예제 #1
0
파일: Bases.php 프로젝트: thekabal/tki
 public static function buildBase(\PDO $pdo_db, array $langvars, int $planet_id, int $sector_id, Reg $tkireg)
 {
     $request = Request::createFromGlobals();
     echo "<br>";
     echo str_replace("[here]", "<a href='planet_report.php?preptype=1'>" . $langvars['l_here'] . "</a>", $langvars['l_pr_click_return_status']);
     echo "<br><br>";
     // Get playerinfo from database
     $sql = "SELECT * FROM ::prefix::ships WHERE email=:email LIMIT 1";
     $stmt = $pdo_db->prepare($sql);
     $stmt->bindParam(':email', $_SESSION['username']);
     $stmt->execute();
     $playerinfo = $stmt->fetch(\PDO::FETCH_ASSOC);
     $sql = "SELECT * FROM ::prefix::planets WHERE planet_id=:planet_id LIMIT 1";
     $stmt = $pdo_db->prepare($sql);
     $stmt->bindParam(':planet_id', $planet_id);
     $stmt->execute();
     $planetinfo = $stmt->fetch(\PDO::FETCH_ASSOC);
     // Error out and return if the Player isn't the owner of the Planet
     // Verify player owns the planet which is to have the base created on.
     if ($planetinfo['owner'] != $playerinfo['ship_id']) {
         echo "<div style='color:#f00; font-size:16px;'>" . $langvars['l_pr_make_base_failed'] . "</div>\n";
         echo "<div style='color:#f00; font-size:16px;'>" . $langvars['l_pr_invalid_info'] . "</div>\n";
         return (bool) false;
     }
     if (!is_numeric($planet_id) || !is_numeric($sector_id)) {
         $ip = $request->query->get('REMOTE_ADDR');
         $hack_id = 0x1337;
         \Tki\AdminLog::writeLog($pdo_db, LOG_ADMIN_PLANETCHEAT, "{$hack_id}|{$ip}|{$planet_id}|{$sector_id}|{$playerinfo['ship_id']}");
         echo "<div style='color:#f00; font-size:16px;'>" . $langvars['l_pr_make_base_failed'] . "</div>\n";
         return (bool) false;
     }
     // Build a base
     \Tki\Realspace\realSpaceMove($pdo_db, $langvars, $sector_id, $tkireg);
     echo "<br>";
     echo str_replace("[here]", "<a href='planet.php?planet_id={$planet_id}'>" . $langvars['l_here'] . "</a>", $langvars['l_pr_click_return_planet']);
     echo "<br><br>";
     if ($planetinfo['ore'] >= $tkireg->base_ore && $planetinfo['organics'] >= $tkireg->base_organics && $planetinfo['goods'] >= $tkireg->base_goods && $planetinfo['credits'] >= $tkireg->base_credits) {
         // Create The Base
         $stmt = $pdo_db->prepare("UPDATE ::prefix::planets SET base='Y', ore = :planetore - :baseore, organics = :planetorg - :baseorg, goods = :planetgoods - :basegoods, credits = :planetcredits - :basecredits WHERE planet_id = :planet_id");
         $stmt->bindParam(':planetore', $planetinfo['ore']);
         $stmt->bindParam(':baseore', $tkireg->base_ore);
         $stmt->bindParam(':planetorg', $planetinfo['organics']);
         $stmt->bindParam(':baseorg', $tkireg->base_organics);
         $stmt->bindParam(':planetgoods', $planetinfo['goods']);
         $stmt->bindParam(':basegoods', $tkireg->base_goods);
         $stmt->bindParam(':planetcredits', $planetinfo['credits']);
         $stmt->bindParam(':basecredits', $tkireg->base_credits);
         $stmt->bindParam(':planet_id', $planet_id);
         $result = $stmt->execute();
         \Tki\Db::logDbErrors($pdo_db, $result, __LINE__, __FILE__);
         // Update User Turns
         $stmt = $pdo_db->prepare("UPDATE ::prefix::ships SET turns = turns - 1, turns_used = turns_used + 1 WHERE ship_id = :ship_id");
         $stmt->bindParam(':ship_id', $playerinfo['ship_id']);
         $result = $stmt->execute();
         \Tki\Db::logDbErrors($pdo_db, $result, __LINE__, __FILE__);
         // Refresh Planet Info
         $sql = "SELECT * FROM ::prefix::planets WHERE planet_id=:planet_id LIMIT 1";
         $stmt = $pdo_db->prepare($sql);
         $stmt->bindParam(':planet_id', $planet_id);
         $stmt->execute();
         $planetinfo = $stmt->fetch(\PDO::FETCH_ASSOC);
         // Notify User Of Base Results
         echo $langvars['l_planet_bbuild'] . "<br><br>";
         // Calc Ownership and Notify User Of Results
         $ownership = \Tki\Ownership::calc($pdo_db, $playerinfo['sector'], $tkireg->min_bases_to_own, $langvars);
         if ($ownership !== null) {
             echo $ownership . "<p>";
         }
         return $planetinfo;
     }
 }
예제 #2
0
파일: Xenobe.php 프로젝트: thekabal/tki
 public static function xenobeToPlanet(\PDO $pdo_db, \ADODB_mysqli $db, int $planet_id, Reg $tkireg, array $playerinfo, array $langvars)
 {
     $sql = "SELECT * FROM ::prefix::planets WHERE planet_id=:planet_id";
     // Get target planet information
     $stmt = $pdo_db->prepare($sql);
     $stmt->bindParam(':planet_id', $planet_id);
     $stmt->execute();
     $planetinfo = $stmt->fetch(\PDO::FETCH_ASSOC);
     $sql = "SELECT * FROM ::prefix::ships WHERE ship_id=:ship_id";
     // Get target player information
     $stmt = $pdo_db->prepare($sql);
     $stmt->bindParam(':ship_id', $planetinfo['owner']);
     $stmt->execute();
     $ownerinfo = $stmt->fetch(\PDO::FETCH_ASSOC);
     $base_factor = $planetinfo['base'] == 'Y' ? $tkireg->base_defense : 0;
     // Planet beams
     $targetbeams = \Tki\CalcLevels::beams($ownerinfo['beams'] + $base_factor, $tkireg);
     if ($targetbeams > $planetinfo['energy']) {
         $targetbeams = $planetinfo['energy'];
     }
     $planetinfo['energy'] -= $targetbeams;
     // Planet shields
     $targetshields = \Tki\CalcLevels::shields($ownerinfo['shields'] + $base_factor, $tkireg);
     if ($targetshields > $planetinfo['energy']) {
         $targetshields = $planetinfo['energy'];
     }
     $planetinfo['energy'] -= $targetshields;
     // Planet torps
     $torp_launchers = round(pow($tkireg->level_factor, $ownerinfo['torp_launchers'] + $base_factor)) * 10;
     $torps = $planetinfo['torps'];
     $targettorps = $torp_launchers;
     if ($torp_launchers > $torps) {
         $targettorps = $torps;
