Пример #1
0
function spreadVoid($caves, $minX, $minY, $maxX, $maxY)
{
    for ($x = $minX; $x <= $maxX; $x++) {
        for ($y = $minY; $y <= $maxY; $y++) {
            if (isset($caves[$x][$y]) && $caves[$x][$y] == 1) {
                $caves_new[$x][$y] = 1;
            } else {
                $count = countVoid($caves, $x, $y);
                // linearly increasing probability
                $prob = MAX_PROB / 8.0 * $count;
                if (rand() / (double) getRandMax() < $prob) {
                    $caves_new[$x][$y] = 1;
                }
            }
        }
    }
    return $caves_new;
}
Пример #2
0
function wonder_processOrder($playerID, $wonderID, $caveID, $coordX, $coordY, $caveData, $db)
{
    global $defenseSystemTypeList, $unitTypeList, $buildingTypeList, $scienceTypeList, $resourceTypeList, $wonderTypeList;
    // ADDED by chris--- for farmschutz: protection_end in sql
    // check the target cave
    $query = "SELECT playerID, caveID, protection_end FROM Cave " . "WHERE xCoord = '{$coordX}' " . "AND yCoord = '{$coordY}'";
    if (!($result = $db->query($query)) || !($targetData = $result->nextRow())) {
        return -3;
    }
    // ADDED by chris--- for farmschutz
    if (date("YmdHis", time()) < $targetData[protection_end]) {
        return -4;
    }
    // ----------------------------------
    $targetID = $targetData[caveID];
    // check, if cave allowed
    if ($wonderTypeList[$wonderID]->target == "same") {
        $allowed = $caveID == $targetID;
    } else {
        if ($wonderTypeList[$wonderID]->target == "own") {
            $allowed = $playerID == $targetData[playerID];
        } else {
            if ($wonderTypeList[$wonderID]->target == "other") {
                $allowed = $playerID != $targetData[playerID];
            } else {
                // $wonderTypeList[$wonderID]->target == "all"
                $allowed = 1;
            }
        }
    }
    if (!$allowed) {
        return -2;
    }
    $set = array();
    $setBack = array();
    $where = array("WHERE caveID = '{$caveID}' ");
    // get all the resource costs
    foreach ($wonderTypeList[$wonderID]->resourceProductionCost as $key => $value) {
        if ($value != "" && $value != "0") {
            $formula = formula_parseToSQL($value);
            $dbField = $resourceTypeList[$key]->dbFieldName;
            array_push($set, "{$dbField} = {$dbField} - ({$formula})");
            array_push($setBack, "{$dbField} = {$dbField} + ({$formula})");
            array_push($where, "{$dbField} >= ({$formula})");
        }
    }
    // get all the unit costs
    foreach ($wonderTypeList[$wonderID]->unitProductionCost as $key => $value) {
        if ($value != "" && $value != "0") {
            $formula = formula_parseToSQL($value);
            $dbField = $unitTypeList[$key]->dbFieldName;
            array_push($set, "{$dbField} = {$dbField} - {$formula}");
            array_push($setBack, "{$dbField} = {$dbField} + {$formula}");
            array_push($where, "{$dbField} >= {$formula}");
        }
    }
    // generate SQL
    if (sizeof($set)) {
        $set = implode(", ", $set);
        $set = "UPDATE Cave SET {$set} ";
        $setBack = implode(", ", $setBack);
        $setBack = "UPDATE Cave SET {$setBack} WHERE caveID = '{$caveID}'";
    }
    // generate dependecies
    foreach ($wonderTypeList[$wonderID]->buildingDepList as $key => $value) {
        if ($value != "" && $value != "0") {
            array_push($where, "{$buildingTypeList[$key]->dbFieldName} >= {$value}");
        }
    }
    foreach ($wonderTypeList[$wonderID]->maxBuildingDepList as $key => $value) {
        if ($value != -1) {
            array_push($where, "{$wonderTypeList[$key]->dbFieldName} <= {$value}");
        }
    }
    foreach ($wonderTypeList[$wonderID]->defenseSystemDepList as $key => $value) {
        if ($value != "" && $value != "0") {
            array_push($where, "{$defenseSystemTypeList[$key]->dbFieldName} >= {$value}");
        }
    }
    foreach ($wonderTypeList[$wonderID]->maxDefenseSystemDepList as $key => $value) {
        if ($value != -1) {
            array_push($where, "{$defenseSystemTypeList[$key]->dbFieldName} <= {$value}");
        }
    }
    foreach ($wonderTypeList[$wonderID]->resourceDepList as $key => $value) {
        if ($value != "" && $value != "0") {
            array_push($where, "{$resourceTypeList[$key]->dbFieldName} >= {$value}");
        }
    }
    foreach ($wonderTypeList[$wonderID]->maxResourceDepList as $key => $value) {
        if ($value != -1) {
            array_push($where, "{$resourceTypeList[$key]->dbFieldName} <= {$value}");
        }
    }
    foreach ($wonderTypeList[$wonderID]->scienceDepList as $key => $value) {
        if ($value != "" && $value != "0") {
            array_push($where, "{$scienceTypeList[$key]->dbFieldName} >= {$value}");
        }
    }
    foreach ($wonderTypeList[$wonderID]->maxScienceDepList as $key => $value) {
        if ($value != -1) {
            array_push($where, "{$scienceTypeList[$key]->dbFieldName} <= {$value}");
        }
    }
    foreach ($wonderTypeList[$wonderID]->unitDepList as $key => $value) {
        if ($value != "" && $value != "0") {
            array_push($where, "{$unitTypeList[$key]->dbFieldName} >= {$value}");
        }
    }
    foreach ($wonderTypeList[$wonderID]->maxUnitDepList as $key => $value) {
        if ($value != -1) {
            array_push($where, "{$unitTypeList[$key]->dbFieldName} <= {$value}");
        }
    }
    $where = implode(" AND ", $where);
    if (!$db->query($set . $where) || $db->affected_rows() != 1) {
        return 0;
    }
    // calculate the chance and evaluate into $chance
    if ($chance_formula = $wonderTypeList[$wonderID]->chance) {
        $chance_eval_formula = formula_parseToPHP($chance_formula, '$caveData');
        $chance_eval_formula = "\$chance={$chance_eval_formula};";
        eval($chance_eval_formula);
    }
    // does the wonder fail?
