function flt_can_attack($planet_src, $planet_dst, $fleet = array(), $mission, $options = false) { global $config, $sn_data, $user, $time_now; if ($user['vacation']) { return ATTACK_OWN_VACATION; } if (empty($fleet) || !is_array($fleet)) { return ATTACK_NO_FLEET; } foreach ($fleet as $ship_id => $ship_count) { if ($ship_count > $planet_src[$sn_data[$ship_id]['name']]) { return ATTACK_NO_SHIPS; } } $speed = $options['speed']; if ($speed && ($speed != intval($speed) || $speed < 1 || $speed > 10)) { return ATTACK_WRONG_SPEED; } $speed_factor = get_fleet_speed(); $distance = GetTargetDistance($planet_src['galaxy'], $planet_dst['galaxy'], $planet_src['system'], $planet_dst['system'], $planet_src['planet'], $planet_dst['planet']); $fleet_speed = min(GetFleetMaxSpeed($fleet, 0, $user)); $fleet_speed_percent = $options['fleet_speed_percent'] ? $options['fleet_speed_percent'] : 10; $duration = GetMissionDuration($fleet_speed_percent, $fleet_speed, $distance, $speed_factor); $consumption = GetFleetConsumption($fleet, $speed_factor, $duration, $distance, $fleet_speed, $user, $fleet_speed_percent); if ($planet_src[$sn_data[RES_DEUTERIUM]['name']] < $fleet[RES_DEUTERIUM] + $consumption) { return ATTACK_NO_FUEL; } $fleet_start_time = $time_now + $duration; $fleet_group = $options['fleet_group']; if ($fleet_group) { if ($mission != MT_AKS) { return ATTACK_WRONG_MISSION; } $acs = doquery("SELECT * FROM {{aks}} WHERE id = '{$fleet_group}' LIMIT 1;", '', true); if (!$acs['id']) { return ATTACK_NO_ACS; } if ($planet_dst['galaxy'] != $acs['galaxy'] || $planet_dst['system'] != $acs['system'] || $planet_dst['planet'] != $acs['planet'] || $planet_dst['planet_type'] != $acs['planet_type']) { return ATTACK_ACS_WRONG_TARGET; } if ($fleet_start_time > $acs['ankunft']) { return ATTACK_ACS_TOO_LATE; } } $flying_fleets = $options['flying_fleets']; if (!$flying_fleets) { $flying_fleets = doquery("SELECT COUNT(fleet_id) AS `flying_fleets` FROM {{fleets}} WHERE `fleet_owner` = '{$user['id']}';", '', true); $flying_fleets = $flying_fleets['flying_fleets']; } if (GetMaxFleets($user) <= $flying_fleets && $mission != MT_MISSILE) { return ATTACK_NO_SLOTS; } // Checking for no planet if (!$planet_dst['id_owner']) { if ($mission == MT_COLONIZE && !$fleet[SHIP_COLONIZER]) { return ATTACK_NO_COLONIZER; } if ($mission == MT_EXPLORE || $mission == MT_COLONIZE) { return ATTACK_ALLOWED; } return ATTACK_NO_TARGET; } if ($mission == MT_RECYCLE) { if ($planet_dst['debris_metal'] + $planet_dst['debris_crystal'] <= 0) { return ATTACK_NO_DEBRIS; } if ($fleet[SHIP_RECYCLER] <= 0) { return ATTACK_NO_RECYCLERS; } return ATTACK_ALLOWED; } // Got planet. Checking if it is ours if ($planet_dst['id_owner'] == $user['id']) { if ($mission == MT_TRANSPORT || $mission == MT_RELOCATE) { return ATTACK_ALLOWED; } return ATTACK_OWN; } // No, planet not ours. Cutting mission that can't be send to not-ours planet if ($mission == MT_RELOCATE || $mission == MT_COLONIZE || $mission == MT_EXPLORE) { return ATTACK_WRONG_MISSION; } $enemy = doquery("SELECT * FROM {{users}} WHERE `id` = '{$planet_dst['id_owner']}' LIMIT 1;", '', true); // We cannot attack or send resource to users in VACATION mode if ($enemy['vacation'] && $target_mission != MT_RECYCLE) { return ATTACK_VACATION; } // Multi IP protection. Here we need a procedure to check proxies if (sys_is_multiaccount($user, $enemy)) { return ATTACK_SAME_IP; } $user_points = doquery("SELECT total_points FROM {{statpoints}} WHERE `stat_type` = '1' AND `stat_code` = '1' AND `id_owner` = '{$user['id']}';", '', true); $user_points = $user_points['total_points']; $enemy_points = doquery("SELECT total_points FROM {{statpoints}} WHERE `stat_type` = '1' AND `stat_code` = '1' AND `id_owner` = '{$enemy['id']}';", '', true); $enemy_points = $enemy_points['total_points']; // Is it transport? If yes - checking for buffing to prevent mega-alliance destroyer if ($mission == MT_TRANSPORT) { if ($user_points >= $enemy_points || $config->allow_buffing) { return ATTACK_ALLOWED; } else { return ATTACK_BUFFING; } } // Only aggresive missions passed to this point. HOLD counts as passive but aggresive // Is it admin with planet protection? if ($planet_dst['id_level'] > $user['authlevel']) { return ATTACK_ADMIN; } // Okay. Now skipping protection checks for inactive longer then 1 week if (!$enemy['onlinetime'] || $enemy['onlinetime'] >= $time_now - 60 * 60 * 24 * 7) { if ($enemy_points <= $config->game_noob_points && $user_points > $config->game_noob_points || $config->game_noob_factor && $user_points > $enemy_points * $config->game_noob_factor) { if ($mission != MT_HOLD) { return ATTACK_NOOB; } if ($mission == MT_HOLD && !($user['ally_id'] && $user['ally_id'] == $enemy['ally_id'] && $config->ally_help_weak)) { return ATTACK_NOOB; } } } // Is it HOLD mission? If yes - there should be ally deposit if ($mission == MT_HOLD) { if ($planet_dst[$sn_data[34]['name']]) { return ATTACK_ALLOWED; } return ATTACK_NO_ALLY_DEPOSIT; } if ($mission == MT_SPY) { if ($fleet[SHIP_SPY] >= 1) { return ATTACK_ALLOWED; } return ATTACK_NO_SPIES; } // Is it MISSILE mission? if ($mission == MT_MISSILE) { if ($planet_src[$sn_data[44]['name']] < $sn_data[503]['require'][44]) { return ATTACK_NO_SILO; } if (!$fleet[503]) { return ATTACK_NO_MISSILE; } $distance = abs($planet_dst['system'] - $planet_src['system']); $mip_range = get_missile_range(); if ($distance > $mip_range || $planet_dst['galaxy'] != $planet_src['galaxy']) { return ATTACK_MISSILE_TOO_FAR; } } if ($mission == MT_DESTROY && $planet_dst['planet_type'] != PT_MOON) { return ATTACK_WRONG_MISSION; } if ($mission == MT_ATTACK || $mission == MT_AKS || $mission == MT_DESTROY) { return flt_bashing_check($user, $enemy, $planet_dst, $mission, $duration, $fleet_group); } return ATTACK_ALLOWED; }
$system = $config->game_maxSystem; } if ($planet < 1) { $planet = 1; } if ($planet > $config->game_maxPlanet + 1) { $planet = $config->game_maxPlanet + 1; } $planetcount = 0; $lunacount = 0; $CurrentRC = $planetrow['recycler']; $cached = array('users' => array(), 'allies' => array()); $template = gettemplate('universe', true); $UserPoints = doquery("SELECT * FROM `{{statpoints}}` WHERE `stat_type` = '1' AND `stat_code` = '1' AND `id_owner` = '" . $user['id'] . "'", '', true); $CurrentPoints = $UserPoints['total_points']; $MissileRange = get_missile_range(); $PhalanxRange = GetPhalanxRange($HavePhalanx); $planet_precache_query = doquery("SELECT * FROM {{planets}} WHERE `galaxy` = {$galaxy} AND `system` = {$system};"); while ($planet_row = mysql_fetch_assoc($planet_precache_query)) { $planet_list[$planet_row['planet']][$planet_row['planet_type']] = $planet_row; } $fleet_precache_query = doquery("SELECT * FROM {{fleets}} WHERE\r\n (fleet_start_galaxy = {$galaxy} AND fleet_start_system = {$system} AND fleet_mess = 1)\r\n OR\r\n (fleet_end_galaxy = {$galaxy} AND fleet_end_system = {$system} AND fleet_mess = 0);"); while ($fleet_row = mysql_fetch_assoc($fleet_precache_query)) { $fleet_planet = $fleet_row['fleet_mess'] == 0 ? $fleet_row['fleet_end_planet'] : $fleet_row['fleet_start_planet']; $fleet_type = $fleet_row['fleet_mess'] == 0 ? $fleet_row['fleet_end_type'] : $fleet_row['fleet_start_type']; $fleet_list[$fleet_planet][$fleet_type][] = $fleet_row; } $fleet_id = 1; $fleets = array(); $config_game_max_planet = $config->game_maxPlanet + 1; for ($Planet = 1; $Planet < $config_game_max_planet; $Planet++) {