function call_tourers_text() { require_once 'inc/functions/resort_tools.php'; check_access($_GET['tool']); require_once 'inc/functions/mail.php'; // first the "actually do something if asked" thing if (isset($_POST['id']) && isset($_POST['submit']) && isset($_POST['sure']) && $_POST['sure'] == 'yes') { //get the old values $objTrgUser = new clsUser($_POST['id']); $arrBuilds = $objTrgUser->get_builds(); $arrArmys = $objTrgUser->get_armys(); $intFame = $objTrgUser->get_stat(FAME); //make the new values $keysBuilds = array_keys($arrBuilds); $valsBuilds = array_fill(0, count($arrBuilds), 0); $arrBuilds = array_combine($keysBuilds, $valsBuilds); $arrBuilds[ID] = $_POST['id']; //DO NOT FORGET $arrBuilds[LAND] = 1; //prevent div0s $keysArmys = array_keys($arrArmys); $valsArmys = array_fill(0, count($arrArmys), 0); $arrArmys = array_combine($keysArmys, $valsArmys); $arrArmys[ID] = $_POST['id']; //DO NOT FORGET $intFame = 0; $arrUserInfo = array(NEXT_ATTACK => 1, PAUSE_ACCOUNT => 48); //set the new values $objTrgUser->set_builds($arrBuilds); $objTrgUser->set_armys($arrArmys); $objTrgUser->set_stat(FAME, $intFame); //update the tribe too require_once 'inc/functions/update.php'; require_once 'inc/functions/update_ranking.php'; doUpdateRankings($objTrgUser, true); check_to_update($objTrgUser->get_userid()); //do this afterwards, otherwise the updaterankings doesn't work too well $objTrgUser->set_user_infos($arrUserInfo); //tell them about it send_mail($GLOBALS['objSrcUser']->get_userid(), $_POST['id'], "You have been tourified", "This is an automated message indicating that I have used the 'Tourify' tool to turn your tribe into a tourer tribe."); echo "User {$_POST['id']} has been tourified. ORKFiA mail has been sent to let him know.<br /><br /><br />"; } echo "'Tourifying' a tribe means setting it to 1 land, 0 fame, removing all military and suspending it. " . "Please make sure you're tourifying the right tribe, because the only way to undo this is resetting." . "<br /><br /><form method=\"post\" action=\"{$_SERVER['REQUEST_URI']}\">" . "<label for=\"id\">User id of tribe to tourify </label>" . "<input type=\"text\" id=\"id\" name=\"id\" size=\"5\" maxlength=\"5\" /><br />" . "<input type=\"checkbox\" id=\"sure\" name=\"sure\" value=\"yes\" />" . "<label for=\"sure\"> I'm sure I want to tourify this tribe</label><br />" . "<input type=\"submit\" name=\"submit\" value=\"tourify\" />" . "</form>"; }
function make_magic2(&$objSrcUser, $i_intTargetid, &$arrSpells, $i_strSpellName, $i_intSpelltimes, $i_blnStopOnSuccess, $i_blnMinHours, $i_minHours) { $iUserID = $objSrcUser->get_userid(); $damageModifier = 1; mt_srand((double) microtime() * 1000000); $objTrgUser = new clsUser($i_intTargetid); $arrSrcStats = $objSrcUser->get_stats(); $arrTrgStats = $objTrgUser->get_stats(); $arrTrgBuild = $objTrgUser->get_builds(); $intCasterMageLevel = get_mage_level($objSrcUser); $intTargetMageLevel = get_mage_level($objTrgUser); if ($arrTrgStats[ALLIANCE] == "0") { echo "This Player Has Either Been Deleted Or Suspended"; free_casting_now($iUserID); include_game_down(); exit; } // war check include_once "inc/functions/war.php"; // Gotland was here $warmodifier = war_alli($objTrgUser->get_stat(ALLIANCE), $objSrcUser->get_stat(ALLIANCE)); if ($warmodifier > 1) { $res = mysql_query("SELECT defiance FROM spells WHERE id = {$iUserID}"); $line = mysql_fetch_assoc($res); $damageModifier = $damageModifier * 1.1; if ($line["defiance"] > 0) { $damageModifier = $damageModifier * 1.1; } } $target = war_target($arrTrgStats[ALLIANCE]); if ($target != 0 && $damageModifier == 0) { //what is this supposed to do? right