     }
     $planetinfo['torps'] -= $targettorps;
     $targettorpdmg = $tkireg->torp_dmg_rate * $targettorps;
     // Planet fighters
     $targetfighters = $planetinfo['fighters'];
     // Attacker beams
     $attackerbeams = \Tki\CalcLevels::beams($playerinfo['beams'], $tkireg);
     if ($attackerbeams > $playerinfo['ship_energy']) {
         $attackerbeams = $playerinfo['ship_energy'];
     }
     $playerinfo['ship_energy'] -= $attackerbeams;
     // Attacker shields
     $attackershields = \Tki\CalcLevels::shields($playerinfo['shields'], $tkireg);
     if ($attackershields > $playerinfo['ship_energy']) {
         $attackershields = $playerinfo['ship_energy'];
     }
     $playerinfo['ship_energy'] -= $attackershields;
     // Attacker torps
     $attackertorps = round(pow($tkireg->level_factor, $playerinfo['torp_launchers'])) * 2;
     if ($attackertorps > $playerinfo['torps']) {
         $attackertorps = $playerinfo['torps'];
     }
     $playerinfo['torps'] -= $attackertorps;
     $attackertorpdamage = $tkireg->torp_dmg_rate * $attackertorps;
     // Attacker fighters
     $attackerfighters = $playerinfo['ship_fighters'];
     // Attacker armor
     $attackerarmor = $playerinfo['armor_pts'];
     // Begin combat
     if ($attackerbeams > 0 && $targetfighters > 0) {
         if ($attackerbeams > $targetfighters) {
             $targetfighters = 0;
             // Target loses all fighters
         } else {
             $targetfighters = $targetfighters - $attackerbeams;
             // Target loses fighters equal to attacker beams
         }
     }
     if ($attackerfighters > 0 && $targetbeams > 0) {
         if ($targetbeams > round($attackerfighters / 2)) {
             $lost = $attackerfighters - round($attackerfighters / 2);
             // Attacker loses half of all fighters
             $attackerfighters = $attackerfighters - $lost;
             $targetbeams = $targetbeams - $lost;
             // Target loses beams equal to half of attackers fighters
         } else {
             // Target beams are less than half of attackers fighters
             $attackerfighters = $attackerfighters - $targetbeams;
             // Attacker loses fighters equal to target beams
             $targetbeams = 0;
             // Target loses all beams
         }
     }
     if ($targetbeams > 0) {
         if ($targetbeams > $attackershields) {
             $targetbeams = $targetbeams - $attackershields;
             // Target loses beams equal to attacker shields
         } else {
             $targetbeams = 0;
             // Target loses all beams
         }
     }
     if ($targetbeams > 0) {
         if ($targetbeams > $attackerarmor) {
             $attackerarmor = 0;
             // Attacker loses all armor (attacker destroyed)
         } else {
             $attackerarmor = $attackerarmor - $targetbeams;
             // Attacker loses armor equal to target beams
         }
     }
     if ($targetfighters > 0 && $attackertorpdamage > 0) {
         if ($attackertorpdamage > $targetfighters) {
             $targetfighters = 0;
             // Target loses all fighters
         } else {
             $targetfighters = $targetfighters - $attackertorpdamage;
             // Target loses fighters equal to attacker torpedoes fired
         }
     }
     if ($attackerfighters > 0 && $targettorpdmg > 0) {
         if ($targettorpdmg > round($attackerfighters / 2)) {
             $lost = $attackerfighters - round($attackerfighters / 2);
             $attackerfighters = $attackerfighters - $lost;
             // Attacker loses half of all fighters
             $targettorpdmg = $targettorpdmg - $lost;
             // Target loses fired torpedoes equal to half of attacker fighters
         } else {
             // Target fired torpedoes less than or equal to half of attacker fighters
             $attackerfighters = $attackerfighters - $targettorpdmg;
             // Attacker loses fighters equal to target torpedoes fired
             $targettorpdmg = 0;
             // Tartget loses all torpedoes fired
         }
     }
     if ($targettorpdmg > 0) {
         if ($targettorpdmg > $attackerarmor) {
             $attackerarmor = 0;
             // Attacker loses all armor (Attacker destroyed)
         } else {
             // Target fired torpedoes less than or equal to half attacker armor
             $attackerarmor = $attackerarmor - $targettorpdmg;
             // Attacker loses armor equal to the target torpedoes fired
         }
     }
     if ($attackerfighters > 0 && $targetfighters > 0) {
         if ($attackerfighters > $targetfighters) {
             $temptargfighters = 0;
             // Target will lose all fighters
         } else {
             // Attackers fighters less than or equal to target fighters
             $temptargfighters = $targetfighters - $attackerfighters;
             // Target will loose fighters equal to attacker fighters
         }
         if ($targetfighters > $attackerfighters) {
             // Target fighters greater than attackers fighters
             $tempplayfighters = 0;
             // Attackerwill loose ALL fighters
         } else {
             // Target fighters less than or equal to attackers fighters
             $tempplayfighters = $attackerfighters - $targetfighters;
             // Attacker will loose fighters equal to target fighters
         }
         $attackerfighters = $tempplayfighters;
         $targetfighters = $temptargfighters;
     }
     if ($targetfighters > 0) {
         if ($targetfighters > $attackerarmor) {
             // Target fighters greater than attackers armor
             $attackerarmor = 0;
             // attacker loses all armor (attacker destroyed)
         } else {
             // Target fighters less than or equal to attackers armor
