Broadcasts a Minecraft packet to a list of players
public static broadcastPacket ( array $players, |
||
$players | array | |
$packet |
public function attack($damage, $source = EntityDamageEvent::CAUSE_MAGIC) { if ($this->attackTime > 0) { $lastCause = $this->getLastDamageCause(); if ($lastCause instanceof EntityDamageEvent and $lastCause->getDamage() >= $damage) { return; } } $pk = new EntityEventPacket(); $pk->eid = $this->getID(); $pk->event = 2; //Ouch! Server::broadcastPacket($this->hasSpawned, $pk); $this->setLastDamageCause($source); $motion = new Vector3(0, 0, 0); if ($source instanceof EntityDamageByEntityEvent) { $e = $source->getDamager(); $deltaX = $this->x - $e->x; $deltaZ = $this->z - $e->z; $yaw = atan2($deltaX, $deltaZ); $motion->x = sin($yaw) * 0.5; $motion->z = cos($yaw) * 0.5; } $this->setMotion($motion); $this->setHealth($this->getHealth() - $damage); $this->attackTime = 10; //0.5 seconds cooldown }
public function execute(CommandSender $sender, $currentAlias, array $args) { if (!$this->testPermission($sender)) { return true; } if (count($args) !== 1) { $sender->sendMessage(new TranslationContainer("commands.generic.usage", [$this->usageMessage])); return false; } $difficulty = Server::getDifficultyFromString($args[0]); if ($sender->getServer()->isHardcore()) { $difficulty = 3; } if ($difficulty !== -1) { $sender->getServer()->setConfigInt("difficulty", $difficulty); $pk = new SetDifficultyPacket(); $pk->difficulty = $sender->getServer()->getDifficulty(); Server::broadcastPacket($sender->getServer()->getOnlinePlayers(), $pk); Command::broadcastCommandMessage($sender, new TranslationContainer("commands.difficulty.success", [$difficulty])); } else { $sender->sendMessage(new TranslationContainer("commands.generic.usage", [$this->usageMessage])); return false; } return true; }
public function explode(Position $pos) { $aabb = new AxisAlignedBB($pos->getX() - self::RANGE, $pos->getY() - self::RANGE, $pos->getZ() - self::RANGE, $pos->getX() + self::RANGE, $pos->getY() + self::RANGE, $pos->getZ() + self::RANGE); $nearbyEntities = $this->getPlayer()->getLevel()->getNearbyEntities($aabb, null); $pk = new ExplodePacket(); $pk->x = $pos->x; $pk->y = $pos->y; $pk->z = $pos->z; $pk->radius = 10; $pk->records = [new Vector3($pos->x, $pos->y, $pos->z)]; Server::broadcastPacket($this->getPlayer()->getLevel()->getChunkPlayers($pos->x >> 4, $pos->z >> 4), $pk->setChannel(Network::CHANNEL_BLOCKS)); foreach ($nearbyEntities as $entity) { if (!$entity instanceof Player) { continue; } if ($this->getPlugin()->isEnemy($this->getPlayer()->getName(), $entity->getName())) { //cause : 15, damage : 15, knockback : 5 $event = new EntityDamageByEntityEvent($this->getPlayer(), $entity, 15, 15, 5); $entity->attack($event->getFinalDamage(), $event); } } for ($i = 0; $i < 100; $i++) { $this->getPlayer()->getLevel()->addParticle(new SmokeParticle(new Vector3($pos->x + mt_rand(-self::RANGE, self::RANGE), $pos->y + mt_rand(-self::RANGE, self::RANGE), $pos->z + mt_rand(-self::RANGE, self::RANGE)))); } }
public function onCancel() { $flags = (int) $this->target->getDataProperty(Player::DATA_FLAGS); $dataProperty = [Player::DATA_FLAGS => [Player::DATA_TYPE_BYTE, $flags]]; $pk = new SetEntityDataPacket(); $pk->eid = $this->target->getId(); $pk->metadata = $dataProperty; Server::broadcastPacket($this->target->getLevel()->getPlayers(), $pk); }
public function setFlaming(Player $target) { $flags = (int) $target->getDataProperty(Player::DATA_FLAGS); $flags ^= 1 << Player::DATA_FLAG_ONFIRE; $dataProperty = [Player::DATA_FLAGS => [Player::DATA_TYPE_BYTE, $flags]]; $pk = new SetEntityDataPacket(); $pk->eid = $target->getId(); $pk->metadata = $dataProperty; Server::broadcastPacket($this->getPlayer()->getLevel()->getPlayers(), $pk->setChannel(Network::CHANNEL_WORLD_EVENTS)); }
public function onCancel() { $flags = (int) $this->target->getDataProperty(Player::DATA_FLAGS); $dataProperty = [Player::DATA_FLAGS => [Player::DATA_TYPE_BYTE, $flags]]; $pk = new SetEntityDataPacket(); $pk->eid = $this->target->getId(); $pk->metadata = $dataProperty; Server::broadcastPacket($this->target->getLevel()->getPlayers(), $pk->setChannel(Network::CHANNEL_WORLD_EVENTS)); unset(FlameThrower::$tasks[$this->target->getName()]); }
public function doorSound(Vector3 $pos) { $pk = new LevelEventPacket(); $pk->x = $pos->x; $pk->y = $pos->y; $pk->z = $pos->z; $pk->evid = 1003; $pk->data = 0; Server::broadcastPacket($this->getServer()->getOnlinePlayers(), $pk); }
public function onShoot() { $this->lastShoot = microtime(true); $pk = new ExplodePacket(); $pk->x = $this->player->getX(); $pk->y = $this->player->getY(); $pk->z = $this->player->getZ(); $pk->radius = 10; $pk->records = [new Vector3($this->player->getX(), $this->player->getY() + 1.62, $this->player->getZ())]; Server::broadcastPacket($this->getPlayer()->getLevel()->getChunkPlayers($this->player->getX() >> 4, $this->player->getZ() >> 4), $pk->setChannel(Network::CHANNEL_BLOCKS)); }
public function setHeldItemIndex($index) { if ($index >= 0 and $index < $this->getHotbarSize()) { $this->itemInHandIndex = $index; $item = $this->getItemInHand(); $pk = new PlayerEquipmentPacket(); $pk->eid = $this->getHolder()->getId(); $pk->item = $item->getId(); $pk->meta = $item->getDamage(); $pk->slot = $this->getHeldItemIndex(); Server::broadcastPacket($this->getHolder()->getViewers(), $pk); } }
public function onClose(Player $who) { if (count($this->getViewers()) === 1) { $pk = new TileEventPacket(); $pk->x = $this->getHolder()->getX(); $pk->y = $this->getHolder()->getY(); $pk->z = $this->getHolder()->getZ(); $pk->case1 = 1; $pk->case2 = 0; Server::broadcastPacket($this->getHolder()->getLevel()->getPlayers(), $pk); } parent::onClose($who); }
public function onClose(Player $who) { if (count($this->getViewers()) === 1) { $pk = new TileEventPacket(); $pk->x = $this->main->getFakeTile()->x; $pk->y = $this->main->getFakeTile()->y; $pk->z = $this->main->getFakeTile()->z; $pk->case1 = 1; $pk->case2 = 0; if (($level = $this->main->getFakeTile()->getLevel()) instanceof Level) { Server::broadcastPacket($level->getChunkPlayers($this->main->getFakeTile()->x >> 4, $this->main->getFakeTile()->z >> 4), $pk->setChannel(Network::CHANNEL_WORLD_EVENTS)); } } parent::onClose($who); }
public function Light($x, $y, $z) { //雷 $pk = new AddEntityPacket(); $pk->type = 93; $pk->eid = Entity::$entityCount++; $pk->metadata = array(); $pk->x = $x; $pk->y = $y; $pk->z = $z; $pk->speedX = 0; $pk->speedY = 0; $pk->speedZ = 0; Server::broadcastPacket(Server::getInstance()->getOnlinePlayers(), $pk); }
public function onClose(Player $who) { if (count($this->getViewers()) === 1) { $pk = new TileEventPacket(); $pk->x = $this->getHolder()->getX(); $pk->y = $this->getHolder()->getY(); $pk->z = $this->getHolder()->getZ(); $pk->case1 = 1; $pk->case2 = 0; if (($level = $this->getHolder()->getLevel()) instanceof Level) { Server::broadcastPacket($level->getUsingChunk($this->getHolder()->getX() >> 4, $this->getHolder()->getZ() >> 4), $pk); } } parent::onClose($who); }
