public static function buildBase(\PDO $pdo_db, array $langvars, int $planet_id, int $sector_id, Reg $tkireg) { $request = Request::createFromGlobals(); echo "<br>"; echo str_replace("[here]", "<a href='planet_report.php?preptype=1'>" . $langvars['l_here'] . "</a>", $langvars['l_pr_click_return_status']); echo "<br><br>"; // Get playerinfo from database $sql = "SELECT * FROM ::prefix::ships WHERE email=:email LIMIT 1"; $stmt = $pdo_db->prepare($sql); $stmt->bindParam(':email', $_SESSION['username']); $stmt->execute(); $playerinfo = $stmt->fetch(\PDO::FETCH_ASSOC); $sql = "SELECT * FROM ::prefix::planets WHERE planet_id=:planet_id LIMIT 1"; $stmt = $pdo_db->prepare($sql); $stmt->bindParam(':planet_id', $planet_id); $stmt->execute(); $planetinfo = $stmt->fetch(\PDO::FETCH_ASSOC); // Error out and return if the Player isn't the owner of the Planet // Verify player owns the planet which is to have the base created on. if ($planetinfo['owner'] != $playerinfo['ship_id']) { echo "<div style='color:#f00; font-size:16px;'>" . $langvars['l_pr_make_base_failed'] . "</div>\n"; echo "<div style='color:#f00; font-size:16px;'>" . $langvars['l_pr_invalid_info'] . "</div>\n"; return (bool) false; } if (!is_numeric($planet_id) || !is_numeric($sector_id)) { $ip = $request->query->get('REMOTE_ADDR'); $hack_id = 0x1337; \Tki\AdminLog::writeLog($pdo_db, LOG_ADMIN_PLANETCHEAT, "{$hack_id}|{$ip}|{$planet_id}|{$sector_id}|{$playerinfo['ship_id']}"); echo "<div style='color:#f00; font-size:16px;'>" . $langvars['l_pr_make_base_failed'] . "</div>\n"; return (bool) false; } // Build a base \Tki\Realspace\realSpaceMove($pdo_db, $langvars, $sector_id, $tkireg); echo "<br>"; echo str_replace("[here]", "<a href='planet.php?planet_id={$planet_id}'>" . $langvars['l_here'] . "</a>", $langvars['l_pr_click_return_planet']); echo "<br><br>"; if ($planetinfo['ore'] >= $tkireg->base_ore && $planetinfo['organics'] >= $tkireg->base_organics && $planetinfo['goods'] >= $tkireg->base_goods && $planetinfo['credits'] >= $tkireg->base_credits) { // Create The Base $stmt = $pdo_db->prepare("UPDATE ::prefix::planets SET base='Y', ore = :planetore - :baseore, organics = :planetorg - :baseorg, goods = :planetgoods - :basegoods, credits = :planetcredits - :basecredits WHERE planet_id = :planet_id"); $stmt->bindParam(':planetore', $planetinfo['ore']); $stmt->bindParam(':baseore', $tkireg->base_ore); $stmt->bindParam(':planetorg', $planetinfo['organics']); $stmt->bindParam(':baseorg', $tkireg->base_organics); $stmt->bindParam(':planetgoods', $planetinfo['goods']); $stmt->bindParam(':basegoods', $tkireg->base_goods); $stmt->bindParam(':planetcredits', $planetinfo['credits']); $stmt->bindParam(':basecredits', $tkireg->base_credits); $stmt->bindParam(':planet_id', $planet_id); $result = $stmt->execute(); \Tki\Db::logDbErrors($pdo_db, $result, __LINE__, __FILE__); // Update User Turns $stmt = $pdo_db->prepare("UPDATE ::prefix::ships SET turns = turns - 1, turns_used = turns_used + 1 WHERE ship_id = :ship_id"); $stmt->bindParam(':ship_id', $playerinfo['ship_id']); $result = $stmt->execute(); \Tki\Db::logDbErrors($pdo_db, $result, __LINE__, __FILE__); // Refresh Planet Info $sql = "SELECT * FROM ::prefix::planets WHERE planet_id=:planet_id LIMIT 1"; $stmt = $pdo_db->prepare($sql); $stmt->bindParam(':planet_id', $planet_id); $stmt->execute(); $planetinfo = $stmt->fetch(\PDO::FETCH_ASSOC); // Notify User Of Base Results echo $langvars['l_planet_bbuild'] . "<br><br>"; // Calc Ownership and Notify User Of Results $ownership = \Tki\Ownership::calc($pdo_db, $playerinfo['sector'], $tkireg->min_bases_to_own, $langvars); if ($ownership !== null) { echo $ownership . "<p>"; } return $planetinfo; } }
public static function xenobeToPlanet(\PDO $pdo_db, \ADODB_mysqli $db, int $planet_id, Reg $tkireg, array $playerinfo, array $langvars) { $sql = "SELECT * FROM ::prefix::planets WHERE planet_id=:planet_id"; // Get target planet information $stmt = $pdo_db->prepare($sql); $stmt->bindParam(':planet_id', $planet_id); $stmt->execute(); $planetinfo = $stmt->fetch(\PDO::FETCH_ASSOC); $sql = "SELECT * FROM ::prefix::ships WHERE ship_id=:ship_id"; // Get target player information $stmt = $pdo_db->prepare($sql); $stmt->bindParam(':ship_id', $planetinfo['owner']); $stmt->execute(); $ownerinfo = $stmt->fetch(\PDO::FETCH_ASSOC); $base_factor = $planetinfo['base'] == 'Y' ? $tkireg->base_defense : 0; // Planet beams $targetbeams = \Tki\CalcLevels::beams($ownerinfo['beams'] + $base_factor, $tkireg); if ($targetbeams > $planetinfo['energy']) { $targetbeams = $planetinfo['energy']; } $planetinfo['energy'] -= $targetbeams; // Planet shields $targetshields = \Tki\CalcLevels::shields($ownerinfo['shields'] + $base_factor, $tkireg); if ($targetshields > $planetinfo['energy']) { $targetshields = $planetinfo['energy']; } $planetinfo['energy'] -= $targetshields; // Planet torps $torp_launchers = round(pow($tkireg->level_factor, $ownerinfo['torp_launchers'] + $base_factor)) * 10; $torps = $planetinfo['torps']; $targettorps = $torp_launchers; if ($torp_launchers > $torps) { $targettorps = $torps; } $planetinfo['torps'] -= $targettorps; $targettorpdmg = $tkireg->torp_dmg_rate * $targettorps; // Planet fighters $targetfighters = $planetinfo['fighters']; // Attacker beams $attackerbeams = \Tki\CalcLevels::beams($playerinfo['beams'], $tkireg); if ($attackerbeams > $playerinfo['ship_energy']) { $attackerbeams = $playerinfo['ship_energy']; } $playerinfo['ship_energy'] -= $attackerbeams; // Attacker shields $attackershields = \Tki\CalcLevels::shields($playerinfo['shields'], $tkireg); if ($attackershields > $playerinfo['ship_energy']) { $attackershields = $playerinfo['ship_energy']; } $playerinfo['ship_energy'] -= $attackershields; // Attacker torps $attackertorps = round(pow($tkireg->level_factor, $playerinfo['torp_launchers'])) * 2; if ($attackertorps > $playerinfo['torps']) { $attackertorps = $playerinfo['torps']; } $playerinfo['torps'] -= $attackertorps; $attackertorpdamage = $tkireg->torp_dmg_rate * $attackertorps; // Attacker fighters $attackerfighters = $playerinfo['ship_fighters']; // Attacker armor $attackerarmor = $playerinfo['armor_pts']; // Begin combat if ($attackerbeams > 0 && $targetfighters > 0) { if ($attackerbeams > $targetfighters) { $targetfighters = 0; // Target loses all fighters } else { $targetfighters = $targetfighters - $attackerbeams; // Target loses fighters equal to attacker beams } } if ($attackerfighters > 0 && $targetbeams > 0) { if ($targetbeams > round($attackerfighters / 2)) { $lost = $attackerfighters - round($attackerfighters / 2); // Attacker loses half of all fighters $attackerfighters = $attackerfighters - $lost; $targetbeams = $targetbeams - $lost; // Target loses beams equal to half of attackers fighters } else { // Target beams are less than half of attackers fighters $attackerfighters = $attackerfighters - $targetbeams; // Attacker loses fighters equal to target beams $targetbeams = 0; // Target loses all beams } } if ($targetbeams > 0) { if ($targetbeams > $attackershields) { $targetbeams = $targetbeams - $attackershields; // Target loses beams equal to attacker shields } else { $targetbeams = 0; // Target loses all beams } } if ($targetbeams > 0) { if ($targetbeams > $attackerarmor) { $attackerarmor = 0; // Attacker loses all armor (attacker destroyed) } else { $attackerarmor = $attackerarmor - $targetbeams; // Attacker loses armor equal to target beams } } if ($targetfighters > 0 && $attackertorpdamage > 0) { if ($attackertorpdamage > $targetfighters) { $targetfighters = 0; // Target loses all fighters } else { $targetfighters = $targetfighters - $attackertorpdamage; // Target loses fighters equal to attacker torpedoes fired } } if ($attackerfighters > 0 && $targettorpdmg > 0) { if ($targettorpdmg > round($attackerfighters / 2)) { $lost = $attackerfighters - round($attackerfighters / 2); $attackerfighters = $attackerfighters - $lost; // Attacker loses half of all fighters $targettorpdmg = $targettorpdmg - $lost; // Target loses fired torpedoes equal to half of attacker fighters } else { // Target fired torpedoes less than or equal to half of attacker fighters $attackerfighters = $attackerfighters - $targettorpdmg; // Attacker loses fighters equal to target torpedoes fired $targettorpdmg = 0; // Tartget loses all torpedoes fired } } if ($targettorpdmg > 0) { if ($targettorpdmg > $attackerarmor) { $attackerarmor = 0; // Attacker loses all armor (Attacker destroyed) } else { // Target fired torpedoes less than or equal to half attacker armor $attackerarmor = $attackerarmor - $targettorpdmg; // Attacker loses armor equal to the target torpedoes fired } } if ($attackerfighters > 0 && $targetfighters > 0) { if ($attackerfighters > $targetfighters) { $temptargfighters = 0; // Target will lose all fighters } else { // Attackers fighters less than or equal to target fighters $temptargfighters = $targetfighters - $attackerfighters; // Target will loose fighters equal to attacker fighters } if ($targetfighters > $attackerfighters) { // Target fighters greater than attackers fighters $tempplayfighters = 0; // Attackerwill loose ALL fighters } else { // Target fighters less than or equal to attackers fighters $tempplayfighters = $attackerfighters - $targetfighters; // Attacker will loose fighters equal to target fighters } $attackerfighters = $tempplayfighters; $targetfighters = $temptargfighters; } if ($targetfighters > 0) { if ($targetfighters > $attackerarmor) { // Target fighters greater than attackers armor $attackerarmor = 0; // attacker loses all armor (attacker destroyed) } else { // Target fighters less than or equal to attackers armor $attackerarmor = $attackerarmor - $targetfighters; // attacker loses armor equal to target fighters } } // Fix negative values if ($attackerfighters < 0) { $attackerfighters = 0; } if ($attackertorps < 0) { $attackertorps = 0; } if ($attackerarmor < 0) { $attackerarmor = 0; } if ($targetfighters < 0) { $targetfighters = 0; } if ($targettorps < 0) { $targettorps = 0; } if (!