             $attackerarmor = $attackerarmor - $targetfighters;
             // attacker loses armor equal to target fighters
         }
     }
     // Fix negative values
     if ($attackerfighters < 0) {
         $attackerfighters = 0;
     }
     if ($attackertorps < 0) {
         $attackertorps = 0;
     }
     if ($attackerarmor < 0) {
         $attackerarmor = 0;
     }
     if ($targetfighters < 0) {
         $targetfighters = 0;
     }
     if ($targettorps < 0) {
         $targettorps = 0;
     }
     if (!$attackerarmor > 0) {
         \Tki\PlayerLog::WriteLog($pdo_db, $playerinfo['ship_id'], LOG_RAW, "Ship destroyed by planetary defenses on planet {$planetinfo['name']}");
         \Tki\Character::kill($pdo_db, $playerinfo['ship_id'], $langvars, $tkireg, false);
         $free_ore = round($playerinfo['ship_ore'] / 2);
         $free_organics = round($playerinfo['ship_organics'] / 2);
         $free_goods = round($playerinfo['ship_goods'] / 2);
         $ship_value = $tkireg->upgrade_cost * (round(pow($tkireg->upgrade_factor, $playerinfo['hull'])) + round(pow($tkireg->upgrade_factor, $playerinfo['engines'])) + round(pow($tkireg->upgrade_factor, $playerinfo['power'])) + round(pow($tkireg->upgrade_factor, $playerinfo['computer'])) + round(pow($tkireg->upgrade_factor, $playerinfo['sensors'])) + round(pow($tkireg->upgrade_factor, $playerinfo['beams'])) + round(pow($tkireg->upgrade_factor, $playerinfo['torp_launchers'])) + round(pow($tkireg->upgrade_factor, $playerinfo['shields'])) + round(pow($tkireg->upgrade_factor, $playerinfo['armor'])) + round(pow($tkireg->upgrade_factor, $playerinfo['cloak'])));
         $ship_salvage_rate = random_int(10, 20);
         $ship_salvage = $ship_value * $ship_salvage_rate / 100;
         $fighters_lost = $planetinfo['fighters'] - $targetfighters;
         // Log attack to planet owner
         \Tki\PlayerLog::WriteLog($pdo_db, $planetinfo['owner'], LOG_PLANET_NOT_DEFEATED, "{$planetinfo['name']}|{$playerinfo['sector']}|Xenobe {$playerinfo['character_name']}|{$free_ore}|{$free_organics}|{$free_goods}|{$ship_salvage_rate}|{$ship_salvage}");
         // Update planet
         $resi = $db->Execute("UPDATE {$db->prefix}planets SET energy = ?, fighters = fighters - ?, torps = torps - ?, ore = ore + ?, goods = goods + ?, organics = organics + ?, credits = credits + ? WHERE planet_id = ?;", array($planetinfo['energy'], $fighters_lost, $targettorps, $free_ore, $free_goods, $free_organics, $ship_salvage, $planetinfo['planet_id']));
         \Tki\Db::LogDbErrors($pdo_db, $resi, __LINE__, __FILE__);
     } else {
         $armor_lost = $playerinfo['armor_pts'] - $attackerarmor;
         $fighters_lost = $playerinfo['ship_fighters'] - $attackerfighters;
         \Tki\PlayerLog::WriteLog($pdo_db, $playerinfo['ship_id'], LOG_RAW, "Made it past defenses on planet {$planetinfo['name']}");
         // Update attackers
         $resj = $db->Execute("UPDATE {$db->prefix}ships SET ship_energy = ?, ship_fighters = ship_fighters - ?, torps = torps - ?, armor_pts = armor_pts - ? WHERE ship_id = ?;", array($playerinfo['ship_energy'], $fighters_lost, $attackertorps, $armor_lost, $playerinfo['ship_id']));
         \Tki\Db::LogDbErrors($pdo_db, $resj, __LINE__, __FILE__);
         $playerinfo['ship_fighters'] = $attackerfighters;
         $playerinfo['torps'] = $attackertorps;
         $playerinfo['armor_pts'] = $attackerarmor;
         // Update planet
         $resk = $db->Execute("UPDATE {$db->prefix}planets SET energy = ?, fighters = ?, torps = torps - ? WHERE planet_id = ?", array($planetinfo['energy'], $targetfighters, $targettorps, $planetinfo['planet_id']));
         \Tki\Db::LogDbErrors($pdo_db, $resk, __LINE__, __FILE__);
         $planetinfo['fighters'] = $targetfighters;
         $planetinfo['torps'] = $targettorps;
         // Now we must attack all ships on the planet one by one
         $resultps = $db->Execute("SELECT ship_id,ship_name FROM {$db->prefix}ships WHERE planet_id = ? AND on_planet = 'Y'", array($planetinfo['planet_id']));
         \Tki\Db::LogDbErrors($pdo_db, $resultps, __LINE__, __FILE__);
         $shipsonplanet = $resultps->RecordCount();
         if ($shipsonplanet > 0) {
             while (!$resultps->EOF) {
                 $onplanet = $resultps->fields;
                 self::xenobeToShip($pdo_db, $db, $onplanet['ship_id'], $tkireg, $playerinfo, $langvars);
                 $resultps->MoveNext();
             }
         }
         $resultps = $db->Execute("SELECT ship_id,ship_name FROM {$db->prefix}ships WHERE planet_id = ? AND on_planet = 'Y'", array($planetinfo['planet_id']));
         \Tki\Db::LogDbErrors($pdo_db, $resultps, __LINE__, __FILE__);
         $shipsonplanet = $resultps->RecordCount();
         if ($shipsonplanet == 0) {
             // Must have killed all ships on the planet
             \Tki\PlayerLog::WriteLog($pdo_db, $playerinfo['ship_id'], LOG_RAW, "Defeated all ships on planet {$planetinfo['name']}");
             // Log attack to planet owner
             \Tki\PlayerLog::WriteLog($pdo_db, $planetinfo['owner'], LOG_PLANET_DEFEATED, "{$planetinfo['name']}|{$playerinfo['sector']}|{$playerinfo['character_name']}");
             // Update planet
             $resl = $db->Execute("UPDATE {$db->prefix}planets SET fighters=0, torps=0, base='N', owner=0, team=0 WHERE planet_id = ?", array($planetinfo['planet_id']));
             \Tki\Db::LogDbErrors($pdo_db, $resl, __LINE__, __FILE__);
             \Tki\Ownership::calc($pdo_db, $planetinfo['sector_id'], $tkireg->min_bases_to_own, $langvars);
         } else {
             // Must have died trying
             \Tki\PlayerLog::WriteLog($pdo_db, $playerinfo['ship_id'], LOG_RAW, "We were KILLED by ships defending planet {$planetinfo['name']}");
             // Log attack to planet owner