now it does nothing at all - AI $damageModifier = $damageModifier * 0.95; } $lastWar = mysql_query("SELECT last_target, last_end FROM war WHERE id = " . $arrSrcStats[ALLIANCE]); $lastWar = mysql_fetch_array($lastWar); $timeCounter = mysql_query("SELECT hour_counter FROM admin_global_time"); $timeCounter = mysql_fetch_array($timeCounter); // Spell type = SPELL_SELF, SPELL_ALLIANCE, SPELL_ENEMY etc (integers) $strSpellType = $arrSpells[$i_strSpellName]['type']; // Spell Display = full name of spell $strSpellDisplay = $arrSpells[$i_strSpellName]['display']; if ($arrTrgStats[ALLIANCE] == $lastWar['last_target'] && $strSpellType == SPELL_ENEMY) { if ($timeCounter['hour_counter'] <= $lastWar['last_end'] + 12) { echo '<div class="center">The war is not even over for 12 hours. Give them some time to recover!</div>'; free_casting_now($iUserID); include_game_down(); exit; } } include_once 'inc/functions/update.php'; check_to_update($objTrgUser->get_userid()); // Include the code for the spell about to be cast require_once "inc/spells/" . $i_strSpellName . ".php"; // Check for casting "harmful" spells on yourself if ($iUserID == $objTrgUser->get_userid() && ($strSpellType == SPELL_ENEMY || $strSpellType == SPELL_ALL || $strSpellType == SPELL_WAR)) { echo '<div class="center">' . "I'm sorry you cannot cast " . $strSpellDisplay . " upon yourself.\n"; echo "<br /><br /><br /><a href=main.php?cat=game&page=mystic&magekd=" . $objSrcUser->get_stat(ALLIANCE) . ">Back to Mystics</a></div>"; free_casting_now($iUserID); include_game_down(); exit; } // Martel: Heal may only target alliance members // SPELL_ALLIANCE only on allimates $iSrcAlli = $objSrcUser->get_stat(ALLIANCE); $iTrgAlli = $objTrgUser->get_stat(ALLIANCE); if ($strSpellType == SPELL_ALLIANCE && $iTrgAlli != $iSrcAlli) { echo '<div class="center">' . "Sorry but you cannot cast " . $strSpellDisplay . " on non-allies.<br />"; echo "<br /><br /><br /><a href=\"main.php?cat=game&page=mystic&magekd=" . $objTrgUser->get_stat(ALLIANCE) . "\">Back to Mystics</a></div>"; free_casting_now($iUserID); include_game_down(); exit; } // SPELL_ENEMY not on own alli if ($strSpellType == SPELL_ENEMY && $iTrgAlli == $iSrcAlli) { echo '<div class="center">' . "Sorry, but I refuse to do harm to our alliance members.<br />"; echo "<br /><br /><br /><a href=\"main.php?cat=game&page=mystic&magekd=" . $objTrgUser->get_stat(ALLIANCE) . "\">Back to Mystics</a></div>"; free_casting_now($iUserID); include_game_down(); exit; } // Check for target protection period if ($objTrgUser->get_user_info(HOURS) < PROTECTION_HOURS) { // Removed code-reuse of the copy-paste variety - AI 30/09/06 if ($strSpellType != SPELL_SELF) { $iRemaining = PROTECTION_HOURS - $objTrgUser->get_user_info(HOURS); echo '<div id="textMedium"><p>' . 'It appears that the tribe you wish to target is still ' . 'materializing. Our Mage estimates that it will take another ' . $iRemaining . ' updates for the area to become a stable part of ' . 'our reality.' . "</p><p>" . '<a href="main.php?cat=game&page=mystic&magekd=' . $objTrgUser->get_stat(ALLIANCE) . '">Back to Mystics</a>' . '</p>' . '</div>'; free_casting_now($iUserID); include_game_down(); exit; } } // Check for own protection period (this is also checked in mystic2.inc.php if ($objSrcUser->get_user_info(HOURS) < PROTECTION_HOURS) { if ($strSpellType != SPELL_SELF) { echo '<div id="textMedium"><p>' . 