parseJSON() публичный статический Метод

public static parseJSON ( $data, &$offset )
Пример #1
0
 public function execute(CommandSender $sender, $currentAlias, array $args)
 {
     if (!$this->testPermission($sender)) {
         return true;
     }
     if (count($args) < 2) {
         $sender->sendMessage(new TranslationContainer("commands.generic.usage", [$this->usageMessage]));
         return true;
     }
     $player = $sender->getServer()->getPlayer($args[0]);
     $item = Item::fromString($args[1]);
     if (!isset($args[2])) {
         $item->setCount($item->getMaxStackSize());
     } else {
         $item->setCount((int) $args[2]);
     }
     if (isset($args[3])) {
         $tags = $exception = null;
         $data = implode(" ", array_slice($args, 3));
         try {
             $tags = NBT::parseJSON($data);
         } catch (\Throwable $ex) {
             $exception = $ex;
         }
         if (!$tags instanceof CompoundTag or $exception !== null) {
             $sender->sendMessage(new TranslationContainer("commands.give.tagError", [$exception !== null ? $exception->getMessage() : "Invalid tag conversion"]));
             return true;
         }
         $item->setNamedTag($tags);
     }
     if ($player instanceof Player) {
         if ($item->getId() === 0) {
             $sender->sendMessage(new TranslationContainer(TextFormat::RED . "%commands.give.item.notFound", [$args[1]]));
             return true;
         }
         //TODO: overflow
         $player->getInventory()->addItem(clone $item);
     } else {
         $sender->sendMessage(new TranslationContainer(TextFormat::RED . "%commands.generic.player.notFound"));
         return true;
     }
     Command::broadcastCommandMessage($sender, new TranslationContainer("%commands.give.success", [$item->getName() . " (" . $item->getId() . ":" . $item->getDamage() . ")", (string) $item->getCount(), $player->getName()]));
     return true;
 }
Пример #2
0
 public function execute(CommandSender $sender, $currentAlias, array $args)
 {
     if (!$this->testPermission($sender)) {
         return true;
     }
     if (count($args) != 1 and count($args) != 4 and count($args) != 5) {
         $sender->sendMessage(new TranslationContainer("commands.generic.usage", [$this->usageMessage]));
         return true;
     }
     $x = 0;
     $y = 0;
     $z = 0;
     if (count($args) == 4 or count($args) == 5) {
         //position is set
         //TODO:simpilify them to one piece of code
         //Code for setting $x
         if (is_numeric($args[1])) {
             //x is given directly
             $x = $args[1];
         } elseif (strcmp($args[1], "~") >= 0) {
             //x is given with a "~"
             $offset_x = trim($args[1], "~");
             if ($sender instanceof Player) {
                 //using in-game
                 $x = is_numeric($offset_x) ? $sender->x + $offset_x : $sender->x;
             } else {
                 //using in console
                 $sender->sendMessage(TextFormat::RED . "You must specify a position where the entity is spawned to when using in console");
                 return false;
             }
         } else {
             //other circumstances
             $sender->sendMessage(TextFormat::RED . "Argument error");
             return false;
         }
         //Code for setting $y
         if (is_numeric($args[2])) {
             //y is given directly
             $y = $args[2];
         } elseif (strcmp($args[2], "~") >= 0) {
             //y is given with a "~"
             $offset_y = trim($args[2], "~");
             if ($sender instanceof Player) {
                 //using in-game
                 $y = is_numeric($offset_y) ? $sender->y + $offset_y : $sender->y;
                 $y = min(128, max(0, $y));
             } else {
                 //using in console
                 $sender->sendMessage(TextFormat::RED . "You must specify a position where the entity is spawned to when using in console");
                 return false;
             }
         } else {
             //other circumstances
             $sender->sendMessage(TextFormat::RED . "Argument error");
             return false;
         }
         //Code for setting $z
         if (is_numeric($args[3])) {
             //z is given directly
             $z = $args[3];
         } elseif (strcmp($args[3], "~") >= 0) {
             //z is given with a "~"
             $offset_z = trim($args[3], "~");
             if ($sender instanceof Player) {
                 //using in-game
                 $z = is_numeric($offset_z) ? $sender->z + $offset_z : $sender->z;
             } else {
                 //using in console
                 $sender->sendMessage(TextFormat::RED . "You must specify a position where the entity is spawned to when using in console");
                 return false;
             }
         } else {
             //other circumstances
             $sender->sendMessage(TextFormat::RED . "Argument error");
             return false;
         }
     }
     //finish setting the location
     if (count($args) == 1) {
         if ($sender instanceof Player) {
             $x = $sender->x;
             $y = $sender->y;
             $z = $sender->z;
         } else {
             $sender->sendMessage(TextFormat::RED . "You must specify a position where the entity is spawned to when using in console");
             return false;
         }
     }
     //finish setting the location
     $entity = null;
     $type = $args[0];
     $level = $sender instanceof Player ? $sender->getLevel() : $sender->getServer()->getDefaultLevel();
     $chunk = $level->getChunk(round($x) >> 4, round($z) >> 4);
     $nbt = new CompoundTag("", ["Pos" => new ListTag("Pos", [new DoubleTag("", $x), new DoubleTag("", $y), new DoubleTag("", $z)]), "Motion" => new ListTag("Motion", [new DoubleTag("", 0), new DoubleTag("", 0), new DoubleTag("", 0)]), "Rotation" => new ListTag("Rotation", [new FloatTag("", lcg_value() * 360), new FloatTag("", 0)])]);
     if (count($args) == 5 and $args[4][0] == "{") {
         //Tags are found
         $nbtExtra = NBT::parseJSON($args[4]);
         $nbt = NBT::combineCompoundTags($nbt, $nbtExtra, true);
     }
     $entity = Entity::createEntity($type, $chunk, $nbt);
     if ($entity instanceof Entity) {
         $entity->spawnToAll();
         $sender->sendMessage("Successfully spawned entity {$type} at ({$x}, {$y}, {$z})");
         return true;
     } else {
         $sender->sendMessage(TextFormat::RED . "An error occurred when spawning the entity {$type}");
         return false;
     }
 }