             \Tki\PlayerLog::WriteLog($pdo_db, $planetinfo['owner'], LOG_PLANET_NOT_DEFEATED, "{$planetinfo['name']}|{$playerinfo['sector']}|Xenobe {$playerinfo['character_name']}|0|0|0|0|0");
             // No salvage for planet because it went to the ship that won
         }
     }
 }
예제 #3
0
파일: Planet.php 프로젝트: thekabal/tki
 public static function planetCombat(\PDO $pdo_db, \ADODB_mysqli $db, string $lang, array $langvars, Reg $tkireg, Smarty $template, array $playerinfo, $ownerinfo, $planetinfo)
 {
     if ($playerinfo['turns'] < 1) {
         echo $langvars['l_cmb_atleastoneturn'] . "<br><br>";
         \Tki\Text::gotomain($pdo_db, $lang);
         \Tki\Footer::display($pdo_db, $lang, $tkireg, $template);
         die;
     }
     // Planetary defense system calculation
     $planetbeams = \Tki\CalcLevels::planetBeams($pdo_db, $ownerinfo, $tkireg->base_defense, $planetinfo);
     $planetfighters = $planetinfo['fighters'];
     $planetshields = \Tki\CalcLevels::planetShields($pdo_db, $ownerinfo, $tkireg->base_defense, $planetinfo);
     $planettorps = \Tki\CalcLevels::planetTorps($pdo_db, $ownerinfo, $planetinfo, $tkireg);
     // Attacking ship calculations
     $attackerbeams = \Tki\CalcLevels::beams($playerinfo['beams'], $tkireg);
     $attackerfighters = $playerinfo['ship_fighters'];
     $attackershields = \Tki\CalcLevels::shields($playerinfo['shields'], $tkireg);
     $attackertorps = round(pow($tkireg->level_factor, $playerinfo['torp_launchers'])) * 2;
     $attackerarmor = $playerinfo['armor_pts'];
     // Now modify player beams, shields and torpedos on available materiel
     $tkireg->start_energy = $playerinfo['ship_energy'];
     // Beams
     if ($attackerbeams > $playerinfo['ship_energy']) {
         $attackerbeams = $playerinfo['ship_energy'];
     }
     $playerinfo['ship_energy'] = $playerinfo['ship_energy'] - $attackerbeams;
     // Shields
     if ($attackershields > $playerinfo['ship_energy']) {
         $attackershields = $playerinfo['ship_energy'];
     }
     $playerinfo['ship_energy'] = $playerinfo['ship_energy'] - $attackershields;
     // Torpedos
     if ($attackertorps > $playerinfo['torps']) {
         $attackertorps = $playerinfo['torps'];
     }
     $playerinfo['torps'] = $playerinfo['torps'] - $attackertorps;
     // Setup torp damage rate for both Planet and Ship
     $planettorpdamage = $tkireg->torp_dmg_rate * $planettorps;
     $attackertorpdamage = $tkireg->torp_dmg_rate * $attackertorps;
     echo "\n        <center>\n        <hr>\n        <table width='75%' border='0'>\n        <tr align='center'>\n        <td width='9%' height='27'></td>\n        <td width='12%' height='27'><font color='white'>" . $langvars['l_cmb_beams'] . "</font></td>\n        <td width='17%' height='27'><font color='white'>" . $langvars['l_cmb_fighters'] . "</font></td>\n        <td width='18%' height='27'><font color='white'>" . $langvars['l_cmb_shields'] . "</font></td>\n        <td width='11%' height='27'><font color='white'>" . $langvars['l_cmb_torps'] . "</font></td>\n        <td width='22%' height='27'><font color='white'>" . $langvars['l_cmb_torpdamage'] . "</font></td>\n        <td width='11%' height='27'><font color='white'>" . $langvars['l_cmb_armor'] . "</font></td>\n        </tr>\n        <tr align='center'>\n        <td width='9%'> <font color='red'>" . $langvars['l_cmb_you'] . "</td>\n        <td width='12%'><font color='red'><strong>" . $attackerbeams . "</strong></font></td>\n        <td width='17%'><font color='red'><strong>" . $attackerfighters . "</strong></font></td>\n        <td width='18%'><font color='red'><strong>" . $attackershields . "</strong></font></td>\n        <td width='11%'><font color='red'><strong>" . $attackertorps . "</strong></font></td>\n        <td width='22%'><font color='red'><strong>" . $attackertorpdamage . "</strong></font></td>\n        <td width='11%'><font color='red'><strong>" . $attackerarmor . "</strong></font></td>\n        </tr>\n        <tr align='center'>\n        <td width='9%'> <font color='#6098F8'>" . $langvars['l_cmb_planet'] . "</font></td>\n        <td width='12%'><font color='#6098F8'><strong>" . $planetbeams . "</strong></font></td>\n        <td width='17%'><font color='#6098F8'><strong>" . $planetfighters . "</strong></font></td>\n        <td width='18%'><font color='#6098F8'><strong>" . $planetshields . "</strong></font></td>\n        <td width='11%'><font color='#6098F8'><strong>" . $planettorps . "</strong></font></td>\n        <td width='22%'><font color='#6098F8'><strong>" . $planettorpdamage . "</strong></font></td>\n        <td width='11%'><font color='#6098F8'><strong>N/A</strong></font></td>\n        </tr>\n        </table>\n        <hr>\n        </center>\n        ";
     // Begin actual combat calculations
     echo "<br><center><strong><font size='+2'>" . $langvars['l_cmb_combatflow'] . "</font></strong><br><br>\n";
     echo "<table width='75%' border='0'><tr align='center'><td><font color='red'>" . $langvars['l_cmb_you'] . "</font></td><td><font color='#6098F8'>" . $langvars['l_cmb_defender'] . "</font></td>\n";
     echo "<tr align='center'><td><font color='red'><strong>" . $langvars['l_cmb_attackingplanet'] . " " . $playerinfo['sector'] . "</strong></font></td><td></td>";
     echo "<tr align='center'><td><font color='red'><strong>" . $langvars['l_cmb_youfireyourbeams'] . "</strong></font></td><td></td>\n";
     if ($planetfighters > 0 && $attackerbeams > 0) {
         if ($attackerbeams > $planetfighters) {
             $langvars['l_cmb_defenselost'] = str_replace("[cmb_planetfighters]", $planetfighters, $langvars['l_cmb_defenselost']);
             echo "<tr align='center'><td></td><td><font color='#6098F8'><strong>" . $langvars['l_cmb_defenselost'] . "</strong></font>";
             $attackerbeams = $attackerbeams - $planetfighters;
             $planetfighters = 0;
