__construct() публичный Метод

public __construct ( pocketmine\level\format\FullChunk $chunk, CompoundTag $nbt )
$chunk pocketmine\level\format\FullChunk
$nbt pocketmine\nbt\tag\CompoundTag
Пример #1
0
 public function __construct(FullChunk $chunk, Compound $nbt)
 {
     if (!isset($nbt->SkullType)) {
         $nbt->SkullType = new String("SkullType", 0);
     }
     parent::__construct($chunk, $nbt);
 }
Пример #2
0
 public function __construct(FullChunk $chunk, CompoundTag $nbt)
 {
     parent::__construct($chunk, $nbt);
     if (!isset($nbt->EntityId)) {
         $nbt->EntityId = new IntTag("EntityId", 0);
     }
     if (!isset($nbt->SpawnCount)) {
         $nbt->SpawnCount = new IntTag("SpawnCount", 4);
     }
     if (!isset($nbt->SpawnRange)) {
         $nbt->SpawnRange = new IntTag("SpawnRange", 4);
     }
     if (!isset($nbt->MinSpawnDelay)) {
         $nbt->MinSpawnDelay = new IntTag("MinSpawnDelay", 200);
     }
     if (!isset($nbt->MaxSpawnDelay)) {
         $nbt->MaxSpawnDelay = new IntTag("MaxSpawnDelay", 799);
     }
     if (!isset($nbt->Delay)) {
         $nbt->Delay = new IntTag("Delay", mt_rand($nbt->MinSpawnDelay->getValue(), $nbt->MaxSpawnDelay->getValue()));
     }
     if ($this->getEntityId() > 0) {
         $this->scheduleUpdate();
     }
 }
Пример #3
0
 public function __construct(FullChunk $chunk, CompoundTag $nbt)
 {
     if (!isset($nbt->note)) {
         $nbt->note = new ByteTag("note", 0);
     }
     parent::__construct($chunk, $nbt);
 }
Пример #4
0
 public function __construct(FullChunk $chunk, Compound $nbt)
 {
     parent::__construct($chunk, $nbt);
     $this->inventory = new FurnaceInventory($this);
     if (!isset($this->namedtag->Items) or !$this->namedtag->Items instanceof Enum) {
         $this->namedtag->Items = new Enum("Items", []);
         $this->namedtag->Items->setTagType(NBT::TAG_Compound);
     }
     for ($i = 0; $i < $this->getSize(); ++$i) {
         $this->inventory->setItem($i, $this->getItem($i));
     }
     if (!isset($this->namedtag->BurnTime) or $this->namedtag["BurnTime"] < 0) {
         $this->namedtag->BurnTime = new Short("BurnTime", 0);
     }
     if (!isset($this->namedtag->CookTime) or $this->namedtag["CookTime"] < 0 or $this->namedtag["BurnTime"] === 0 and $this->namedtag["CookTime"] > 0) {
         $this->namedtag->CookTime = new Short("CookTime", 0);
     }
     if (!isset($this->namedtag->MaxTime)) {
         $this->namedtag->MaxTime = new Short("BurnTime", $this->namedtag["BurnTime"]);
         $this->namedtag->BurnTicks = new Short("BurnTicks", 0);
     }
     if ($this->namedtag["BurnTime"] > 0) {
         $this->scheduleUpdate();
     }
 }
Пример #5
0
 public function __construct(FullChunk $chunk, CompoundTag $nbt)
 {
     parent::__construct($chunk, $nbt);
     $this->inventory = new EnchantInventory($this);
     $this->namedtag->Items = new EnumTag("Items", []);
     $this->namedtag->Items->setTagType(NBT::TAG_Compound);
     $this->scheduleUpdate();
 }
Пример #6
0
 public function __construct(FullChunk $chunk, Compound $nbt)
 {
     if (!isset($nbt->item)) {
         $nbt->item = new Short("item", 0);
     }
     if (!isset($nbt->data)) {
         $nbt->data = new Int("data", 0);
     }
     parent::__construct($chunk, $nbt);
 }
Пример #7
0
 public function __construct(FullChunk $chunk, CompoundTag $nbt)
 {
     if (!isset($nbt->SkullType)) {
         $nbt->SkullType = new ByteTag("SkullType", 0);
     }
     if (!isset($nbt->Rot)) {
         $nbt->Rot = new ByteTag("Rot", 0);
     }
     parent::__construct($chunk, $nbt);
 }
Пример #8
0
 public function __construct(FullChunk $chunk, CompoundTag $nbt)
 {
     if (!isset($nbt->Item)) {
         $nbt->item = new ShortTag("item", 0);
     }
     if (!isset($nbt->Data)) {
         $nbt->mData = new IntTag("mData", 0);
     }
     parent::__construct($chunk, $nbt);
 }
Пример #9
0
 public function __construct(FullChunk $chunk, CompoundTag $nbt)
 {
     if (!isset($nbt->EntityId)) {
         $nbt->EntityId = new IntTag("EntityId", 0);
     }
     parent::__construct($chunk, $nbt);
     $this->lastUpdate = $this->getLevel()->getServer()->getTick();
     if ($this->getEntityId() > 0) {
         $this->scheduleUpdate();
     }
 }
Пример #10
0
 public function __construct(FullChunk $chunk, Compound $nbt)
 {
     parent::__construct($chunk, $nbt);
     $this->inventory = new ChestInventory($this);
