putItemHelper() публичный статический Метод

public static putItemHelper ( Item $item, integer $slot = null ) : CompoundTag
$item pocketmine\item\Item
$slot integer
Результат pocketmine\nbt\tag\CompoundTag
Пример #1
0
 public function setItem(Item $item, bool $setChanged = true)
 {
     $nbtItem = NBT::putItemHelper($item);
     $nbtItem->setName("Item");
     $this->namedtag->Item = $nbtItem;
     if ($setChanged) {
         $this->setChanged();
     }
 }
Пример #2
0
 public function setItem(Item $item)
 {
     $tag = NBT::putItemHelper($item);
     $tag->setName("Item");
     $this->namedtag->Item = $tag;
     $this->spawnToAll();
     if ($this->chunk) {
         $this->chunk->setChanged();
         $this->level->clearChunkCache($this->chunk->getX(), $this->chunk->getZ());
     }
 }
 /**
  * This method should not be used by plugins, use the Inventory
  *
  * @param int  $index
  * @param Item $item
  *
  * @return bool
  */
 public function setItem($index, Item $item)
 {
     $i = $this->getSlotIndex($index);
     $d = NBT::putItemHelper($item, $index);
     if ($item->getId() === Item::AIR or $item->getCount() <= 0) {
         if ($i >= 0) {
             unset($this->namedtag->Items[$i]);
         }
     } elseif ($i < 0) {
         for ($i = 0; $i <= $this->getSize(); ++$i) {
             if (!isset($this->namedtag->Items[$i])) {
                 break;
             }
         }
         $this->namedtag->Items[$i] = $d;
     } else {
         $this->namedtag->Items[$i] = $d;
     }
     return true;
 }
 public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
 {
     if ($face > 1) {
         $faces = [2 => 3, 3 => 2, 4 => 1, 5 => 4];
         $itemTag = NBT::putItemHelper(Item::get(Item::AIR));
         $itemTag->setName("Item");
         $nbt = new CompoundTag("", [new StringTag("id", MainClass::TILE_ITEM_FRAME), new IntTag("x", $block->x), new IntTag("y", $block->y), new IntTag("z", $block->z), new CompoundTag("Item", $itemTag->getValue()), new FloatTag("ItemDropChance", 1.0), new ByteTag("ItemRotation", 0)]);
         if ($item->hasCustomBlockData()) {
             foreach ($item->getCustomBlockData() as $key => $value) {
                 //Reformat: support "Item" tag by give command
                 if ($key === "Item" and $value instanceof CompoundTag) {
                     $value = NBT::putItemHelper(NBT::getItemHelper($value));
                     $value->setName("Item");
                 }
                 $nbt->{$key} = $value;
             }
         }
         //var_dump($nbt);//debug
         Tile::createTile("ItemFrame", $this->getLevel()->getChunk($this->x >> 4, $this->z >> 4), $nbt);
         $this->getLevel()->setBlock($block, Block::get(MainClass::BLOCK_ITEM_FRAME, $faces[$face]), true, true);
         return true;
     }
     return false;
 }
Пример #5
0
 public function saveNBT()
 {
     parent::saveNBT();
     $this->namedtag->Item = NBT::putItemHelper($this->item);
     $this->namedtag->Health = new Short("Health", $this->getHealth());
     $this->namedtag->Age = new Short("Age", $this->age);
     $this->namedtag->PickupDelay = new Short("PickupDelay", $this->pickupDelay);
     if ($this->owner !== null) {
         $this->namedtag->Owner = new String("Owner", $this->owner);
     }
     if ($this->thrower !== null) {
         $this->namedtag->Thrower = new String("Thrower", $this->thrower);
     }
 }
Пример #6
0
 /**
  * @param Vector3 $source
  * @param Item    $item
  * @param Vector3 $motion
  * @param int     $delay
  */
 public function dropItem(Vector3 $source, Item $item, Vector3 $motion = null, $delay = 10)
 {
     $motion = $motion === null ? new Vector3(lcg_value() * 0.2 - 0.1, 0.2, lcg_value() * 0.2 - 0.1) : $motion;