         } else {
             $langvars['l_cmb_defenselost2'] = str_replace("[cmb_attackerbeams]", $attackerbeams, $langvars['l_cmb_defenselost2']);
             $planetfighters = $planetfighters - $attackerbeams;
             echo "<tr align='center'><td></td><td><font color='#6098F8'><strong>" . $langvars['l_cmb_defenselost2'] . "</strong></font>";
             $attackerbeams = 0;
         }
     }
     if ($attackerfighters > 0 && $planetbeams > 0) {
         // If there are more beams on the planet than attacker has fighters
         if ($planetbeams > round($attackerfighters / 2)) {
             // Half the attacker fighters
             $temp = round($attackerfighters / 2);
             // Attacker loses half his fighters
             $lost = $attackerfighters - $temp;
             // Set attacker fighters to 1/2 it's original value
             $attackerfighters = $temp;
             // Subtract half the attacker fighters from available planetary beams
             $planetbeams = $planetbeams - $lost;
             $langvars['l_cmb_planetarybeams'] = str_replace("[cmb_temp]", $temp, $langvars['l_cmb_planetarybeams']);
             echo "<tr align='center'><td><font color='red'><strong>" . $langvars['l_cmb_planetarybeams'] . "</strong></font><td></td>";
         } else {
             $langvars['l_cmb_planetarybeams2'] = str_replace("[cmb_planetbeams]", $planetbeams, $langvars['l_cmb_planetarybeams2']);
             $attackerfighters = $attackerfighters - $planetbeams;
             echo "<tr align='center'><td><font color='red'><strong>" . $langvars['l_cmb_planetarybeams2'] . "</strong></font><td></td>";
             $planetbeams = 0;
         }
     }
     if ($attackerbeams > 0) {
         if ($attackerbeams > $planetshields) {
             $attackerbeams = $attackerbeams - $planetshields;
             $planetshields = 0;
             echo "<tr align='center'><td><font color='red'><strong>" . $langvars['l_cmb_youdestroyedplanetshields'] . "</font></strong><td></td>";
         } else {
             $langvars['l_cmb_beamsexhausted'] = str_replace("[cmb_attackerbeams]", $attackerbeams, $langvars['l_cmb_beamsexhausted']);
             echo "<tr align='center'><td><font color='red'><strong>" . $langvars['l_cmb_beamsexhausted'] . "</font></strong><td></td>";
             $planetshields = $planetshields - $attackerbeams;
             $attackerbeams = 0;
         }
     }
     if ($planetbeams > 0) {
         if ($planetbeams > $attackershields) {
             $planetbeams = $planetbeams - $attackershields;
             $attackershields = 0;
             echo "<tr align='center'><td></td><td><font color='#6098F8'><strong>" . $langvars['l_cmb_breachedyourshields'] . "</font></strong></td>";
         } else {
             $attackershields = $attackershields - $planetbeams;
             $langvars['l_cmb_destroyedyourshields'] = str_replace("[cmb_planetbeams]", $planetbeams, $langvars['l_cmb_destroyedyourshields']);
             echo "<tr align='center'><td></td><font color='#6098F8'><strong>" . $langvars['l_cmb_destroyedyourshields'] . "</font></strong></td>";
             $planetbeams = 0;
         }
     }
     if ($planetbeams > 0) {
         if ($planetbeams > $attackerarmor) {
             $attackerarmor = 0;
             echo "<tr align='center'><td></td><td><font color='#6098F8'><strong>" . $langvars['l_cmb_breachedyourarmor'] . "</strong></font></td>";
         } else {
             $attackerarmor = $attackerarmor - $planetbeams;
             $langvars['l_cmb_destroyedyourarmor'] = str_replace("[cmb_planetbeams]", $planetbeams, $langvars['l_cmb_destroyedyourarmor']);
             echo "<tr align='center'><td></td><td><font color='#6098F8'><strong>" . $langvars['l_cmb_destroyedyourarmor'] . "</font></strong></td>";
         }
     }
     echo "<tr align='center'><td><font color='YELLOW'><strong>" . $langvars['l_cmb_torpedoexchangephase'] . "</strong></font></td><td><strong><font color='YELLOW'>" . $langvars['l_cmb_torpedoexchangephase'] . "</strong></font></td><br>";
     if ($planetfighters > 0 && $attackertorpdamage > 0) {
         if ($attackertorpdamage > $planetfighters) {
             $langvars['l_cmb_nofightersleft'] = str_replace("[cmb_planetfighters]", $planetfighters, $langvars['l_cmb_nofightersleft']);
             echo "<tr align='center'><td><font color='red'><strong>" . $langvars['l_cmb_nofightersleft'] . "</font></strong></td><td></td>";
             $attackertorpdamage = $attackertorpdamage - $planetfighters;
             $planetfighters = 0;
         } else {
             $planetfighters = $planetfighters - $attackertorpdamage;
             $langvars['l_cmb_youdestroyfighters'] = str_replace("[cmb_attackertorpdamage]", $attackertorpdamage, $langvars['l_cmb_youdestroyfighters']);
             echo "<tr align='center'><td><font color='red'><strong>" . $langvars['l_cmb_youdestroyfighters'] . "</font></strong></td><td></td>";
             $attackertorpdamage = 0;
         }
     }
     if ($attackerfighters > 0 && $planettorpdamage > 0) {
         if ($planettorpdamage > round($attackerfighters / 2)) {
             $temp = round($attackerfighters / 2);
             $lost = $attackerfighters - $temp;
             $attackerfighters = $temp;
             $planettorpdamage = $planettorpdamage - $lost;
             $langvars['l_cmb_planettorpsdestroy'] = str_replace("[cmb_temp]", $temp, $langvars['l_cmb_planettorpsdestroy']);
             echo "<tr align='center'><td></td><td><font color='red'><strong>" . $langvars['l_cmb_planettorpsdestroy'] . "</strong></font></td>";
         } else {
             $attackerfighters = $attackerfighters - $planettorpdamage;
             $langvars['l_cmb_planettorpsdestroy2'] = str_replace("[cmb_planettorpdamage]", $planettorpdamage, $langvars['l_cmb_planettorpsdestroy2']);
