示例#1
0
function flt_can_attack($planet_src, $planet_dst, $fleet = array(), $mission, $options = false)
{
    global $config, $sn_data, $user, $time_now;
    if ($user['vacation']) {
        return ATTACK_OWN_VACATION;
    }
    if (empty($fleet) || !is_array($fleet)) {
        return ATTACK_NO_FLEET;
    }
    foreach ($fleet as $ship_id => $ship_count) {
        if ($ship_count > $planet_src[$sn_data[$ship_id]['name']]) {
            return ATTACK_NO_SHIPS;
        }
    }
    $speed = $options['speed'];
    if ($speed && ($speed != intval($speed) || $speed < 1 || $speed > 10)) {
        return ATTACK_WRONG_SPEED;
    }
    $speed_factor = get_fleet_speed();
    $distance = GetTargetDistance($planet_src['galaxy'], $planet_dst['galaxy'], $planet_src['system'], $planet_dst['system'], $planet_src['planet'], $planet_dst['planet']);
    $fleet_speed = min(GetFleetMaxSpeed($fleet, 0, $user));
    $fleet_speed_percent = $options['fleet_speed_percent'] ? $options['fleet_speed_percent'] : 10;
    $duration = GetMissionDuration($fleet_speed_percent, $fleet_speed, $distance, $speed_factor);
    $consumption = GetFleetConsumption($fleet, $speed_factor, $duration, $distance, $fleet_speed, $user, $fleet_speed_percent);
    if ($planet_src[$sn_data[RES_DEUTERIUM]['name']] < $fleet[RES_DEUTERIUM] + $consumption) {
        return ATTACK_NO_FUEL;
    }
    $fleet_start_time = $time_now + $duration;
    $fleet_group = $options['fleet_group'];
    if ($fleet_group) {
        if ($mission != MT_AKS) {
            return ATTACK_WRONG_MISSION;
        }
        $acs = doquery("SELECT * FROM {{aks}} WHERE id = '{$fleet_group}' LIMIT 1;", '', true);
        if (!$acs['id']) {
            return ATTACK_NO_ACS;
        }
        if ($planet_dst['galaxy'] != $acs['galaxy'] || $planet_dst['system'] != $acs['system'] || $planet_dst['planet'] != $acs['planet'] || $planet_dst['planet_type'] != $acs['planet_type']) {
            return ATTACK_ACS_WRONG_TARGET;
        }
        if ($fleet_start_time > $acs['ankunft']) {
            return ATTACK_ACS_TOO_LATE;
        }
    }
    $flying_fleets = $options['flying_fleets'];
    if (!$flying_fleets) {
        $flying_fleets = doquery("SELECT COUNT(fleet_id) AS `flying_fleets` FROM {{fleets}} WHERE `fleet_owner` = '{$user['id']}';", '', true);
        $flying_fleets = $flying_fleets['flying_fleets'];
    }
    if (GetMaxFleets($user) <= $flying_fleets && $mission != MT_MISSILE) {
        return ATTACK_NO_SLOTS;
    }
    // Checking for no planet
    if (!$planet_dst['id_owner']) {
        if ($mission == MT_COLONIZE && !$fleet[SHIP_COLONIZER]) {
            return ATTACK_NO_COLONIZER;
        }
        if ($mission == MT_EXPLORE || $mission == MT_COLONIZE) {
            return ATTACK_ALLOWED;
        }
        return ATTACK_NO_TARGET;
    }
    if ($mission == MT_RECYCLE) {
        if ($planet_dst['debris_metal'] + $planet_dst['debris_crystal'] <= 0) {
            return ATTACK_NO_DEBRIS;
        }
        if ($fleet[SHIP_RECYCLER] <= 0) {
            return ATTACK_NO_RECYCLERS;
        }
        return ATTACK_ALLOWED;
    }
    // Got planet. Checking if it is ours
    if ($planet_dst['id_owner'] == $user['id']) {
        if ($mission == MT_TRANSPORT || $mission == MT_RELOCATE) {
            return ATTACK_ALLOWED;
        }
        return ATTACK_OWN;
    }
    // No, planet not ours. Cutting mission that can't be send to not-ours planet
    if ($mission == MT_RELOCATE || $mission == MT_COLONIZE || $mission == MT_EXPLORE) {
        return ATTACK_WRONG_MISSION;
    }
    $enemy = doquery("SELECT * FROM {{users}} WHERE `id` = '{$planet_dst['id_owner']}' LIMIT 1;", '', true);
    // We cannot attack or send resource to users in VACATION mode
    if ($enemy['vacation'] && $target_mission != MT_RECYCLE) {
        return ATTACK_VACATION;
    }
    // Multi IP protection. Here we need a procedure to check proxies
    if (sys_is_multiaccount($user, $enemy)) {
        return ATTACK_SAME_IP;
    }
    $user_points = doquery("SELECT total_points FROM {{statpoints}} WHERE `stat_type` = '1' AND `stat_code` = '1' AND `id_owner` = '{$user['id']}';", '', true);
    $user_points = $user_points['total_points'];
    $enemy_points = doquery("SELECT total_points FROM {{statpoints}} WHERE `stat_type` = '1' AND `stat_code` = '1' AND `id_owner` = '{$enemy['id']}';", '', true);
    $enemy_points = $enemy_points['total_points'];
    // Is it transport? If yes - checking for buffing to prevent mega-alliance destroyer
    if ($mission == MT_TRANSPORT) {
        if ($user_points >= $enemy_points || $config->allow_buffing) {
            return ATTACK_ALLOWED;
        } else {
            return ATTACK_BUFFING;
        }
    }
    // Only aggresive missions passed to this point. HOLD counts as passive but aggresive
    // Is it admin with planet protection?