    //  if ((double)rand() / (double)getRandMax() > $chance) {
    srand((double) microtime() * 1000000);
    $wond1 = (double) rand();
    $wond2 = (double) getRandMax();
    //echo $wond1." / ".$wond2." = ".$wond1/$wond2." -- ". $chance."<br>";
    if ($wond1 / $wond2 > $chance) {
        return 2;
        // wonder did fail
    }
    // schedule the wonder's impacts
    // create a random factor between -0.3 and +0.3
    $delayRandFactor = rand(0, getrandmax()) / getrandmax() * 0.6 - 0.3;
    // now calculate the delayDelta depending on the first imact's delay
    $delayDelta = $wonderTypeList[$wonderID]->impactList[0][delay] * $delayRandFactor;
    foreach ($wonderTypeList[$wonderID]->impactList as $impactID => $impact) {
        $delay = (int) (($delayDelta + $impact[delay]) * WONDER_TIME_BASE_FACTOR);
        $query = "INSERT INTO Event_wonder " . "(casterID, sourceID, targetID, wonderID, impactID, event_start, " . "event_end) " . "VALUES ('{$playerID}', '{$caveID}', '{$targetID}', '{$wonderID}', " . "'{$impactID}', NOW()+0, (NOW() + INTERVAL {$delay} SECOND)+0)";
        if (!$db->query($query)) {
            $db->query($setBack);
            return -1;
        }
    }
    // create messages
    $sourceMessage = "Sie haben auf die Siedlung in {$coordX}/{$coordY} einen Zauber " . $wonderTypeList[$wonderID]->name . " erwirkt.";
    $targetMessage = "Der Besitzer der Siedlung in {$caveData['xCoord']}/{$caveData['yCoord']} " . "hat auf Ihre Siedlung in {$coordX}/{$coordY} einen Zauber gewirkt.";
    messages_sendSystemMessage($playerID, 9, "Zauber erwirkt auf {$coordX}/{$coordY}", $sourceMessage, $db);
    messages_sendSystemMessage($targetData[playerID], 9, "Zauber!", $targetMessage, $db);
    return 1;
}
Пример #3
0
function wonder_processTribeWonder($caveID, $wonderID, $casterTribe, $targetTribe)
{
    global $db;
    // check if wonder exists and is TribeWonder
    if (isset($GLOBALS['wonderTypeList'][$wonderID]) || !$wonder->isTribeWonder) {
        $wonder = $GLOBALS['wonderTypeList'][$wonderID];
    } else {
        return -33;
    }
    // check if tribes exist
    $targetTribeData = tribe_getTribeByTag($targetTribe);
    $casterTribeData = tribe_getTribeByTag($casterTribe);
    if (!$targetTribeData || !$casterTribeData) {
        return -15;
    }
    // check if tribe is valid
    if (!$targetTribeData['valid']) {
        return -34;
    }
    // check if caster tribe ist valid
    if (!$casterTribeData['valid']) {
        return -35;
    }
    $targetTribeRelations = relation_getRelationsForTribe($targetTribe);
    $casterTribeRelations = relation_getRelationsForTribe($casterTribe);
    $wonderPossible = false;
    foreach ($wonder->targetsPossible as $targetsPossible) {
        // check target
        if ($targetsPossible['target'] == 'own' && strtoupper($casterTribe) != strtoupper($targetTribe)) {
            continue;
        }
        if ($targetsPossible['target'] == 'other' && strtoupper($casterTribe) == strtoupper($targetTribe)) {
            continue;
        }
        // check relation
        $check = wonder_checkRelations($targetsPossible['relation'], $targetTribe, $casterTribe, $casterTribeRelations, $targetTribeRelations);
        if ($check == true) {
            $wonderPossible = true;
            break;
        }
    }
    if ($wonderPossible == false) {
        return -37;
    }
    // take wonder Costs from TribeStorage
    $memberNumber = tribe_getNumberOfMembers($casterTribe);
    if (!processProductionCost($wonder, 0, NULL, $memberNumber, true)) {
        return -33;
    }
    // does the wonder fail?