'You are still under protection.' . "</p><p>" . '<a href="main.php?cat=game&page=mystic&magekd=' . $objSrcUser->get_stat(ALLIANCE) . '">Back to Mystics</a>' . '</p>' . '</div>'; free_casting_now($iUserID); include_game_down(); exit; } } // Check for visioning a spirit if ($objTrgUser->get_stat(RACE) == 'Spirit' && $i_strSpellName == 'vision') { echo '<div id="textMedium"><p>' . "Your mystics are confused, they can't see anything at all." . "</p><p>" . '<a href="main.php?cat=game&page=mystic&magekd=' . $objSrcUser->get_stat(ALLIANCE) . '">Back to Mystics</a>' . '</p>' . '</div>'; free_casting_now($iUserID); include_game_down(); exit; } // Check for casting jura on a Templar - AI 11/02/2007 if ($objTrgUser->get_stat(RACE) == 'Templar' && $i_strSpellName == "juranimosity") { echo "Sorry, but " . $objTrgUser->get_stat(TRIBE) . " does not have any thieves for me to disband."; echo "<br /><br /><br /><a href=\"main.php?cat=game&page=mystic&magekd=" . $objTrgUser->get_stat(ALLIANCE) . ">Back to Mystics</a>"; free_casting_now($iUserID); include_game_down(); exit; } // check the user has cast it at lest 1 time if ($i_intSpelltimes <= 0) { echo "Sorry but you must cast this spell at least 1 time.<br />"; echo "<br /><br /><br /><a href=main.php?cat=game&page=mystic&magekd=" . $objTrgUser->get_stat(ALLIANCE) . ">Back to Mystics</a>"; free_casting_now($iUserID); include_game_down(); exit; } // Added by Genia4, checks that the user didnt ask to cast a self-spell until it succeeds for less than 1 hours. if ($i_blnMinHours && $i_minHours <= 0) { echo "Sorry but you must tell your mage for how much time you want the self spell.<br />"; echo "<br /><br /><br /><a href=main.php?cat=game&page=mystic&magekd=" . $objTrgUser->get_stat(ALLIANCE) . ">Back to Mystics</a>"; free_casting_now($iUserID); include_game_down(); exit; } // check the user has cast it no more than X times if ($i_intSpelltimes > MAX_SPELL_CASTS) { echo "Sorry but you can't auto-cast more than " . MAX_SPELL_CASTS . " times in a row in the interests of reducing server lag.<br />"; echo "<br /><br /><br /><a href=main.php?cat=game&page=mystic&magekd=" . $objTrgUser->get_stat(ALLIANCE) . ">Back to Mystics</a>"; free_casting_now($iUserID); include_game_down(); exit; } // check they aren't trying to cast a spell beyond their level, they must've modified the // form directly to do this....TSKTSK! $iMageLevel = get_mage_level($objSrcUser); // Martel: Added age 22 to implement high acreage spells // And removed again - AI 30/09/06 //$arrSrcBuild = $objSrcUser->get_builds(); //$iTotalAcres = $arrSrcBuild[LAND]; if ($iMageLevel < $arrSpells[$i_strSpellName]['level']) { echo "I'm sorry, you cannot cast " . $strSpellDisplay . "."; echo "<br /><br /><br /><a href=main.php?cat=game&page=mystic&magekd=" . $objSrcUser->get_stat(ALLIANCE) . ">Back to Mystics</a>"; free_casting_now($iUserID); include_game_down(); exit; } if (!clsBlock::isOpAllowed($objSrcUser, $objTrgUser) && $strSpellType != SPELL_SELF) { echo '<div id="textMedium"><p>' . 'Someone else from the same IP has already opped this tribe during the last 8 hours.' . '</p><p>' . '<a href="main.php?cat=game&page=mystic">Return</a>' . '</p></div>'; clsBlock::reportOp($objSrcUser, $objTrgUser, 'Spell: ' . $i_strSpellName, false); free_casting_now($iUserID); include_game_down(); exit; } $intOldPower = $objSrcUser->get_spell(POWER); //Check for Thwart $trgThwart = 1; if ($strSpellType != SPELL_SELF) { $arrTrgSpells = $objTrgUser->get_spells(); if ($arrTrgSpells[THWART] > 0) { $trgThwart = 0.75; } } //Churches // Tragedy: april 20th 2002: // adding a cap of max 80% effectiveness on churches, ergo max 20% of land $church_percentage = min(0.2, $arrTrgBuild['churches'] / $arrTrgBuild['land']); //frost: added high elves church bonus if ($objTrgUser->get_stat(RACE) == 'High Elf') { $church_bonus = $church_percentage * 4; } else { $church_bonus = $church_percentage * 3.5; } // Skathen: May 10th 2002: // Stop churches affecting self spells // Stop selected target affecting self spells // Martel: version 2.0, same purpose if ($strSpellType == SPELL_SELF) { //next line a small hack to prevent possible future bugs $objTrgUser = $objSrcUser; $church_bonus = 0; $trgThwart = 1; $intTargetMageLevel = 12 - $intCasterMageLevel; if ($intTargetMageLevel <= 4) { $intTargetMageLevel = 4; } if ($objSrcUser->get_user_info(HOURS) < PROTECTION_HOURS) { $intTargetMageLevel = 3; } } $chance_to_cast = formulate_chance($intCasterMageLevel, $intTargetMageLevel, $arrSpells[$i_strSpellName]); //========================================================================== // Main block - calculates success-rates, calls the specific spell-function //========================================================================== //How many spells can we cast ? //since we don't have 'infinity', we'll use an arbitrarily large number $totalAvailable = $arrSpells[$i_strSpellName]['cost'] > 0 ? floor($intOldPower / $arrSpells[$i_strSpellName]['cost']) : 9999999999.0; if ($totalAvailable > $i_intSpelltimes) { $totalAvailable = $i_intSpelltimes; } /* check the tribe still has the power to cast one time*/ if ($totalAvailable <= 0) { echo '<div class="center">' . "I'm sorry, you don't have enough Magic Power to cast that spell."; echo "<br /><br /><br /><a href=main.php?cat=game&page=mystic&magekd=" . $objTrgUser->get_stat(ALLIANCE) . ">Back to Mystics</a></div>"; free_casting_now($iUserID); include_game_down(); exit; } /* check for casting on a Nazgul, but only if its not a self spell */ if ($strSpellType != SPELL_SELF && $objTrgUser->get_stat(RACE) == "Nazgul") { $nazgulBonus = 0.2; } else { $nazgulBonus = 0; } // added nazgul casting failures if ($objSrcUser->get_stat(RACE) == "Nazgul") { $nazgulPenalty = 0.25; } else { $nazgulPenalty = 0; } /* check for casting on a Dragon, casting on dragon gives 50% less damage */ if ($objTrgUser->get_stat(RACE) == "Dragon") { $damageModifier *= 0.5; } // Roar of the horde fireball if ($strSpellType == SPELL_ENEMY && ($objTrgUser->get_stat(RACE) == "Uruk Hai" || $objTrgUser->get_stat(RACE) == "Oleg Hai" || $objTrgUser->get_stat(RACE) == "Mori Hai")) { $id = $objTrgUser->get_userid(); $seek = mysql_query("Select * from spells where id = {$id}"); $seek = mysql_fetch_array($seek); if ($seek['roar'] > 0 && $seek['forest'] == 0) { $rothBonus = 1 / 7; } else { $rothBonus = 0; } } else { $rothBonus = 0; } //Formulate the independent failure-chances. ML=magelevel, CH=Church-protection, race=race-protection, etc... $P_ML = 1 - $trgThwart * min($chance_to_cast, 290) / 300; $P_CH = $church_bonus; //$P_race1 -- used to be dragon protection $P_race2 = $nazgulBonus; $P_race3 = $nazgulPenalty; $P_roth = $rothBonus; // Martel: Adding exceptions here (alliance spell) if ($strSpellType == SPELL_ALLIANCE) { $P_CH = 0; $P_roth = 0; } //Calculate total chance of success per spell $P_success = (1 - $P_ML) * (1 - $P_CH) * (1 - $P_race2) * (1 - $P_race3) * (1 - $P_roth); //Loop through the number of spells casted, randomly decide wether it succeeds or fails. //When it fails, randomly choose a reason based on the relative failure-rates of all possible failure-reasons //Note that Stop-On-Success will be dealt with later on, by the spell-include-function $cntSpellSuccess = 0; $cntSF_total = 0; $cntSF_ML = 0; $cntSF_CH = 0; $cntSF_race2 = 0; $cntSF_race3 = 0; $cntSF_roth = 0; //Don't worry too much about the math behind it. It's correct and assures a fair distribution over the various 'reasons for failure' $P_fail_Total = $P_ML + $P_CH + $P_race2 + $P_race3 + $P_roth; $P_fail_ML = $P_ML / $P_fail_Total; $P_fail_CH = $P_CH / $P_fail_Total; $P_fail_race2 = $P_race2 / $P_fail_Total; $P_fail_race3 = $P_race3 / $P_fail_Total; $P_fail_roth = $P_roth / $P_fail_Total; if ($i_blnStopOnSuccess && $i_blnMinHours && $strSpellType == SPELL_SELF) { $i_blnStopOnSuccess = FALSE; } if ($i_blnMinHours && $strSpellType != SPELL_SELF) { $i_blnStopOnSuccess = TRUE; } for ($x = 1; $x <= $totalAvailable; $x++) { $random = rand(1, 10000) / 10000; if ($random < $P_success) { $cntSpellSuccess++; //Stop-On-Success check if ($i_blnStopOnSuccess == 1) { $totalAvailable = $x; break; } } else { $cntSF_total++; //Why did the spell fail ? Default ML-difference, CHs, race-protection, roth-protection, etc... $random = rand(1, 10000) / 10000; if ($random <= $P_fail_ML) { $cntSF_ML++; } if ($random > $P_fail_ML && $random <= $P_fail_ML + $P_fail_CH) { $cntSF_CH++; } if ($random > $P_fail_ML + $P_fail_CH && $random <= $P_fail_ML + $P_fail_CH + $P_fail_race2) { $cntSF_race2++; } if ($random > $P_fail_ML + $P_fail_CH + $P_fail_race2 && $random <= $P_fail_ML + $P_fail_CH + $P_fail_race2 + $P_fail_race3) { $cntSF_race3++; } if ($random > $P_fail_ML + $P_fail_CH + $P_fail_race2 + $P_fail_race3) { $cntSF_roth++; } } } // Ok, now we're done with calcing how many spells will succeed and why they will fail, we proceed to actually casting the spells // Call with: SpellCaster-object, Target-object, Spellname, Times-to-cast, Minimum-hours if (!$i_blnMinHours) { $minHours = 0; } else { $minHours = $i_minHours; } if ($cntSpellSuccess > 0) { $spellResult = cast_spell($objSrcUser, $objTrgUser, $arrSpells[$i_strSpellName], $cntSpellSuccess, $minHours, $damageModifier); } else { // Gotland: initialize the spellresult to avoid error message in case all attempts failed $spellResult["casted"] = 0; $spellResult["damage"] = 0; $spellResult["text_news"] = ""; $spellResult["text_screen"] = ""; } // $spellResult structure: (it's an array) // ["damage"] = 'Damage' done, could be used to calculate fame, not used for that right now. // ["casted"] = Amount of spells casted // ["text_screen"] = Return-text for the spell, to be outputted on the screen // ["text_news"] = text for the tribenews of the victim // Spend the mana and save back to to the db $manaSpent = ($spellResult["casted"] + $cntSF_total) * $arrSpells[$i_strSpellName]['cost']; $objSrcUser->set_spell(POWER, $intOldPower - $manaSpent); $dtTimestamp = date(TIMESTAMP_FORMAT); // Print out spell-casting-report if ($cntSpellSuccess == 0) { $spellResult["casted"] = 0; } $strReport = "<p>" . "Your mage has casted the spell " . ($spellResult["casted"] + $cntSF_total) . " times.<br />" . "He succeeded " . $spellResult["casted"] . " times and failed " . $cntSF_total . " times.<br />"; if ($cntSF_ML > 0) { $strReport .= $cntSF_ML . " failures he blames on lack of training.<br />"; } if ($cntSF_CH > 0) { $strReport .= $cntSF_CH . " of his cast-attempts were stopped by the Gods.<br />"; } if ($cntSF_race2 > 0) { $strReport .= $cntSF_race2 . " spells failed due to ancient Nazgul protection.<br />"; } if ($cntSF_race3 > 0) { $strReport .= $cntSF_race3 . " times your mage was hindered by our Nazgul curse.<br />"; } if ($cntSF_roth > 0) { // Roar of the Hoard "fireball bonus" // M: Updated to use objects. August 05, 2007 $citizens = $objSrcUser->get_pop(CITIZENS); $totalKilled = 0; for ($x = 1; $x <= $cntSF_roth; $x++) { $killed = ceil($citizens * 0.05); if ($citizens - $killed < 2000) { $killed = rand(10, 45); } if ($citizens - $killed < 100) { $killed = rand(2, 4); } if ($citizens - $killed < 50) { $killed = 0; } $citizens -= $killed; $totalKilled += $killed; } $objSrcUser->set_pop(CITIZENS, $citizens); $strReport .