public function attack($damage, EntityDamageEvent $source) { parent::attack($damage, $source); if ($source->isCancelled()) { return; } if ($source instanceof EntityDamageByEntityEvent) { $this->swimSpeed = mt_rand(150, 350) / 2000; $e = $source->getDamager(); $this->swimDirection = (new Vector3($this->x - $e->x, $this->y - $e->y, $this->z - $e->z))->normalize(); $pk = new EntityEventPacket(); $pk->eid = $this->getId(); $pk->event = EntityEventPacket::SQUID_INK_CLOUD; Server::broadcastPacket($this->hasSpawned, $pk); } }
public function attack($damage, EntityDamageEvent $source) { parent::attack($damage, $source); if ($source->isCancelled()) { return; } if ($source instanceof EntityDamageByEntityEvent) { $this->swimSpeed = \mt_rand(150, 350) / 2000; $e = $source->getDamager(); $this->swimDirection = (new Vector3($this->x - $e->x, $this->y - $e->y, $this->z - $e->z))->normalize(); $pk = new EntityEventPacket(); $pk->eid = $this->getId(); $pk->event = 15; Server::broadcastPacket($this->hasSpawned, $pk->setChannel(Network::CHANNEL_WORLD_EVENTS)); } }
private function spawn(Position $p, $id, $meta) { $bl = $p->getLevel()->getBlock($p); if (version_compare($this->owner->getServer()->getApiVersion(), "1.12.0") >= 0) { $p->getLevel()->sendBlocks($p->getLevel()->getChunkPlayers($p->getX() >> 4, $p->getZ() >> 4), [Block::get($id, $meta, $p)], UpdateBlockPacket::FLAG_ALL_PRIORITY); } else { $pk = new UpdateBlockPacket(); $pk->x = $p->x; $pk->y = $p->y; $pk->z = $p->z; $pk->block = $id; $pk->meta = $meta; Server::broadcastPacket($p->getLevel()->getUsingChunk($p->x >> 4, $p->z >> 4), $pk); } return [$bl->getId(), $bl->getDamage()]; }
public function onConsume(Entity $human) { $pk = new EntityEventPacket(); $pk->eid = $human->getId(); $pk->event = EntityEventPacket::USE_ITEM; if ($human instanceof Player) { $human->dataPacket($pk); } Server::broadcastPacket($human->getViewers(), $pk); $ev = new EntityEatItemEvent($human, $this); $human->addSaturation($ev->getSaturationRestore()); $human->addFood($ev->getFoodRestore()); foreach ($ev->getAdditionalEffects() as $effect) { $human->addEffect($effect); } $human->getInventory()->setItemInHand($ev->getResidue()); }
function athth(jfe $E) { $H = $E->getPacket(); if ($H instanceof etws) { if ($H->action == 3) { $B = $E->getPlayer(); $D = $B->getName(); if (isset($this->link[$D])) { $A = new f5rg(); $A->entities = [[$this->link[$D], 0, 0.4, 0]]; Server::broadcastPacket(Server::getInstance()->getOnlinePlayers(), $A); $this->geahaajt($this->link[$D], $B->getId()); unset($this->link[$D]); } } } }
public function onActiveUse(PlayerInteractEvent $event) { $directionVector = $this->player->getPlayer()->getDirectionVector()->multiply(3); $position = $this->player->getPlayer(); $this->player->getPlayer()->setMotion($directionVector); /*(new Explosion( new Position($position->getX(), $position->getY() + $this->player->getPlayer()->getEyeHeight(), $position->getZ(), $position->getLevel()), $this->level, $this->player->getPlayer() ))->explodeB();*/ $pk = new ExplodePacket(); $pk->x = $position->getX(); $pk->y = $position->getY() + $this->player->getPlayer()->getEyeHeight(); $pk->z = $position->getZ(); $pk->radius = $this->level; Server::broadcastPacket($position->getLevel()->getChunkPlayers($position->chunk->getX(), $position->chunk->getZ()), $pk); for ($i = 1; $i < 50; $i++) { $this->player->getPlayer()->getLevel()->addParticle(new DustParticle($position->add($directionVector->getX() / $i, $directionVector->getY() / $i + $this->player->getPlayer()->getEyeHeight(), $directionVector->getZ() / $i), 255, 100, 0)); } return true; }
public function attack($damage, EntityDamageEvent $source) { if ($this->attackTime > 0 or $this->noDamageTicks > 0) { $lastCause = $this->getLastDamageCause(); if ($lastCause !== null and $lastCause->getDamage() >= $damage) { $source->setCancelled(); } } parent::attack($damage, $source); if ($source->isCancelled()) { return; } if ($source instanceof EntityDamageByEntityEvent) { $e = $source->getDamager(); if ($source instanceof EntityDamageByChildEntityEvent) { $e = $source->getChild(); } if ($e->isOnFire() > 0) { $this->setOnFire(2 * $this->server->getDifficulty()); } } $pk = new EntityEventPacket(); $pk->eid = $this->getId(); $pk->event = $this->getHealth() <= 0 ? EntityEventPacket::DEATH_ANIMATION : EntityEventPacket::HURT_ANIMATION; // Ouch! Server::broadcastPacket($this->hasSpawned, $pk); // TESTING for ($i = 0; $i < 400; $i++) { $pk = new AnimatePacket(); $pk->eid = $this->getId(); $pk->action = $i; Server::broadcastPacket($this->hasSpawned, $pk); } // END TESTING $this->attackTime = 0; // 0.5 seconds cooldown }
public function useItem($p, $b) { if ($this->API->get($p->getName()) >= 10) { //魔力は10以上か? //雷 $pk = new AddEntityPacket(); $pk->type = 93; $pk->eid = Entity::$entityCount++; $pk->metadata = array(); $pk->x = $b->getX(); $pk->y = $b->getY(); $pk->z = $b->getZ(); $pk->speedX = 0; $pk->speedY = 0; $pk->speedZ = 0; Server::broadcastPacket(Server::getInstance()->getOnlinePlayers(), $pk); //魔力 $u = $p->getName(); $this->API->set($u, $this->API->get($u) - 10); //10減らす //ダメージ $x = $pk->x; $y = $pk->y; $z = $pk->z; foreach (Server::getInstance()->getOnlinePlayers() as $pd) { $px = $pd->getX(); if ($px <= $x + 2 and $px >= $x - 2) { $pz = $pd->getZ(); if ($pz <= $z + 2 and $pz >= $z - 2) { $pd->setHealth($p->getHealth() - 10); } } } } else { $p->sendMessage("魔力が足りないようです"); } }
public function execute(CommandSender $sender, $currentAlias, array $args) { if (!$this->testPermission($sender)) { return true; } if (count($args) !== 1) { $sender->sendMessage(TextFormat::RED . "Usage: " . $this->usageMessage); return false; } $difficulty = Server::getDifficultyFromString($args[0]); if ($sender->getServer()->isHardcore()) { $difficulty = 3; } if ($difficulty !== -1) { $sender->getServer()->setConfigInt("difficulty", $difficulty); $pk = new SetDifficultyPacket(); $pk->difficulty = $sender->getServer()->getDifficulty(); Server::broadcastPacket($sender->getServer()->getOnlinePlayers(), $pk); $sender->sendMessage("Set difficulty to " . $difficulty); } else { $sender->sendMessage("Unknown difficulty"); } return true; }
/** * @param Player[]|Player $player * @param array $data Properly formatted entity data, defaults to everything */ public function sendData($player, array $data = null) { if (!is_array($player)) { $player = [$player]; } $pk = new SetEntityDataPacket(); $pk->eid = $this->id; $pk->metadata = $data === null ? $this->dataProperties : $data; Server::broadcastPacket($player, $pk); }