             echo "<tr align='center'><td></td><td><font color='red'><strong>" . $langvars['l_cmb_planettorpsdestroy2'] . "</strong></font></td>";
             $planettorpdamage = 0;
         }
     }
     if ($planettorpdamage > 0) {
         if ($planettorpdamage > $attackerarmor) {
             $attackerarmor = 0;
             echo "<tr align='center'><td><font color='red'><strong>" . $langvars['l_cmb_torpsbreachedyourarmor'] . "</strong></font></td><td></td>";
         } else {
             $attackerarmor = $attackerarmor - $planettorpdamage;
             $langvars['l_cmb_planettorpsdestroy3'] = str_replace("[cmb_planettorpdamage]", $planettorpdamage, $langvars['l_cmb_planettorpsdestroy3']);
             echo "<tr align='center'><td><font color='red'><strong>" . $langvars['l_cmb_planettorpsdestroy3'] . "</strong></font></td><td></td>";
         }
     }
     if ($attackertorpdamage > 0 && $planetfighters > 0) {
         $planetfighters = $planetfighters - $attackertorpdamage;
         if ($planetfighters < 0) {
             $planetfighters = 0;
             echo "<tr align='center'><td><font color='red'><strong>" . $langvars['l_cmb_youdestroyedallfighters'] . "</strong></font></td><td></td>";
         } else {
             $langvars['l_cmb_youdestroyplanetfighters'] = str_replace("[cmb_attackertorpdamage]", $attackertorpdamage, $langvars['l_cmb_youdestroyplanetfighters']);
             echo "<tr align='center'><td><font color='red'><strong>" . $langvars['l_cmb_youdestroyplanetfighters'] . "</strong></font></td><td></td>";
         }
     }
     echo "<tr align='center'><td><font color='YELLOW'><strong>" . $langvars['l_cmb_fightercombatphase'] . "</strong></font></td><td><strong><font color='YELLOW'>" . $langvars['l_cmb_fightercombatphase'] . "</strong></font></td><br>";
     if ($attackerfighters > 0 && $planetfighters > 0) {
         if ($attackerfighters > $planetfighters) {
             echo "<tr align='center'><td><font color='red'><strong>" . $langvars['l_cmb_youdestroyedallfighters2'] . "</strong></font></td><td></td>";
             $tempplanetfighters = 0;
         } else {
             $langvars['l_cmb_youdestroyplanetfighters2'] = str_replace("[cmb_attackerfighters]", $attackerfighters, $langvars['l_cmb_youdestroyplanetfighters2']);
             echo "<tr align='center'><td><font color='red'><strong>" . $langvars['l_cmb_youdestroyplanetfighters2'] . "</strong></font></td><td></td>";
             $tempplanetfighters = $planetfighters - $attackerfighters;
         }
         if ($planetfighters > $attackerfighters) {
             echo "<tr align='center'><td><font color='red'><strong>" . $langvars['l_cmb_allyourfightersdestroyed'] . "</strong></font></td><td></td>";
             $tempplayfighters = 0;
         } else {
             $tempplayfighters = $attackerfighters - $planetfighters;
             $langvars['l_cmb_fightertofighterlost'] = str_replace("[cmb_planetfighters]", $planetfighters, $langvars['l_cmb_fightertofighterlost']);
             echo "<tr align='center'><td><font color='red'><strong>" . $langvars['l_cmb_fightertofighterlost'] . "</strong></font></td><td></td>";
         }
         $attackerfighters = $tempplayfighters;
         $planetfighters = $tempplanetfighters;
     }
     if ($attackerfighters > 0 && $planetshields > 0) {
         if ($attackerfighters > $planetshields) {
             $attackerfighters = $attackerfighters - round($planetshields / 2);
             echo "<tr align='center'><td><font color='red'><strong>" . $langvars['l_cmb_youbreachedplanetshields'] . "</strong></font></td><td></td>";
             $planetshields = 0;
         } else {
             $langvars['l_cmb_shieldsremainup'] = str_replace("[cmb_attackerfighters]", $attackerfighters, $langvars['l_cmb_shieldsremainup']);
             echo "<tr align='center'><td></td><font color='#6098F8'><strong>" . $langvars['l_cmb_shieldsremainup'] . "</strong></font></td>";
             $planetshields = $planetshields - $attackerfighters;
         }
     }
     if ($planetfighters > 0) {
         if ($planetfighters > $attackerarmor) {
             $attackerarmor = 0;
             echo "<tr align='center'><td><font color='red'><strong>" . $langvars['l_cmb_fighterswarm'] . "</strong></font></td><td></td>";
         } else {
             $attackerarmor = $attackerarmor - $planetfighters;
             echo "<tr align='center'><td><font color='red'><strong>" . $langvars['l_cmb_swarmandrepel'] . "</strong></font></td><td></td>";
         }
     }
     echo "</table></center>\n";
     // Send each docked ship in sequence to attack agressor
     $result4 = $db->Execute("SELECT * FROM {$db->prefix}ships WHERE planet_id = ? AND on_planet = 'Y'", array($planetinfo['planet_id']));
     \Tki\Db::LogDbErrors($pdo_db, $result4, __LINE__, __FILE__);
     $shipsonplanet = $result4->RecordCount();
     if ($shipsonplanet > 0) {
         $langvars['l_cmb_shipdock'] = str_replace("[cmb_shipsonplanet]", $shipsonplanet, $langvars['l_cmb_shipdock']);
         echo "<br><br><center>" . $langvars['l_cmb_shipdock'] . "<br>" . $langvars['l_cmb_engshiptoshipcombat'] . "</center><br><br>\n";
         while (!$result4->EOF) {
             $onplanet = $result4->fields;
             if ($attackerfighters < 0) {
                 $attackerfighters = 0;
             }
             if ($attackertorps < 0) {
                 $attackertorps = 0;
             }
             if ($attackershields < 0) {
                 $attackershields = 0;
             }
             if ($attackerbeams < 0) {
                 $attackerbeams = 0;
             }
             if ($attackerarmor < 1) {
                 break;
             }
             echo "<br>-" . $onplanet['ship_name'] . " " . $langvars['l_cmb_approachattackvector'] . "-<br>";