    if ((double) rand() / (double) getRandMax() > $wonder->chance) {
        return 11;
        // wonder did fail
    }
    // schedule the wonder's impacts
    // create a random factor between -0.3 and +0.3
    $delayRandFactor = rand(0, getrandmax()) / getrandmax() * 0.6 - 0.3;
    // now calculate the delayDelta depending on the first impact's delay
    $delayDelta = $wonder->impactList[0]['delay'] * $delayRandFactor;
    // get targets
    $targets = tribe_getTribeWonderTargets($targetTribe);
    if (!$targets || sizeof($targets) == 0) {
        return -33;
    }
    $now = time();
    // loop over targets
    foreach ($targets as $target) {
        // loop over impacts
        foreach ($wonder->impactList as $impactID => $impact) {
            $delay = (int) (($delayDelta + $impact['delay']) * WONDER_TIME_BASE_FACTOR);
            $sql = $db->prepare("INSERT INTO " . EVENT_WONDER_TABLE . " (casterID, sourceID, targetID, \n                       wonderID, impactID, start, end) \n                       VALUES (:playerID, :caveID, :targetID, :wonderID, :impactID, :start, :end)");
            $sql->bindValue('playerID', 0, PDO::PARAM_INT);
            // playerID 0, for not receiving lots of wonder-end-messages
            $sql->bindValue('caveID', $caveID, PDO::PARAM_INT);
            $sql->bindValue('targetID', $target['caveID'], PDO::PARAM_INT);
            $sql->bindValue('wonderID', $wonderID, PDO::PARAM_INT);
            $sql->bindValue('impactID', $impactID, PDO::PARAM_INT);
            $sql->bindValue('start', time_toDatetime($now), PDO::PARAM_STR);
            $sql->bindValue('end', time_toDatetime($now + $delay), PDO::PARAM_STR);
            $sql->execute();
        }
        // end foreach impactList
    }
    // end foreach target
    // send caster messages
    $messageClass = new Messages();
    $sourceMessage = 'Sie haben auf den Stamm "' . $targetTribe . '" ein Stammeswunder ' . $wonder->name . ' erwirkt.';
    $messageClass->sendSystemMessage($_SESSION['player']->playerID, 9, 'Stammeswunder erwirkt auf "' . $targetTribe . '"', $sourceMessage);
    // send target messages
    $targetPlayersArray = array();
    foreach ($targets as $target) {
        if (!isset($targetPlayersArray[$target['playerID']])) {
            $targetPlayersArray[$target['playerID']] = $target;
        }
    }
    foreach ($targetPlayersArray as $target) {
        $targetMessage = 'Der Stamm "' . $casterTribe . '" hat ein Stammeswunder auf deine Höhlen gewirkt';
        $messageClass->sendSystemMessage($target['playerID'], 9, 'Stammeswunder!', $targetMessage);
    }
    return 12;
}
Пример #4
0
 public static function processWonder($wonderID, $casterTribeData, $targetTribeName)
 {
     global $db;
     if ($wonderID < 0 || empty($casterTribeData) || empty($targetTribeName)) {
         return -30;
     }
     // check if wonder exists and is TribeWonder
     if (isset($GLOBALS['wonderTypeList'][$wonderID]) || !$wonder->isTribeWonder) {
         $wonder = $GLOBALS['wonderTypeList'][$wonderID];
     } else {
         return -33;
     }
     // check if tribes exist
     $targetTribeData = Tribe::getID($targetTribeName, true);
     if (empty($targetTribeData)) {
         return -15;
     }
     $casterTribeID = $casterTribeData['tribeID'];
     $targetTribeID = $targetTribeData['tribeID'];
     // check if tribe is valid
     if (!$targetTribeData['valid']) {
         return -34;
     }
     // check if caster tribe ist valid
     if (!$casterTribeData['valid']) {
         return -35;
     }
     $casterTribeRelations = TribeRelation::getRelations($casterTribeID);
     $targetTribeRelations = TribeRelation::getRelations($targetTribeID);
     $wonderPossible = false;
     foreach ($wonder->targetsPossible as $targetsPossible) {
         // check target
         if ($targetsPossible['target'] == 'own' && $casterTribeID !== $targetTribeID) {
             continue;
         }
         if ($targetsPossible['target'] == 'other' && $casterTribeID === $targetTribeID) {
             continue;
         }
         // check relation
         $check = self::checkRelations($targetsPossible['relation'], $targetTribeID, $casterTribeID, $casterTribeRelations, $targetTribeRelations);
         if ($check == true) {
             $wonderPossible = true;
             break;
         }
     }
     if ($wonderPossible == false) {
         return -37;
     }
     // take wonder Costs from TribeStorage
     $memberNumber = Tribe::getMemberCount($casterTribeID);
     if (!processProductionCost($wonder, 0, NULL, $memberNumber, true)) {
         return -33;
     }
     // does the wonder fail?