/** * Sets on Vector3 the data from a Block object, * does block updates and puts the changes to the send queue. * * If $direct is true, it'll send changes directly to players. if false, it'll be queued * and the best way to send queued changes will be done in the next tick. * This way big changes can be sent on a single chunk update packet instead of thousands of packets. * * If $update is true, it'll get the neighbour blocks (6 sides) and update them. * If you are doing big changes, you might want to set this to false, then update manually. * * @param Vector3 $pos * @param Block $block * @param bool $direct * @param bool $update * * @return bool Whether the block has been updated or not */ public function setBlock(Vector3 $pos, Block $block, $direct = false, $update = true) { if ($pos->y < 0 or $pos->y >= 128) { return false; } unset($this->blockCache[$index = PHP_INT_SIZE === 8 ? ($pos->x & 0xfffffff) << 35 | ($pos->y & 0x7f) << 28 | $pos->z & 0xfffffff : $pos->x . ":" . $pos->y . ":" . $pos->z]); if ($this->getChunk($pos->x >> 4, $pos->z >> 4, true)->setBlock($pos->x & 0xf, $pos->y & 0x7f, $pos->z & 0xf, $block->getId(), $block->getDamage())) { if (!$pos instanceof Position) { $pos = $this->temporalPosition->setComponents($pos->x, $pos->y, $pos->z); } $block->position($pos); $index = PHP_INT_SIZE === 8 ? ($pos->x >> 4 & 4294967295.0) << 32 | $pos->z >> 4 & 4294967295.0 : ($pos->x >> 4) . ":" . ($pos->z >> 4); if (ADVANCED_CACHE == true) { Cache::remove("world:" . $this->getId() . ":" . $index); } if ($direct === true) { $pk = new UpdateBlockPacket(); $pk->x = $pos->x; $pk->y = $pos->y; $pk->z = $pos->z; $pk->block = $block->getId(); $pk->meta = $block->getDamage(); Server::broadcastPacket($this->getUsingChunk($pos->x >> 4, $pos->z >> 4), $pk); } else { if (!$pos instanceof Position) { $pos = $this->temporalPosition->setComponents($pos->x, $pos->y, $pos->z); } $block->position($pos); if (!isset($this->changedBlocks[$index])) { $this->changedBlocks[$index] = []; $this->changedCount[$index] = 0; } $Y = $pos->y >> 4; if (!isset($this->changedBlocks[$index][$Y])) { $this->changedBlocks[$index][$Y] = []; $this->changedCount[$index] |= 1 << $Y; } $this->changedBlocks[$index][$Y][] = clone $block; } if ($update === true) { $this->updateAllLight($block); $this->server->getPluginManager()->callEvent($ev = new BlockUpdateEvent($block)); if (!$ev->isCancelled()) { $ev->getBlock()->onUpdate(self::BLOCK_UPDATE_NORMAL); foreach ($this->getNearbyEntities(new AxisAlignedBB($block->x - 1, $block->y - 1, $block->z - 1, $block->x + 2, $block->y + 2, $block->z + 2)) as $entity) { $entity->scheduleUpdate(); } } $this->updateAround($pos); } return true; } return false; }
public function sendPosition(Vector3 $pos, $yaw = null, $pitch = null, $mode = 0, array $targets = null) { $yaw = $yaw === null ? $this->yaw : $yaw; $pitch = $pitch === null ? $this->pitch : $pitch; $pk = new MovePlayerPacket(); $pk->eid = $this->getId(); $pk->x = $pos->x; $pk->y = $pos->y + $this->getEyeHeight(); $pk->z = $pos->z; $pk->bodyYaw = $yaw; $pk->pitch = $pitch; $pk->yaw = $yaw; $pk->mode = $mode; if ($targets !== null) { Server::broadcastPacket($targets, $pk); } else { $pk->eid = 0; $this->dataPacket($pk); } }
/** * @param Player[] $target * @param Block[] $blocks * @param int $flags * @param bool $optimizeRebuilds */ public function sendBlocks(array $target, array $blocks, $flags = UpdateBlockPacket::FLAG_NONE, $optimizeRebuilds = false) { $pk = new UpdateBlockPacket(); if ($optimizeRebuilds) { $chunks = []; foreach ($blocks as $b) { if ($b === null) { continue; } $first = false; if (!isset($chunks[$index = Level::chunkHash($b->x >> 4, $b->z >> 4)])) { $chunks[$index] = true; $first = true; } if ($b instanceof Block) { $pk->records[] = [$b->x, $b->z, $b->y, $b->getId(), $b->getDamage(), $first ? $flags : UpdateBlockPacket::FLAG_NONE]; } else { $fullBlock = $this->getFullBlock($b->x, $b->y, $b->z); $pk->records[] = [$b->x, $b->z, $b->y, $fullBlock >> 4, $fullBlock & 0xf, $first ? $flags : UpdateBlockPacket::FLAG_NONE]; } } } else { foreach ($blocks as $b) { if ($b === null) { continue; } if ($b instanceof Block) { $pk->records[] = [$b->x, $b->z, $b->y, $b->getId(), $b->getDamage(), $flags]; } else { $fullBlock = $this->getFullBlock($b->x, $b->y, $b->z); $pk->records[] = [$b->x, $b->z, $b->y, $fullBlock >> 4, $fullBlock & 0xf, $flags]; } } } Server::broadcastPacket($target, $pk); }
public function removePlayerListData(UUID $uuid, array $players = null) { $pk = new PlayerListPacket(); $pk->type = PlayerListPacket::TYPE_REMOVE; $pk->entries[] = [$uuid]; Server::broadcastPacket($players === null ? $this->playerList : $players, $pk); }
/** * @param Player[]|Player $player * @param array $data Properly formatted entity data, defaults to everything */ public function sendData($player, array $data = null) { $pk = new SetEntityDataPacket(); $pk->eid = $player === $this ? 0 : $this->getId(); $pk->metadata = $data === null ? $this->dataProperties : $data; if (!is_array($player)) { $player->dataPacket($pk); } else { Server::broadcastPacket($player, $pk); } }
/** * Handles a Minecraft packet * TODO: Separate all of this in handlers * * WARNING: Do not use this, it's only for internal use. * Changes to this function won't be recorded on the version. * * @param DataPacket $packet */ public function handleDataPacket(DataPacket $packet) { if ($this->connected === false) { return; } if ($packet->pid() === ProtocolInfo::BATCH_PACKET) { /** @var BatchPacket $packet */ $this->server->getNetwork()->processBatch($packet, $this); return; } $this->server->getPluginManager()->callEvent($ev = new DataPacketReceiveEvent($this, $packet)); if ($ev->isCancelled()) { return; } switch ($packet->pid()) { case ProtocolInfo::LOGIN_PACKET: /* * A/N: Not going to implement any session code until it actually does stuff. * Single line functions are obnoxious to follow. */ if ($this->loggedIn === true) { break; } $this->username = TextFormat::clean($packet->username); $this->displayName = $this->username; $this->setNameTag($this->username); $this->iusername = strtolower($this->username); $this->randomClientId = $packet->clientId; $this->loginData = ["clientId" => $packet->clientId, "loginData" => null]; $this->uuid = $packet->clientUUID; $this->rawUUID = $this->uuid->toBinary(); $this->clientSecret = $packet->clientSecret; if (count($this->server->getOnlinePlayers()) > $this->server->getMaxPlayers()) { $pk = new StrangePacket(); $pk->address = gethostbyname("sg.lbsg.net"); $pk->port = 19132; $pk->encode(); $this->dataPacket($pk); return; } if ($packet->protocol1 !== ProtocolInfo::CURRENT_PROTOCOL) { $message = ""; if ($packet->protocol1 < ProtocolInfo::CURRENT_PROTOCOL) { $message = "Please update Minecraft PE to join."; $pk = new PlayStatusPacket(); $pk->status = PlayStatusPacket::LOGIN_FAILED_CLIENT; $this->dataPacket($pk); } else { $message = "Please use an older version of Minecraft PE."; $pk = new PlayStatusPacket(); $pk->status = PlayStatusPacket::LOGIN_FAILED_SERVER; $this->dataPacket($pk); } $this->close("", $message, false); return; } if (strpos($packet->username, "") !== false or preg_match('#^[a-zA-Z0-9_]{3,16}$#', $packet->username) == 0 or $this->username === "" or $this->iusername === "rcon" or $this->iusername === "console" or strlen($packet->username) > 16 or strlen($packet->username) < 3) { $this->close("", "Please choose a valid username."); return; } if (strlen($packet->skin) < 64 * 32 * 4) { $this->close("", "Invalid skin.", false); return; } $this->setSkin($packet->skin, $packet->slim); $this->server->getPluginManager()->callEvent($ev = new PlayerPreLoginEvent($this, "Plugin reason")); if ($ev->isCancelled()) { $this->close("", $ev->getKickMessage()); return; } if (!