     $itemTag = NBT::putItemHelper($item);
     $itemTag->setName("Item");
     if ($item->getId() > 0 and $item->getCount() > 0) {
         $itemEntity = Entity::createEntity("Item", $this->getChunk($source->getX() >> 4, $source->getZ() >> 4, true), new Compound("", ["Pos" => new Enum("Pos", [new Double("", $source->getX()), new Double("", $source->getY()), new Double("", $source->getZ())]), "Motion" => new Enum("Motion", [new Double("", $motion->x), new Double("", $motion->y), new Double("", $motion->z)]), "Rotation" => new Enum("Rotation", [new Float("", lcg_value() * 360), new Float("", 0)]), "Health" => new Short("Health", 5), "Item" => $itemTag, "PickupDelay" => new Short("PickupDelay", $delay)]));
         $itemEntity->spawnToAll();
     }
 }
Пример #7
0
 public function saveNBT()
 {
     parent::saveNBT();
     $this->namedtag->Inventory = new Enum("Inventory", []);
     $this->namedtag->Inventory->setTagType(NBT::TAG_Compound);
     if ($this->inventory !== null) {
         for ($slot = 0; $slot < 9; ++$slot) {
             $hotbarSlot = $this->inventory->getHotbarSlotIndex($slot);
             if ($hotbarSlot !== -1) {
                 $item = $this->inventory->getItem($hotbarSlot);
                 if ($item->getId() !== 0 and $item->getCount() > 0) {
                     $tag = NBT::putItemHelper($item, $slot);
                     $tag->TrueSlot = new Byte("TrueSlot", $hotbarSlot);
                     $this->namedtag->Inventory[$slot] = $tag;
                     continue;
                 }
             }
             $this->namedtag->Inventory[$slot] = new Compound("", [new Byte("Count", 0), new Short("Damage", 0), new Byte("Slot", $slot), new Byte("TrueSlot", -1), new Short("id", 0)]);
         }
         //Normal inventory
         $slotCount = Player::SURVIVAL_SLOTS + 9;
         //$slotCount = (($this instanceof Player and ($this->gamemode & 0x01) === 1) ? Player::CREATIVE_SLOTS : Player::SURVIVAL_SLOTS) + 9;
         for ($slot = 9; $slot < $slotCount; ++$slot) {
             $item = $this->inventory->getItem($slot - 9);
             $this->namedtag->Inventory[$slot] = NBT::putItemHelper($item, $slot);
         }
         //Armor
         for ($slot = 100; $slot < 104; ++$slot) {
             $item = $this->inventory->getItem($this->inventory->getSize() + $slot - 100);
             if ($item instanceof ItemItem and $item->getId() !== ItemItem::AIR) {
                 $this->namedtag->Inventory[$slot] = NBT::putItemHelper($item, $slot);
             }
         }
     }
     if (strlen($this->getSkinData()) > 0) {
         $this->namedtag->Skin = new Compound("Skin", ["Data" => new String("Data", $this->getSkinData()), "Slim" => new Byte("Slim", $this->isSkinSlim() ? 1 : 0), "Transparent" => new Byte("Transparent", $this->isSkinTransparent() ? 1 : 0)]);
     }
 }
Пример #8
0
 public function saveNBT()
 {
     parent::saveNBT();
     $this->namedtag->Inventory = new ListTag("Inventory", []);
     $this->namedtag->Inventory->setTagType(NBT::TAG_Compound);
     if ($this->inventory !== null) {
         //Hotbar
         for ($slot = 0; $slot < $this->inventory->getHotbarSize(); ++$slot) {
             $inventorySlotIndex = $this->inventory->getHotbarSlotIndex($slot);
             $item = $this->inventory->getItem($inventorySlotIndex);
             $tag = NBT::putItemHelper($item, $slot);
             $tag->TrueSlot = new ByteTag("TrueSlot", $inventorySlotIndex);
             $this->namedtag->Inventory[$slot] = $tag;
         }
         //Normal inventory
         $slotCount = $this->inventory->getSize() + $this->inventory->getHotbarSize();
         for ($slot = $this->inventory->getHotbarSize(); $slot < $slotCount; ++$slot) {
