Beispiel #1
0
                     $_SESSION['gold_rec'] = $_SESSION['fightbonus'] * $defender->gold;
                     $character->gold += $_SESSION['gold_rec'];
                     $_SESSION['disp_msg'][] = "{$lang_fun['gai_gold']} {$_SESSION['gold_rec']}";
                     //Receive Experience
                     $_SESSION['xp_rec'] = (int) ($defender->max_hp / 2 + $character->wisdom);
                     $_SESSION['xp_rec'] *= $_SESSION['fightbonus'];
                     $character->xp += $_SESSION['xp_rec'];
                     $_SESSION['disp_msg'][] = "{$lang_fun['gai_xp']} {$_SESSION['xp_rec']}";
                     //Update Character rewards to the DataBase
                     //       				$res=mysql_query("UPDATE players SET gold=".$character->gold.", xp=".$character->xp." WHERE id='$PHP_PHAOS_CHARID'");
                     $res = mysql_query($sql);
                     if (!$res) {
                         showError(__FILE__, __LINE__, __FUNCTION__);
                         exit;
                     }
                     $character->all_skillsup($comb_act, $lang_fun);
                     refsidebar();
                     $list = whos_here($character->location);
                     if ($defender->id == $oppcharacter->id) {
                         //the opponent we are engaged with has been killed
                         $_SESSION['endcombat'] = true;
                     }
                 }
                 //killed opponent
             }
             //hit opponent
         }
         //living defender
     }
     //foreach defender
 }