= '</p><p>Those orks must be under the influence of some spell. ' . $cntSF_roth . ' spells were returned by them in the form of ' . 'fireballs! <strong class="negative">' . number_format($totalKilled) . '</strong> citizens were killed.</p><p>'; } if ($cntSpellSuccess > 0) { $strReport .= "</p><p>Your mage reports the following results:<br />"; $strReport .= $spellResult["text_screen"] . "<br />"; } if ($spellResult["damage"] == 0) { $intFameWon = fame_win($objSrcUser, $objTrgUser, 0); } else { if ($i_strSpellName == "enforced") { $fame = floor($spellResult["damage"] * 0.1); } else { $fame = floor($spellResult["casted"] * $arrSpells[$i_strSpellName][FAME]); } $intFameWon = fame_win($objSrcUser, $objTrgUser, $fame); $strReport .= "</p><p>Your Mage gained a total of <strong class='positive'>" . number_format($intFameWon) . " fame</strong>.</p><p>"; } // Add spell-message to target tribenews if (isset($spellResult["text_news"])) { if ($spellResult["text_news"] != "" && $spellResult["casted"] > 0) { // Insert upwards compatibility with spells that do allinews // - AI 02/12/06 $strAlliMsgTemp = ""; if (isset($spellResult["alli_news"])) { $strAlliMsgTemp = $spellResult["alli_news"]; } $strMsgTemp = $spellResult["text_news"]; insert_news_item($i_strSpellName, $objTrgUser->get_userid(), $iUserID, 2, $strMsgTemp, $strAlliMsgTemp); //trigger news flag of defender $objTrgUser->set_user_info(LAST_NEWS, 1); } } // Add failed-spells message to target tribenews if ($strSpellType != SPELL_SELF && $i_strSpellName != "vision" && $cntSF_total > 0) { if ($cntSF_total > 1) { $plural = "s"; } else { $plural = ""; } $strMsgTemp = "Our Mage has detected {$cntSF_total} failed " . $strSpellDisplay . " spell{$plural} coming from " . $arrSrcStats[TRIBE] . "(#" . $arrSrcStats[ALLIANCE] . ")."; $strAlliMsgTemp = ""; insert_news_item($i_strSpellName, $objTrgUser->get_userid(), $iUserID, 2, $strMsgTemp, $strAlliMsgTemp); //trigger news flag of defender $objTrgUser->set_user_info(LAST_NEWS, 1); } // Check for kill-by-fireball. if ($spellResult["damage"] <= -100) { obj_test_for_kill($objTrgUser, $objSrcUser); } // AI's block system if ($strSpellType != SPELL_SELF) { clsBlock::logOp($objSrcUser, $objTrgUser, 'Spell: ' . $i_strSpellName); } $strReport .= "</p>" . "<p>" . "<a href=main.php?cat=game&page=mystic&magekd=" . $objTrgUser->get_stat(ALLIANCE) . ">Back to Mystics</a>" . "</p>"; // Print out the Report echo '<div id="textBig">' . '<h2>' . "Mystics Report " . '</h2>' . $strReport . '</div>'; // As requested... Show spells on success. Will people ever be satisfied? :p if ($spellResult["casted"] > 0 && $strSpellType == SPELL_SELF) { include_once 'inc/pages/advisors.inc.php'; echo '<br/>' . get_effecting_spells_table($objSrcUser); } free_casting_now($iUserID); include_game_down(); exit; }
function obj_test_for_kill(&$objTrgUser, &$objSrcUser) { global $ip; // Minimize multi-kills - Martel December 30, 2007 // #1 Query DB for kill status (Don't use cached data) #2 Check citz $strSQL = 'SELECT killed FROM stats WHERE id = ' . $objTrgUser->get_userid(); $arrRow = mysql_fetch_row(mysql_query($strSQL)); if ($arrRow[0] == 0 && $objTrgUser->get_pop(CITIZENS) <= 0) { // Separate a reset tribe from a killed (1=age, 2=pk) $objTrgUser->set_stat(KILLED, 2); // Show kill message $arrTrgStats = $objTrgUser->get_stats(); echo $strDiv = '<div id="textMedium">' . '<p>' . "Congratulations! You watch on as the last citizen of " . '<strong class="negative">' . stripslashes($arrTrgStats[TRIBE]) . ' (#' . $arrTrgStats[ALLIANCE] . ")</strong> dies