     if ((double) rand() / (double) getRandMax() > $wonder->chance) {
         return 11;
         // wonder did fail
     }
     // schedule the wonder's impacts
     // create a random factor between -0.3 and +0.3
     $delayRandFactor = rand(0, getrandmax()) / getrandmax() * 0.6 - 0.3;
     // now calculate the delayDelta depending on the first impact's delay
     $delayDelta = $wonder->impactList[0]['delay'] * $delayRandFactor;
     // get targets
     $targets = Tribe::getPlayerList($targetTribeID, false, true);
     if (sizeof($targets) == 0) {
         return -33;
     }
     $now = time();
     // loop over targets
     foreach ($targets as $playerID => $playerData) {
         foreach ($playerData['caves'] as $caveID => $caveData) {
             // loop over impacts
             foreach ($wonder->impactList as $impactID => $impact) {
                 $delay = (int) (($delayDelta + $impact['delay']) * WONDER_TIME_BASE_FACTOR);
                 $sql = $db->prepare("INSERT INTO " . EVENT_WONDER_TABLE . "\n                                (casterID, sourceID, targetID, wonderID, impactID, start, end)\n                               VALUES\n                                 (:playerID, :caveID, :targetID, :wonderID, :impactID, :start, :end)");
                 $sql->bindValue('playerID', 0, PDO::PARAM_INT);
                 // playerID 0, for not receiving lots of wonder-end-messages
                 $sql->bindValue('caveID', $casterTribeID, PDO::PARAM_INT);
                 $sql->bindValue('targetID', $caveID, PDO::PARAM_INT);
                 $sql->bindValue('wonderID', $wonderID, PDO::PARAM_INT);
                 $sql->bindValue('impactID', $impactID, PDO::PARAM_INT);
                 $sql->bindValue('start', time_toDatetime($now), PDO::PARAM_STR);
                 $sql->bindValue('end', time_toDatetime($now + $delay), PDO::PARAM_STR);
                 $sql->execute();
             }
             // end foreach impactList
         }
     }
     // end foreach target
     // send caster messages
     $messageClass = new Messages();
     $messageClass->sendSystemMessage($_SESSION['player']->playerID, 9, sprintf(_("Stammeswunder erwirkt auf %s"), $targetTribeData['tag']), sprintf(_("Sie haben auf den Stamm %s ein Stammeswunder %s erwirkt."), $targetTribeData['tag'], $wonder->name));
     // send target messages
     $targetPlayersArray = array();
     foreach ($targets as $target) {
         if (!isset($targetPlayersArray[$target['playerID']])) {
             $targetPlayersArray[$target['playerID']] = $target;
         }
     }
     foreach ($targetPlayersArray as $target) {
         $messageClass->sendSystemMessage($target['playerID'], 9, 'Stammeswunder!', sprintf(_("Der Stamm %s hat ein Stammeswunder auf deine Höhlen gewirkt."), $casterTribeData['tag']));
     }
     return 12;
 }
Пример #5
0
function wonder_processOrder($playerID, $wonderID, $caveID, $coordX, $coordY, $caveData, $db)
{
    global $defenseSystemTypeList, $unitTypeList, $buildingTypeList, $scienceTypeList, $resourceTypeList, $wonderTypeList, $WONDERRESISTANCE;
    if ($wonderTypeList[$wonderID]->target == "same") {
        $targetID = $caveID;
        $query = "SELECT * FROM Cave " . "WHERE caveID = '{$targetID}' ";
        if (!($result = $db->query($query)) || !($targetData = $result->nextRow())) {
            return -3;
        }
        $coordX = $targetData['xCoord'];
        $coordY = $targetData['yCoord'];
    } else {
        // check the target cave
        $query = "SELECT * FROM Cave " . "WHERE xCoord = '{$coordX}' " . "AND yCoord = '{$coordY}'";
        if (!($result = $db->query($query)) || !($targetData = $result->nextRow())) {
            return -3;
        }
        $targetID = $targetData['caveID'];
    }
    // check, if cave allowed
    if ($wonderTypeList[$wonderID]->target == "own") {
        $allowed = $playerID == $targetData['playerID'];
    } else {
        if ($wonderTypeList[$wonderID]->target == "other") {
            $allowed = $playerID != $targetData['playerID'];
        } else {
            // $wonderTypeList[$wonderID]->target == "all"  or == "same"
            $allowed = 1;
        }
    }
    if (!$allowed) {
        return -2;
    }
    $set = array();
    $setBack = array();
    $where = array("WHERE caveID = '{$caveID}' ");
    // get all the resource costs
    foreach ($wonderTypeList[$wonderID]->resourceProductionCost as $key => $value) {
        if ($value != "" && $value != "0") {
            $formula = formula_parseToSQL($value);
            $dbField = $resourceTypeList[$key]->dbFieldName;