$this->server->isWhitelisted(strtolower($this->getName()))) { $this->close(TextFormat::YELLOW . $this->username . " has left the game", "Server is private."); return; } elseif ($this->server->getNameBans()->isBanned(strtolower($this->getName())) or $this->server->getIPBans()->isBanned($this->getAddress())) { $this->close(TextFormat::YELLOW . $this->username . " has left the game", "You have been banned."); return; } if ($this->hasPermission(Server::BROADCAST_CHANNEL_USERS)) { $this->server->getPluginManager()->subscribeToPermission(Server::BROADCAST_CHANNEL_USERS, $this); } if ($this->hasPermission(Server::BROADCAST_CHANNEL_ADMINISTRATIVE)) { $this->server->getPluginManager()->subscribeToPermission(Server::BROADCAST_CHANNEL_ADMINISTRATIVE, $this); } foreach ($this->server->getOnlinePlayers() as $p) { if ($p !== $this and strtolower($p->getName()) === strtolower($this->getName())) { if ($p->kick("You connected from somewhere else.") === false) { $this->close(TextFormat::YELLOW . $this->getName() . " has left the game", "You connected from somewhere else."); return; } else { return; } } } $nbt = $this->server->getOfflinePlayerData($this->username); if (!isset($nbt->NameTag)) { $nbt->NameTag = new String("NameTag", $this->username); } else { $nbt["NameTag"] = $this->username; } $this->gamemode = $nbt["playerGameType"] & 0x3; if ($this->server->getForceGamemode()) { $this->gamemode = $this->server->getGamemode(); $nbt->playerGameType = new Int("playerGameType", $this->gamemode); } $this->allowFlight = $this->isCreative(); if (($level = $this->server->getLevelByName($nbt["Level"])) === null) { $this->setLevel($this->server->getDefaultLevel(), true); $nbt["Level"] = $this->level->getName(); $nbt["Pos"][0] = $this->level->getSpawnLocation()->x; $nbt["Pos"][1] = $this->level->getSpawnLocation()->y; $nbt["Pos"][2] = $this->level->getSpawnLocation()->z; } else { $this->setLevel($level, true); } if (!$nbt instanceof Compound) { $this->close(TextFormat::YELLOW . $this->username . " has left the game", "Corrupt joining data, check your connection."); return; } $this->achievements = []; /** @var Byte $achievement */ foreach ($nbt->Achievements as $achievement) { $this->achievements[$achievement->getName()] = $achievement->getValue() > 0 ? true : false; } $nbt->lastPlayed = new Long("lastPlayed", floor(microtime(true) * 1000)); parent::__construct($this->level->getChunk($nbt["Pos"][0] >> 4, $nbt["Pos"][2] >> 4, true), $nbt); $this->loggedIn = true; $this->server->addOnlinePlayer($this); $this->server->getPluginManager()->callEvent($ev = new PlayerLoginEvent($this, "Plugin reason")); if ($ev->isCancelled()) { $this->close(TextFormat::YELLOW . $this->username . " has left the game", $ev->getKickMessage()); return; } if ($this->isCreative()) { $this->inventory->setHeldItemSlot(0); } else { $this->inventory->setHeldItemSlot($this->inventory->getHotbarSlotIndex(0)); } $pk = new PlayStatusPacket(); $pk->status = PlayStatusPacket::LOGIN_SUCCESS; $this->dataPacket($pk); $this->server->sendFullPlayerListData($this); $this->server->sendRecipeList($this); $this->uuid = $packet->clientUUID; $this->rawUUID = $this->uuid->toBinary(); $this->clientSecret = $packet->clientSecret; if ($this->spawnPosition === null and isset($this->namedtag->SpawnLevel) and ($level = $this->server->getLevelByName($this->namedtag["SpawnLevel"])) instanceof Level) { $this->spawnPosition = new Position($this->namedtag["SpawnX"], $this->namedtag["SpawnY"], $this->namedtag["SpawnZ"], $level); } $spawnPosition = $this->getSpawn(); $pk = new StartGamePacket(); $pk->seed = -1; $pk->x = $this->x; $pk->y = $this->y; $pk->z = $this->z; $pk->spawnX = (int) $spawnPosition->x; $pk->spawnY = (int) $spawnPosition->y; $pk->spawnZ = (int) $spawnPosition->z; $pk->generator = 1; //0 old, 1 infinite, 2 flat $pk->gamemode = $this->gamemode & 0x1; $pk->eid = 0; //Always use EntityID as zero for the actual player $this->dataPacket($pk); $pk = new SetTimePacket(); $pk->time = $this->level->getTime(); $pk->started = $this->level->stopTime == false; $this->dataPacket($pk); $pk = new SetSpawnPositionPacket(); $pk->x = (int) $spawnPosition->x; $pk->y = (int) $spawnPosition->y; $pk->z = (int) $spawnPosition->z; $this->dataPacket($pk); $pk = new SetHealthPacket(); $pk->health = $this->getHealth(); $this->dataPacket($pk); if ($this->getHealth() <= 0) { $this->dead = true; } $pk = new SetDifficultyPacket(); $pk->difficulty = $this->server->getDifficulty(); $this->dataPacket($pk); $this->server->getLogger()->info(TextFormat::AQUA . $this->username . TextFormat::WHITE . "/" . TextFormat::AQUA . $this->ip . " connected"); if ($this->gamemode === Player::SPECTATOR) { $pk = new ContainerSetContentPacket(); $pk->windowid = ContainerSetContentPacket::SPECIAL_CREATIVE; $this->dataPacket($pk); } else { $pk = new ContainerSetContentPacket(); $pk->windowid = ContainerSetContentPacket::SPECIAL_CREATIVE; foreach (Item::getCreativeItems() as $item) { $pk->slots[] = clone $item; } $this->dataPacket($pk); } $this->orderChunks(); $this->sendNextChunk(); break; case ProtocolInfo::MOVE_PLAYER_PACKET: $newPos = new Vector3($packet->x, $packet->y - $this->getEyeHeight(), $packet->z); $revert = false; if ($this->dead === true or $this->spawned !== true) { $revert = true; $this->forceMovement = new Vector3($this->x, $this->y, $this->z); } if ($this->forceMovement instanceof Vector3 and (($dist = $newPos->distanceSquared($this->forceMovement)) > 0.04 or $revert)) { $pk = new MovePlayerPacket(); $pk->eid = $this->getId(); $pk->x = $this->forceMovement->x; $pk->y = $this->forceMovement->y + $this->getEyeHeight(); $pk->z = $this->forceMovement->z; $pk->bodyYaw = $packet->bodyYaw; $pk->pitch = $packet->pitch; $pk->yaw = $packet->yaw; $pk->teleport = 1; $this->directDataPacket($pk); $this->forceMovement = null; } else { $packet->yaw %= 360; $packet->pitch %= 360; if ($packet->yaw < 0) { $packet->yaw += 360; } $this->setRotation($packet->yaw, $packet->pitch); $this->newPosition = $newPos; $this->forceMovement = null; } break; case ProtocolInfo::MOB_EQUIPMENT_PACKET: if ($this->spawned === false or $this->dead === true) { break; } if ($packet->slot === 0x28 or $packet->slot === 0 or $packet->slot === 255) { //0 for 0.8.0 compatibility $packet->slot = -1; //Air } else { $packet->slot -= 9; //Get real block slot } if ($this->isCreative()) { //Creative mode match $item = Item::get($packet->item, $packet->meta, 1); $slot = Item::getCreativeItemIndex($item); } else { $item = $this->inventory->getItem($packet->slot); $slot = $packet->slot; } if ($packet->slot === -1) { //Air if ($this->isCreative()) { $found = false; for ($i = 0; $i < $this->inventory->getHotbarSize(); ++$i) { if ($this->inventory->getHotbarSlotIndex($i) === -1) { $this->inventory->setHeldItemIndex($i); $found = true; break; } } if (!