    if ($planet_dst['id_level'] > $user['authlevel']) {
        return ATTACK_ADMIN;
    }
    // Okay. Now skipping protection checks for inactive longer then 1 week
    if (!$enemy['onlinetime'] || $enemy['onlinetime'] >= $time_now - 60 * 60 * 24 * 7) {
        if ($enemy_points <= $config->game_noob_points && $user_points > $config->game_noob_points || $config->game_noob_factor && $user_points > $enemy_points * $config->game_noob_factor) {
            if ($mission != MT_HOLD) {
                return ATTACK_NOOB;
            }
            if ($mission == MT_HOLD && !($user['ally_id'] && $user['ally_id'] == $enemy['ally_id'] && $config->ally_help_weak)) {
                return ATTACK_NOOB;
            }
        }
    }
    // Is it HOLD mission? If yes - there should be ally deposit
    if ($mission == MT_HOLD) {
        if ($planet_dst[$sn_data[34]['name']]) {
            return ATTACK_ALLOWED;
        }
        return ATTACK_NO_ALLY_DEPOSIT;
    }
    if ($mission == MT_SPY) {
        if ($fleet[SHIP_SPY] >= 1) {
            return ATTACK_ALLOWED;
        }
        return ATTACK_NO_SPIES;
    }
    // Is it MISSILE mission?
    if ($mission == MT_MISSILE) {
        if ($planet_src[$sn_data[44]['name']] < $sn_data[503]['require'][44]) {
            return ATTACK_NO_SILO;
        }
        if (!$fleet[503]) {
            return ATTACK_NO_MISSILE;
        }
        $distance = abs($planet_dst['system'] - $planet_src['system']);
        $mip_range = get_missile_range();
        if ($distance > $mip_range || $planet_dst['galaxy'] != $planet_src['galaxy']) {
            return ATTACK_MISSILE_TOO_FAR;
        }
    }
    if ($mission == MT_DESTROY && $planet_dst['planet_type'] != PT_MOON) {
        return ATTACK_WRONG_MISSION;
    }
    if ($mission == MT_ATTACK || $mission == MT_AKS || $mission == MT_DESTROY) {
        return flt_bashing_check($user, $enemy, $planet_dst, $mission, $duration, $fleet_group);
    }
    return ATTACK_ALLOWED;
}
示例#2
0
    $system = $config->game_maxSystem;
}
if ($planet < 1) {
    $planet = 1;
}
if ($planet > $config->game_maxPlanet + 1) {
    $planet = $config->game_maxPlanet + 1;
}
$planetcount = 0;
$lunacount = 0;
$CurrentRC = $planetrow['recycler'];
$cached = array('users' => array(), 'allies' => array());
$template = gettemplate('universe', true);
$UserPoints = doquery("SELECT * FROM `{{statpoints}}` WHERE `stat_type` = '1' AND `stat_code` = '1' AND `id_owner` = '" . $user['id'] . "'", '', true);
$CurrentPoints = $UserPoints['total_points'];
$MissileRange = get_missile_range();
$PhalanxRange = GetPhalanxRange($HavePhalanx);
$planet_precache_query = doquery("SELECT * FROM {{planets}} WHERE `galaxy` = {$galaxy} AND `system` = {$system};");
while ($planet_row = mysql_fetch_assoc($planet_precache_query)) {
    $planet_list[$planet_row['planet']][$planet_row['planet_type']] = $planet_row;
}
$fleet_precache_query = doquery("SELECT * FROM {{fleets}} WHERE\r\n    (fleet_start_galaxy = {$galaxy} AND fleet_start_system = {$system} AND fleet_mess = 1)\r\n    OR\r\n    (fleet_end_galaxy = {$galaxy} AND fleet_end_system = {$system} AND fleet_mess = 0);");
while ($fleet_row = mysql_fetch_assoc($fleet_precache_query)) {
    $fleet_planet = $fleet_row['fleet_mess'] == 0 ? $fleet_row['fleet_end_planet'] : $fleet_row['fleet_start_planet'];
    $fleet_type = $fleet_row['fleet_mess'] == 0 ? $fleet_row['fleet_end_type'] : $fleet_row['fleet_start_type'];
    $fleet_list[$fleet_planet][$fleet_type][] = $fleet_row;
}
$fleet_id = 1;
$fleets = array();
$config_game_max_planet = $config->game_maxPlanet + 1;
for ($Planet = 1; $Planet < $config_game_max_planet; $Planet++) {