            array_push($set, "{$dbField} = {$dbField} - ({$formula})");
            array_push($setBack, "{$dbField} = {$dbField} + ({$formula})");
            array_push($where, "{$dbField} >= ({$formula})");
        }
    }
    // get all the unit costs
    foreach ($wonderTypeList[$wonderID]->unitProductionCost as $key => $value) {
        if ($value != "" && $value != "0") {
            $formula = formula_parseToSQL($value);
            $dbField = $unitTypeList[$key]->dbFieldName;
            array_push($set, "{$dbField} = {$dbField} - {$formula}");
            array_push($setBack, "{$dbField} = {$dbField} + {$formula}");
            array_push($where, "{$dbField} >= {$formula}");
        }
    }
    foreach ($wonderTypeList[$wonderID]->buildingProductionCost as $key => $value) {
        if ($value != "" && $value != "0") {
            $formula = formula_parseToSQL($value);
            $dbField = $buildingTypeList[$key]->dbFieldName;
            array_push($set, "{$dbField} = {$dbField} - {$formula}");
            array_push($setBack, "{$dbField} = {$dbField} + {$formula}");
            array_push($where, "{$dbField} >= {$formula}");
        }
    }
    // generate SQL
    if (sizeof($set)) {
        $set = implode(", ", $set);
        $set = "UPDATE Cave SET {$set} ";
        $setBack = implode(", ", $setBack);
        $setBack = "UPDATE Cave SET {$setBack} WHERE caveID = '{$caveID}'";
    }
    // generate dependecies
    foreach ($wonderTypeList[$wonderID]->buildingDepList as $key => $value) {
        if ($value != "" && $value != "0") {
            array_push($where, "{$buildingTypeList[$key]->dbFieldName} >= {$value}");
        }
    }
    foreach ($wonderTypeList[$wonderID]->maxBuildingDepList as $key => $value) {
        if ($value != -1) {
            array_push($where, "{$wonderTypeList[$key]->dbFieldName} <= {$value}");
        }
    }
    foreach ($wonderTypeList[$wonderID]->defenseSystemDepList as $key => $value) {
        if ($value != "" && $value != "0") {
            array_push($where, "{$defenseSystemTypeList[$key]->dbFieldName} >= {$value}");
        }
    }
    foreach ($wonderTypeList[$wonderID]->maxDefenseSystemDepList as $key => $value) {
        if ($value != -1) {
            array_push($where, "{$defenseSystemTypeList[$key]->dbFieldName} <= {$value}");
        }
    }
    foreach ($wonderTypeList[$wonderID]->resourceDepList as $key => $value) {
        if ($value != "" && $value != "0") {
            array_push($where, "{$resourceTypeList[$key]->dbFieldName} >= {$value}");
        }
    }
    foreach ($wonderTypeList[$wonderID]->maxResourceDepList as $key => $value) {
        if ($value != -1) {
            array_push($where, "{$resourceTypeList[$key]->dbFieldName} <= {$value}");
        }
    }
    foreach ($wonderTypeList[$wonderID]->scienceDepList as $key => $value) {
        if ($value != "" && $value != "0") {
            array_push($where, "{$scienceTypeList[$key]->dbFieldName} >= {$value}");
        }
    }
    foreach ($wonderTypeList[$wonderID]->maxScienceDepList as $key => $value) {
        if ($value != -1) {
            array_push($where, "{$scienceTypeList[$key]->dbFieldName} <= {$value}");
        }
    }
    foreach ($wonderTypeList[$wonderID]->unitDepList as $key => $value) {
        if ($value != "" && $value != "0") {
            array_push($where, "{$unitTypeList[$key]->dbFieldName} >= {$value}");
        }
    }
    foreach ($wonderTypeList[$wonderID]->maxUnitDepList as $key => $value) {
        if ($value != -1) {
            array_push($where, "{$unitTypeList[$key]->dbFieldName} <= {$value}");
        }
    }
    $where = implode(" AND ", $where);
    if (!$db->query($set . $where) || $db->affected_rows() != 1) {
        return 0;
    }
    // calculate the chance and evaluate into $chance
    if ($chance_formula = $wonderTypeList[$wonderID]->chance) {
        $chance_eval_formula = formula_parseToPHP($chance_formula, '$caveData');
        $chance_eval_formula = "\$chance={$chance_eval_formula};";
        eval($chance_eval_formula);
    }
    // if this wonder is offensive
    // calculate the wonder resistance and evaluate into $resistance
    // TODO: Wertebereich der Resistenz ist derzeit 0 - 1, also je höher desto resistenter
    if ($wonderTypeList[$wonderID]->offensiveness == "offensive") {
        $resistance_eval_formula = formula_parseToPHP($WONDERRESISTANCE, '$targetData');
        $resistance_eval_formula = "\$resistance={$resistance_eval_formula};";
        eval($resistance_eval_formula);
    } else {
        $resistance = 0.0;
    }
    // does the wonder fail?
