print "credit hof death<br>"; } // record death stat $killed->update_stat("deaths", 1); if ($debug) { print "reset hof (turns used)<br>"; } // reset the turns used since last death stat $db->query("UPDATE account_has_stats SET turns_used = 0 WHERE account_id = {$killed_id}"); $db->query("UPDATE player_has_stats SET turns_used = 0 WHERE account_id = {$killed_id}"); if ($debug) { print "back to hq<br>"; } // send him to his hq //send out scout msgs $sector->leaving_sector(); $db->query("UPDATE player SET sector_id = " . $killed->get_home() . " WHERE account_id = {$killed_id} AND game_id = {$player->game_id}"); if ($debug) { print "increase player deaths<br>"; } // register deaths $db->query("UPDATE player SET deaths = deaths + 1 WHERE account_id = {$killed_id} AND game_id = {$player->game_id}"); if ($debug) { print "Update Ship Cost HoF<br>"; } $db->query("SELECT * FROM ship_type WHERE ship_type_id = {$killed->ship_type_id}"); $db->next_record(); $killer->update_stat("killed_ships", $db->f("cost")); $killed->update_stat("died_ships", $db->f("cost")); if ($debug) { print "delete all weapons, hardware, illusion and cloak<br>";