$General_Image_Dir = $Pl_Settings['gen_img_dir']; } if ($Pl_Settings['unit_img_dir']) { $Unit_Image_Dir = $Pl_Settings['unit_img_dir']; } if ($Pl_Settings['base_img_dir']) { $Base_Image_Dir = $Pl_Settings['base_img_dir']; } //Start Printing Table if ($UsrGenrl['msuit'] == "nil") { $UsrGenrl['msuit'] = '0'; } GetMsDetails("{$UsrGenrl['msuit']}", 'PlMs'); $Pl_Type = GetChType($UsrGenrl['typech']); if ($UsrGenrl['msuit'] && $CFU_Time - $UsrGenrl['time1'] >= 3) { $Pl_Repaired = AutoRepair("{$UsrGenrl['username']}"); $PlGameVal['hp'] = $Pl_Repaired['hp']; $PlGameVal['en'] = $Pl_Repaired['en']; $PlGameVal['sp'] = $Pl_Repaired['sp']; $PlGameVal['status'] = $Pl_Repaired['status']; } switch ($PlGameVal['status']) { case 0: $StatusShow = "可發進"; $StatusColor = '#143DC1'; break; case 1: $StatusShow = "修理中"; $StatusColor = '#FF2200'; break; }
echo "</tr>"; echo "<script language=\"Javascript\">"; echo "function cfmAtkOnline(){"; echo "if (confirm('攻擊在線的玩家可能會有損您的名聲,真的要這樣做?')==true){return true}"; echo "else {return false}"; echo "}</script>"; $mini_c = 0; $war_c = 0; for ($counter = 1; $counter <= $numofoppos; $counter++) { unset($Op_Rank, $Op_Org, $Op_RightsTitle, $OrgWarOppos); $Op_Gen = mysql_fetch_array($sql_gen_results); $sql_game = "SELECT * FROM `" . $GLOBALS['DBPrefix'] . "phpeb_user_game_info` WHERE username = '******'username']}'"; $sql_game_results = mysql_query($sql_game) or die('出錯2, 原因:' . mysql_error() . '<br>'); $Op_Game = mysql_fetch_array($sql_game_results); if ($Op_Gen['msuit']) { $Op_Repaired = AutoRepair("{$Op_Gen['username']}"); $Op_Game['hp'] = $Op_Repaired['hp']; $Op_Game['en'] = $Op_Repaired['en']; $Op_Game['sp'] = $Op_Repaired['sp']; $Op_Game['status'] = $Op_Repaired['status']; } $Op_WepA = explode('<!>', $Op_Game['wepa']); $CeaseAtkTar = ''; if ($Op_Game['organization'] == $Pl_Game['organization'] && $Pl_Game['organization'] != '0') { $CeaseAtkTar = '1'; } if ($Op_WepA[0] && !$Op_Game['status'] && !$CeaseAtkTar) { GetWeaponDetails("{$Op_WepA['0']}", 'Op_SyWepA'); GetMsDetails("{$Op_Gen['msuit']}", 'Op_Ms'); $Op_Org = ReturnOrg($Op_Game['organization']); if ($Op_Game['organization']) {
$Pl_SyWepD['enc'] = $Pl_WepD[7]; } GetWeaponDetails("{$Pl_WepE['0']}", 'Pl_SyWepE'); if ($Pl_WepE[2]) { if ($Pl_WepE[2] == 1) { $Pl_SyWepE['name'] = $Pl_WepE[3] . $Pl_SyWepE['name'] . '<sub>?</sub>'; } else { $Pl_SyWepE['name'] = $Pl_SyWepE['name'] . $Pl_WepE[3] . '<sub>?</sub>'; } $Pl_SyWepE['atk'] += $Pl_WepE[4]; $Pl_SyWepE['hit'] += $Pl_WepE[5]; $Pl_SyWepE['rd'] += $Pl_WepE[6]; $Pl_SyWepE['enc'] = $Pl_WepE[7]; } if ($Pl_Gen['msuit']) { $Pl_Repaired = AutoRepair("{$Pl_Gen['username']}"); $Pl_Game['hp'] = $Pl_Repaired['hp']; $Pl_Game['en'] = $Pl_Repaired['en']; $Pl_Game['sp'] = $Pl_Repaired['sp']; $Pl_Game['status'] = $Pl_Repaired['status']; } else { echo '<center>你沒有機體,不能出擊。'; postFooter(); exit; } if ($Pl_Game['status']) { echo '<center>修理中,無法出擊。'; postFooter(); exit; } if (!$Pl_WepA[0]) {