function spreadVoid($caves, $minX, $minY, $maxX, $maxY) { for ($x = $minX; $x <= $maxX; $x++) { for ($y = $minY; $y <= $maxY; $y++) { if (isset($caves[$x][$y]) && $caves[$x][$y] == 1) { $caves_new[$x][$y] = 1; } else { $count = countVoid($caves, $x, $y); // linearly increasing probability $prob = MAX_PROB / 8.0 * $count; if (rand() / (double) getRandMax() < $prob) { $caves_new[$x][$y] = 1; } } } } return $caves_new; }
function wonder_processOrder($playerID, $wonderID, $caveID, $coordX, $coordY, $caveData, $db) { global $defenseSystemTypeList, $unitTypeList, $buildingTypeList, $scienceTypeList, $resourceTypeList, $wonderTypeList; // ADDED by chris--- for farmschutz: protection_end in sql // check the target cave $query = "SELECT playerID, caveID, protection_end FROM Cave " . "WHERE xCoord = '{$coordX}' " . "AND yCoord = '{$coordY}'"; if (!($result = $db->query($query)) || !($targetData = $result->nextRow())) { return -3; } // ADDED by chris--- for farmschutz if (date("YmdHis", time()) < $targetData[protection_end]) { return -4; } // ---------------------------------- $targetID = $targetData[caveID]; // check, if cave allowed if ($wonderTypeList[$wonderID]->target == "same") { $allowed = $caveID == $targetID; } else { if ($wonderTypeList[$wonderID]->target == "own") { $allowed = $playerID == $targetData[playerID]; } else { if ($wonderTypeList[$wonderID]->target == "other") { $allowed = $playerID != $targetData[playerID]; } else { // $wonderTypeList[$wonderID]->target == "all" $allowed = 1; } } } if (!$allowed) { return -2; } $set = array(); $setBack = array(); $where = array("WHERE caveID = '{$caveID}' "); // get all the resource costs foreach ($wonderTypeList[$wonderID]->resourceProductionCost as $key => $value) { if ($value != "" && $value != "0") { $formula = formula_parseToSQL($value); $dbField = $resourceTypeList[$key]->dbFieldName; array_push($set, "{$dbField} = {$dbField} - ({$formula})"); array_push($setBack, "{$dbField} = {$dbField} + ({$formula})"); array_push($where, "{$dbField} >= ({$formula})"); } } // get all the unit costs foreach ($wonderTypeList[$wonderID]->unitProductionCost as $key => $value) { if ($value != "" && $value != "0") { $formula = formula_parseToSQL($value); $dbField = $unitTypeList[$key]->dbFieldName; array_push($set, "{$dbField} = {$dbField} - {$formula}"); array_push($setBack, "{$dbField} = {$dbField} + {$formula}"); array_push($where, "{$dbField} >= {$formula}"); } } // generate SQL if (sizeof($set)) { $set = implode(", ", $set); $set = "UPDATE Cave SET {$set} "; $setBack = implode(", ", $setBack); $setBack = "UPDATE Cave SET {$setBack} WHERE caveID = '{$caveID}'"; } // generate dependecies foreach ($wonderTypeList[$wonderID]->buildingDepList as $key => $value) { if ($value != "" && $value != "0") { array_push($where, "{$buildingTypeList[$key]->dbFieldName} >= {$value}"); } } foreach ($wonderTypeList[$wonderID]->maxBuildingDepList as $key => $value) { if ($value != -1) { array_push($where, "{$wonderTypeList[$key]->dbFieldName} <= {$value}"); } } foreach ($wonderTypeList[$wonderID]->defenseSystemDepList as $key => $value) { if ($value != "" && $value != "0") { array_push($where, "{$defenseSystemTypeList[$key]->dbFieldName} >= {$value}"); } } foreach ($wonderTypeList[$wonderID]->maxDefenseSystemDepList as $key => $value) { if ($value != -1) { array_push($where, "{$defenseSystemTypeList[$key]->dbFieldName} <= {$value}"); } } foreach ($wonderTypeList[$wonderID]->resourceDepList as $key => $value) { if ($value != "" && $value != "0") { array_push($where, "{$resourceTypeList[$key]->dbFieldName} >= {$value}"); } } foreach ($wonderTypeList[$wonderID]->maxResourceDepList as $key => $value) { if ($value != -1) { array_push($where, "{$resourceTypeList[$key]->dbFieldName} <= {$value}"); } } foreach ($wonderTypeList[$wonderID]->scienceDepList as $key => $value) { if ($value != "" && $value != "0") { array_push($where, "{$scienceTypeList[$key]->dbFieldName} >= {$value}"); } } foreach ($wonderTypeList[$wonderID]->maxScienceDepList as $key => $value) { if ($value != -1) { array_push($where, "{$scienceTypeList[$key]->dbFieldName} <= {$value}"); } } foreach ($wonderTypeList[$wonderID]->unitDepList as $key => $value) { if ($value != "" && $value != "0") { array_push($where, "{$unitTypeList[$key]->dbFieldName} >= {$value}"); } } foreach ($wonderTypeList[$wonderID]->maxUnitDepList as $key => $value) { if ($value != -1) { array_push($where, "{$unitTypeList[$key]->dbFieldName} <= {$value}"); } } $where = implode(" AND ", $where); if (!