             \Tki\Combat::shipToShip($pdo_db, $db, $langvars, $onplanet['ship_id'], $tkireg, $playerinfo, $attackerbeams, $attackerfighters, $attackershields, $attackertorps, $attackerarmor, $attackertorpdamage);
             $result4->MoveNext();
         }
     } else {
         echo "<br><br><center>" . $langvars['l_cmb_noshipsdocked'] . "</center><br><br>\n";
     }
     if ($attackerarmor < 1) {
         $free_ore = round($playerinfo['ship_ore'] / 2);
         $free_organics = round($playerinfo['ship_organics'] / 2);
         $free_goods = round($playerinfo['ship_goods'] / 2);
         $ship_value = $tkireg->upgrade_cost * (round(pow($tkireg->upgrade_factor, $playerinfo['hull'])) + round(pow($tkireg->upgrade_factor, $playerinfo['engines'])) + round(pow($tkireg->upgrade_factor, $playerinfo['power'])) + round(pow($tkireg->upgrade_factor, $playerinfo['computer'])) + round(pow($tkireg->upgrade_factor, $playerinfo['sensors'])) + round(pow($tkireg->upgrade_factor, $playerinfo['beams'])) + round(pow($tkireg->upgrade_factor, $playerinfo['torp_launchers'])) + round(pow($tkireg->upgrade_factor, $playerinfo['shields'])) + round(pow($tkireg->upgrade_factor, $playerinfo['armor'])) + round(pow($tkireg->upgrade_factor, $playerinfo['cloak'])));
         $ship_salvage_rate = random_int(0, 10);
         $ship_salvage = $ship_value * $ship_salvage_rate / 100;
         echo "<br><center><font size='+2' COLOR='red'><strong>" . $langvars['l_cmb_yourshipdestroyed'] . "</font></strong></center><br>";
         if ($playerinfo['dev_escapepod'] == "Y") {
             echo "<center><font color='white'>" . $langvars['l_cmb_escapepod'] . "</font></center><br><br>";
             $resx = $db->Execute("UPDATE {$db->prefix}ships SET hull=0,engines=0,power=0,sensors=0,computer=0,beams=0,torp_launchers=0,torps=0,armor=0,armor_pts=100,cloak=0,shields=0,sector=0,ship_organics=0,ship_ore=0,ship_goods=0,ship_energy = ?,ship_colonists=0,ship_fighters=100,dev_warpedit=0,dev_genesis=0,dev_beacon=0,dev_emerwarp=0,dev_escapepod='N',dev_fuelscoop='N',dev_minedeflector=0,on_planet='N',dev_lssd='N' WHERE ship_id = ?;", array($tkireg->start_energy, $playerinfo['ship_id']));
             \Tki\Db::LogDbErrors($pdo_db, $resx, __LINE__, __FILE__);
             \Tki\Bounty::collect($pdo_db, $langvars, $planetinfo['owner'], $playerinfo['ship_id']);
         } else {
             \Tki\Character::kill($pdo_db, $playerinfo['ship_id'], $langvars, $tkireg, false);
             \Tki\Bounty::collect($pdo_db, $langvars, $planetinfo['owner'], $playerinfo['ship_id']);
         }
     } else {
         $free_ore = 0;
         $free_goods = 0;
         $free_organics = 0;
         $ship_salvage_rate = 0;
         $ship_salvage = 0;
         $planetrating = $ownerinfo['hull'] + $ownerinfo['engines'] + $ownerinfo['computer'] + $ownerinfo['beams'] + $ownerinfo['torp_launchers'] + $ownerinfo['shields'] + $ownerinfo['armor'];
         if ($ownerinfo['rating'] != 0) {
             $rating_change = $ownerinfo['rating'] / abs($ownerinfo['rating']) * $planetrating * 10;
         } else {
             $rating_change = -100;
         }
         echo "<center><br><strong><font size='+2'>" . $langvars['l_cmb_finalcombatstats'] . "</font></strong><br><br>";
         $fighters_lost = $playerinfo['ship_fighters'] - $attackerfighters;
         $langvars['l_cmb_youlostfighters'] = str_replace("[cmb_fighters_lost]", $fighters_lost, $langvars['l_cmb_youlostfighters']);
         $langvars['l_cmb_youlostfighters'] = str_replace("[cmb_playerinfo_ship_fighters]", $playerinfo['ship_fighters'], $langvars['l_cmb_youlostfighters']);
         echo $langvars['l_cmb_youlostfighters'] . "<br>";
         $armor_lost = $playerinfo['armor_pts'] - $attackerarmor;
         $langvars['l_cmb_youlostarmorpoints'] = str_replace("[cmb_armor_lost]", $armor_lost, $langvars['l_cmb_youlostarmorpoints']);
         $langvars['l_cmb_youlostarmorpoints'] = str_replace("[cmb_playerinfo_armor_pts]", $playerinfo['armor_pts'], $langvars['l_cmb_youlostarmorpoints']);
         $langvars['l_cmb_youlostarmorpoints'] = str_replace("[cmb_attackerarmor]", $attackerarmor, $langvars['l_cmb_youlostarmorpoints']);
         echo $langvars['l_cmb_youlostarmorpoints'] . "<br>";
         $energy = $playerinfo['ship_energy'];
         $energy_lost = $tkireg->start_energy - $playerinfo['ship_energy'];
         $langvars['l_cmb_energyused'] = str_replace("[cmb_energy_lost]", $energy_lost, $langvars['l_cmb_energyused']);
         $langvars['l_cmb_energyused'] = str_replace("[cmb_playerinfo_ship_energy]", $tkireg->start_energy, $langvars['l_cmb_energyused']);
         echo $langvars['l_cmb_energyused'] . "<br></center>";
         $resx = $db->Execute("UPDATE {$db->prefix}ships SET ship_energy = ?, ship_fighters = ship_fighters - ?, torps = torps - ?, armor_pts = armor_pts - ?, rating = rating - ? WHERE ship_id = ?;", array($energy, $fighters_lost, $attackertorps, $armor_lost, $rating_change, $playerinfo['ship_id']));
         \Tki\Db::LogDbErrors($pdo_db, $resx, __LINE__, __FILE__);
     }
     $result4 = $db->Execute("SELECT * FROM {$db->prefix}ships WHERE planet_id = ? AND on_planet = 'Y';", array($planetinfo['planet_id']));
     \Tki\Db::LogDbErrors($pdo_db, $result4, __LINE__, __FILE__);
     $shipsonplanet = $result4->RecordCount();
     if ($planetshields < 1 && $planetfighters < 1 && $attackerarmor > 0 && $shipsonplanet == 0) {
         echo "<br><br><center><font color='GREEN'><strong>" . $langvars['l_cmb_planetdefeated'] . "</strong></font></center><br><br>";
         // Patch to stop players dumping credits for other players.
         $self_tech = \Tki\CalcLevels::avgTech($playerinfo);
         $target_tech = round(\Tki\CalcLevels::avgTech($ownerinfo));
         $roll = random_int(0, (int) $target_tech);
         if ($roll > $self_tech) {
             // Reset Planet Assets.