     if (!isset($this->namedtag->Items) or !$this->namedtag->Items instanceof Enum) {
         $this->namedtag->Items = new Enum("Items", []);
         $this->namedtag->Items->setTagType(NBT::TAG_Compound);
     }
     for ($i = 0; $i < $this->getSize(); ++$i) {
         $this->inventory->setItem($i, $this->getItem($i));
     }
 }
Пример #11
0
 public function __construct(FullChunk $chunk, CompoundTag $nbt)
 {
     if (!isset($nbt->PotionId)) {
         $nbt->PotionId = new ShortTag("PotionId", 0xffff);
     }
     if (!isset($nbt->SplashPotion)) {
         $nbt->SplashPotion = new ByteTag("SplashPotion", 0);
     }
     if (!isset($nbt->Items) or !$nbt->Items instanceof ListTag) {
         $nbt->Items = new ListTag("Items", []);
     }
     parent::__construct($chunk, $nbt);
 }
Пример #12
0
 public function __construct(FullChunk $chunk, CompoundTag $nbt)
 {
     parent::__construct($chunk, $nbt);
     $this->inventory = new DropperInventory($this);
     if (!isset($this->namedtag->Items) or !$this->namedtag->Items instanceof ListTag) {
         $this->namedtag->Items = new ListTag("Items", []);
         $this->namedtag->Items->setTagType(NBT::TAG_Compound);
     }
     for ($i = 0; $i < $this->getSize(); ++$i) {
         $this->inventory->setItem($i, $this->getItem($i));
     }
     $this->scheduleUpdate();
 }
Пример #13
0
 public function __construct(FullChunk $chunk, CompoundTag $nbt)
 {
     if (!isset($nbt->Item)) {
         $nbt->Item = NBT::putItemHelper(Item::get(Item::AIR));
         $nbt->Item->setName("Item");
     }
     if (!isset($nbt->ItemRotation)) {
         $nbt->ItemRotation = new ByteTag("ItemRotation", 0);
     }
     if (!isset($nbt->ItemDropChance)) {
         $nbt->ItemDropChance = new FloatTag("ItemDropChance", 1.0);
     }
     parent::__construct($chunk, $nbt);
 }
Пример #14
0
 public function __construct(FullChunk $chunk, Compound $nbt)
 {
     if (!isset($nbt->Text1)) {
         $nbt->Text1 = new String("Text1", "");
     }
     if (!isset($nbt->Text2)) {
         $nbt->Text2 = new String("Text2", "");
     }
     if (!isset($nbt->Text3)) {
         $nbt->Text3 = new String("Text3", "");
     }
     if (!isset($nbt->Text4)) {
         $nbt->Text4 = new String("Text4", "");
     }
     parent::__construct($chunk, $nbt);
 }
Пример #15
0
 public function __construct(FullChunk $chunk, Compound $nbt)
 {
     parent::__construct($chunk, $nbt);
     $this->inventory = new HopperInventory($this);
     if (!isset($this->namedtag->Items) or !$this->namedtag->Items instanceof ListTag) {
         $this->namedtag->Items = new ListTag("Items", []);
         $this->namedtag->Items->setTagType(NBT::TAG_Compound);
     }
     for ($i = 0; $i < $this->getSize(); ++$i) {
         $this->inventory->setItem($i, $this->getItem($i));
     }
     if (!isset($this->namedtag->BurnTime) or $this->namedtag["TransferCooldown"] < 0) {
         $this->namedtag->BurnTime = new IntTag("TransferCooldown", 0);
     }
     if ($this->namedtag["TransferCooldown"] > 0) {
         $this->scheduleUpdate();
     }
 }
Пример #16
0
 public function __construct(FullChunk $chunk, CompoundTag $nbt)
 {
     parent::__construct($chunk, $nbt);
     $this->inventory = new BrewingInventory($this);
     if (!isset($this->namedtag->Items) or !$this->namedtag->Items instanceof ListTag) {
         $this->namedtag->Items = new ListTag("Items", []);
         $this->namedtag->Items->setTagType(NBT::TAG_Compound);
     }
     for ($i = 0; $i < $this->getSize(); ++$i) {
         $this->inventory->setItem($i, $this->getItem($i));
     }
     if (!isset($this->namedtag->CookedTime)) {
         $this->namedtag->CookedTime = new ShortTag("CookedTime", 0);
     }
     /*if($this->namedtag["CookTime"] < self::MAX_BREW_TIME){
     			$this->scheduleUpdate();
     		}*/
 }
Пример #17
0
 public function __construct(FullChunk $chunk, Compound $nbt)
 {
     parent::__construct($chunk, $nbt);
     $this->inventory = new DispenserInventory($this);
 }
Пример #18
0
 public function __construct(FullChunk $chunk, CompoundTag $nbt)
 {
     parent::__construct($chunk, $nbt);
     $this->getLevel()->scheduleUpdate($this, 0);
 }
Пример #19
0
 public function __construct(FullChunk $chunk, CompoundTag $nbt)
 {
     parent::__construct($chunk, $nbt);
     $this->inventory = new EnchantInventory($this);
 }
Пример #20
0
 public function __construct(FullChunk $chunk, CompoundTag $nbt)
 {
     parent::__construct($chunk, $nbt);
 }