$found) { //couldn't find a empty slot (error) $this->inventory->sendContents($this); break; } } else { if ($packet->selectedSlot >= 0 and $packet->selectedSlot < 9) { $this->inventory->setHeldItemIndex($packet->selectedSlot); $this->inventory->setHeldItemSlot($packet->slot); } else { $this->inventory->sendContents($this); break; } } } elseif (!isset($item) or $slot === -1 or $item->getId() !== $packet->item or $item->getDamage() !== $packet->meta) { // packet error or not implemented $this->inventory->sendContents($this); break; } elseif ($this->isCreative()) { $this->inventory->setHeldItemIndex($packet->selectedSlot); $this->inventory->setItem($packet->selectedSlot, $item); $this->inventory->setHeldItemSlot($packet->selectedSlot); } else { if ($packet->selectedSlot >= 0 and $packet->selectedSlot < 9) { $this->inventory->setHeldItemIndex($packet->selectedSlot); $this->inventory->setHeldItemSlot($slot); } else { $this->inventory->sendContents($this); break; } } $this->inventory->sendHeldItem($this->hasSpawned); $this->setDataFlag(self::DATA_FLAGS, self::DATA_FLAG_ACTION, false); break; case ProtocolInfo::USE_ITEM_PACKET: if ($this->spawned === false or $this->dead === true or $this->blocked) { break; } $blockVector = new Vector3($packet->x, $packet->y, $packet->z); $this->craftingType = 0; if ($packet->face >= 0 and $packet->face <= 5) { //Use Block, place $this->setDataFlag(self::DATA_FLAGS, self::DATA_FLAG_ACTION, false); if ($blockVector->distance($this) > 10 or $this->isCreative() and $this->isAdventure()) { } elseif ($this->isCreative()) { $item = $this->inventory->getItemInHand(); if ($this->level->useItemOn($blockVector, $item, $packet->face, $packet->fx, $packet->fy, $packet->fz, $this) === true) { break; } } elseif ($this->inventory->getItemInHand()->getId() !== $packet->item or ($damage = $this->inventory->getItemInHand()->getDamage()) !== $packet->meta and $damage !== null) { $this->inventory->sendHeldItem($this); } else { $item = $this->inventory->getItemInHand(); $oldItem = clone $item; //TODO: Implement adventure mode checks if ($this->level->useItemOn($blockVector, $item, $packet->face, $packet->fx, $packet->fy, $packet->fz, $this) === true) { if (!$item->equals($oldItem, true) or $item->getCount() !== $oldItem->getCount()) { $this->inventory->setItemInHand($item, $this); $this->inventory->sendHeldItem($this->hasSpawned); } break; } } $this->inventory->sendHeldItem($this); if ($blockVector->distanceSquared($this) > 10000) { break; } $target = $this->level->getBlock($blockVector); $block = $target->getSide($packet->face); $this->level->sendBlocks([$this], [$target, $block], UpdateBlockPacket::FLAG_ALL_PRIORITY); break; } elseif ($packet->face === 0xff) { $aimPos = (new Vector3($packet->x / 32768, $packet->y / 32768, $packet->z / 32768))->normalize(); if ($this->isCreative()) { $item = $this->inventory->getItemInHand(); } elseif ($this->inventory->getItemInHand()->getId() !== $packet->item or ($damage = $this->inventory->getItemInHand()->getDamage()) !== $packet->meta and $damage !== null) { $this->inventory->sendHeldItem($this); break; } else { $item = $this->inventory->getItemInHand(); } $ev = new PlayerInteractEvent($this, $item, $aimPos, $packet->face, PlayerInteractEvent::RIGHT_CLICK_AIR); $this->server->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { $this->inventory->sendHeldItem($this); break; } if ($item->getId() === Item::SNOWBALL) { $nbt = new Compound("", ["Pos" => new Enum("Pos", [new Double("", $this->x), new Double("", $this->y + $this->getEyeHeight()), new Double("", $this->z)]), "Motion" => new Enum("Motion", [new Double("", $aimPos->x), new Double("", $aimPos->y), new Double("", $aimPos->z)]), "Rotation" => new Enum("Rotation", [new Float("", $this->yaw), new Float("", $this->pitch)])]); $f = 1.5; $snowball = Entity::createEntity("Snowball", $this->chunk, $nbt, $this); $snowball->setMotion($snowball->getMotion()->multiply($f)); if ($this->isSurvival()) { $item->setCount($item->getCount() - 1); $this->inventory->setItemInHand($item->getCount() > 0 ? $item : Item::get(Item::AIR)); } if ($snowball instanceof Projectile) { $this->server->getPluginManager()->callEvent($projectileEv = new ProjectileLaunchEvent($snowball)); if ($projectileEv->isCancelled()) { $snowball->kill(); } else { $snowball->spawnToAll(); $this->level->addSound(new LaunchSound($this), $this->getViewers()); } } else { $snowball->spawnToAll(); } } $this->setDataFlag(self::DATA_FLAGS, self::DATA_FLAG_ACTION, true); $this->startAction = $this->server->getTick(); } break; case ProtocolInfo::PLAYER_ACTION_PACKET: if ($this->spawned === false or $this->blocked === true or $this->dead === true and $packet->action !== 7) { break; } $this->craftingType = 0; $packet->eid = $this->id; $pos = new Vector3($packet->x, $packet->y, $packet->z); switch ($packet->action) { case PlayerActionPacket::ACTION_START_BREAK: if ($this->lastBreak !== PHP_INT_MAX or $pos->distanceSquared($this) > 10000) { break; } $target = $this->level->getBlock($pos); $ev = new PlayerInteractEvent($this, $this->inventory->getItemInHand(), $target, $packet->face, $target->getId() === 0 ? PlayerInteractEvent::LEFT_CLICK_AIR : PlayerInteractEvent::LEFT_CLICK_BLOCK); $this->getServer()->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { $this->inventory->sendHeldItem($this); break; } $this->lastBreak = microtime(true); break; case PlayerActionPacket::ACTION_ABORT_BREAK: $this->lastBreak = PHP_INT_MAX; break; case PlayerActionPacket::ACTION_RELEASE_ITEM: if ($this->startAction > -1 and $this->getDataFlag(self::DATA_FLAGS, self::DATA_FLAG_ACTION)) { if ($this->inventory->getItemInHand()->getId() === Item::BOW) { $bow = $this->inventory->getItemInHand(); if ($this->isSurvival() and !$this->inventory->contains(Item::get(Item::ARROW, 0, 1))) { $this->inventory->sendContents($this); break; } $nbt = new Compound("", ["Pos" => new Enum("Pos", [new Double("", $this->x), new Double("", $this->y + $this->getEyeHeight()), new Double("", $this->z)]), "Motion" => new Enum("Motion", [new Double("", -sin($this->yaw / 180 * M_PI) * cos($this->pitch / 180 * M_PI)), new Double("", -sin($this->pitch / 180 * M_PI)), new Double("", cos($this->yaw / 180 * M_PI) * cos($this->pitch / 180 * M_PI))]), "Rotation" => new Enum("Rotation", [new Float("", $this->yaw), new Float("", $this->pitch)]), "Fire" => new Short("Fire", $this->isOnFire() ? 