$db->query($set . $where) || $db->affected_rows() != 1) { return 0; } // calculate the chance and evaluate into $chance if ($chance_formula = $wonderTypeList[$wonderID]->chance) { $chance_eval_formula = formula_parseToPHP($chance_formula, '$caveData'); $chance_eval_formula = "\$chance={$chance_eval_formula};"; eval($chance_eval_formula); } // does the wonder fail? // if ((double)rand() / (double)getRandMax() > $chance) { srand((double) microtime() * 1000000); $wond1 = (double) rand(); $wond2 = (double) getRandMax(); //echo $wond1." / ".$wond2." = ".$wond1/$wond2." -- ". $chance."<br>"; if ($wond1 / $wond2 > $chance) { return 2; // wonder did fail } // schedule the wonder's impacts // create a random factor between -0.3 and +0.3 $delayRandFactor = rand(0, getrandmax()) / getrandmax() * 0.6 - 0.3; // now calculate the delayDelta depending on the first imact's delay $delayDelta = $wonderTypeList[$wonderID]->impactList[0][delay] * $delayRandFactor; foreach ($wonderTypeList[$wonderID]->impactList as $impactID => $impact) { $delay = (int) (($delayDelta + $impact[delay]) * WONDER_TIME_BASE_FACTOR); $query = "INSERT INTO Event_wonder " . "(casterID, sourceID, targetID, wonderID, impactID, event_start, " . "event_end) " . "VALUES ('{$playerID}', '{$caveID}', '{$targetID}', '{$wonderID}', " . "'{$impactID}', NOW()+0, (NOW() + INTERVAL {$delay} SECOND)+0)"; if (!$db->query($query)) { $db->query($setBack); return -1; } } // create messages $sourceMessage = "Sie haben auf die Siedlung in {$coordX}/{$coordY} einen Zauber " . $wonderTypeList[$wonderID]->name . " erwirkt."; $targetMessage = "Der Besitzer der Siedlung in {$caveData['xCoord']}/{$caveData['yCoord']} " . "hat auf Ihre Siedlung in {$coordX}/{$coordY} einen Zauber gewirkt."; messages_sendSystemMessage($playerID, 9, "Zauber erwirkt auf {$coordX}/{$coordY}", $sourceMessage, $db); messages_sendSystemMessage($targetData[playerID], 9, "Zauber!", $targetMessage, $db); return 1; }
function wonder_processTribeWonder($caveID, $wonderID, $casterTribe, $targetTribe) { global $db; // check if wonder exists and is TribeWonder if (isset($GLOBALS['wonderTypeList'][$wonderID]) || !$wonder->isTribeWonder) { $wonder = $GLOBALS['wonderTypeList'][$wonderID]; } else { return -33; } // check if tribes exist $targetTribeData = tribe_getTribeByTag($targetTribe); $casterTribeData = tribe_getTribeByTag($casterTribe); if (!$targetTribeData || !$casterTribeData) { return -15; } // check if tribe is valid if (!$targetTribeData['valid']) { return -34; } // check if caster tribe ist valid if (!$casterTribeData['valid']) { return -35; } $targetTribeRelations = relation_getRelationsForTribe($targetTribe); $casterTribeRelations = relation_getRelationsForTribe($casterTribe); $wonderPossible = false; foreach ($wonder->targetsPossible as $targetsPossible) { // check target if ($targetsPossible['target'] == 'own' && strtoupper($casterTribe) != strtoupper($targetTribe)) { continue; } if ($targetsPossible['target'] == 'other' && strtoupper($casterTribe) == strtoupper($targetTribe)) { continue; } // check relation $check = wonder_checkRelations($targetsPossible['relation'], $targetTribe, $casterTribe, $casterTribeRelations, $targetTribeRelations); if ($check == true) { $wonderPossible = true; break; } } if ($wonderPossible == false) { return -37; } // take wonder Costs from TribeStorage $memberNumber = tribe_getNumberOfMembers($casterTribe); if (!processProductionCost($wonder, 0, NULL, $memberNumber, true)) { return -33; } // does the wonder fail? if ((double) rand() / (double) getRandMax() > $wonder->chance) { return 11; // wonder did fail } // schedule the wonder's impacts // create a random factor between -0.3 and +0.3 $delayRandFactor = rand(0, getrandmax()) / getrandmax() * 0.6 - 0.3; // now calculate the delayDelta depending on the first impact's delay $delayDelta = $wonder->impactList[0]['delay'] * $delayRandFactor; // get targets $targets = tribe_getTribeWonderTargets($targetTribe); if (!