} //Level Up if ($Pl_Game['level'] < 100) { CalcExp("{$Pl_Game['level']}"); } else { $UserNextLvExp = 99999999999; $Pl_Game['expr'] = 0; } if ($Op_Game['level'] < 100) { CalcExp("{$Op_Game['level']}", 'OppoNextLvExp'); } else { $OppoNextLvExp = 99999999999; $Op_Game['expr'] = 0; } CalcStatPt('Pl', "{$Pl_Game['level']}"); CalcStatPt('Op', "{$Op_Game['level']}"); if ($Pl_Game['expr'] >= $UserNextLvExp) { $Pl_Game['level'] += 1; $Pl_Game['spmax'] += 1; if ($Pl_Game['level'] % 10 == 0) { $Pl_Game['spmax'] += 5; } $Pl_Game['expr'] = 0; $Pl_Gen['growth'] = $Pl_Gen['growth'] + $Pl_Stat_Gain; $Result_Tag .= "<br>你升了級!<br>獲得 {$Pl_Stat_Gain} 點成長點數!"; $UpD_Pl_level = '1'; } if ($Op_Game['expr'] >= $OppoNextLvExp) { $Op_Game['level'] += 1; $Op_Game['spmax'] += 1; if ($Op_Game['level'] % 10 == 0) {
} //Level Up if ($Pl->Player['level'] < 150) { CalcExp($Pl->Player['level']); } else { $UserNextLvExp = 99999999999; $Pl->Player['expr'] = 0; } if ($Op->Player['level'] < 150) { CalcExp($Op->Player['level'], 'OppoNextLvExp'); } else { $OppoNextLvExp = 99999999999; $Op->Player['expr'] = 0; } CalcStatPt('Pl', $Pl->Player['level']); CalcStatPt('Op', $Op->Player['level']); if ($Pl->Player['expr'] >= $UserNextLvExp) { $Pl->Player['level'] += 1; $Pl->Player['spmax'] += 1; if ($Pl->Player['level'] % 10 == 0) { $Pl->Player['spmax'] += 5; } $Pl->Player['expr'] = 0; $Pl->Player['growth'] = $Pl->Player['growth'] + $Pl_Stat_Gain; $Result_Tag .= "<br>你升了級!<br>獲得 {$Pl_Stat_Gain} 點成長點數!"; $UpD_Pl_level = '1'; } if ($Op->Player['expr'] >= $OppoNextLvExp) { $Op->Player['level'] += 1; $Op->Player['spmax'] += 1; if ($Op->Player['level'] % 10 == 0) {