and their empire crumbles in front of you." . '</p>' . '</div>' . '<br />'; // Update SrcUser with +1 Kill $arrSrcStats = $objSrcUser->get_stats(); $iKilled = $arrSrcStats[KILLS] + 1; $objSrcUser->set_stat(KILLS, $iKilled); // Record: Largest Kill require_once 'inc/classes/clsGame.php'; $objGame = new clsGame(); $arrRecords = $objGame->get_game_records(); $arrTrgBuilds = $objTrgUser->get_builds(); if ($arrTrgBuilds[LAND] > $arrRecords[KILLED]) { $arrRecords = array(KILLED => $arrTrgBuilds[LAND], KILLED_ID => $objSrcUser->get_userid()); $objGame->set_game_records($arrRecords); } // War effects require_once "inc/functions/war.php"; $objSrcAlliance = $objSrcUser->get_alliance(); if (checkWarBetween($objSrcAlliance, $arrTrgStats[ALLIANCE])) { $objTrgAlliance = $objTrgUser->get_alliance(); // Update land counter in new war system March 06, 2008 Martel $iNeeded = $objSrcAlliance->get_war('land_needed'); $objSrcAlliance->set_war('land_needed', max(0, $iNeeded - $arrTrgBuilds[LAND])); // Wait with adding this until it is 100% sure no multi kills exist // if (($arrGains = testWarVictory($objSrcAlliance, $objTrgAlliance))) // { // require_once('inc/pages/war_room2.inc.php'); // $strGains = getVictoryReport($arrGains); // // Show war-win message // echo $strDiv = // '<div id="textMedium">' . // '<p><strong class="positive">Your alliance have won the war!</strong></p>' . // $strGains . // '</div>' . // '<br />'; // } // Add war-kill to global news $strGlobalNews = '<strong class="negative">Alliance #' . $arrSrcStats[ALLIANCE] . " has laid the final blow in " . $arrTrgStats[TRIBE] . "\\'s ORKFiA career during their war.</strong>"; mysql_query("INSERT INTO news (id, time, ip, type, duser, ouser, " . "result, text, kingdom_text, kingdoma, kingdomb) " . "VALUES ('', NOW(), '---', 'global', 0, 0, 1, '', " . "'{$strGlobalNews}', 0, '')"); // War events if a killed tribe is in the biggest half of the alli $iLand = $arrTrgBuilds[LAND]; $arrRow1 = mysql_fetch_row(mysql_query("SELECT COUNT(id) FROM rankings_personal WHERE land > {$iLand} AND alli_id = " . $arrTrgStats[ALLIANCE])); $arrRow2 = mysql_fetch_row(mysql_query("SELECT COUNT(id) FROM rankings_personal WHERE alli_id = " . $arrTrgStats[ALLIANCE])); if ($arrRow1[0] * 2 < $arrRow2[0]) { require_once "inc/functions/update.php"; //============================================================== // Bonus for the killing alliance: MP+TP gain, army // moved 1 hours closer to home //============================================================== // Since we don't seem to want a max to the mps/tps here, // why not just add obj_mage_power_growth twice, same for // thieves ofc - AI 25/11/2006 //============================================================== $arrUserId = $objSrcAlliance->get_userids(); foreach ($arrUserId as $iUserid) { check_to_update($iUserid); $objTmpUser = new clsUser($iUserid); $build = $objTmpUser->get_builds(); // Bonus to Thievery Credits require_once "inc/functions/ops.php"; $bonus1 = 2 * obj_thief_op_growth($objTmpUser); $iNewCredits = $objTmpUser->get_thievery(CREDITS); $iNewCredits += $bonus1; // Bonus to Spell Power require_once "inc/functions/spells.php"; $bonus2 = 2 * obj_mage_power_growth($objTmpUser); $iNewPower = $objTmpUser->get_spell(POWER); $iNewPower += $bonus2; // Update User $objTmpUser->set_thievery(CREDITS, $iNewCredits); $objTmpUser->set_spell(POWER, $iNewPower); // Update Military Training 1x time (Mori thieves) $arrTmpStats = $objTmpUser->get_stats(); if ($arrTmpStats[RACE] == "Mori Hai") { $arrMercs = $objTmpUser->get_army_mercs(); $arrNewMercs = array(MERC_T0 => $arrMercs[MERC_T1], MERC_T1 => $arrMercs[MERC_T2], MERC_T2 => $arrMercs[MERC_T3], MERC_T3 => 0); $objTmpUser->set_army_mercs($arrNewMercs); } // Update Military Training 1x time (Everybody) $arrRets = $objTmpUser->get_milreturns(); $arrNewRets = array(UNIT1_T1 => $arrRets[UNIT1_T2], UNIT1_T2 => $arrRets[UNIT1_T3], UNIT1_T3 => $arrRets[UNIT1_T4], UNIT1_T4 => 0, UNIT2_T1 => $arrRets[UNIT2_T2], UNIT2_T2 => $arrRets[UNIT2_T3], UNIT2_T3 => $arrRets[UNIT2_T4], UNIT2_T4 => 0, UNIT3_T1 => $arrRets[UNIT3_T2], UNIT3_T2 => $arrRets[UNIT3_T3], UNIT3_T3 => $arrRets[UNIT3_T4], UNIT3_T4 => 0, UNIT4_T1 => $arrRets[UNIT4_T2], UNIT4_T2 => $arrRets[UNIT4_T3], UNIT4_T3 => $arrRets[UNIT4_T4], UNIT4_T4 => 0, UNIT5_T1 => $arrRets[UNIT5_T2], UNIT5_T2 => $arrRets[UNIT5_T3], UNIT5_T3 => $arrRets[UNIT5_T4], UNIT5_T4 => 0, UNIT6_T1 => $arrRets[UNIT6_T2], UNIT6_T2 => $arrRets[UNIT6_T3], UNIT6_T3 => $arrRets[UNIT6_T4], UNIT6_T4 => 0); $objTmpUser->set_milreturns($arrNewRets); // Update Tribe News $strNews = "The death of one of our enemies has given our " . "troops courage! Armies are returning more quickly, " . "thieves are more willing to risk their lives for the " . "tribe and your mage feels extra powerful."; mysql_query("INSERT INTO news (time, ip, type, duser, " . "ouser, result, text, kingdom_text) VALUES " . "(NOW(), '---', 'local_news', {$iUserid}, '', " . "1, '{$strNews}','')"); $objTmpUser->set_user_info(LAST_NEWS, 1); } // Defiance for the losing alliance, gives bonuses to off/tm-dmg $arrUserId = $objTrgAlliance->get_userids(); foreach ($arrUserId as $iUserid) { check_to_update($iUserid); $objTmpUser = new clsUser($iUserid); $objTmpUser->set_spell(DEFIANCE, 4); $strNews = "The death of one of our big tribes has filled the " . "hearts of our people with anger! For 4 more months " . "we will strike hard at our enemies!"; mysql_query("INSERT INTO news (time, ip, type, duser, " . "ouser, result, text, kingdom_text) VALUES " . "(NOW(), '---', 'local_news', {$iUserid}, '', " . "1, '{$strNews}','')"); $objTmpUser->set_user_info(LAST_NEWS, 1); } } //top half } //war // Create News $timestamp = date(TIMESTAMP_FORMAT); $d_news = '<strong class="negative">' . $arrSrcStats[TRIBE] . " (#" . $arrSrcStats[ALLIANCE] . ") has laid the final blow in " . $arrTrgStats[TRIBE] . "\\'s ORKFiA career.</strong>"; $o_news = '<strong class="positive">Our ' . $arrSrcStats[TRIBE] . " has laid the final blow in " . $arrTrgStats[TRIBE] . " (#" . $arrTrgStats[ALLIANCE] . ")\\'s ORKFiA career.</strong>"; $strNews = "I am sorry leader, upon your return to your tribe your alliance " . "has sent this message forth to you." . "<br /><br />" . $d_news . "<br /><br />" . "They have also sent us supplies and some citizens to restart " . "our tribe." . "<br /><br />" . "Below this line is news our previous tribe had recieved:"; $strSQL = "INSERT INTO news (time, ip, type, duser, ouser, result, " . "text, kingdom_text, kingdoma, kingdomb) VALUES ('{$timestamp}', " . "'{$ip}', 'killed', {$arrTrgStats[ID]}, 0, 1, '{$strNews}', " . "'{$d_news}', '{$arrTrgStats[ALLIANCE]}', '')"; mysql_query($strSQL); $strSQL = "INSERT INTO news (time, ip, type, duser, ouser, result, text, " . "kingdom_text, kingdoma, kingdomb) VALUES ('{$timestamp}', '{$ip}', " . "'killed', 0, 0, 1, '', '{$o_news}', '{$arrSrcStats[ALLIANCE]}', '')"; mysql_query($strSQL); //====================================================================== // Kill the tribe //====================================================================== require_once 'inc/staff/delete.inc.php'; doBackupTribe($objTrgUser->get_userid(), 'kill'); obj_kill_user($objTrgUser); } else { return; } }