/** * Adds an object to the instance pool. * * Propel keeps cached copies of objects in an instance pool when they are retrieved * from the database. In some cases you may need to explicitly add objects * to the cache in order to ensure that the same objects are always returned by find*() * and findPk*() calls. * * @param \GamePlatform $obj A \GamePlatform object. * @param string $key (optional) key to use for instance map (for performance boost if key was already calculated externally). */ public static function addInstanceToPool($obj, $key = null) { if (Propel::isInstancePoolingEnabled()) { if (null === $key) { $key = serialize(array((string) $obj->getGameId(), (string) $obj->getPlatformId())); } // if key === null self::$instances[$key] = $obj; } }
public function addPlatform($platform) { $gamesPlatform = new GamePlatform(); $gamesPlatform->setGame($this); $gamesPlatform->setPlatform($platform); $gamesPlatform->save(); }