$attackerarmor > 0) { \Tki\PlayerLog::WriteLog($pdo_db, $playerinfo['ship_id'], LOG_RAW, "Ship destroyed by planetary defenses on planet {$planetinfo['name']}"); \Tki\Character::kill($pdo_db, $playerinfo['ship_id'], $langvars, $tkireg, false); $free_ore = round($playerinfo['ship_ore'] / 2); $free_organics = round($playerinfo['ship_organics'] / 2); $free_goods = round($playerinfo['ship_goods'] / 2); $ship_value = $tkireg->upgrade_cost * (round(pow($tkireg->upgrade_factor, $playerinfo['hull'])) + round(pow($tkireg->upgrade_factor, $playerinfo['engines'])) + round(pow($tkireg->upgrade_factor, $playerinfo['power'])) + round(pow($tkireg->upgrade_factor, $playerinfo['computer'])) + round(pow($tkireg->upgrade_factor, $playerinfo['sensors'])) + round(pow($tkireg->upgrade_factor, $playerinfo['beams'])) + round(pow($tkireg->upgrade_factor, $playerinfo['torp_launchers'])) + round(pow($tkireg->upgrade_factor, $playerinfo['shields'])) + round(pow($tkireg->upgrade_factor, $playerinfo['armor'])) + round(pow($tkireg->upgrade_factor, $playerinfo['cloak']))); $ship_salvage_rate = random_int(10, 20); $ship_salvage = $ship_value * $ship_salvage_rate / 100; $fighters_lost = $planetinfo['fighters'] - $targetfighters; // Log attack to planet owner \Tki\PlayerLog::WriteLog($pdo_db, $planetinfo['owner'], LOG_PLANET_NOT_DEFEATED, "{$planetinfo['name']}|{$playerinfo['sector']}|Xenobe {$playerinfo['character_name']}|{$free_ore}|{$free_organics}|{$free_goods}|{$ship_salvage_rate}|{$ship_salvage}"); // Update planet $resi = $db->Execute("UPDATE {$db->prefix}planets SET energy = ?, fighters = fighters - ?, torps = torps - ?, ore = ore + ?, goods = goods + ?, organics = organics + ?, credits = credits + ? WHERE planet_id = ?;", array($planetinfo['energy'], $fighters_lost, $targettorps, $free_ore, $free_goods, $free_organics, $ship_salvage, $planetinfo['planet_id'])); \Tki\Db::LogDbErrors($pdo_db, $resi, __LINE__, __FILE__); } else { $armor_lost = $playerinfo['armor_pts'] - $attackerarmor; $fighters_lost = $playerinfo['ship_fighters'] - $attackerfighters; \Tki\PlayerLog::WriteLog($pdo_db, $playerinfo['ship_id'], LOG_RAW, "Made it past defenses on planet {$planetinfo['name']}"); // Update attackers $resj = $db->Execute("UPDATE {$db->prefix}ships SET ship_energy = ?, ship_fighters = ship_fighters - ?, torps = torps - ?, armor_pts = armor_pts - ? WHERE ship_id = ?;", array($playerinfo['ship_energy'], $fighters_lost, $attackertorps, $armor_lost, $playerinfo['ship_id'])); \Tki\Db::LogDbErrors($pdo_db, $resj, __LINE__, __FILE__); $playerinfo['ship_fighters'] = $attackerfighters; $playerinfo['torps'] = $attackertorps; $playerinfo['armor_pts'] = $attackerarmor; // Update planet $resk = $db->Execute("UPDATE {$db->prefix}planets SET energy = ?, fighters = ?, torps = torps - ? WHERE planet_id = ?", array($planetinfo['energy'], $targetfighters, $targettorps, $planetinfo['planet_id'])); \Tki\Db::LogDbErrors($pdo_db, $resk, __LINE__, __FILE__); $planetinfo['fighters'] = $targetfighters; $planetinfo['torps'] = $targettorps; // Now we must attack all ships on the planet one by one $resultps = $db->Execute("SELECT ship_id,ship_name FROM {$db->prefix}ships WHERE planet_id = ? AND on_planet = 'Y'", array($planetinfo['planet_id'])); \Tki\Db::LogDbErrors($pdo_db, $resultps, __LINE__, __FILE__); $shipsonplanet = $resultps->RecordCount(); if ($shipsonplanet > 0) { while (!$resultps->EOF) { $onplanet = $resultps->fields; self::xenobeToShip($pdo_db, $db, $onplanet['ship_id'], $tkireg, $playerinfo, $langvars); $resultps->MoveNext(); } } $resultps = $db->Execute("SELECT ship_id,ship_name FROM {$db->prefix}ships WHERE planet_id = ? AND on_planet = 'Y'", array($planetinfo['planet_id'])); \Tki\Db::LogDbErrors($pdo_db, $resultps, __LINE__, __FILE__); $shipsonplanet = $resultps->RecordCount(); if ($shipsonplanet == 0) { // Must have killed all ships on the planet \Tki\PlayerLog::WriteLog($pdo_db, $playerinfo['ship_id'], LOG_RAW, "Defeated all ships on planet {$planetinfo['name']}"); // Log attack to planet owner \Tki\PlayerLog::WriteLog($pdo_db, $planetinfo['owner'], LOG_PLANET_DEFEATED, "{$planetinfo['name']}|{$playerinfo['sector']}|{$playerinfo['character_name']}"); // Update planet $resl = $db->Execute("UPDATE {$db->prefix}planets SET fighters=0, torps=0, base='N', owner=0, team=0 WHERE planet_id = ?", array($planetinfo['planet_id'])); \Tki\Db::LogDbErrors($pdo_db, $resl, __LINE__, __FILE__); \Tki\Ownership::calc($pdo_db, $planetinfo['sector_id'], $tkireg->min_bases_to_own, $langvars); } else { // Must have died trying \Tki\PlayerLog::WriteLog($pdo_db, $playerinfo['ship_id'], LOG_RAW, "We were KILLED by ships defending planet {$planetinfo['name']}"); // Log attack to planet owner \Tki\PlayerLog::WriteLog($pdo_db, $planetinfo['owner'], LOG_PLANET_NOT_DEFEATED, "{$planetinfo['name']}|{$playerinfo['sector']}|Xenobe {$playerinfo['character_name']}|0|0|0|0|0"); // No salvage for planet because it went to the ship that won } } }