             $sql = "UPDATE {$db->prefix}planets ";
             $sql .= "SET organics = '0', ore = '0', goods = '0', energy = '0', colonists = '2', credits = '0', fighters = '0', torps = '0', team = '0', base = 'N', sells = 'N', prod_organics = '20', prod_ore = '20', prod_goods = '20', prod_energy = '20', prod_fighters = '10', prod_torp = '10' ";
             $sql .= "WHERE planet_id = ? LIMIT 1;";
             $resx = $db->Execute($sql, array($planetinfo['planet_id']));
             \Tki\Db::LogDbErrors($pdo_db, $resx, __LINE__, __FILE__);
             echo "<div style='text-align:center; font-size:18px; color:#f00;'>The planet become unstable due to not being looked after, and all life and assets have been destroyed.</div>\n";
         }
         if ($tkireg->min_value_capture != 0) {
             $playerscore = \Tki\Score::updateScore($pdo_db, $playerinfo['ship_id'], $tkireg, $playerinfo);
             $playerscore *= $playerscore;
             $planetscore = $planetinfo['organics'] * $tkireg->organics_price + $planetinfo['ore'] * $tkireg->ore_price + $planetinfo['goods'] * $tkireg->goods_price + $planetinfo['energy'] * $tkireg->energy_price + $planetinfo['fighters'] * $tkireg->fighter_price + $planetinfo['torps'] * $tkireg->torpedo_price + $planetinfo['colonists'] * $tkireg->colonist_price + $planetinfo['credits'];
             $planetscore = $planetscore * $tkireg->min_value_capture / 100;
             if ($playerscore < $planetscore) {
                 echo "<center>" . $langvars['l_cmb_citizenswanttodie'] . "</center><br><br>";
                 $resx = $db->Execute("DELETE FROM {$db->prefix}planets WHERE planet_id = ?;", array($planetinfo['planet_id']));
                 \Tki\Db::LogDbErrors($pdo_db, $resx, __LINE__, __FILE__);
                 \Tki\PlayerLog::WriteLog($pdo_db, $ownerinfo['ship_id'], LOG_PLANET_DEFEATED_D, "{$planetinfo['name']}|{$playerinfo['sector']}|{$playerinfo['character_name']}");
                 \Tki\AdminLog::writeLog($pdo_db, LOG_ADMIN_PLANETDEL, "{$playerinfo['character_name']}|{$ownerinfo['character_name']}|{$playerinfo['sector']}");
                 \Tki\Score::updateScore($pdo_db, $ownerinfo['ship_id'], $tkireg, $playerinfo);
             } else {
                 $langvars['l_cmb_youmaycapture'] = str_replace("[capture]", "<a href='planet.php?planet_id=" . $planetinfo['planet_id'] . "&amp;command=capture'>" . $langvars['l_planet_capture1'] . "</a>", $langvars['l_cmb_youmaycapture']);
                 echo "<center><font color=red>" . $langvars['l_cmb_youmaycapture'] . "</font></center><br><br>";
                 \Tki\PlayerLog::WriteLog($pdo_db, $ownerinfo['ship_id'], LOG_PLANET_DEFEATED, "{$planetinfo['name']}|{$playerinfo['sector']}|{$playerinfo['character_name']}");
                 \Tki\Score::updateScore($pdo_db, $ownerinfo['ship_id'], $tkireg, $playerinfo);
                 $update7a = $db->Execute("UPDATE {$db->prefix}planets SET owner=0, fighters=0, torps=torps-?, base='N', defeated='Y' WHERE planet_id = ?;", array($planettorps, $planetinfo['planet_id']));
                 \Tki\Db::LogDbErrors($pdo_db, $update7a, __LINE__, __FILE__);
             }
         } else {
             $langvars['l_cmb_youmaycapture'] = str_replace("[capture]", "<a href='planet.php?planet_id=" . $planetinfo['planet_id'] . "&amp;command=capture'>" . $langvars['l_planet_capture1'] . "</a>", $langvars['l_cmb_youmaycapture']);
             echo "<center>" . $langvars['l_cmb_youmaycapture'] . "</center><br><br>";
             \Tki\PlayerLog::WriteLog($pdo_db, $ownerinfo['ship_id'], LOG_PLANET_DEFEATED, "{$planetinfo['name']}|{$playerinfo['sector']}|{$playerinfo['character_name']}");
             \Tki\Score::updateScore($pdo_db, $ownerinfo['ship_id'], $tkireg, $playerinfo);
             $update7a = $db->Execute("UPDATE {$db->prefix}planets SET owner=0,fighters=0, torps=torps-?, base='N', defeated='Y' WHERE planet_id = ?;", array($planettorps, $planetinfo['planet_id']));
             \Tki\Db::LogDbErrors($pdo_db, $update7a, __LINE__, __FILE__);
         }
         \Tki\Ownership::calc($pdo_db, $planetinfo['sector_id'], $tkireg->min_bases_to_own, $langvars);
     } else {
         echo "<br><br><center><font color='#6098F8'><strong>" . $langvars['l_cmb_planetnotdefeated'] . "</strong></font></center><br><br>";
         $fighters_lost = $planetinfo['fighters'] - $planetfighters;
         $langvars['l_cmb_fighterloststat'] = str_replace("[cmb_fighters_lost]", $fighters_lost, $langvars['l_cmb_fighterloststat']);
         $langvars['l_cmb_fighterloststat'] = str_replace("[cmb_planetinfo_fighters]", $planetinfo['fighters'], $langvars['l_cmb_fighterloststat']);
         $langvars['l_cmb_fighterloststat'] = str_replace("[cmb_planetfighters]", $planetfighters, $langvars['l_cmb_fighterloststat']);
         $energy = $planetinfo['energy'];
         \Tki\PlayerLog::WriteLog($pdo_db, $ownerinfo['ship_id'], LOG_PLANET_NOT_DEFEATED, "{$planetinfo['name']}|{$playerinfo['sector']}|{$playerinfo['character_name']}|{$free_ore}|{$free_organics}|{$free_goods}|{$ship_salvage_rate}|{$ship_salvage}");
         \Tki\Score::updateScore($pdo_db, $ownerinfo['ship_id'], $tkireg, $playerinfo);
         $update7b = $db->Execute("UPDATE {$db->prefix}planets SET energy = ?, fighters = fighters - ?, torps = torps - ?, ore = ore + ?, goods = goods + ?, organics = organics + ?, credits = credits + ? WHERE planet_id = ?;", array($energy, $fighters_lost, $planettorps, $free_ore, $free_goods, $free_organics, $ship_salvage, $planetinfo['planet_id']));
         \Tki\Db::LogDbErrors($pdo_db, $update7b, __LINE__, __FILE__);
     }
     $update = $db->Execute("UPDATE {$db->prefix}ships SET turns = turns - 1, turns_used = turns_used + 1 WHERE ship_id = ?", array($playerinfo['ship_id']));
     \Tki\Db::LogDbErrors($pdo_db, $update, __LINE__, __FILE__);
 }