$targets || sizeof($targets) == 0) { return -33; } $now = time(); // loop over targets foreach ($targets as $target) { // loop over impacts foreach ($wonder->impactList as $impactID => $impact) { $delay = (int) (($delayDelta + $impact['delay']) * WONDER_TIME_BASE_FACTOR); $sql = $db->prepare("INSERT INTO " . EVENT_WONDER_TABLE . " (casterID, sourceID, targetID, \n wonderID, impactID, start, end) \n VALUES (:playerID, :caveID, :targetID, :wonderID, :impactID, :start, :end)"); $sql->bindValue('playerID', 0, PDO::PARAM_INT); // playerID 0, for not receiving lots of wonder-end-messages $sql->bindValue('caveID', $caveID, PDO::PARAM_INT); $sql->bindValue('targetID', $target['caveID'], PDO::PARAM_INT); $sql->bindValue('wonderID', $wonderID, PDO::PARAM_INT); $sql->bindValue('impactID', $impactID, PDO::PARAM_INT); $sql->bindValue('start', time_toDatetime($now), PDO::PARAM_STR); $sql->bindValue('end', time_toDatetime($now + $delay), PDO::PARAM_STR); $sql->execute(); } // end foreach impactList } // end foreach target // send caster messages $messageClass = new Messages(); $sourceMessage = 'Sie haben auf den Stamm "' . $targetTribe . '" ein Stammeswunder ' . $wonder->name . ' erwirkt.'; $messageClass->sendSystemMessage($_SESSION['player']->playerID, 9, 'Stammeswunder erwirkt auf "' . $targetTribe . '"', $sourceMessage); // send target messages $targetPlayersArray = array(); foreach ($targets as $target) { if (!isset($targetPlayersArray[$target['playerID']])) { $targetPlayersArray[$target['playerID']] = $target; } } foreach ($targetPlayersArray as $target) { $targetMessage = 'Der Stamm "' . $casterTribe . '" hat ein Stammeswunder auf deine Höhlen gewirkt'; $messageClass->sendSystemMessage($target['playerID'], 9, 'Stammeswunder!', $targetMessage); } return 12; }
public static function processWonder($wonderID, $casterTribeData, $targetTribeName) { global $db; if ($wonderID < 0 || empty($casterTribeData) || empty($targetTribeName)) { return -30; } // check if wonder exists and is TribeWonder if (isset($GLOBALS['wonderTypeList'][$wonderID]) || !$wonder->isTribeWonder) { $wonder = $GLOBALS['wonderTypeList'][$wonderID]; } else { return -33; } // check if tribes exist $targetTribeData = Tribe::getID($targetTribeName, true); if (empty($targetTribeData)) { return -15; } $casterTribeID = $casterTribeData['tribeID']; $targetTribeID = $targetTribeData['tribeID']; // check if tribe is valid if (!$targetTribeData['valid']) { return -34; } // check if caster tribe ist valid if (!$casterTribeData['valid']) { return -35; } $casterTribeRelations = TribeRelation::getRelations($casterTribeID); $targetTribeRelations = TribeRelation::getRelations($targetTribeID); $wonderPossible = false; foreach ($wonder->targetsPossible as $targetsPossible) { // check target if ($targetsPossible['target'] == 'own' && $casterTribeID !== $targetTribeID) { continue; } if ($targetsPossible['target'] == 'other' && $casterTribeID === $targetTribeID) { continue; } // check relation $check = self::checkRelations($targetsPossible['relation'], $targetTribeID, $casterTribeID, $casterTribeRelations, $targetTribeRelations); if ($check == true) { $wonderPossible = true; break; } } if ($wonderPossible == false) { return -37; } // take wonder Costs from TribeStorage $memberNumber = Tribe::getMemberCount($casterTribeID); if (!processProductionCost($wonder, 0, NULL, $memberNumber, true)) { return -33; } // does the wonder fail? if ((double) rand() / (double) getRandMax() > $wonder->chance) { return 11; // wonder did fail } // schedule the wonder's impacts // create a random factor between -0.3 and +0.3 $delayRandFactor = rand(0, getrandmax()) / getrandmax() * 0.6 - 0.3; // now calculate the delayDelta depending on the first impact's delay $delayDelta = $wonder->impactList[0]['delay'] * $delayRandFactor; // get targets $targets = Tribe::getPlayerList($targetTribeID, false, true); if (sizeof($targets) == 0) { return -33; } $now = time(); // loop over targets foreach ($targets as $playerID => $playerData) { foreach ($playerData['caves'] as $caveID => $caveData) { // loop over impacts foreach ($wonder->impactList as $impactID => $impact) { $delay = (int) (($delayDelta + $impact['delay']) * WONDER_TIME_BASE_FACTOR); $sql = $db->prepare("INSERT INTO " . EVENT_WONDER_TABLE . "\n (casterID, sourceID, targetID, wonderID, impactID, start, end)\n VALUES\n (:playerID, :caveID, :targetID, :wonderID, :impactID, :start, :end)"); $sql->bindValue('playerID', 0, PDO::PARAM_INT); // playerID 0, for not receiving lots of wonder-end-messages $sql->bindValue('caveID', $casterTribeID, PDO::PARAM_INT); $sql->bindValue('targetID', $caveID, PDO::PARAM_INT); $sql->bindValue('wonderID', $wonderID, PDO::PARAM_INT); $sql->bindValue('impactID', $impactID, PDO::PARAM_INT); $sql->bindValue('start', time_toDatetime($now), PDO::PARAM_STR); $sql->bindValue('end', time_toDatetime($now + $delay), PDO::PARAM_STR); $sql->execute(); } // end foreach impactList } } // end foreach target // send caster messages $messageClass = new Messages(); $messageClass->sendSystemMessage($_SESSION['player']->playerID, 9, sprintf(_("Stammeswunder erwirkt auf %s"), $targetTribeData['tag']), sprintf(_("Sie haben auf den Stamm %s ein Stammeswunder %s erwirkt."), $targetTribeData['tag'], $wonder->name)); // send target messages $targetPlayersArray = array(); foreach ($targets as $target) { if (!isset($targetPlayersArray[$target['playerID']])) { $targetPlayersArray[$target['playerID']] = $target; } } foreach ($targetPlayersArray as $target) { $messageClass->sendSystemMessage($target['playerID'], 9, 'Stammeswunder!', sprintf(_("Der Stamm %s hat ein Stammeswunder auf deine Höhlen gewirkt."), $casterTribeData['tag'])); } return 12; }
function wonder_processOrder($playerID, $wonderID, $caveID, $coordX, $coordY, $caveData, $db) { global $defenseSystemTypeList, $unitTypeList, $buildingTypeList, $scienceTypeList, $resourceTypeList, $wonderTypeList, $WONDERRESISTANCE; if ($wonderTypeList[$wonderID]->target == "same") { $targetID = $caveID; $query = "SELECT * FROM Cave " . "WHERE caveID = '{$targetID}' "; if (!($result = $db->query($query)) || !($targetData = $result->nextRow())) { return -3; } $coordX = $targetData['xCoord']; $coordY = $targetData['yCoord']; } else { // check the target cave $query = "SELECT * FROM Cave " . "WHERE xCoord = '{$coordX}' " . "AND yCoord = '{$coordY}'"; if (!($result = $db->query($query)) || !($targetData = $result->nextRow())) { return -3; } $targetID = $targetData['caveID']; } // check, if cave allowed if ($wonderTypeList[$wonderID]->target == "own") { $allowed = $playerID == $targetData['playerID']; } else { if ($wonderTypeList[$wonderID]->target == "other") { $allowed = $playerID != $targetData['playerID']; } else { // $wonderTypeList[$wonderID]->target == "all" or == "same" $allowed = 1; } } if (!$allowed) { return -2; } $set = array(); $setBack = array(); $where = array("WHERE caveID = '{$caveID}' "); // get all the resource costs foreach ($wonderTypeList[$wonderID]->resourceProductionCost as $key => $value) { if ($value != "" && $value != "0") { $formula = formula_parseToSQL($value); $dbField = $resourceTypeList[$key]->dbFieldName; array_push($set, "{$dbField} = {$dbField} - ({$formula})"); array_push($setBack, "{$dbField} = {$dbField} + ({$formula})"); array_push($where, "{$dbField} >= ({$formula})"); } } // get all the unit costs foreach ($wonderTypeList[$wonderID]->unitProductionCost as $key => $value) { if ($value != "" && $value != "0") { $formula = formula_parseToSQL($value); $dbField = $unitTypeList[$key]->dbFieldName; array_push($set, "{$dbField} = {$dbField} - {$formula}"); array_push($setBack, "{$dbField} = {$dbField} + {$formula}"); array_push($where, "{$dbField} >= {$formula}"); } } foreach ($wonderTypeList[$wonderID]->buildingProductionCost as $key => $value) { if ($value != "" && $value != "0") { $formula = formula_parseToSQL($value); $dbField = $buildingTypeList[$key]->dbFieldName; array_push($set, "{$dbField} = {$dbField} - {$formula}"); array_push($setBack, "{$dbField} = {$dbField} + {$formula}"); array_push($where, "{$dbField} >= {$formula}"); } } // generate SQL if (sizeof($set)) { $set = implode(", ", $set); $set = "UPDATE Cave SET {$set} "; $setBack = implode(", ", $setBack); $setBack = "UPDATE Cave SET {$setBack} WHERE caveID = '{$caveID}'"; } // generate dependecies foreach ($wonderTypeList[$wonderID]->buildingDepList as $key => $value) { if ($value != "" && $value != "0") { array_push($where, "{$buildingTypeList[$key]->dbFieldName} >= {$value}"); } } foreach ($wonderTypeList[$wonderID]->maxBuildingDepList as $key => $value) { if ($value != -1) { array_push($where, "{$wonderTypeList[$key]->dbFieldName} <= {$value}"); } } foreach ($wonderTypeList[$wonderID]->defenseSystemDepList as $key => $value) { if ($value != "" && $value != "0") { array_push($where, "{$defenseSystemTypeList[$key]->dbFieldName} >= {$value}"); } } foreach ($wonderTypeList[$wonderID]->maxDefenseSystemDepList as $key => $value) { if ($value != -1) { array_push($where, "{$defenseSystemTypeList[$key]->dbFieldName} <= {$value}"); } } foreach ($wonderTypeList[$wonderID]->resourceDepList as $key => $value) { if ($value != "" && $value != "0") { array_push($where, "{$resourceTypeList[$key]->dbFieldName} >= {$value}"); } } foreach ($wonderTypeList[$wonderID]->maxResourceDepList as $key => $value) { if ($value != -1) { array_push($where, "{$resourceTypeList[$key]->dbFieldName} <= {$value}"); } } foreach ($wonderTypeList[$wonderID]->scienceDepList as $key => $value) { if ($value != "" && $value != "0") { array_push($where, "{$scienceTypeList[$key]->dbFieldName} >= {$value}"); } } foreach ($wonderTypeList[$wonderID]->maxScienceDepList as $key => $value) { if ($value != -1) { array_push($where, "{$scienceTypeList[$key]->dbFieldName} <= {$value}"); } } foreach ($wonderTypeList[$wonderID]->unitDepList as $key => $value) { if ($value != "" && $value != "0") { array_push($where, "{$unitTypeList[$key]->dbFieldName} >= {$value}"); } } foreach ($wonderTypeList[$wonderID]->maxUnitDepList as $key => $value) { if ($value != -1) { array_push($where, "{$unitTypeList[$key]->dbFieldName} <= {$value}"); } } $where = implode(" AND ", $where); if (!$db->query($set . $where) || $db->affected_rows() != 1) { return 0; } // calculate the chance and evaluate into $chance if ($chance_formula = $wonderTypeList[$wonderID]->chance) { $chance_eval_formula = formula_parseToPHP($chance_formula, '$caveData'); $chance_eval_formula = "\$chance={$chance_eval_formula};"; eval($chance_eval_formula); } // if this wonder is offensive // calculate the wonder resistance and evaluate into $resistance // TODO: Wertebereich der Resistenz ist derzeit 0 - 1, also je höher desto resistenter if ($wonderTypeList[$wonderID]->offensiveness == "offensive") { $resistance_eval_formula = formula_parseToPHP($WONDERRESISTANCE, '$targetData'); $resistance_eval_formula = "\$resistance={$resistance_eval_formula};"; eval($resistance_eval_formula); } else { $resistance = 0.0; } // does the wonder fail? if ((double) rand() / (double) getRandMax() > $chance - $resistance) { return 2; // wonder did fail } // schedule the wonder's impacts // create a random factor between -0.3 and +0.3 $delayRandFactor = rand(0, getrandmax()) / getrandmax() * 0.6 - 0.3; // now calculate the delayDelta depending on the first impact's delay $delayDelta = $wonderTypeList[$wonderID]->impactList[0]['delay'] * $delayRandFactor; foreach ($wonderTypeList[$wonderID]->impactList as $impactID => $impact) { $delay = (int) (($delayDelta + $impact['delay']) * WONDER_TIME_BASE_FACTOR); $now = time(); $query = sprintf("INSERT INTO Event_wonder (casterID, sourceID, targetID, " . "wonderID, impactID, `start`, `end`) " . "VALUES (%d, %d, %d, %d, %d, '%s', '%s')", $playerID, $caveID, $targetID, $wonderID, $impactID, time_toDatetime($now), time_toDatetime($now + $delay)); if (!