public static function planetCombat(\PDO $pdo_db, \ADODB_mysqli $db, string $lang, array $langvars, Reg $tkireg, Smarty $template, array $playerinfo, $ownerinfo, $planetinfo) { if ($playerinfo['turns'] < 1) { echo $langvars['l_cmb_atleastoneturn'] . "<br><br>"; \Tki\Text::gotomain($pdo_db, $lang); \Tki\Footer::display($pdo_db, $lang, $tkireg, $template); die; } // Planetary defense system calculation $planetbeams = \Tki\CalcLevels::planetBeams($pdo_db, $ownerinfo, $tkireg->base_defense, $planetinfo); $planetfighters = $planetinfo['fighters']; $planetshields = \Tki\CalcLevels::planetShields($pdo_db, $ownerinfo, $tkireg->base_defense, $planetinfo); $planettorps = \Tki\CalcLevels::planetTorps($pdo_db, $ownerinfo, $planetinfo, $tkireg); // Attacking ship calculations $attackerbeams = \Tki\CalcLevels::beams($playerinfo['beams'], $tkireg); $attackerfighters = $playerinfo['ship_fighters']; $attackershields = \Tki\CalcLevels::shields($playerinfo['shields'], $tkireg); $attackertorps = round(pow($tkireg->level_factor, $playerinfo['torp_launchers'])) * 2; $attackerarmor = $playerinfo['armor_pts']; // Now modify player beams, shields and torpedos on available materiel $tkireg->start_energy = $playerinfo['ship_energy']; // Beams if ($attackerbeams > $playerinfo['ship_energy']) { $attackerbeams = $playerinfo['ship_energy']; } $playerinfo['ship_energy'] = $playerinfo['ship_energy'] - $attackerbeams; // Shields if ($attackershields > $playerinfo['ship_energy']) { $attackershields = $playerinfo['ship_energy']; } $playerinfo['ship_energy'] = $playerinfo['ship_energy'] - $attackershields; // Torpedos if ($attackertorps > $playerinfo['torps']) { $attackertorps = $playerinfo['torps']; } $playerinfo['torps'] = $playerinfo['torps'] - $attackertorps; // Setup torp damage rate for both Planet and Ship $planettorpdamage = $tkireg->torp_dmg_rate * $planettorps; $attackertorpdamage = $tkireg->torp_dmg_rate * $attackertorps; echo "\n <center>\n <hr>\n <table width='75%' border='0'>\n <tr align='center'>\n <td width='9%' height='27'></td>\n <td width='12%' height='27'><font color='white'>" . $langvars['l_cmb_beams'] . "</font></td>\n <td width='17%' height='27'><font color='white'>" . $langvars['l_cmb_fighters'] . "</font></td>\n <td width='18%' height='27'><font color='white'>" . $langvars['l_cmb_shields'] . "</font></td>\n <td width='11%' height='27'><font color='white'>" . $langvars['l_cmb_torps'] . "</font></td>\n <td width='22%' height='27'><font color='white'>" . $langvars['l_cmb_torpdamage'] . "</font></td>\n <td width='11%' height='27'><font color='white'>" . $langvars['l_cmb_armor'] . "</font></td>\n </tr>\n <tr align='center'>\n <td width='9%'> <font color='red'>" . $langvars['l_cmb_you'] . "</td>\n <td width='12%'><font color='red'><strong>" . $attackerbeams . "</strong></font></td>\n <td width='17%'><font color='red'><strong>" . $attackerfighters . "</strong></font></td>\n <td width='18%'><font color='red'><strong>" . $attackershields . "</strong></font></td>\n <td width='11%'><font color='red'><strong>" . $attackertorps . "</strong></font></td>\n <td width='22%'><font color='red'><strong>" . $attackertorpdamage . "</strong></font></td>\n <td width='11%'><font color='red'><strong>" . $attackerarmor . "</strong></font></td>\n </tr>\n <tr align='center'>\n <td width='9%'> <font color='#6098F8'>" . $langvars['l_cmb_planet'] . "</font></td>\n <td width='12%'><font color='#6098F8'><strong>" . $planetbeams . "</strong></font></td>\n <td width='17%'><font color='#6098F8'><strong>" . $planetfighters . "</strong></font></td>\n <td width='18%'><font color='#6098F8'><strong>" . $planetshields . "</strong></font></td>\n <td width='11%'><font color='#6098F8'><strong>" . $planettorps . "</strong></font></td>\n <td width='22%'><font color='#6098F8'><strong>" . $planettorpdamage . "</strong></font></td>\n <td width='11%'><font color='#6098F8'><strong>N/A</strong></font></td>\n </tr>\n </table>\n <hr>\n </center>\n "; // Begin actual combat calculations echo "<br><center><strong><font size='+2'>" . $langvars['l_cmb_combatflow'] . "</font></strong><br><br>\n"; echo "<table width='75%' border='0'><tr align='center'><td><font color='red'>" . $langvars['l_cmb_you'] . "</font></td><td><font color='#6098F8'>" . $langvars['l_cmb_defender'] . "</font></td>\n"; echo "<tr align='center'><td><font color='red'><strong>" . $langvars['l_cmb_attackingplanet'] . " " . $playerinfo['sector'] . "</strong></font></td><td></td>"; echo "<tr align='center'><td><font color='red'><strong>" . $langvars['l_cmb_youfireyourbeams'] . "</strong></font></td><td></td>\n"; if ($planetfighters > 0 && $attackerbeams > 0) { if ($attackerbeams > $planetfighters) { $langvars['l_cmb_defenselost'] = str_replace("[cmb_planetfighters]", $planetfighters, $langvars['l_cmb_defenselost']); echo "<tr align='center'><td></td><td><font color='#6098F8'><strong>" . $langvars['l_cmb_defenselost'] . "</strong></font>"; $attackerbeams = $attackerbeams - $planetfighters; $planetfighters = 0; } else { $langvars['l_cmb_defenselost2'] = str_replace("[cmb_attackerbeams]", $attackerbeams, $langvars['l_cmb_defenselost2']); $planetfighters = $planetfighters - $attackerbeams; echo "<tr align='center'><td></td><td><font color='#6098F8'><strong>" . $langvars['l_cmb_defenselost2'] . "</strong></font>"; $attackerbeams = 0; } } if ($attackerfighters > 0 && $planetbeams > 0) { // If there are more beams on the planet than attacker has fighters if ($planetbeams > round($attackerfighters / 2)) { // Half the attacker fighters $temp = round($attackerfighters / 2); // Attacker loses half his fighters $lost = $attackerfighters - $temp; // Set attacker fighters to 1/2 it's original value $attackerfighters = $temp; // Subtract half the attacker fighters from available planetary beams $planetbeams = $planetbeams - $lost; $langvars['l_cmb_planetarybeams'] = str_replace("[cmb_temp]", $temp, $langvars['l_cmb_planetarybeams']); echo "<tr align='center'><td><font color='red'><strong>" . $langvars['l_cmb_planetarybeams'] . "</strong></font><td></td>"; } else { $langvars['l_cmb_planetarybeams2'] = str_replace("[cmb_planetbeams]", $planetbeams, $langvars['l_cmb_planetarybeams2']); $attackerfighters = $attackerfighters - $planetbeams; echo "<tr align='center'><td><font color='red'><strong>" . $langvars['l_cmb_planetarybeams2'] . "</strong></font><td></td>"; $planetbeams = 0; } } if ($attackerbeams > 0) { if ($attackerbeams > $planetshields) { $attackerbeams = $attackerbeams - $planetshields; $planetshields = 0; echo "<tr align='center'><td><font color='red'><strong>" . $langvars['l_cmb_youdestroyedplanetshields'] . "</font></strong><td></td>"; } else { $langvars['l_cmb_beamsexhausted'] = str_replace("[cmb_attackerbeams]", $attackerbeams, $langvars['l_cmb_beamsexhausted']); echo "<tr align='center'><td><font color='red'><strong>" . $langvars['l_cmb_beamsexhausted'] . "</font></strong><td></td>"; $planetshields = $planetshields - $attackerbeams; $attackerbeams = 0; } } if ($planetbeams > 0) { if ($planetbeams > $attackershields) { $planetbeams = $planetbeams - $attackershields; $attackershields = 0; echo "<tr align='center'><td></td><td><font color='#6098F8'><strong>" . $langvars['l_cmb_breachedyourshields'] . "</font></strong></td>"; } else { $attackershields = $attackershields - $planetbeams; $langvars['l_cmb_destroyedyourshields'] = str_replace("[cmb_planetbeams]", $planetbeams, $langvars['l_cmb_destroyedyourshields']); echo "<tr align='center'><td></td><font color='#6098F8'><strong>" . $langvars['l_cmb_destroyedyourshields'] . "</font></strong></td>"; $planetbeams = 0; } } if ($planetbeams > 0) { if ($planetbeams > $attackerarmor) { $attackerarmor = 0; echo "<tr align='center'><td></td><td><font color='#6098F8'><strong>" . $langvars['l_cmb_breachedyourarmor'] . "</strong></font></td>"; } else { $attackerarmor = $attackerarmor - $planetbeams; $langvars['l_cmb_destroyedyourarmor'] = str_replace("[cmb_planetbeams]", $planetbeams, $langvars['l_cmb_destroyedyourarmor']); echo "<tr align='center'><td></td><td><font color='#6098F8'><strong>" . $langvars['l_cmb_destroyedyourarmor'] . "</font></strong></td>"; } } echo "<tr align='center'><td><font color='YELLOW'><strong>" . $langvars['l_cmb_torpedoexchangephase'] . "</strong></font></td><td><strong><font color='YELLOW'>" . $langvars['l_cmb_torpedoexchangephase'] . "</strong></font></td><br>"; if ($planetfighters > 0 && $attackertorpdamage > 0) { if ($attackertorpdamage > $planetfighters) { $langvars['l_cmb_nofightersleft'] = str_replace("[cmb_planetfighters]", $planetfighters, $langvars['l_cmb_nofightersleft']); echo "<tr align='center'><td><font color='red'><strong>" . $langvars['l_cmb_nofightersleft'] . "</font></strong></td><td></td>"; $attackertorpdamage = $attackertorpdamage - $planetfighters; $planetfighters = 0; } else { $planetfighters = $planetfighters - $attackertorpdamage; $langvars['l_cmb_youdestroyfighters'] = str_replace("[cmb_attackertorpdamage]", $attackertorpdamage, $langvars['l_cmb_youdestroyfighters']); echo "<tr align='center'><td><font color='red'><strong>" . $langvars['l_cmb_youdestroyfighters'] . "</font></strong></td><td></td>"; $attackertorpdamage = 0; } } if ($attackerfighters > 0 && $planettorpdamage > 0) { if ($planettorpdamage > round($attackerfighters / 2)) { $temp = round($attackerfighters / 2); $lost = $attackerfighters - $temp; $attackerfighters = $temp; $planettorpdamage = $planettorpdamage - $lost; $langvars['l_cmb_planettorpsdestroy'] = str_replace("[cmb_temp]", $temp, $langvars['l_cmb_planettorpsdestroy']); echo "<tr align='center'><td></td><td><font color='red'><strong>" . $langvars['l_cmb_planettorpsdestroy'] . "</strong></font></td>"; } else { $attackerfighters = $attackerfighters - $planettorpdamage; $langvars['l_cmb_planettorpsdestroy2'] = str_replace("[cmb_planettorpdamage]", $planettorpdamage, $langvars['l_cmb_planettorpsdestroy2']); echo "<tr align='center'><td></td><td><font color='red'><strong>" . $langvars['l_cmb_planettorpsdestroy2'] . "</strong></font></td>"; $planettorpdamage = 0; } } if ($planettorpdamage > 0) { if ($planettorpdamage > $attackerarmor) { $attackerarmor = 0; echo "<tr align='center'><td><font color='red'><strong>" . $langvars['l_cmb_torpsbreachedyourarmor'] . "</strong></font></td><td></td>"; } else { $attackerarmor = $attackerarmor - $planettorpdamage; $langvars['l_cmb_planettorpsdestroy3'] = str_replace("[cmb_planettorpdamage]", $planettorpdamage, $langvars['l_cmb_planettorpsdestroy3']); echo "<tr align='center'><td><font color='red'><strong>" . $langvars['l_cmb_planettorpsdestroy3'] . "</strong></font></td><td></td>"; } } if ($attackertorpdamage > 0 && $planetfighters > 0) { $planetfighters = $planetfighters - $attackertorpdamage; if ($planetfighters < 0) { $planetfighters = 0; echo "<tr align='center'><td><font color='red'><strong>" . $langvars['l_cmb_youdestroyedallfighters'] . "</strong></font></td><td></td>"; } else { $langvars['l_cmb_youdestroyplanetfighters'] = str_replace("[cmb_attackertorpdamage]", $attackertorpdamage, $langvars['l_cmb_youdestroyplanetfighters']); echo "<tr align='center'><td><font color='red'><strong>" . $langvars['l_cmb_youdestroyplanetfighters'] . "</strong></font></td><td></td>"; } } echo "<tr align='center'><td><font color='YELLOW'><strong>" . $langvars['l_cmb_fightercombatphase'] . "</strong></font></td><td><strong><font color='YELLOW'>" . $langvars['l_cmb_fightercombatphase'] . "</strong></font></td><br>"; if ($attackerfighters > 0 && $planetfighters > 0) { if ($attackerfighters > $planetfighters) { echo "<tr align='center'><td><font color='red'><strong>" . $langvars['l_cmb_youdestroyedallfighters2'] . "</strong></font></td><td></td>"; $tempplanetfighters = 0; } else { $langvars['l_cmb_youdestroyplanetfighters2'] = str_replace("[cmb_attackerfighters]", $attackerfighters, $langvars['l_cmb_youdestroyplanetfighters2']); echo "<tr align='center'><td><font color='red'><strong>" . $langvars['l_cmb_youdestroyplanetfighters2'] . "</strong></font></td><td></td>"; $tempplanetfighters = $planetfighters - $attackerfighters; } if ($planetfighters > $attackerfighters) { echo "<tr align='center'><td><font color='red'><strong>" . $langvars['l_cmb_allyourfightersdestroyed'] . "</strong></font></td><td></td>"; $tempplayfighters = 0; } else { $tempplayfighters = $attackerfighters - $planetfighters; $langvars['l_cmb_fightertofighterlost'] = str_replace("[cmb_planetfighters]", $planetfighters, $langvars['l_cmb_fightertofighterlost']); echo "<tr align='center'><td><font color='red'><strong>" . $langvars['l_cmb_fightertofighterlost'] . "</strong></font></td><td></td>"; } $attackerfighters = $tempplayfighters; $planetfighters = $tempplanetfighters; } if ($attackerfighters > 0 && $planetshields > 0) { if ($attackerfighters > $planetshields) { $attackerfighters = $attackerfighters - round($planetshields / 2); echo "<tr align='center'><td><font color='red'><strong>" . $langvars['l_cmb_youbreachedplanetshields'] . "</strong></font></td><td></td>"; $planetshields = 0; } else { $langvars['l_cmb_shieldsremainup'] = str_replace("[cmb_attackerfighters]", $attackerfighters, $langvars['l_cmb_shieldsremainup']); echo "<tr align='center'><td></td><font color='#6098F8'><strong>" . $langvars['l_cmb_shieldsremainup'] . "</strong></font></td>"; $planetshields = $planetshields - $attackerfighters; } } if ($planetfighters > 0) { if ($planetfighters > $attackerarmor) { $attackerarmor = 0; echo "<tr align='center'><td><font color='red'><strong>" . $langvars['l_cmb_fighterswarm'] . "</strong></font></td><td></td>"; } else { $attackerarmor = $attackerarmor - $planetfighters; echo "<tr align='center'><td><font color='red'><strong>" . $langvars['l_cmb_swarmandrepel'] . "</strong></font></td><td></td>"; } } echo "</table></center>\n"; // Send each docked ship in sequence to attack agressor $result4 = $db->Execute("SELECT * FROM {$db->prefix}ships WHERE planet_id = ? AND on_planet = 'Y'", array($planetinfo['planet_id'])); \Tki\Db::LogDbErrors($pdo_db, $result4, __LINE__, __FILE__); $shipsonplanet = $result4->RecordCount(); if ($shipsonplanet > 0) { $langvars['l_cmb_shipdock'] = str_replace("[cmb_shipsonplanet]", $shipsonplanet, $langvars['l_cmb_shipdock']); echo "<br><br><center>" . $langvars['l_cmb_shipdock'] . "<br>" . $langvars['l_cmb_engshiptoshipcombat'] . "</center><br><br>\n"; while (!$result4->EOF) { $onplanet = $result4->fields; if ($attackerfighters < 0) { $attackerfighters = 0; } if ($attackertorps < 0) { $attackertorps = 0; } if ($attackershields < 0) { $attackershields = 0; } if ($attackerbeams < 0) { $attackerbeams = 0; } if ($attackerarmor < 1) { break; } echo "<br>-" . $onplanet['ship_name'] . " " . $langvars['l_cmb_approachattackvector'] . "-<br>"; \Tki\Combat::shipToShip($pdo_db, $db, $langvars, $onplanet['ship_id'], $tkireg, $playerinfo, $attackerbeams, $attackerfighters, $attackershields, $attackertorps, $attackerarmor, $attackertorpdamage); $result4->MoveNext(); } } else { echo "<br><br><center>" . $langvars['l_cmb_noshipsdocked'] . "</center><br><br>\n"; } if ($attackerarmor < 1) { $free_ore = round($playerinfo['ship_ore'] / 2); $free_organics = round($playerinfo['ship_organics'] / 