             $item = $this->inventory->getItem($slot - $this->inventory->getHotbarSize());
             //As NBT, real inventory slots are slots 9-44, NOT 0-35
             $this->namedtag->Inventory[$slot] = NBT::putItemHelper($item, $slot);
         }
         //Armour
         for ($slot = 100; $slot < 104; ++$slot) {
             $item = $this->inventory->getItem($this->inventory->getSize() + $slot - 100);
             if ($item instanceof ItemItem and $item->getId() !== ItemItem::AIR) {
                 $this->namedtag->Inventory[$slot] = NBT::putItemHelper($item, $slot);
             }
         }
     }
     if (strlen($this->getSkinData()) > 0) {
         $this->namedtag->Skin = new CompoundTag("Skin", ["Data" => new StringTag("Data", $this->getSkinData()), "Name" => new StringTag("Name", $this->getSkinId())]);
     }
     //Xp
     $this->namedtag->XpLevel = new IntTag("XpLevel", $this->getXpLevel());
     $this->namedtag->XpTotal = new IntTag("XpTotal", $this->getTotalXp());
     $this->namedtag->XpP = new FloatTag("XpP", $this->getXpProgress());
     $this->namedtag->XpSeed = new IntTag("XpSeed", $this->getXpSeed());
     //Food
     $this->namedtag->foodLevel = new IntTag("foodLevel", $this->getFood());
     $this->namedtag->foodExhaustionLevel = new FloatTag("foodExhaustionLevel", $this->getExhaustion());
     $this->namedtag->foodSaturationLevel = new FloatTag("foodSaturationLevel", $this->getSaturation());
     $this->namedtag->foodTickTimer = new IntTag("foodTickTimer", $this->foodTickTimer);
 }
Пример #9
0
 public function activate()
 {
     $itemIndex = [];
     for ($i = 0; $i < $this->getSize(); $i++) {
         $item = $this->getInventory()->getItem($i);
         if ($item->getId() != Item::AIR) {
             $itemIndex[] = [$i, $item];
         }
     }
     $max = count($itemIndex) - 1;
     if ($max < 0) {
         $itemArr = null;
     } elseif ($max == 0) {
         $itemArr = $itemIndex[0];
     } else {
         $itemArr = $itemIndex[mt_rand(0, $max)];
     }
     if (is_array($itemArr)) {
         /** @var Item $item */
         $item = $itemArr[1];
         $item->setCount($item->getCount() - 1);
         $this->getInventory()->setItem($itemArr[0], $item->getCount() > 0 ? $item : Item::get(Item::AIR));
         $motion = $this->getMotion();
         $needItem = Item::get($item->getId(), $item->getDamage());
         $block = $this->getLevel()->getBlock($this->add($motion[0], $motion[1], $motion[2]));
         switch ($block->getId()) {
             case Block::CHEST:
             case Block::TRAPPED_CHEST:
             case Block::DROPPER:
             case Block::DISPENSER:
             case Block::BREWING_STAND_BLOCK:
             case Block::FURNACE:
                 $t = $this->getLevel()->getTile($block);
                 /** @var Chest|Dispenser|Dropper|BrewingStand|Furnace $t */
                 if ($t instanceof Tile) {
                     if ($t->getInventory()->canAddItem($needItem)) {
                         $t->getInventory()->addItem($needItem);
                         return;
                     }
                 }
         }
         $itemTag = NBT::putItemHelper($needItem);
         $itemTag->setName("Item");
         $nbt = new CompoundTag("", ["Pos" => new ListTag("Pos", [new DoubleTag("", $this->x + $motion[0] * 2 + 0.5), new DoubleTag("", $this->y + ($motion[1] > 0 ? $motion[1] : 0.5)), new DoubleTag("", $this->z + $motion[2] * 2 + 0.5)]), "Motion" => new ListTag("Motion", [new DoubleTag("", $motion[0]), new DoubleTag("", $motion[1]), new DoubleTag("", $motion[2])]), "Rotation" => new ListTag("Rotation", [new FloatTag("", lcg_value() * 360), new FloatTag("", 0)]), "Health" => new ShortTag("Health", 5), "Item" => $itemTag, "PickupDelay" => new ShortTag("PickupDelay", 10)]);