$db->query($query)) { $db->query($setBack); return -1; } } // create messages $sourceMessage = "Sie haben auf die Höhle in {$coordX}/{$coordY} ein Wunder " . $wonderTypeList[$wonderID]->name . " erwirkt."; $targetMessage = "Der Besitzer der Höhle in {$caveData['xCoord']}/{$caveData['yCoord']} " . "hat auf Ihre Höhle in {$coordX}/{$coordY} ein Wunder gewirkt."; messages_sendSystemMessage($playerID, 9, "Wunder erwirkt auf {$coordX}/{$coordY}", $sourceMessage, $db); messages_sendSystemMessage($targetData['playerID'], 9, "Wunder!", $targetMessage, $db); return 1; }
function wonder_processOrder($playerID, $wonderID, $caveID, $coordX, $coordY, $caveData) { global $db; if ($GLOBALS['wonderTypeList'][$wonderID]->target == "same") { $targetID = $caveID; $sql = $db->prepare("SELECT * FROM " . CAVE_TABLE . " \n WHERE caveID = :targetID"); $sql->bindValue('targetID', $targetID); if (!$sql->execute() || !($targetData = $sql->fetch(PDO::FETCH_ASSOC))) { return -3; } $sql->closeCursor(); $coordX = $targetData['xCoord']; $coordY = $targetData['yCoord']; } else { // check the target cave $sql = $db->prepare("SELECT * FROM " . CAVE_TABLE . " \n WHERE xCoord = :coordX\n AND yCoord = :coordY"); $sql->bindValue('coordX', $coordX, PDO::PARAM_INT); $sql->bindValue('coordY', $coordY, PDO::PARAM_INT); if (!$sql->execute() || !($targetData = $sql->fetch(PDO::FETCH_ASSOC))) { return -3; } $sql->closeCursor(); $targetID = $targetData['caveID']; } // check, if cave allowed if ($GLOBALS['wonderTypeList'][$wonderID]->target == "own") { $allowed = $playerID == $targetData['playerID']; } else { if ($GLOBALS['wonderTypeList'][$wonderID]->target == "other") { $allowed = $playerID != $targetData['playerID']; } else { // $wonderTypeList[$wonderID]->target == "all" or == "same" $allowed = 1; } } if (!$allowed) { return -2; } // take production costs from cave if (!processProductionCost($GLOBALS['wonderTypeList'][$wonderID], $caveID, $caveData)) { return 0; } // calculate the chance and evaluate into $chance if ($chance_formula = $GLOBALS['wonderTypeList'][$wonderID]->chance) { $chance_eval_formula = formula_parseToPHP($chance_formula, '$caveData'); $chance_eval_formula = "\$chance={$chance_eval_formula};"; eval($chance_eval_formula); } // if this wonder is offensive // calculate the wonder resistance and evaluate into $resistance // TODO: Wertebereich der Resistenz ist derzeit 0 - 1, also je höher desto resistenter if ($GLOBALS['wonderTypeList'][$wonderID]->offensiveness == "offensive") { $resistance_eval_formula = formula_parseToPHP(GameConstants::WONDER_RESISTANCE, '$targetData'); $resistance_eval_formula = "\$resistance={$resistance_eval_formula};"; eval($resistance_eval_formula); } else { $resistance = 0.0; } // does the wonder fail? if ((double) rand() / (double) getRandMax() > $chance - $resistance) { return 2; // wonder did fail } // schedule the wonder's impacts // create a random factor between -0.3 and +0.3 $delayRandFactor = rand(0, getrandmax()) / getrandmax() * 0.6 - 0.3; // now calculate the delayDelta depending on the first impact's delay $delayDelta = $GLOBALS['wonderTypeList'][$wonderID]->impactList[0]['delay'] * $delayRandFactor; foreach ($GLOBALS['wonderTypeList'][$wonderID]->impactList as $impactID => $impact) { $delay = (int) (($delayDelta + $impact['delay']) * WONDER_TIME_BASE_FACTOR); $now = time(); $sql = $db->prepare("INSERT INTO " . EVENT_WONDER_TABLE . " (casterID, sourceID, targetID, \n wonderID, impactID, start, end) \n VALUES (:playerID, :caveID, :targetID, :wonderID, :impactID, :start, :end)"); $sql->bindValue('playerID', $playerID, PDO::PARAM_INT); $sql->bindValue('caveID', $caveID, PDO::PARAM_INT); $sql->bindValue('targetID', $targetID, PDO::PARAM_INT); $sql->bindValue('wonderID', $wonderID, PDO::PARAM_INT); $sql->bindValue('impactID', $impactID, PDO::PARAM_INT); $sql->bindValue('start', time_toDatetime($now), PDO::PARAM_STR); $sql->bindValue('end', time_toDatetime($now + $delay), PDO::PARAM_STR); if (!