2); $free_goods = round($playerinfo['ship_goods'] / 2); $ship_value = $tkireg->upgrade_cost * (round(pow($tkireg->upgrade_factor, $playerinfo['hull'])) + round(pow($tkireg->upgrade_factor, $playerinfo['engines'])) + round(pow($tkireg->upgrade_factor, $playerinfo['power'])) + round(pow($tkireg->upgrade_factor, $playerinfo['computer'])) + round(pow($tkireg->upgrade_factor, $playerinfo['sensors'])) + round(pow($tkireg->upgrade_factor, $playerinfo['beams'])) + round(pow($tkireg->upgrade_factor, $playerinfo['torp_launchers'])) + round(pow($tkireg->upgrade_factor, $playerinfo['shields'])) + round(pow($tkireg->upgrade_factor, $playerinfo['armor'])) + round(pow($tkireg->upgrade_factor, $playerinfo['cloak']))); $ship_salvage_rate = random_int(0, 10); $ship_salvage = $ship_value * $ship_salvage_rate / 100; echo "<br><center><font size='+2' COLOR='red'><strong>" . $langvars['l_cmb_yourshipdestroyed'] . "</font></strong></center><br>"; if ($playerinfo['dev_escapepod'] == "Y") { echo "<center><font color='white'>" . $langvars['l_cmb_escapepod'] . "</font></center><br><br>"; $resx = $db->Execute("UPDATE {$db->prefix}ships SET hull=0,engines=0,power=0,sensors=0,computer=0,beams=0,torp_launchers=0,torps=0,armor=0,armor_pts=100,cloak=0,shields=0,sector=0,ship_organics=0,ship_ore=0,ship_goods=0,ship_energy = ?,ship_colonists=0,ship_fighters=100,dev_warpedit=0,dev_genesis=0,dev_beacon=0,dev_emerwarp=0,dev_escapepod='N',dev_fuelscoop='N',dev_minedeflector=0,on_planet='N',dev_lssd='N' WHERE ship_id = ?;", array($tkireg->start_energy, $playerinfo['ship_id'])); \Tki\Db::LogDbErrors($pdo_db, $resx, __LINE__, __FILE__); \Tki\Bounty::collect($pdo_db, $langvars, $planetinfo['owner'], $playerinfo['ship_id']); } else { \Tki\Character::kill($pdo_db, $playerinfo['ship_id'], $langvars, $tkireg, false); \Tki\Bounty::collect($pdo_db, $langvars, $planetinfo['owner'], $playerinfo['ship_id']); } } else { $free_ore = 0; $free_goods = 0; $free_organics = 0; $ship_salvage_rate = 0; $ship_salvage = 0; $planetrating = $ownerinfo['hull'] + $ownerinfo['engines'] + $ownerinfo['computer'] + $ownerinfo['beams'] + $ownerinfo['torp_launchers'] + $ownerinfo['shields'] + $ownerinfo['armor']; if ($ownerinfo['rating'] != 0) { $rating_change = $ownerinfo['rating'] / abs($ownerinfo['rating']) * $planetrating * 10; } else { $rating_change = -100; } echo "<center><br><strong><font size='+2'>" . $langvars['l_cmb_finalcombatstats'] . "</font></strong><br><br>"; $fighters_lost = $playerinfo['ship_fighters'] - $attackerfighters; $langvars['l_cmb_youlostfighters'] = str_replace("[cmb_fighters_lost]", $fighters_lost, $langvars['l_cmb_youlostfighters']); $langvars['l_cmb_youlostfighters'] = str_replace("[cmb_playerinfo_ship_fighters]", $playerinfo['ship_fighters'], $langvars['l_cmb_youlostfighters']); echo $langvars['l_cmb_youlostfighters'] . "<br>"; $armor_lost = $playerinfo['armor_pts'] - $attackerarmor; $langvars['l_cmb_youlostarmorpoints'] = str_replace("[cmb_armor_lost]", $armor_lost, $langvars['l_cmb_youlostarmorpoints']); $langvars['l_cmb_youlostarmorpoints'] = str_replace("[cmb_playerinfo_armor_pts]", $playerinfo['armor_pts'], $langvars['l_cmb_youlostarmorpoints']); $langvars['l_cmb_youlostarmorpoints'] = str_replace("[cmb_attackerarmor]", $attackerarmor, $langvars['l_cmb_youlostarmorpoints']); echo $langvars['l_cmb_youlostarmorpoints'] . "<br>"; $energy = $playerinfo['ship_energy']; $energy_lost = $tkireg->start_energy - $playerinfo['ship_energy']; $langvars['l_cmb_energyused'] = str_replace("[cmb_energy_lost]", $energy_lost, $langvars['l_cmb_energyused']); $langvars['l_cmb_energyused'] = str_replace("[cmb_playerinfo_ship_energy]", $tkireg->start_energy, $langvars['l_cmb_energyused']); echo $langvars['l_cmb_energyused'] . "<br></center>"; $resx = $db->Execute("UPDATE {$db->prefix}ships SET ship_energy = ?, ship_fighters = ship_fighters - ?, torps = torps - ?, armor_pts = armor_pts - ?, rating = rating - ? WHERE ship_id = ?;", array($energy, $fighters_lost, $attackertorps, $armor_lost, $rating_change, $playerinfo['ship_id'])); \Tki\Db::LogDbErrors($pdo_db, $resx, __LINE__, __FILE__); } $result4 = $db->Execute("SELECT * FROM {$db->prefix}ships WHERE planet_id = ? AND on_planet = 'Y';", array($planetinfo['planet_id'])); \Tki\Db::LogDbErrors($pdo_db, $result4, __LINE__, __FILE__); $shipsonplanet = $result4->RecordCount(); if ($planetshields < 1 && $planetfighters < 1 && $attackerarmor > 0 && $shipsonplanet == 0) { echo "<br><br><center><font color='GREEN'><strong>" . $langvars['l_cmb_planetdefeated'] . "</strong></font></center><br><br>"; // Patch to stop players dumping credits for other players. $self_tech = \Tki\CalcLevels::avgTech($playerinfo); $target_tech = round(\Tki\CalcLevels::avgTech($ownerinfo)); $roll = random_int(0, (int) $target_tech); if ($roll > $self_tech) { // Reset Planet Assets. $sql = "UPDATE {$db->prefix}planets "; $sql .= "SET organics = '0', ore = '0', goods = '0', energy = '0', colonists = '2', credits = '0', fighters = '0', torps = '0', team = '0', base = 'N', sells = 'N', prod_organics = '20', prod_ore = '20', prod_goods = '20', prod_energy = '20', prod_fighters = '10', prod_torp = '10' "; $sql .