         $f = 0.3;
         $itemEntity = new ItemEntity($this->chunk, $nbt, $this);
         $itemEntity->setMotion($itemEntity->getMotion()->multiply($f));
         $itemEntity->spawnToAll();
         for ($i = 1; $i < 10; $i++) {
             $this->getLevel()->addParticle(new SmokeParticle($this->add($motion[0] * $i * 0.3 + 0.5, $motion[1] == 0 ? 0.5 : $motion[1] * $i * 0.3, $motion[2] * $i * 0.3 + 0.5)));
         }
     }
 }
Пример #10
0
 public function activate()
 {
     $itemIndex = [];
     for ($i = 0; $i < $this->getSize(); $i++) {
         $item = $this->getInventory()->getItem($i);
         if ($item->getId() != Item::AIR) {
             $itemIndex[] = [$i, $item];
         }
     }
     $max = count($itemIndex) - 1;
     if ($max < 0) {
         $itemArr = null;
     } elseif ($max == 0) {
         $itemArr = $itemIndex[0];
     } else {
         $itemArr = $itemIndex[mt_rand(0, $max)];
     }
     if (is_array($itemArr)) {
         /** @var Item $item */
         $item = $itemArr[1];
         $item->setCount($item->getCount() - 1);
         $this->getInventory()->setItem($itemArr[0], $item->getCount() > 0 ? $item : Item::get(Item::AIR));
         $motion = $this->getMotion();
         $needItem = Item::get($item->getId(), $item->getDamage());
         $f = 1.5;
         switch ($needItem->getId()) {
             case Item::ARROW:
                 $nbt = new CompoundTag("", ["Pos" => new ListTag("Pos", [new DoubleTag("", $this->x + $motion[0] * 2 + 0.5), new DoubleTag("", $this->y + ($motion[1] > 0 ? $motion[1] : 0.5)), new DoubleTag("", $this->z + $motion[2] * 2 + 0.5)]), "Motion" => new ListTag("Motion", [new DoubleTag("", $motion[0]), new DoubleTag("", $motion[1]), new DoubleTag("", $motion[2])]), "Rotation" => new ListTag("Rotation", [new FloatTag("", lcg_value() * 360), new FloatTag("", 0)]), "Fire" => new ShortTag("Fire", 0)]);
                 $arrow = Entity::createEntity("Arrow", $this->chunk, $nbt);
                 $arrow->setMotion($arrow->getMotion()->multiply($f));
                 $arrow->spawnToAll();
                 break;
             case Item::SNOWBALL:
                 $nbt = new CompoundTag("", ["Pos" => new ListTag("Pos", [new DoubleTag("", $this->x + $motion[0] * 2 + 0.5), new DoubleTag("", $this->y + ($motion[1] > 0 ? $motion[1] : 0.5)), new DoubleTag("", $this->z + $motion[2] * 2 + 0.5)]), "Motion" => new ListTag("Motion", [new DoubleTag("", $motion[0]), new DoubleTag("", $motion[1]), new DoubleTag("", $motion[2])]), "Rotation" => new ListTag("Rotation", [new FloatTag("", lcg_value() * 360), new FloatTag("", 0)])]);
                 $snowball = Entity::createEntity("Snowball", $this->chunk, $nbt);
                 $snowball->setMotion($snowball->getMotion()->multiply($f));
                 $snowball->spawnToAll();
                 break;
             case Item::EGG:
                 $nbt = new CompoundTag("", ["Pos" => new ListTag("Pos", [new DoubleTag("", $this->x + $motion[0] * 2 + 0.5), new DoubleTag("", $this->y + ($motion[1] > 0 ? $motion[1] : 0.5)), new DoubleTag("", $this->z + $motion[2] * 2 + 0.5)]), "Motion" => new ListTag("Motion", [new DoubleTag("", $motion[0]), new DoubleTag("", $motion[1]), new DoubleTag("", $motion[2])]), "Rotation" => new ListTag("Rotation", [new FloatTag("", lcg_value() * 360), new FloatTag("", 0)])]);
                 $egg = Entity::createEntity("Egg", $this->chunk, $nbt);
                 $egg->setMotion($egg->getMotion()->multiply($f));
                 $egg->spawnToAll();
                 break;
             case Item::SPLASH_POTION:
