Exemplo n.º 1
0
 private function onSparkleItem(SR_Player $player)
 {
     $items = array('Ring', 'Amulet', 'Earring', 'LO_Ring', 'Knife', 'Stiletto', 'TinfoilCap', 'TinfoilBelt', 'TinfoilSandals');
     $iname = Shadowfunc::randomListItem($items);
     if (false === ($item = SR_Item::createByName($iname))) {
         $player->message('DB Error 4');
         return false;
     }
     return $player->giveItems(array($item), $this->lang($player, 'from_lake'));
 }
Exemplo n.º 2
0
 public function onNPCTalk(SR_Player $player, $word, array $args)
 {
     $b = chr(2);
     switch ($word) {
         case 'shadowrun':
             return $this->rply($word);
             // 				return $this->reply("You are looking for a job? You could ask my brother in the Trolls\' Inn. He has some urgent need for spiritouses.");
         // 				return $this->reply("You are looking for a job? You could ask my brother in the Trolls\' Inn. He has some urgent need for spiritouses.");
         case 'cyberware':
             return $this->rply($word);
             // 				return $this->reply('Nobody wants to be a complete robot. When your essence is 0 you are screwed.');
         // 				return $this->reply('Nobody wants to be a complete robot. When your essence is 0 you are screwed.');
         case 'magic':
             return $this->rply($word);
             // 				return $this->reply('I don\'t trust those psychos. ');
         // 				return $this->reply('I don\'t trust those psychos. ');
         case 'biker':
         case 'bikers':
             return $this->rply('bikers');
             // 				return $this->reply('Most of my guests are hardcore bikers. They protect my pub and in exchange they can have cheap parties here. They do not annoy the other guests, so all are fine with that.');
         // 				return $this->reply('Most of my guests are hardcore bikers. They protect my pub and in exchange they can have cheap parties here. They do not annoy the other guests, so all are fine with that.');
         case 'punk':
         case 'punks':
             return $this->rply('punks');
             // 				return $this->reply("The punks and the bikers are in kinda clanwar. Better don`t mention them when you like to talk with the {$b}bikers{$b}.");
         // 				return $this->reply("The punks and the bikers are in kinda clanwar. Better don`t mention them when you like to talk with the {$b}bikers{$b}.");
         case 'ork':
         case 'orks':
             return $this->rply('orks');
             // 				return $this->reply('We have not much trouble with orks here. The bikers protect us.');
         // 				return $this->reply('We have not much trouble with orks here. The bikers protect us.');
         case 'beer':
             return $this->rply($word);
             // 				return $this->reply('One beer. Ok!');
         // 				return $this->reply('One beer. Ok!');
         case 'hello':
             $this->rply($word);
             $player->giveKnowledge('words', 'Punks');
             return true;
             // 				return $this->reply("Hello chummer. Better don`t annoy the bikers. They are pissed because of the {$b}punks{$b}");
         // 				return $this->reply("Hello chummer. Better don`t annoy the bikers. They are pissed because of the {$b}punks{$b}");
         default:
             $msg = array('def1', 'def2', 'def3');
             $msg = Shadowfunc::randomListItem($msg);
             $msg = $this->langNPC($msg);
             return $this->rply('default', array($msg));
             // 				$msg = array('anything new?', 'the usual stuff?', 'how can I serve you?');
             // 				return $this->reply('Hello chummer, '.Shadowfunc::randomListItem($msg));
     }
     return false;
 }
Exemplo n.º 3
0
 private function onRandomCombat(SR_Player $player)
 {
     $party = $player->getParty();
     $mc = $party->getMemberCount();
     $this->partyMessage($player, 'dig1', array($player->getName()));
     $amt = rand($mc + 1, $mc + 3);
     $amt = Common::clamp($amt, 1, SR_Party::MAX_MEMBERS);
     $possible = array('Forest_Skeleton', 'Forest_Ghoul', 'Forest_Werewolf', 'Forest_ArchElve');
     $enemies = array();
     for ($i = 0; $i < $amt; $i++) {
         $enemies[] = Shadowfunc::randomListItem($possible);
     }
     $party->fight(SR_NPC::createEnemyParty($enemies));
 }
Exemplo n.º 4
0
 public static function getRandomGender()
 {
     return Shadowfunc::randomListItem('male', 'female');
 }
Exemplo n.º 5
0
 public static function getTarget(array $players, $arg, $enum = true, $shortcuts = true)
 {
     if ($arg === '') {
         return Shadowfunc::randomListItem($players);
     }
     # enum
     if ($enum && is_numeric($arg)) {
         foreach ($players as $player) {
             $player instanceof SR_Player;
             if ($player->getEnum() == $arg) {
                 return $player;
             }
         }
     }
     if (strlen($arg) < 3) {
         $shortcuts = false;
     }
     $arg = strtolower($arg);
     $n = self::toShortname($arg);
     $candidates = array();
     foreach ($players as $target) {
         $name = strtolower($target->getName());
         # Exact match
         if ($name === $arg) {
             return $target;
         }
         # Partial match
         if (strtolower($target->getShortName()) === $n || $shortcuts && strpos($name, $arg) !== false) {
             if (strpos($name, $n) !== false) {
                 $candidates[] = $target;
             }
         }
     }
     switch (count($candidates)) {
         case 0:
             return false;
         case 1:
             return $candidates[0];
         default:
             return false;
     }
 }
Exemplo n.º 6
0
 /**
  * Spawn a copy of this NPC.
  * @return SR_NPC
  */
 public function spawn(SR_Party $party, SR_Party $attackers = NULL)
 {
     if (false === ($npc = self::createNPC($this->getNPCClassName(), $party, $attackers))) {
         Dog_Log::error(sprintf('SR_NPC::spawn() failed for NPC class: %s.', $this->getNPCClassName()));
         return false;
     }
     foreach ($this->getNPCEquipment() as $field => $itemname) {
         if (is_array($itemname)) {
             $itemname = Shadowfunc::randomListItem($itemname);
         }
         if (!in_array($field, SR_Player::$EQUIPMENT, true)) {
             Dog_Log::error(sprintf('NPC %s has invalid equipment type: %s.', $this->getNPCPlayerName(), $field));
             $npc->deletePlayer();
             return false;
         }
         if (false === ($item = SR_Item::createByName($itemname))) {
             Dog_Log::error(sprintf('NPC %s has invalid %s: %s.', $this->getNPCPlayerName(), $field, $itemname));
             $npc->deletePlayer();
             return false;
         }
         $item->changeOwnerAndPosition($npc->getID(), $field);
         $npc->setEquipment($field, $item);
     }
     foreach ($this->getNPCCyberware() as $itemname) {
         $npc->addCyberware(SR_Item::createByName($itemname));
     }
     foreach ($this->getNPCMountInventory() as $itemname) {
         $npc->putInMountInv(SR_Item::createByName($itemname));
     }
     $inv = array();
     foreach ($this->getNPCInventory() as $itemname) {
         if (false === ($item = SR_Item::createByName($itemname))) {
             Dog_Log::error(sprintf('NPC %s has invalid inventory item: %s.', $this->getNPCPlayerName(), $itemname));
             $npc->deletePlayer();
             return false;
         }
         $inv[] = $item;
     }
     $npc->giveItems($inv);
     $npc->saveSpellData($this->getNPCSpells());
     $npc->modify();
     $npc->healHP(10000);
     $npc->healMP(10000);
     return $npc;
 }