= "WHERE planet_id = ? LIMIT 1;"; $resx = $db->Execute($sql, array($planetinfo['planet_id'])); \Tki\Db::LogDbErrors($pdo_db, $resx, __LINE__, __FILE__); echo "<div style='text-align:center; font-size:18px; color:#f00;'>The planet become unstable due to not being looked after, and all life and assets have been destroyed.</div>\n"; } if ($tkireg->min_value_capture != 0) { $playerscore = \Tki\Score::updateScore($pdo_db, $playerinfo['ship_id'], $tkireg, $playerinfo); $playerscore *= $playerscore; $planetscore = $planetinfo['organics'] * $tkireg->organics_price + $planetinfo['ore'] * $tkireg->ore_price + $planetinfo['goods'] * $tkireg->goods_price + $planetinfo['energy'] * $tkireg->energy_price + $planetinfo['fighters'] * $tkireg->fighter_price + $planetinfo['torps'] * $tkireg->torpedo_price + $planetinfo['colonists'] * $tkireg->colonist_price + $planetinfo['credits']; $planetscore = $planetscore * $tkireg->min_value_capture / 100; if ($playerscore < $planetscore) { echo "<center>" . $langvars['l_cmb_citizenswanttodie'] . "</center><br><br>"; $resx = $db->Execute("DELETE FROM {$db->prefix}planets WHERE planet_id = ?;", array($planetinfo['planet_id'])); \Tki\Db::LogDbErrors($pdo_db, $resx, __LINE__, __FILE__); \Tki\PlayerLog::WriteLog($pdo_db, $ownerinfo['ship_id'], LOG_PLANET_DEFEATED_D, "{$planetinfo['name']}|{$playerinfo['sector']}|{$playerinfo['character_name']}"); \Tki\AdminLog::writeLog($pdo_db, LOG_ADMIN_PLANETDEL, "{$playerinfo['character_name']}|{$ownerinfo['character_name']}|{$playerinfo['sector']}"); \Tki\Score::updateScore($pdo_db, $ownerinfo['ship_id'], $tkireg, $playerinfo); } else { $langvars['l_cmb_youmaycapture'] = str_replace("[capture]", "<a href='planet.php?planet_id=" . $planetinfo['planet_id'] . "&command=capture'>" . $langvars['l_planet_capture1'] . "</a>", $langvars['l_cmb_youmaycapture']); echo "<center><font color=red>" . $langvars['l_cmb_youmaycapture'] . "</font></center><br><br>"; \Tki\PlayerLog::WriteLog($pdo_db, $ownerinfo['ship_id'], LOG_PLANET_DEFEATED, "{$planetinfo['name']}|{$playerinfo['sector']}|{$playerinfo['character_name']}"); \Tki\Score::updateScore($pdo_db, $ownerinfo['ship_id'], $tkireg, $playerinfo); $update7a = $db->Execute("UPDATE {$db->prefix}planets SET owner=0, fighters=0, torps=torps-?, base='N', defeated='Y' WHERE planet_id = ?;", array($planettorps, $planetinfo['planet_id'])); \Tki\Db::LogDbErrors($pdo_db, $update7a, __LINE__, __FILE__); } } else { $langvars['l_cmb_youmaycapture'] = str_replace("[capture]", "<a href='planet.php?planet_id=" . $planetinfo['planet_id'] . "&command=capture'>" . $langvars['l_planet_capture1'] . "</a>", $langvars['l_cmb_youmaycapture']); echo "<center>" . $langvars['l_cmb_youmaycapture'] . "</center><br><br>"; \Tki\PlayerLog::WriteLog($pdo_db, $ownerinfo['ship_id'], LOG_PLANET_DEFEATED, "{$planetinfo['name']}|{$playerinfo['sector']}|{$playerinfo['character_name']}"); \Tki\Score::updateScore($pdo_db, $ownerinfo['ship_id'], $tkireg, $playerinfo); $update7a = $db->Execute("UPDATE {$db->prefix}planets SET owner=0,fighters=0, torps=torps-?, base='N', defeated='Y' WHERE planet_id = ?;", array($planettorps, $planetinfo['planet_id'])); \Tki\Db::LogDbErrors($pdo_db, $update7a, __LINE__, __FILE__); } \Tki\Ownership::calc($pdo_db, $planetinfo['sector_id'], $tkireg->min_bases_to_own, $langvars); } else { echo "<br><br><center><font color='#6098F8'><strong>" . $langvars['l_cmb_planetnotdefeated'] . "</strong></font></center><br><br>"; $fighters_lost = $planetinfo['fighters'] - $planetfighters; $langvars['l_cmb_fighterloststat'] = str_replace("[cmb_fighters_lost]", $fighters_lost, $langvars['l_cmb_fighterloststat']); $langvars['l_cmb_fighterloststat'] = str_replace("[cmb_planetinfo_fighters]", $planetinfo['fighters'], $langvars['l_cmb_fighterloststat']); $langvars['l_cmb_fighterloststat'] = str_replace("[cmb_planetfighters]", $planetfighters, $langvars['l_cmb_fighterloststat']); $energy = $planetinfo['energy']; \Tki\PlayerLog::WriteLog($pdo_db, $ownerinfo['ship_id'], LOG_PLANET_NOT_DEFEATED, "{$planetinfo['name']}|{$playerinfo['sector']}|{$playerinfo['character_name']}|{$free_ore}|{$free_organics}|{$free_goods}|{$ship_salvage_rate}|{$ship_salvage}"); \Tki\Score::updateScore($pdo_db, $ownerinfo['ship_id'], $tkireg, $playerinfo); $update7b = $db->Execute("UPDATE {$db->prefix}planets SET energy = ?, fighters = fighters - ?, torps = torps - ?, ore = ore + ?, goods = goods + ?, organics = organics + ?, credits = credits + ? WHERE planet_id = ?;", array($energy, $fighters_lost, $planettorps, $free_ore, $free_goods, $free_organics, $ship_salvage, $planetinfo['planet_id'])); \Tki\Db::LogDbErrors($pdo_db, $update7b, __LINE__, __FILE__); } $update = $db->Execute("UPDATE {$db->prefix}ships SET turns = turns - 1, turns_used = turns_used + 1 WHERE ship_id = ?", array($playerinfo['ship_id'])); \Tki\Db::LogDbErrors($pdo_db, $update, __LINE__, __FILE__); }