$sql->execute()) { //give production costs back processProductionCostSetBack($GLOBALS['wonderTypeList'][$wonderID], $caveID, $caveData); return -1; } } // create messages $messageClass = new Messages(); $sourceMessage = 'Sie haben auf die Höhle in ' . $coordX . '/' . $coordY . ' ein Wunder ' . $GLOBALS['wonderTypeList'][$wonderID]->name . ' erwirkt.'; $targetMessage = 'Der Besitzer der Höhle in ' . $caveData['xCoord'] . '/' . $caveData['yCoord'] . ' hat auf Ihre Höhle in ' . $coordX . '/' . $coordY . ' ein Wunder gewirkt.'; // create xml message $casterxml = new SimpleXMLElement('<?xml version=\'1.0\' encoding=\'utf-8\'?><wonderMessageCaster></wonderMessageCaster>'); $casterxml->addChild('timestamp', time()); $casterxml->addChild('wonderType', 'caster'); $casterxml->addChild('source'); $casterxml->source->addChild('xCoord', $caveData['xCoord']); $casterxml->source->addChild('yCoord', $caveData['yCoord']); $casterxml->source->addChild('caveName', $caveData['name']); $casterxml->addChild('target'); $casterxml->target->addChild('xCoord', $targetData['xCoord']); $casterxml->target->addChild('yCoord', $targetData['yCoord']); $casterxml->target->addChild('caveName', $targetData['name']); $casterxml->addChild('wonderName', $GLOBALS['wonderTypeList'][$wonderID]->name); $targetxml = new SimpleXMLElement('<?xml version=\'1.0\' encoding=\'utf-8\'?><wonderMessageTarget></wonderMessageTarget>'); $targetxml->addChild('timestamp', time()); $targetxml->addChild('wonderType', 'target'); $targetxml->addChild('source'); $targetxml->source->addChild('xCoord', $caveData['xCoord']); $targetxml->source->addChild('yCoord', $caveData['yCoord']); $targetxml->source->addChild('caveName', $caveData['name']); $targetxml->addChild('target'); $targetxml->target->addChild('xCoord', $targetData['xCoord']); $targetxml->target->addChild('yCoord', $targetData['yCoord']); $targetxml->target->addChild('caveName', $targetData['name']); $messageClass->sendSystemMessage($playerID, 9, 'Wunder erwirkt auf ' . $coordX . '/' . $coordY, $sourceMessage, $casterxml->asXML()); $messageClass->sendSystemMessage($targetData['playerID'], 9, 'Wunder!', $targetMessage, $targetxml->asXML()); return 1; }
function setMovementEvent($caveID, $caveData, $targetX, $targetY, $unit, $resource, $movementID, $reqFood, $absDuration, $artefactID, $heroID, $caveSpeedFactor) { global $db; // ziel-hoehlenID holen $sql = $db->prepare("SELECT caveID FROM " . CAVE_TABLE . " \n WHERE xCoord = :targetX AND yCoord = :targetY"); $sql->bindValue('targetX', $targetX, PDO::PARAM_INT); $sql->bindVAlue('targetY', $targetY, PDO::PARAM_INT); if ($sql->rowCountSelect() != 1) { return 1; } if (!$sql->execute()) { return 1; } $row = $sql->fetch(); $sql->closeCursor(); $targetCaveID = $row['caveID']; // updates fuer cave basteln $update = "UPDATE " . CAVE_TABLE . " "; $updateRollback = "UPDATE " . CAVE_TABLE . " "; $where = "WHERE caveID = {$caveID} "; $whereRollback = "WHERE caveID = {$caveID} "; $set = $setRollback = array(); foreach ($unit as $unitID => $value) { if (!empty($value)) { $set[] = $GLOBALS['unitTypeList'][$unitID]->dbFieldName . " = " . $GLOBALS['unitTypeList'][$unitID]->dbFieldName . " - {$value} "; $setRollback[] = $GLOBALS['unitTypeList'][$unitID]->dbFieldName . " = " . $GLOBALS['unitTypeList'][$unitID]->dbFieldName . " + {$value} "; $where .= "AND " . $GLOBALS['unitTypeList'][$unitID]->dbFieldName . " >= {$value} "; $where .= "AND {$value} >= 0 "; // check for values bigger 0! } } foreach ($resource as $resourceID => $value) { $value_to_check = $value; if ($resourceID == GameConstants::FUEL_RESOURCE_ID) { $value += $reqFood; } if (!empty($value) || !empty($value_to_check)) { $set[] = $GLOBALS['resourceTypeList'][$resourceID]->dbFieldName . " = " . $GLOBALS['resourceTypeList'][$resourceID]->dbFieldName . " - {$value} "; $setRollback[] = $GLOBALS['resourceTypeList'][$resourceID]->dbFieldName . " = " . $GLOBALS['resourceTypeList'][$resourceID]->dbFieldName . " + {$value} "; $where .