                 $nbt = new CompoundTag("", ["Pos" => new ListTag("Pos", [new DoubleTag("", $this->x + $motion[0] * 2 + 0.5), new DoubleTag("", $this->y + ($motion[1] > 0 ? $motion[1] : 0.5)), new DoubleTag("", $this->z + $motion[2] * 2 + 0.5)]), "Motion" => new ListTag("Motion", [new DoubleTag("", $motion[0]), new DoubleTag("", $motion[1]), new DoubleTag("", $motion[2])]), "Rotation" => new ListTag("Rotation", [new FloatTag("", lcg_value() * 360), new FloatTag("", 0)]), "PotionId" => new ShortTag("PotionId", $item->getDamage())]);
                 $thrownPotion = Entity::createEntity("ThrownPotion", $this->chunk, $nbt);
                 $thrownPotion->setMotion($thrownPotion->getMotion()->multiply($f));
                 $thrownPotion->spawnToAll();
                 break;
             case Item::ENCHANTING_BOTTLE:
                 $nbt = new CompoundTag("", ["Pos" => new ListTag("Pos", [new DoubleTag("", $this->x + $motion[0] * 2 + 0.5), new DoubleTag("", $this->y + ($motion[1] > 0 ? $motion[1] : 0.5)), new DoubleTag("", $this->z + $motion[2] * 2 + 0.5)]), "Motion" => new ListTag("Motion", [new DoubleTag("", $motion[0]), new DoubleTag("", $motion[1]), new DoubleTag("", $motion[2])]), "Rotation" => new ListTag("Rotation", [new FloatTag("", lcg_value() * 360), new FloatTag("", 0)])]);
                 $thrownExpBottle = Entity::createEntity("ThrownExpBottle", $this->chunk, $nbt);
                 $thrownExpBottle->setMotion($thrownExpBottle->getMotion()->multiply($f));
                 $thrownExpBottle->spawnToAll();
                 break;
             default:
                 $itemTag = NBT::putItemHelper($needItem);
                 $itemTag->setName("Item");
                 $nbt = new CompoundTag("", ["Pos" => new ListTag("Pos", [new DoubleTag("", $this->x + $motion[0] * 2 + 0.5), new DoubleTag("", $this->y + ($motion[1] > 0 ? $motion[1] : 0.5)), new DoubleTag("", $this->z + $motion[2] * 2 + 0.5)]), "Motion" => new ListTag("Motion", [new DoubleTag("", $motion[0]), new DoubleTag("", $motion[1]), new DoubleTag("", $motion[2])]), "Rotation" => new ListTag("Rotation", [new FloatTag("", lcg_value() * 360), new FloatTag("", 0)]), "Health" => new ShortTag("Health", 5), "Item" => $itemTag, "PickupDelay" => new ShortTag("PickupDelay", 10)]);
                 $f = 0.3;
                 $itemEntity = new ItemEntity($this->chunk, $nbt, $this);
                 $itemEntity->setMotion($itemEntity->getMotion()->multiply($f));
                 $itemEntity->spawnToAll();
                 break;
         }
         for ($i = 1; $i < 10; $i++) {
             $this->getLevel()->addParticle(new SmokeParticle($this->add($motion[0] * $i * 0.3 + 0.5, $motion[1] == 0 ? 0.5 : $motion[1] * $i * 0.3, $motion[2] * $i * 0.3 + 0.5)));
         }
     }
 }
Пример #11
0
 public function activate()
 {
     $itemArr = [];
     for ($i = 0; $i < $this->getInventory()->getSize(); $i++) {
         $slot = $this->getInventory()->getItem($i);
         if ($slot instanceof Item && $slot->getId() != 0) {
             $itemArr[] = $slot;
         }
     }
     if (!empty($itemArr)) {
         /** @var Item $item */
         $itema = $itemArr[array_rand($itemArr)];
         $item = Item::get($itema->getId(), $itema->getDamage(), 1, $itema->getCompoundTag());
         $this->getInventory()->removeItem($item);
         $motion = $this->getMotion();
         $needItem = Item::get($item->getId(), $item->getDamage());
         $f = 1.5;
         if ($needItem instanceof Launchable) {
             $nbt = new CompoundTag("", ["Pos" => new ListTag("Pos", [new DoubleTag("", $this->x + $motion[0] * 2 + 0.5), new DoubleTag("", $this->y + ($motion[1] > 0 ? $motion[1] : 0.5)), new DoubleTag("", $this->z + $motion[2] * 2 + 0.5)]), "Motion" => new ListTag("Motion", [new DoubleTag("", $motion[0]), new DoubleTag("", $motion[1]), new DoubleTag("", $motion[2])]), "Rotation" => new ListTag("Rotation", [new FloatTag("", lcg_value() * 360), new FloatTag("", 0)])]);
