public __construct ( pocketmine\level\format\FullChunk $chunk, |
||
$chunk | pocketmine\level\format\FullChunk | |
$nbt |
public function __construct(FullChunk $chunk, Compound $nbt) { if (!isset($nbt->SkullType)) { $nbt->SkullType = new String("SkullType", 0); } parent::__construct($chunk, $nbt); }
public function __construct(FullChunk $chunk, CompoundTag $nbt) { parent::__construct($chunk, $nbt); if (!isset($nbt->EntityId)) { $nbt->EntityId = new IntTag("EntityId", 0); } if (!isset($nbt->SpawnCount)) { $nbt->SpawnCount = new IntTag("SpawnCount", 4); } if (!isset($nbt->SpawnRange)) { $nbt->SpawnRange = new IntTag("SpawnRange", 4); } if (!isset($nbt->MinSpawnDelay)) { $nbt->MinSpawnDelay = new IntTag("MinSpawnDelay", 200); } if (!isset($nbt->MaxSpawnDelay)) { $nbt->MaxSpawnDelay = new IntTag("MaxSpawnDelay", 799); } if (!isset($nbt->Delay)) { $nbt->Delay = new IntTag("Delay", mt_rand($nbt->MinSpawnDelay->getValue(), $nbt->MaxSpawnDelay->getValue())); } if ($this->getEntityId() > 0) { $this->scheduleUpdate(); } }
public function __construct(FullChunk $chunk, CompoundTag $nbt) { if (!isset($nbt->note)) { $nbt->note = new ByteTag("note", 0); } parent::__construct($chunk, $nbt); }
public function __construct(FullChunk $chunk, Compound $nbt) { parent::__construct($chunk, $nbt); $this->inventory = new FurnaceInventory($this); if (!isset($this->namedtag->Items) or !$this->namedtag->Items instanceof Enum) { $this->namedtag->Items = new Enum("Items", []); $this->namedtag->Items->setTagType(NBT::TAG_Compound); } for ($i = 0; $i < $this->getSize(); ++$i) { $this->inventory->setItem($i, $this->getItem($i)); } if (!isset($this->namedtag->BurnTime) or $this->namedtag["BurnTime"] < 0) { $this->namedtag->BurnTime = new Short("BurnTime", 0); } if (!isset($this->namedtag->CookTime) or $this->namedtag["CookTime"] < 0 or $this->namedtag["BurnTime"] === 0 and $this->namedtag["CookTime"] > 0) { $this->namedtag->CookTime = new Short("CookTime", 0); } if (!isset($this->namedtag->MaxTime)) { $this->namedtag->MaxTime = new Short("BurnTime", $this->namedtag["BurnTime"]); $this->namedtag->BurnTicks = new Short("BurnTicks", 0); } if ($this->namedtag["BurnTime"] > 0) { $this->scheduleUpdate(); } }
public function __construct(FullChunk $chunk, CompoundTag $nbt) { parent::__construct($chunk, $nbt); $this->inventory = new EnchantInventory($this); $this->namedtag->Items = new EnumTag("Items", []); $this->namedtag->Items->setTagType(NBT::TAG_Compound); $this->scheduleUpdate(); }
public function __construct(FullChunk $chunk, Compound $nbt) { if (!isset($nbt->item)) { $nbt->item = new Short("item", 0); } if (!isset($nbt->data)) { $nbt->data = new Int("data", 0); } parent::__construct($chunk, $nbt); }
public function __construct(FullChunk $chunk, CompoundTag $nbt) { if (!isset($nbt->SkullType)) { $nbt->SkullType = new ByteTag("SkullType", 0); } if (!isset($nbt->Rot)) { $nbt->Rot = new ByteTag("Rot", 0); } parent::__construct($chunk, $nbt); }
public function __construct(FullChunk $chunk, CompoundTag $nbt) { if (!isset($nbt->Item)) { $nbt->item = new ShortTag("item", 0); } if (!isset($nbt->Data)) { $nbt->mData = new IntTag("mData", 0); } parent::__construct($chunk, $nbt); }
public function __construct(FullChunk $chunk, CompoundTag $nbt) { if (!isset($nbt->EntityId)) { $nbt->EntityId = new IntTag("EntityId", 0); } parent::__construct($chunk, $nbt); $this->lastUpdate = $this->getLevel()->getServer()->getTick(); if ($this->getEntityId() > 0) { $this->scheduleUpdate(); } }