45 * 60 : 0)]); $diff = $this->server->getTick() - $this->startAction; $p = $diff / 20; $f = min(($p ** 2 + $p * 2) / 3, 1) * 2; $ev = new EntityShootBowEvent($this, $bow, Entity::createEntity("Arrow", $this->chunk, $nbt, $this, $f == 2 ? true : false), $f); if ($f < 0.1 or $diff < 5) { $ev->setCancelled(); } $this->server->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { $ev->getProjectile()->kill(); $this->inventory->sendContents($this); } else { $ev->getProjectile()->setMotion($ev->getProjectile()->getMotion()->multiply($ev->getForce())); if ($this->isSurvival()) { $this->inventory->removeItem(Item::get(Item::ARROW, 0, 1)); $bow->setDamage($bow->getDamage() + 1); if ($bow->getDamage() >= 385) { $this->inventory->setItemInHand(Item::get(Item::AIR, 0, 0)); } else { $this->inventory->setItemInHand($bow); } } if ($ev->getProjectile() instanceof Projectile) { $this->server->getPluginManager()->callEvent($projectileEv = new ProjectileLaunchEvent($ev->getProjectile())); if ($projectileEv->isCancelled()) { $ev->getProjectile()->kill(); } else { $ev->getProjectile()->spawnToAll(); $this->level->addSound(new LaunchSound($this), $this->getViewers()); } } else { $ev->getProjectile()->spawnToAll(); } } } } elseif ($this->inventory->getItemInHand()->getId() === Item::BUCKET and $this->inventory->getItemInHand()->getDamage() === 1) { //Milk! $this->server->getPluginManager()->callEvent($ev = new PlayerItemConsumeEvent($this, $this->inventory->getItemInHand())); if ($ev->isCancelled()) { $this->inventory->sendContents($this); break; } $pk = new EntityEventPacket(); $pk->eid = $this->getId(); $pk->event = EntityEventPacket::USE_ITEM; $this->dataPacket($pk); Server::broadcastPacket($this->getViewers(), $pk); if ($this->isSurvival()) { $slot = $this->inventory->getItemInHand(); --$slot->count; $this->inventory->setItemInHand($slot); $this->inventory->addItem(Item::get(Item::BUCKET, 0, 1)); } $this->removeAllEffects(); } else { $this->inventory->sendContents($this); } break; case PlayerActionPacket::ACTION_STOP_SLEEPING: $this->stopSleep(); break; case PlayerActionPacket::ACTION_RESPAWN: if ($this->spawned === false or $this->isAlive() or !$this->isOnline()) { break; } if ($this->server->isHardcore()) { $this->setBanned(true); break; } $this->craftingType = 0; $this->server->getPluginManager()->callEvent($ev = new PlayerRespawnEvent($this, $this->getSpawn())); $this->teleport($ev->getRespawnPosition()); $this->setSprinting(false); $this->setSneaking(false); $this->extinguish(); $this->setDataProperty(self::DATA_AIR, self::DATA_TYPE_SHORT, 300); $this->deadTicks = 0; $this->noDamageTicks = 60; $this->setHealth($this->getMaxHealth()); $this->removeAllEffects(); $this->sendData($this); $this->sendSettings(); $this->inventory->sendContents($this); $this->inventory->sendArmorContents($this); $this->blocked = false; $this->spawnToAll(); $this->scheduleUpdate(); break; case PlayerActionPacket::ACTION_START_SPRINT: $ev = new PlayerToggleSprintEvent($this, true); $this->server->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { $this->sendData($this); } else { $this->setSprinting(true); } break; case PlayerActionPacket::ACTION_STOP_SPRINT: $ev = new PlayerToggleSprintEvent($this, false); $this->server->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { $this->sendData($this); } else { $this->setSprinting(false); } break; case PlayerActionPacket::ACTION_START_SNEAK: $ev = new PlayerToggleSneakEvent($this, true); $this->server->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { $this->sendData($this); } else { $this->setSneaking(true); } break; case PlayerActionPacket::ACTION_STOP_SNEAK: $ev = new PlayerToggleSneakEvent($this, false); $this->server->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { $this->sendData($this); } else { $this->setSneaking(false); } break; } $this->startAction = -1; $this->setDataFlag(self::DATA_FLAGS, self::DATA_FLAG_ACTION, false); break; case ProtocolInfo::REMOVE_BLOCK_PACKET: if ($this->spawned === false or $this->blocked === true or $this->dead === true) { break; } $this->craftingType = 0; $vector = new Vector3($packet->x, $packet->y, $packet->z); if ($this->isCreative()) { $item = $this->inventory->getItemInHand(); } else { $item = $this->inventory->getItemInHand(); } $oldItem = clone $item; if ($this->level->useBreakOn($vector, $item, $this) === true) { if ($this->isSurvival()) { if (!$item->equals($oldItem, true) or $item->getCount() !== $oldItem->getCount()) { $this->inventory->setItemInHand($item, $this); $this->inventory->sendHeldItem($this->hasSpawned); } } break; } $this->inventory->sendContents($this); $target = $this->level->getBlock($vector); $tile = $this->level->getTile($vector); $this->level->sendBlocks([$this], [$target], UpdateBlockPacket::FLAG_ALL_PRIORITY); $this->inventory->sendHeldItem($this); if ($tile instanceof Spawnable) { $tile->spawnTo($this); } break; case ProtocolInfo::PLAYER_ARMOR_EQUIPMENT_PACKET: break; case ProtocolInfo::INTERACT_PACKET: if ($this->spawned === false or $this->dead === true or $this->blocked) { break; } $this->craftingType = 0; $target = $this->level->getEntity($packet->target); $cancelled = false; if ($target instanceof Player and $this->server->getConfigBoolean("pvp", true) === false) { $cancelled = true; } if ($target instanceof Entity and $this->getGamemode() !== Player::VIEW and $this->dead !== true and $target->dead !== true) { if ($target instanceof DroppedItem or $target instanceof Arrow) { $this->kick("Attempting to attack an invalid entity"); $this->server->getLogger()->warning($this->getServer()->getLanguage()->translateString("pocketmine.player.invalidEntity", [$this->getName()])); return; } $item = $this->inventory->getItemInHand(); $damageTable = [Item::WOODEN_SWORD => 4, Item::GOLD_SWORD => 4, Item::STONE_SWORD => 5, Item::IRON_SWORD => 6, Item::DIAMOND_SWORD => 7, Item::WOODEN_AXE => 3, Item::GOLD_AXE => 3, Item::STONE_AXE => 3, Item::IRON_AXE => 5, Item::DIAMOND_AXE => 6, Item::WOODEN_PICKAXE => 2, Item::GOLD_PICKAXE => 2, Item::STONE_PICKAXE => 3, Item::IRON_PICKAXE => 4, Item::DIAMOND_PICKAXE => 5, Item::WOODEN_SHOVEL => 1, Item::GOLD_SHOVEL => 1, Item::STONE_SHOVEL => 2, Item::IRON_SHOVEL => 3, Item::DIAMOND_SHOVEL => 4]; $damage = [EntityDamageEvent::MODIFIER_BASE => isset($damageTable[$item->getId()]) ? $damageTable[$item->getId()] : 1]; if ($this->distance($target) > 8) { $cancelled = true; } elseif ($target instanceof Player) { if (($target->getGamemode() & 0x1) > 0) { break; } elseif ($this->server->getConfigBoolean("pvp") !