    if ((double) rand() / (double) getRandMax() > $chance - $resistance) {
        return 2;
        // wonder did fail
    }
    // schedule the wonder's impacts
    // create a random factor between -0.3 and +0.3
    $delayRandFactor = rand(0, getrandmax()) / getrandmax() * 0.6 - 0.3;
    // now calculate the delayDelta depending on the first impact's delay
    $delayDelta = $wonderTypeList[$wonderID]->impactList[0]['delay'] * $delayRandFactor;
    foreach ($wonderTypeList[$wonderID]->impactList as $impactID => $impact) {
        $delay = (int) (($delayDelta + $impact['delay']) * WONDER_TIME_BASE_FACTOR);
        $now = time();
        $query = sprintf("INSERT INTO Event_wonder (casterID, sourceID, targetID, " . "wonderID, impactID, `start`, `end`) " . "VALUES (%d, %d, %d, %d, %d, '%s', '%s')", $playerID, $caveID, $targetID, $wonderID, $impactID, time_toDatetime($now), time_toDatetime($now + $delay));
        if (!$db->query($query)) {
            $db->query($setBack);
            return -1;
        }
    }
    // create messages
    $sourceMessage = "Sie haben auf die H&ouml;hle in {$coordX}/{$coordY} ein Wunder " . $wonderTypeList[$wonderID]->name . " erwirkt.";
    $targetMessage = "Der Besitzer der H&ouml;hle in {$caveData['xCoord']}/{$caveData['yCoord']} " . "hat auf Ihre H&ouml;hle in {$coordX}/{$coordY} ein Wunder gewirkt.";
    messages_sendSystemMessage($playerID, 9, "Wunder erwirkt auf {$coordX}/{$coordY}", $sourceMessage, $db);
    messages_sendSystemMessage($targetData['playerID'], 9, "Wunder!", $targetMessage, $db);
    return 1;
}
Пример #6
0
function wonder_processOrder($playerID, $wonderID, $caveID, $coordX, $coordY, $caveData)
{
    global $db;
    if ($GLOBALS['wonderTypeList'][$wonderID]->target == "same") {
        $targetID = $caveID;
        $sql = $db->prepare("SELECT * FROM " . CAVE_TABLE . " \n                         WHERE caveID = :targetID");
        $sql->bindValue('targetID', $targetID);
        if (!$sql->execute() || !($targetData = $sql->fetch(PDO::FETCH_ASSOC))) {
            return -3;
        }
        $sql->closeCursor();
        $coordX = $targetData['xCoord'];
        $coordY = $targetData['yCoord'];
    } else {
        // check the target cave
        $sql = $db->prepare("SELECT * FROM " . CAVE_TABLE . " \n                        WHERE xCoord = :coordX\n                        AND yCoord = :coordY");
        $sql->bindValue('coordX', $coordX, PDO::PARAM_INT);
        $sql->bindValue('coordY', $coordY, PDO::PARAM_INT);
        if (!$sql->execute() || !($targetData = $sql->fetch(PDO::FETCH_ASSOC))) {
            return -3;
        }
        $sql->closeCursor();
        $targetID = $targetData['caveID'];
    }
    // check, if cave allowed
    if ($GLOBALS['wonderTypeList'][$wonderID]->target == "own") {
        $allowed = $playerID == $targetData['playerID'];
    } else {
        if ($GLOBALS['wonderTypeList'][$wonderID]->target == "other") {
            $allowed = $playerID != $targetData['playerID'];
        } else {
            // $wonderTypeList[$wonderID]->target == "all"  or == "same"
            $allowed = 1;
        }
    }
    if (!$allowed) {
        return -2;
    }
    // take production costs from cave
    if (!processProductionCost($GLOBALS['wonderTypeList'][$wonderID], $caveID, $caveData)) {
        return 0;
    }
    // calculate the chance and evaluate into $chance
    if ($chance_formula = $GLOBALS['wonderTypeList'][$wonderID]->chance) {
        $chance_eval_formula = formula_parseToPHP($chance_formula, '$caveData');
        $chance_eval_formula = "\$chance={$chance_eval_formula};";
        eval($chance_eval_formula);
    }
    // if this wonder is offensive
    // calculate the wonder resistance and evaluate into $resistance
    // TODO: Wertebereich der Resistenz ist derzeit 0 - 1, also je höher desto resistenter
    if ($GLOBALS['wonderTypeList'][$wonderID]->offensiveness == "offensive") {
        $resistance_eval_formula = formula_parseToPHP(GameConstants::WONDER_RESISTANCE, '$targetData');
        $resistance_eval_formula = "\$resistance={$resistance_eval_formula};";
        eval($resistance_eval_formula);
    } else {
        $resistance = 0.0;
    }
    // does the wonder fail?
    if ((double) rand() / (double) getRandMax() > $chance - $resistance) {
        return 2;
        // wonder did fail
    }
    // schedule the wonder's impacts
    // create a random factor between -0.3 and +0.3
    $delayRandFactor = rand(0, getrandmax()) / getrandmax() * 0.6 - 0.3;
    // now calculate the delayDelta depending on the first impact's delay
    $delayDelta = $GLOBALS['wonderTypeList'][$wonderID]->impactList[0]['delay'] * $delayRandFactor;
