Exemplo n.º 1
0
     print "credit hof death<br>";
 }
 // record death stat
 $killed->update_stat("deaths", 1);
 if ($debug) {
     print "reset hof (turns used)<br>";
 }
 // reset the turns used since last death stat
 $db->query("UPDATE account_has_stats SET turns_used = 0 WHERE account_id = {$killed_id}");
 $db->query("UPDATE player_has_stats SET turns_used = 0 WHERE account_id = {$killed_id}");
 if ($debug) {
     print "back to hq<br>";
 }
 // send him to his hq
 //send out scout msgs
 $sector->leaving_sector();
 $db->query("UPDATE player SET sector_id = " . $killed->get_home() . " WHERE account_id = {$killed_id} AND game_id = {$player->game_id}");
 if ($debug) {
     print "increase player deaths<br>";
 }
 // register deaths
 $db->query("UPDATE player SET deaths = deaths + 1 WHERE account_id = {$killed_id} AND game_id = {$player->game_id}");
 if ($debug) {
     print "Update Ship Cost HoF<br>";
 }
 $db->query("SELECT * FROM ship_type WHERE ship_type_id = {$killed->ship_type_id}");
 $db->next_record();
 $killer->update_stat("killed_ships", $db->f("cost"));
 $killed->update_stat("died_ships", $db->f("cost"));
 if ($debug) {
     print "delete all weapons, hardware, illusion and cloak<br>";