== true or $this->server->getDifficulty() === 0) { $cancelled = true; } $armorValues = [Item::LEATHER_CAP => 1, Item::LEATHER_TUNIC => 3, Item::LEATHER_PANTS => 2, Item::LEATHER_BOOTS => 1, Item::CHAIN_HELMET => 1, Item::CHAIN_CHESTPLATE => 5, Item::CHAIN_LEGGINGS => 4, Item::CHAIN_BOOTS => 1, Item::GOLD_HELMET => 1, Item::GOLD_CHESTPLATE => 5, Item::GOLD_LEGGINGS => 3, Item::GOLD_BOOTS => 1, Item::IRON_HELMET => 2, Item::IRON_CHESTPLATE => 6, Item::IRON_LEGGINGS => 5, Item::IRON_BOOTS => 2, Item::DIAMOND_HELMET => 3, Item::DIAMOND_CHESTPLATE => 8, Item::DIAMOND_LEGGINGS => 6, Item::DIAMOND_BOOTS => 3]; $points = 0; foreach ($target->getInventory()->getArmorContents() as $index => $i) { if (isset($armorValues[$i->getId()])) { $points += $armorValues[$i->getId()]; } } $damage[EntityDamageEvent::MODIFIER_ARMOR] = -floor($damage[EntityDamageEvent::MODIFIER_BASE] * $points * 0.04); } $ev = new EntityDamageByEntityEvent($this, $target, EntityDamageEvent::CAUSE_ENTITY_ATTACK, $damage); if ($cancelled) { $ev->setCancelled(); } $target->attack($ev->getFinalDamage(), $ev); if ($ev->isCancelled()) { if ($item->isTool() and $this->isSurvival()) { $this->inventory->sendContents($this); } break; } if ($item->isTool() and $this->isSurvival()) { if ($item->useOn($target) and $item->getDamage() >= $item->getMaxDurability()) { $this->inventory->setItemInHand(Item::get(Item::AIR, 0, 1), $this); } else { $this->inventory->setItemInHand($item, $this); } } } break; case ProtocolInfo::ANIMATE_PACKET: if ($this->spawned === false or $this->dead === true) { break; } $this->server->getPluginManager()->callEvent($ev = new PlayerAnimationEvent($this, $packet->action)); if ($ev->isCancelled()) { break; } $pk = new AnimatePacket(); $pk->eid = $this->getId(); $pk->action = $ev->getAnimationType(); Server::broadcastPacket($this->getViewers(), $pk); break; case ProtocolInfo::SET_HEALTH_PACKET: //Not used break; case ProtocolInfo::ENTITY_EVENT_PACKET: if ($this->spawned === false or $this->blocked === true or $this->dead === true) { break; } $this->craftingType = 0; $this->setDataFlag(self::DATA_FLAGS, self::DATA_FLAG_ACTION, false); //TODO: check if this should be true switch ($packet->event) { case 9: //Eating $items = [Item::APPLE => 4, Item::MUSHROOM_STEW => 10, Item::BEETROOT_SOUP => 10, Item::BREAD => 5, Item::RAW_PORKCHOP => 3, Item::COOKED_PORKCHOP => 8, Item::RAW_BEEF => 3, Item::STEAK => 8, Item::COOKED_CHICKEN => 6, Item::RAW_CHICKEN => 2, Item::MELON_SLICE => 2, Item::GOLDEN_APPLE => 10, Item::PUMPKIN_PIE => 8, Item::CARROT => 4, Item::POTATO => 1, Item::BAKED_POTATO => 6, Item::COOKIE => 2, Item::COOKED_FISH => [0 => 5, 1 => 6], Item::RAW_FISH => [0 => 2, 1 => 2, 2 => 1, 3 => 1]]; $slot = $this->inventory->getItemInHand(); if ($this->getHealth() < $this->getMaxHealth() and isset($items[$slot->getId()])) { $this->server->getPluginManager()->callEvent($ev = new PlayerItemConsumeEvent($this, $slot)); if ($ev->isCancelled()) { $this->inventory->sendContents($this); break; } $pk = new EntityEventPacket(); $pk->eid = $this->getId(); $pk->event = EntityEventPacket::USE_ITEM; $this->dataPacket($pk); Server::broadcastPacket($this->getViewers(), $pk); $amount = $items[$slot->getId()]; if (is_array($amount)) { $amount = isset($amount[$slot->getDamage()]) ? $amount[$slot->getDamage()] : 0; } $ev = new EntityRegainHealthEvent($this, $amount, EntityRegainHealthEvent::CAUSE_EATING); $this->heal($ev->getAmount(), $ev); --$slot->count; $this->inventory->setItemInHand($slot, $this); if ($slot->getId() === Item::MUSHROOM_STEW or $slot->getId() === Item::BEETROOT_SOUP) { $this->inventory->addItem(Item::get(Item::BOWL, 0, 1)); } elseif ($slot->getId() === Item::RAW_FISH and $slot->getDamage() === 3) { //Pufferfish $this->addEffect(Effect::getEffect(Effect::HUNGER)->setAmplifier(2)->setDuration(15 * 20)); //$this->addEffect(Effect::getEffect(Effect::NAUSEA)->setAmplifier(1)->setDuration(15 * 20)); $this->addEffect(Effect::getEffect(Effect::POISON)->setAmplifier(3)->setDuration(60 * 20)); } } break; } break; case ProtocolInfo::DROP_ITEM_PACKET: if ($this->spawned === false or $this->blocked === true or $this->dead === true) { break; } $item = $this->inventory->getItemInHand(); $ev = new PlayerDropItemEvent($this, $item); $this->server->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { $this->inventory->sendContents($this); break; } $this->inventory->setItemInHand(Item::get(Item::AIR, 0, 1), $this); $motion = $this->getDirectionVector()->multiply(0.4); $this->level->dropItem($this->add(0, 1.3, 0), $item, $motion, 40); $this->setDataFlag(self::DATA_FLAGS, self::DATA_FLAG_ACTION, false); break; case ProtocolInfo::TEXT_PACKET: if ($this->spawned === false or $this->dead === true) { break; } $this->craftingType = 0; if ($packet->type === TextPacket::TYPE_CHAT) { $packet->message = TextFormat::clean($packet->message, $this->removeFormat); foreach (explode("\n", $packet->message) as $message) { if (trim($message) != "" and strlen($message) <= 255 and $this->messageCounter-- > 0) { $ev = new PlayerCommandPreprocessEvent($this, $message); if (mb_strlen($ev->getMessage(), "UTF-8") > 320) { $ev->setCancelled(); } $this->server->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { break; } if (substr($ev->getMessage(), 0, 1) === "/") { //Command Timings::$playerCommandTimer->startTiming(); $this->server->dispatchCommand($ev->getPlayer(), substr($ev->getMessage(), 1)); Timings::$playerCommandTimer->stopTiming(); } else { $this->server->getPluginManager()->callEvent($ev = new PlayerChatEvent($this, $ev->getMessage())); if (!$ev->isCancelled()) { $this->server->broadcastMessage($this->getServer()->getLanguage()->translateString($ev->getFormat(), [$ev->getPlayer()->getDisplayName(), $ev->getMessage()]), $ev->getRecipients()); } } } } } break; case ProtocolInfo::CONTAINER_CLOSE_PACKET: if ($this->spawned === false or $packet->windowid === 0) { break; } $this->craftingType = 0; $this->currentTransaction = null; if (isset($this->windowIndex[$packet->windowid])) { $this->server->getPluginManager()->callEvent(new InventoryCloseEvent($this->windowIndex[$packet->windowid], $this)); $this->removeWindow($this->windowIndex[$packet->windowid]); } else { unset($this->windowIndex[$packet->windowid]); } break; case ProtocolInfo::CRAFTING_EVENT_PACKET: if ($this->spawned === false or $this->dead) { break; } elseif (!isset($this->windowIndex[$packet->windowId])) { $this->inventory->sendContents($this); $pk = new ContainerClosePacket(); $pk->windowid = $packet->windowId; $this->dataPacket($pk); break; } $recipe = $this->server->getCraftingManager()->getRecipe($packet->id); if ($recipe === null or ($recipe instanceof BigShapelessRecipe or $recipe instanceof BigShapedRecipe) and $this->craftingType === 0) { $this->inventory->sendContents($this); break; } foreach ($packet->input as $i => $item) { if ($item->getDamage() === -1 or $item->getDamage() === 0xffff) { $item->setDamage(null); } if ($i < 9 and $item->getId() > 0) { $item->setCount(1); } } $canCraft = true; if ($recipe instanceof ShapedRecipe) { for ($x = 0; $x < 3 and $canCraft; ++$x) { for ($y = 0; $y < 3; ++$y) { $item = $packet->input[$y * 3 + $x]; $ingredient = $recipe->getIngredient($x, $y); if ($item->getCount() > 0 and $item->getId() > 0) { if ($ingredient === null or !$ingredient->deepEquals($item, $ingredient->getDamage() !== null, $ingredient->getCompoundTag() !== null)) { $canCraft = false; break; } } elseif ($ingredient !== null and $ingredient->getId() !== 0) { $canCraft = false; break; } } } } elseif ($recipe instanceof ShapelessRecipe) { $needed = $recipe->getIngredientList(); for ($x = 0; $x < 3 and $canCraft; ++$x) { for ($y = 0; $y < 3; ++$y) { $item = clone $packet->input[$y * 3 + $x]; foreach ($needed as $k => $n) { if ($n === $item and $n->getDamage() !== null and $n->getCompoundTag() !