_upgrade_cost = phpChangeDelta($torp_launchers_upgrade, $playerinfo['torp_launchers']); } $shields_upgrade_cost = 0; if ($shields_upgrade > $playerinfo['shields']) { $shields_upgrade_cost = phpChangeDelta($shields_upgrade, $playerinfo['shields']); } if ($fighter_number < 0) { $fighter_number = 0; } $fighter_number = round(abs($fighter_number)); $fighter_max = NUM_FIGHTERS($playerinfo['computer']) - $playerinfo['ship_fighters']; if ($fighter_max < 0) { $fighter_max = 0; } if ($fighter_number > $fighter_max) { $fighter_number = $fighter_max; } $fighter_cost = $fighter_number * $fighter_price; if ($torpedo_number < 0) { $torpedo_number = 0;
if($torp_launchers_upgrade > $shipinfo[torp_launchers]) { $torp_launchers_upgrade_cost = phpChangeDelta($torp_launchers_upgrade, $shipinfo[torp_launchers]); } $shields_upgrade_cost = 0; if($shields_upgrade > $shipinfo[maxshields]) $shields_upgrade = $shipinfo[maxshields]; if($shields_upgrade < $shipinfo[minshields]) $shields_upgrade = $shipinfo[minshields]; if($shields_upgrade > $shipinfo[shields]) { $shields_upgrade_cost = phpChangeDelta($shields_upgrade, $shipinfo[shields]); } if($fighter_number < 0) $fighter_number = 0; $fighter_number = round(abs($fighter_number)); $fighter_max = NUM_FIGHTERS($shipinfo[computer]) - $shipinfo[ship_fighters]; if($fighter_max < 0) { $fighter_max = 0; } if($fighter_number > $fighter_max) { $fighter_number = $fighter_max; } $fighter_cost = $fighter_number * $fighter_price;