    foreach ($GLOBALS['wonderTypeList'][$wonderID]->impactList as $impactID => $impact) {
        $delay = (int) (($delayDelta + $impact['delay']) * WONDER_TIME_BASE_FACTOR);
        $now = time();
        $sql = $db->prepare("INSERT INTO " . EVENT_WONDER_TABLE . " (casterID, sourceID, targetID, \n                     wonderID, impactID, start, end) \n                     VALUES (:playerID, :caveID, :targetID, :wonderID, :impactID, :start, :end)");
        $sql->bindValue('playerID', $playerID, PDO::PARAM_INT);
        $sql->bindValue('caveID', $caveID, PDO::PARAM_INT);
        $sql->bindValue('targetID', $targetID, PDO::PARAM_INT);
        $sql->bindValue('wonderID', $wonderID, PDO::PARAM_INT);
        $sql->bindValue('impactID', $impactID, PDO::PARAM_INT);
        $sql->bindValue('start', time_toDatetime($now), PDO::PARAM_STR);
        $sql->bindValue('end', time_toDatetime($now + $delay), PDO::PARAM_STR);
        if (!$sql->execute()) {
            //give production costs back
            processProductionCostSetBack($GLOBALS['wonderTypeList'][$wonderID], $caveID, $caveData);
            return -1;
        }
    }
    // create messages
    $messageClass = new Messages();
    $sourceMessage = 'Sie haben auf die Höhle in ' . $coordX . '/' . $coordY . ' ein Wunder ' . $GLOBALS['wonderTypeList'][$wonderID]->name . ' erwirkt.';
    $targetMessage = 'Der Besitzer der Höhle in ' . $caveData['xCoord'] . '/' . $caveData['yCoord'] . ' hat auf Ihre Höhle in ' . $coordX . '/' . $coordY . ' ein Wunder gewirkt.';
    // create xml message
    $casterxml = new SimpleXMLElement('<?xml version=\'1.0\' encoding=\'utf-8\'?><wonderMessageCaster></wonderMessageCaster>');
    $casterxml->addChild('timestamp', time());
    $casterxml->addChild('wonderType', 'caster');
    $casterxml->addChild('source');
    $casterxml->source->addChild('xCoord', $caveData['xCoord']);
    $casterxml->source->addChild('yCoord', $caveData['yCoord']);
    $casterxml->source->addChild('caveName', $caveData['name']);
    $casterxml->addChild('target');
    $casterxml->target->addChild('xCoord', $targetData['xCoord']);
    $casterxml->target->addChild('yCoord', $targetData['yCoord']);
    $casterxml->target->addChild('caveName', $targetData['name']);
    $casterxml->addChild('wonderName', $GLOBALS['wonderTypeList'][$wonderID]->name);
    $targetxml = new SimpleXMLElement('<?xml version=\'1.0\' encoding=\'utf-8\'?><wonderMessageTarget></wonderMessageTarget>');
    $targetxml->addChild('timestamp', time());
    $targetxml->addChild('wonderType', 'target');
    $targetxml->addChild('source');
    $targetxml->source->addChild('xCoord', $caveData['xCoord']);
    $targetxml->source->addChild('yCoord', $caveData['yCoord']);
    $targetxml->source->addChild('caveName', $caveData['name']);
    $targetxml->addChild('target');
    $targetxml->target->addChild('xCoord', $targetData['xCoord']);
    $targetxml->target->addChild('yCoord', $targetData['yCoord']);
    $targetxml->target->addChild('caveName', $targetData['name']);
    $messageClass->sendSystemMessage($playerID, 9, 'Wunder erwirkt auf ' . $coordX . '/' . $coordY, $sourceMessage, $casterxml->asXML());
    $messageClass->sendSystemMessage($targetData['playerID'], 9, 'Wunder!', $targetMessage, $targetxml->asXML());
    return 1;
}
Пример #7
0
function setMovementEvent($caveID, $caveData, $targetX, $targetY, $unit, $resource, $movementID, $reqFood, $absDuration, $artefactID, $heroID, $caveSpeedFactor)
{
    global $db;
    // ziel-hoehlenID holen
    $sql = $db->prepare("SELECT caveID FROM " . CAVE_TABLE . " \n                       WHERE xCoord = :targetX AND yCoord = :targetY");
    $sql->bindValue('targetX', $targetX, PDO::PARAM_INT);
    $sql->bindVAlue('targetY', $targetY, PDO::PARAM_INT);
    if ($sql->rowCountSelect() != 1) {
        return 1;
    }
    if (!$sql->execute()) {
        return 1;
    }
    $row = $sql->fetch();
    $sql->closeCursor();
    $targetCaveID = $row['caveID'];
    // updates fuer cave basteln
    $update = "UPDATE " . CAVE_TABLE . " ";
    $updateRollback = "UPDATE " . CAVE_TABLE . " ";
    $where = "WHERE caveID = {$caveID} ";
    $whereRollback = "WHERE caveID = {$caveID} ";
    $set = $setRollback = array();
    foreach ($unit as $unitID => $value) {
        if (!empty($value)) {
            $set[] = $GLOBALS['unitTypeList'][$unitID]->dbFieldName . " = " . $GLOBALS['unitTypeList'][$unitID]->dbFieldName . " - {$value} ";
            $setRollback[] = $GLOBALS['unitTypeList'][$unitID]->dbFieldName . " = " . $GLOBALS['unitTypeList'][$unitID]->dbFieldName . " + {$value} ";
            $where .= "AND " . $GLOBALS['unitTypeList'][$unitID]->dbFieldName . " >= {$value} ";
            $where .= "AND {$value} >= 0 ";
            // check for values bigger 0!
