$_SESSION['gold_rec'] = $_SESSION['fightbonus'] * $defender->gold; $character->gold += $_SESSION['gold_rec']; $_SESSION['disp_msg'][] = "{$lang_fun['gai_gold']} {$_SESSION['gold_rec']}"; //Receive Experience $_SESSION['xp_rec'] = (int) ($defender->max_hp / 2 + $character->wisdom); $_SESSION['xp_rec'] *= $_SESSION['fightbonus']; $character->xp += $_SESSION['xp_rec']; $_SESSION['disp_msg'][] = "{$lang_fun['gai_xp']} {$_SESSION['xp_rec']}"; //Update Character rewards to the DataBase // $res=mysql_query("UPDATE players SET gold=".$character->gold.", xp=".$character->xp." WHERE id='$PHP_PHAOS_CHARID'"); $res = mysql_query($sql); if (!$res) { showError(__FILE__, __LINE__, __FUNCTION__); exit; } $character->all_skillsup($comb_act, $lang_fun); refsidebar(); $list = whos_here($character->location); if ($defender->id == $oppcharacter->id) { //the opponent we are engaged with has been killed $_SESSION['endcombat'] = true; } } //killed opponent } //hit opponent } //living defender } //foreach defender }