= "AND " . $GLOBALS['resourceTypeList'][$resourceID]->dbFieldName . " >= {$value} "; if (!empty($value_to_check)) { $where .= "AND {$value_to_check} >= 0 "; } } } $update = $update . "SET " . implode(", ", $set) . $where; $updateRollback = $updateRollback . "SET " . implode(", ", $setRollback) . $whereRollback; if (!$db->exec($update)) { return 2; } // remove the artefact if any if ($artefactID > 0) { // TODO: what should happen, if the first succedes but one of the other fails afterwards if (!artefact_removeEffectsFromCave($artefactID)) { $db->query($updateRollback); return 3; } if (!artefact_uninitiateArtefact($artefactID)) { $db->query($updateRollback); return 3; } if (!artefact_removeArtefactFromCave($artefactID)) { $db->query($updateRollback); return 3; } } // remove hero if any if ($heroID > 0) { if (!hero_removeHeroFromCave($heroID)) { return 3; } } // insert fuer movement_event basteln $now = time(); $insert = "INSERT INTO " . EVENT_MOVEMENT_TABLE . " (caveID, source_caveID, target_caveID, movementID, `start`, `end`, artefactID, heroID, speedFactor, exposeChance, "; $i = 0; foreach ($unit as $uID => $val) { if (!empty($val)) { if ($i++ != 0) { $insert .= " , "; } $insert .= $GLOBALS['unitTypeList'][$uID]->dbFieldName; } } foreach ($resource as $rID => $val) { if (!empty($val)) { $insert .= " , " . $GLOBALS['resourceTypeList'][$rID]->dbFieldName; } } $speedFactor = getMaxSpeedFactor($unit) * $caveSpeedFactor; // determine expose chance $exposeChance = (double) rand() / (double) getRandMax(); $insert .= sprintf(" ) VALUES (%d, %d, %d, %d, " . "'%s', '%s', %d, %d, %f, %f, ", $caveID, $caveID, $targetCaveID, $movementID, time_toDatetime($now), time_toDatetime($now + $absDuration * 60), $artefactID, $heroID, $speedFactor, $exposeChance); $i = 0; foreach ($unit as $val) { if (!empty($val)) { if ($i++ != 0) { $insert .= " , "; } $insert .= $val; } } foreach ($resource as $val) { if (!empty($val)) { $insert .= " , " . $val; } } $insert .= " )"; if (!$db->exec($insert)) { // update rueckgaengig machen $db->query($updateRollback); return 3; } return 0; }
exit; } $maxX = $row[maxX]; $maxY = $row[maxY]; $minX = $row[minX]; $minY = $row[minY]; echo "Map size: {$minX} -> {$maxX} x {$minY} -> {$maxY}\n"; for ($i = 0; $i < $number; $i++) { do { // look randomly for an existing cave srand((double) microtime() * 1000000); // chris---: php compability, 28.7.2004 $x = (int) (rand() / (double) getRandMax() * ($maxX - $minX)) + $minX; srand((double) microtime() * 1000000); // chris---: php compability, 28.7.2004 $y = (int) (rand() / (double) getRandMax() * ($maxY - $minY)) + $minY; $query = "SELECT caveID " . "FROM Cave " . "WHERE xCoord = {$x} AND yCoord = {$y} AND playerID = 0 AND quest_cave = 0 AND starting_position = 0"; // ADDED by chris for quests, 2.8.2004 } while (!($result = $db->query($query)) || !($row = $result->nextRow())); $caveID = $row[caveID]; $query = "INSERT INTO Artefact (artefactClassID, caveID) " . "values ({$artefactClassID}, {$caveID})"; if (!$db->query($query)) { echo "Couldn't create Artefact!\n"; exit(1); } $query = "UPDATE Cave SET artefacts=artefacts+1 " . "WHERE caveID = {$caveID}"; if (!$db->query($query)) { echo "Couldn't place Artefact into cave {$caveID}!\n"; echo $query . "\n"; exit(1); }
<?php require_once 'vendor/autoload.php'; $chartData = []; $offset = 100 * (rand() / getRandMax()) ** 4; $scale = 100 * (rand() / getRandMax()) ** 2; $volatility = 0.5 * (rand() / getRandMax()) ** 3; for ($n = 0, $current = $offset + 0.5 * $scale; $n < 24; $n++) { $current -= $offset; $current *= 1 + $volatility * (rand() / getRandMax() - 0.5); $current += $offset; $chartData[$n] = $current; } $chart = new NeatCharts\LineChart($chartData, ['width' => 500, 'height' => 400, 'lineColor' => '#00F', 'labelColor' => '#222', 'smoothed' => false, 'fontSize' => 14]); header('Content-type: image/svg+xml; charset=utf-8'); echo '<?xml version="1.0" standalone="no"?>' . PHP_EOL; echo $chart->render();