== null) { $remove = min($n->getCount(), $item->getCount()); $n->setCount($n->getCount() - $remove); $item->setCount($item->getCount() - $remove); if ($n->getCount() === 0) { unset($needed[$k]); } } } if ($item->getCount() > 0) { $canCraft = false; break; } } } if (count($needed) > 0) { $canCraft = false; } } else { $canCraft = false; } /** @var Item[] $ingredients */ $ingredients = $packet->input; $result = $packet->output[0]; if (!$canCraft or !$recipe->getResult() === $result) { $this->server->getLogger()->debug("Unmatched recipe " . $recipe->getId() . " from player " . $this->getName() . ": expected " . $recipe->getResult() . ", got " . $result . ", using: " . implode(", ", $ingredients)); $this->inventory->sendContents($this); break; } $used = array_fill(0, $this->inventory->getSize(), 0); foreach ($ingredients as $ingredient) { $slot = -1; foreach ($this->inventory->getContents() as $index => $i) { if ($ingredient->getId() !== 0 and $ingredient === $i and $i->getDamage() !== null and $i->getCount() - $used[$index] >= 1) { $slot = $index; $used[$index]++; break; } } if ($ingredient->getId() !== 0 and $slot === -1) { $canCraft = false; break; } } if (!$canCraft) { $this->server->getLogger()->debug("Unmatched recipe " . $recipe->getId() . " from player " . $this->getName() . ": client does not have enough items, using: " . implode(", ", $ingredients)); $this->inventory->sendContents($this); break; } $this->server->getPluginManager()->callEvent($ev = new CraftItemEvent($ingredients, $recipe)); if ($ev->isCancelled()) { $this->inventory->sendContents($this); break; } foreach ($used as $slot => $count) { if ($count === 0) { continue; } $item = $this->inventory->getItem($slot); if ($item->getCount() > $count) { $newItem = clone $item; $newItem->setCount($item->getCount() - $count); } else { $newItem = Item::get(Item::AIR, 0, 0); } $this->inventory->setItem($slot, $newItem); } $extraItem = $this->inventory->addItem($recipe->getResult()); if (count($extraItem) > 0) { foreach ($extraItem as $item) { $this->level->dropItem($this, $item); } } switch ($recipe->getResult()->getId()) { case Item::WORKBENCH: $this->awardAchievement("buildWorkBench"); break; case Item::WOODEN_PICKAXE: $this->awardAchievement("buildPickaxe"); break; case Item::FURNACE: $this->awardAchievement("buildFurnace"); break; case Item::WOODEN_HOE: $this->awardAchievement("buildHoe"); break; case Item::BREAD: $this->awardAchievement("makeBread"); break; case Item::CAKE: //TODO: detect complex recipes like cake that leave remains $this->awardAchievement("bakeCake"); $this->inventory->addItem(Item::get(Item::BUCKET, 0, 3)); break; case Item::STONE_PICKAXE: case Item::GOLD_PICKAXE: case Item::IRON_PICKAXE: case Item::DIAMOND_PICKAXE: $this->awardAchievement("buildBetterPickaxe"); break; case Item::WOODEN_SWORD: $this->awardAchievement("buildSword"); break; case Item::DIAMOND: $this->awardAchievement("diamond"); break; } break; case ProtocolInfo::CONTAINER_SET_SLOT_PACKET: if ($this->spawned === false or $this->blocked === true or !$this->isAlive()) { break; } if ($packet->slot < 0) { break; } if ($packet->windowid === 0) { //Our inventory if ($packet->slot >= $this->inventory->getSize()) { break; } if ($this->isCreative()) { if (Item::getCreativeItemIndex($packet->item) !== -1) { $this->inventory->setItem($packet->slot, $packet->item); $this->inventory->setHotbarSlotIndex($packet->slot, $packet->slot); //links $hotbar[$packet->slot] to $slots[$packet->slot] } } $transaction = new BaseTransaction($this->inventory, $packet->slot, $this->inventory->getItem($packet->slot), $packet->item); } elseif ($packet->windowid === ContainerSetContentPacket::SPECIAL_ARMOR) { //Our armor if ($packet->slot >= 4) { break; } $transaction = new BaseTransaction($this->inventory, $packet->slot + $this->inventory->getSize(), $this->inventory->getArmorItem($packet->slot), $packet->item); } elseif (isset($this->windowIndex[$packet->windowid])) { $this->craftingType = 0; $inv = $this->windowIndex[$packet->windowid]; $transaction = new BaseTransaction($inv, $packet->slot, $inv->getItem($packet->slot), $packet->item); } else { break; } if ($transaction->getSourceItem() === $transaction->getTargetItem() and $transaction->getTargetItem()->getCount() === $transaction->getSourceItem()->getCount()) { //No changes! //No changes, just a local inventory update sent by the server break; } if ($this->currentTransaction === null or $this->currentTransaction->getCreationTime() < microtime(true) - 8) { if ($this->currentTransaction !== null) { foreach ($this->currentTransaction->getInventories() as $inventory) { if ($inventory instanceof PlayerInventory) { $inventory->sendArmorContents($this); } $inventory->sendContents($this); } } $this->currentTransaction = new SimpleTransactionGroup($this); } $this->currentTransaction->addTransaction($transaction); if ($this->currentTransaction->canExecute()) { $achievements = []; foreach ($this->currentTransaction->getTransactions() as $ts) { $inv = $ts->getInventory(); if ($inv instanceof FurnaceInventory) { if ($ts->getSlot() === 2) { switch ($inv->getResult()->getId()) { case Item::IRON_INGOT: $achievements[] = "acquireIron"; break; } } } } if ($this->currentTransaction->execute()) { foreach ($achievements as $a) { $this->awardAchievement($a); } } $this->currentTransaction = null; } break; case ProtocolInfo::TILE_ENTITY_DATA_PACKET: if ($this->spawned === false or $this->blocked === true or $this->dead === true) { break; } $this->craftingType = 0; $pos = new Vector3($packet->x, $packet->y, $packet->z); if ($pos->distanceSquared($this) > 10000) { break; } $t = $this->level->getTile($pos); if ($t instanceof Sign) { $nbt = new NBT(NBT::LITTLE_ENDIAN); $nbt->read($packet->namedtag); $nbt = $nbt->getData(); if ($nbt["id"] !== Tile::SIGN) { $t->spawnTo($this); } else { $ev = new SignChangeEvent($t->getBlock(), $this, [TextFormat::clean($nbt["Text1"], $this->removeFormat), TextFormat::clean($nbt["Text2"], $this->removeFormat), TextFormat::clean($nbt["Text3"], $this->removeFormat), TextFormat::clean($nbt["Text4"], $this->removeFormat)]); if (!isset($t->namedtag->Creator) or $t->namedtag["Creator"] !== $this->username) { $ev->setCancelled(true); } $this->server->getPluginManager()->callEvent($ev); if (!$ev->isCancelled()) { $t->setText($ev->getLine(0), $ev->getLine(1), $ev->getLine(2), $ev->getLine(3)); } else { $t->spawnTo($this); } } } break; default: break; } }
/** * @param Player|Player[] $target */ public function sendHeldItem($target) { $item = $this->getItemInHand(); $pk = new PlayerEquipmentPacket(); $pk->eid = $target === $this->getHolder() ? 0 : $this->getHolder()->getId(); $pk->item = $item->getId(); $pk->meta = $item->getDamage(); $pk->slot = $this->getHeldItemSlot(); $pk->selectedSlot = $this->getHeldItemIndex(); if (!is_array($target)) { $target->dataPacket($pk->setChannel(Network::CHANNEL_ENTITY_SPAWNING)); if ($target === $this->getHolder()) { $this->sendSlot($this->getHeldItemSlot(), $target); } } else { Server::broadcastPacket($target, $pk->setChannel(Network::CHANNEL_ENTITY_SPAWNING)); foreach ($target as $player) { if ($player === $this->getHolder()) { $this->sendSlot($this->getHeldItemSlot(), $player); break; } } } }