示例#1
0
 }
 //Level Up
 if ($Pl_Game['level'] < 100) {
     CalcExp("{$Pl_Game['level']}");
 } else {
     $UserNextLvExp = 99999999999;
     $Pl_Game['expr'] = 0;
 }
 if ($Op_Game['level'] < 100) {
     CalcExp("{$Op_Game['level']}", 'OppoNextLvExp');
 } else {
     $OppoNextLvExp = 99999999999;
     $Op_Game['expr'] = 0;
 }
 CalcStatPt('Pl', "{$Pl_Game['level']}");
 CalcStatPt('Op', "{$Op_Game['level']}");
 if ($Pl_Game['expr'] >= $UserNextLvExp) {
     $Pl_Game['level'] += 1;
     $Pl_Game['spmax'] += 1;
     if ($Pl_Game['level'] % 10 == 0) {
         $Pl_Game['spmax'] += 5;
     }
     $Pl_Game['expr'] = 0;
     $Pl_Gen['growth'] = $Pl_Gen['growth'] + $Pl_Stat_Gain;
     $Result_Tag .= "<br>你升了級!<br>獲得 {$Pl_Stat_Gain} 點成長點數!";
     $UpD_Pl_level = '1';
 }
 if ($Op_Game['expr'] >= $OppoNextLvExp) {
     $Op_Game['level'] += 1;
     $Op_Game['spmax'] += 1;
     if ($Op_Game['level'] % 10 == 0) {
示例#2
0
 }
 //Level Up
 if ($Pl->Player['level'] < 150) {
     CalcExp($Pl->Player['level']);
 } else {
     $UserNextLvExp = 99999999999;
     $Pl->Player['expr'] = 0;
 }
 if ($Op->Player['level'] < 150) {
     CalcExp($Op->Player['level'], 'OppoNextLvExp');
 } else {
     $OppoNextLvExp = 99999999999;
     $Op->Player['expr'] = 0;
 }
 CalcStatPt('Pl', $Pl->Player['level']);
 CalcStatPt('Op', $Op->Player['level']);
 if ($Pl->Player['expr'] >= $UserNextLvExp) {
     $Pl->Player['level'] += 1;
     $Pl->Player['spmax'] += 1;
     if ($Pl->Player['level'] % 10 == 0) {
         $Pl->Player['spmax'] += 5;
     }
     $Pl->Player['expr'] = 0;
     $Pl->Player['growth'] = $Pl->Player['growth'] + $Pl_Stat_Gain;
     $Result_Tag .= "<br>你升了級!<br>獲得 {$Pl_Stat_Gain} 點成長點數!";
     $UpD_Pl_level = '1';
 }
 if ($Op->Player['expr'] >= $OppoNextLvExp) {
     $Op->Player['level'] += 1;
     $Op->Player['spmax'] += 1;
     if ($Op->Player['level'] % 10 == 0) {