public function __construct(FullChunk $chunk, Compound $nbt) { parent::__construct($chunk, $nbt); $this->inventory = new ChestInventory($this); if (!isset($this->namedtag->Items) or !$this->namedtag->Items instanceof Enum) { $this->namedtag->Items = new Enum("Items", []); $this->namedtag->Items->setTagType(NBT::TAG_Compound); } for ($i = 0; $i < $this->getSize(); ++$i) { $this->inventory->setItem($i, $this->getItem($i)); } }
public function __construct(FullChunk $chunk, CompoundTag $nbt) { if (!isset($nbt->PotionId)) { $nbt->PotionId = new ShortTag("PotionId", 0xffff); } if (!isset($nbt->SplashPotion)) { $nbt->SplashPotion = new ByteTag("SplashPotion", 0); } if (!isset($nbt->Items) or !$nbt->Items instanceof ListTag) { $nbt->Items = new ListTag("Items", []); } parent::__construct($chunk, $nbt); }
public function __construct(FullChunk $chunk, CompoundTag $nbt) { parent::__construct($chunk, $nbt); $this->inventory = new DropperInventory($this); if (!isset($this->namedtag->Items) or !$this->namedtag->Items instanceof ListTag) { $this->namedtag->Items = new ListTag("Items", []); $this->namedtag->Items->setTagType(NBT::TAG_Compound); } for ($i = 0; $i < $this->getSize(); ++$i) { $this->inventory->setItem($i, $this->getItem($i)); } $this->scheduleUpdate(); }
public function __construct(FullChunk $chunk, CompoundTag $nbt) { if (!isset($nbt->Item)) { $nbt->Item = NBT::putItemHelper(Item::get(Item::AIR)); $nbt->Item->setName("Item"); } if (!isset($nbt->ItemRotation)) { $nbt->ItemRotation = new ByteTag("ItemRotation", 0); } if (!isset($nbt->ItemDropChance)) { $nbt->ItemDropChance = new FloatTag("ItemDropChance", 1.0); } parent::__construct($chunk, $nbt); }
public function __construct(FullChunk $chunk, Compound $nbt) { if (!isset($nbt->Text1)) { $nbt->Text1 = new String("Text1", ""); } if (!isset($nbt->Text2)) { $nbt->Text2 = new String("Text2", ""); } if (!isset($nbt->Text3)) { $nbt->Text3 = new String("Text3", ""); } if (!isset($nbt->Text4)) { $nbt->Text4 = new String("Text4", ""); } parent::__construct($chunk, $nbt); }
public function __construct(FullChunk $chunk, Compound $nbt) { parent::__construct($chunk, $nbt); $this->inventory = new HopperInventory($this); if (!isset($this->namedtag->Items) or !$this->namedtag->Items instanceof ListTag) { $this->namedtag->Items = new ListTag("Items", []); $this->namedtag->Items->setTagType(NBT::TAG_Compound); } for ($i = 0; $i < $this->getSize(); ++$i) { $this->inventory->setItem($i, $this->getItem($i)); } if (!isset($this->namedtag->BurnTime) or $this->namedtag["TransferCooldown"] < 0) { $this->namedtag->BurnTime = new IntTag("TransferCooldown", 0); } if ($this->namedtag["TransferCooldown"] > 0) { $this->scheduleUpdate(); } }
public function __construct(FullChunk $chunk, CompoundTag $nbt) { parent::__construct($chunk, $nbt); $this->inventory = new BrewingInventory($this); if (!isset($this->namedtag->Items) or !$this->namedtag->Items instanceof ListTag) { $this->namedtag->Items = new ListTag("Items", []); $this->namedtag->Items->setTagType(NBT::TAG_Compound); } for ($i = 0; $i < $this->getSize(); ++$i) { $this->inventory->setItem($i, $this->getItem($i)); } if (!isset($this->namedtag->CookedTime)) { $this->namedtag->CookedTime = new ShortTag("CookedTime", 0); } /*if($this->namedtag["CookTime"] < self::MAX_BREW_TIME){ $this->scheduleUpdate(); }*/ }
public function __construct(FullChunk $chunk, Compound $nbt) { parent::__construct($chunk, $nbt); $this->inventory = new DispenserInventory($this); }
public function __construct(FullChunk $chunk, CompoundTag $nbt) { parent::__construct($chunk, $nbt); $this->getLevel()->scheduleUpdate($this, 0); }
public function __construct(FullChunk $chunk, CompoundTag $nbt) { parent::__construct($chunk, $nbt); $this->inventory = new EnchantInventory($this); }
public function __construct(FullChunk $chunk, CompoundTag $nbt) { parent::__construct($chunk, $nbt); }