        }
    }
    foreach ($resource as $resourceID => $value) {
        $value_to_check = $value;
        if ($resourceID == GameConstants::FUEL_RESOURCE_ID) {
            $value += $reqFood;
        }
        if (!empty($value) || !empty($value_to_check)) {
            $set[] = $GLOBALS['resourceTypeList'][$resourceID]->dbFieldName . " = " . $GLOBALS['resourceTypeList'][$resourceID]->dbFieldName . " - {$value} ";
            $setRollback[] = $GLOBALS['resourceTypeList'][$resourceID]->dbFieldName . " = " . $GLOBALS['resourceTypeList'][$resourceID]->dbFieldName . " + {$value} ";
            $where .= "AND " . $GLOBALS['resourceTypeList'][$resourceID]->dbFieldName . " >= {$value} ";
            if (!empty($value_to_check)) {
                $where .= "AND {$value_to_check} >= 0 ";
            }
        }
    }
    $update = $update . "SET " . implode(", ", $set) . $where;
    $updateRollback = $updateRollback . "SET " . implode(", ", $setRollback) . $whereRollback;
    if (!$db->exec($update)) {
        return 2;
    }
    // remove the artefact if any
    if ($artefactID > 0) {
        // TODO: what should happen, if the first succedes but one of the other fails afterwards
        if (!artefact_removeEffectsFromCave($artefactID)) {
            $db->query($updateRollback);
            return 3;
        }
        if (!artefact_uninitiateArtefact($artefactID)) {
            $db->query($updateRollback);
            return 3;
        }
        if (!artefact_removeArtefactFromCave($artefactID)) {
            $db->query($updateRollback);
            return 3;
        }
    }
    // remove hero if any
    if ($heroID > 0) {
        if (!hero_removeHeroFromCave($heroID)) {
            return 3;
        }
    }
    // insert fuer movement_event basteln
    $now = time();
    $insert = "INSERT INTO " . EVENT_MOVEMENT_TABLE . " (caveID, source_caveID, target_caveID, movementID, `start`, `end`, artefactID, heroID, speedFactor, exposeChance, ";
    $i = 0;
    foreach ($unit as $uID => $val) {
        if (!empty($val)) {
            if ($i++ != 0) {
                $insert .= " , ";
            }
            $insert .= $GLOBALS['unitTypeList'][$uID]->dbFieldName;
        }
    }
    foreach ($resource as $rID => $val) {
        if (!empty($val)) {
            $insert .= " , " . $GLOBALS['resourceTypeList'][$rID]->dbFieldName;
        }
    }
    $speedFactor = getMaxSpeedFactor($unit) * $caveSpeedFactor;
    // determine expose chance
    $exposeChance = (double) rand() / (double) getRandMax();
    $insert .= sprintf(" ) VALUES (%d, %d, %d, %d, " . "'%s', '%s', %d, %d, %f, %f, ", $caveID, $caveID, $targetCaveID, $movementID, time_toDatetime($now), time_toDatetime($now + $absDuration * 60), $artefactID, $heroID, $speedFactor, $exposeChance);
    $i = 0;
    foreach ($unit as $val) {
        if (!empty($val)) {
            if ($i++ != 0) {
                $insert .= " , ";
            }
            $insert .= $val;
        }
    }
    foreach ($resource as $val) {
        if (!empty($val)) {
            $insert .= " , " . $val;
        }
    }
    $insert .= " )";
    if (!$db->exec($insert)) {
        // update rueckgaengig machen
        $db->query($updateRollback);
        return 3;
    }
    return 0;
}
Пример #8
0
    exit;
}
$maxX = $row[maxX];
$maxY = $row[maxY];
$minX = $row[minX];
$minY = $row[minY];
echo "Map size: {$minX} -> {$maxX} x {$minY} -> {$maxY}\n";
for ($i = 0; $i < $number; $i++) {
    do {
        // look randomly for an existing cave
        srand((double) microtime() * 1000000);
        // chris---: php compability, 28.7.2004
        $x = (int) (rand() / (double) getRandMax() * ($maxX - $minX)) + $minX;
        srand((double) microtime() * 1000000);
        // chris---: php compability, 28.7.2004
        $y = (int) (rand() / (double) getRandMax() * ($maxY - $minY)) + $minY;
        $query = "SELECT caveID " . "FROM Cave " . "WHERE xCoord = {$x} AND yCoord = {$y} AND playerID = 0 AND quest_cave = 0 AND starting_position = 0";
        // ADDED by chris for quests, 2.8.2004
    } while (!($result = $db->query($query)) || !($row = $result->nextRow()));
    $caveID = $row[caveID];
    $query = "INSERT INTO Artefact (artefactClassID, caveID) " . "values ({$artefactClassID}, {$caveID})";
    if (!$db->query($query)) {
        echo "Couldn't create Artefact!\n";
        exit(1);
    }
    $query = "UPDATE Cave SET artefacts=artefacts+1 " . "WHERE caveID = {$caveID}";
    if (!$db->query($query)) {
        echo "Couldn't place Artefact into cave {$caveID}!\n";
        echo $query . "\n";
        exit(1);
    }
Пример #9
0
<?php

require_once 'vendor/autoload.php';
$chartData = [];
$offset = 100 * (rand() / getRandMax()) ** 4;
$scale = 100 * (rand() / getRandMax()) ** 2;
$volatility = 0.5 * (rand() / getRandMax()) ** 3;
for ($n = 0, $current = $offset + 0.5 * $scale; $n < 24; $n++) {
    $current -= $offset;
    $current *= 1 + $volatility * (rand() / getRandMax() - 0.5);
    $current += $offset;
    $chartData[$n] = $current;
}
$chart = new NeatCharts\LineChart($chartData, ['width' => 500, 'height' => 400, 'lineColor' => '#00F', 'labelColor' => '#222', 'smoothed' => false, 'fontSize' => 14]);
header('Content-type: image/svg+xml; charset=utf-8');
echo '<?xml version="1.0" standalone="no"?>' . PHP_EOL;
echo $chart->render();