             $thrownEntity = Entity::createEntity($needItem->getEntityName(), $this->chunk, $nbt);
             $thrownEntity->setMotion($thrownEntity->getMotion()->multiply($f));
             $thrownEntity->spawnToAll();
         } elseif ($needItem->getId() === Item::DYE && $needItem->getDamage() === Dye::BONEMEAL) {
             // Add instanceof Dispenseable + switch function
             $dispenseto = $this->getLevel()->getBlock($this->add($motion[0], $motion[1], $motion[2]));
             if ($dispenseto instanceof Crops) {
                 $needItem->useOn($dispenseto);
             }
         } elseif ($needItem->getId() === Item::FLINT_AND_STEEL) {
             // Add instanceof Dispenseable + switch function
             $dispenseto = $this->getLevel()->getBlock($this->add($motion[0], $motion[1], $motion[2]));
             $this->getLevel()->setBlock($dispenseto, new Fire());
             $damage = $item->getDamage();
             $item->setDamage($damage + 1);
         } else {
             $item = NBT::putItemHelper($needItem);
             $item->setName("Item");
             $nbt = new CompoundTag("", ["Pos" => new ListTag("Pos", [new DoubleTag("", $this->x + $motion[0] * 2 + 0.5), new DoubleTag("", $this->y + ($motion[1] > 0 ? $motion[1] : 0.5)), new DoubleTag("", $this->z + $motion[2] * 2 + 0.5)]), "Motion" => new ListTag("Motion", [new DoubleTag("", $motion[0]), new DoubleTag("", $motion[1]), new DoubleTag("", $motion[2])]), "Rotation" => new ListTag("Rotation", [new FloatTag("", lcg_value() * 360), new FloatTag("", 0)]), "Health" => new ShortTag("Health", 5), "Item" => $item, "PickupDelay" => new ShortTag("PickupDelay", 10)]);
             $f = 0.3;
             $itemEntity = new ItemEntity($this->chunk, $nbt, $this);
             $itemEntity->setMotion($itemEntity->getMotion()->multiply($f));
             $itemEntity->spawnToAll();
         }
         for ($i = 1; $i < 10; $i++) {
             $this->getLevel()->addParticle(new SmokeParticle($this->add($motion[0] * $i * 0.3 + 0.5, $motion[1] == 0 ? 0.5 : $motion[1] * $i * 0.3, $motion[2] * $i * 0.3 + 0.5)));
         }
     }
 }
Пример #12
0
 public function activate()
 {
     $itemArr = [];
     for ($i = 0; $i < $this->getInventory()->getSize(); $i++) {
         $slot = $this->getInventory()->getItem($i);
         if ($slot instanceof Item && $slot->getId() != 0) {
             $itemArr[] = $slot;
         }
     }
     if (!empty($itemArr)) {
         /** @var Item $item */
         $itema = $itemArr[array_rand($itemArr)];
         $item = Item::get($itema->getId(), $itema->getDamage(), 1, $itema->getCompoundTag());
         $this->getInventory()->removeItem($item);
         $motion = $this->getMotion();
         $needItem = Item::get($item->getId(), $item->getDamage());
         $item = NBT::putItemHelper($needItem);
         $item->setName("Item");
         $nbt = new CompoundTag("", ["Pos" => new ListTag("Pos", [new DoubleTag("", $this->x + $motion[0] * 2 + 0.5), new DoubleTag("", $this->y + ($motion[1] > 0 ? $motion[1] : 0.5)), new DoubleTag("", $this->z + $motion[2] * 2 + 0.5)]), "Motion" => new ListTag("Motion", [new DoubleTag("", $motion[0]), new DoubleTag("", $motion[1]), new DoubleTag("", $motion[2])]), "Rotation" => new ListTag("Rotation", [new FloatTag("", lcg_value() * 360), new FloatTag("", 0)]), "Health" => new ShortTag("Health", 5), "Item" => $item, "PickupDelay" => new ShortTag("PickupDelay", 10)]);
         $f = 0.3;
         $itemEntity = new ItemEntity($this->chunk, $nbt, $this);
         $itemEntity->setMotion($itemEntity->getMotion()->multiply($f));
         $itemEntity->spawnToAll();
     }
 }