addPlayer() 공개 메소드

public addPlayer ( $identifier, Player $player )
$player Player
예제 #1
0
 public function openSession($identifier, $address, $port, $clientID)
 {
     $ev = new PlayerCreationEvent($this, Player::class, Player::class, \null, $address, $port);
     $this->server->getPluginManager()->callEvent($ev);
     $class = $ev->getPlayerClass();
     $player = new $class($this, $ev->getClientId(), $ev->getAddress(), $ev->getPort());
     $this->players[$identifier] = $player;
     $this->identifiersACK[$identifier] = 0;
     $this->identifiers->attach($player, $identifier);
     $this->server->addPlayer($identifier, $player);
 }
 public function handleDataPacket(DataPacket $pk)
 {
     $this->logger->debug("Received packet " . $pk::NETWORK_ID . " from {$this->serverIp}:{$this->port}");
     switch ($pk::NETWORK_ID) {
         case Info::INFORMATION_PACKET:
             /** @var InformationPacket $pk */
             switch ($pk->type) {
                 case InformationPacket::TYPE_LOGIN:
                     if ($pk->message == InformationPacket::INFO_LOGIN_SUCCESS) {
                         $this->logger->info("Login success to {$this->serverIp}:{$this->port}");
                         $this->verified = true;
                     } elseif ($pk->message == InformationPacket::INFO_LOGIN_FAILED) {
                         $this->logger->info("Login failed to {$this->serverIp}:{$this->port}");
                     }
                     break;
                 case InformationPacket::TYPE_CLIENT_DATA:
                     $this->clientData = json_decode($pk->message, true);
                     $this->lastRecvInfo = microtime();
                     break;
             }
             break;
         case Info::PLAYER_LOGIN_PACKET:
             /** @var PlayerLoginPacket $pk */
             $player = new Player($this->synLibInterface, mt_rand(0, PHP_INT_MAX), $pk->address, $pk->port);
             $player->setUniqueId($pk->uuid);
             $this->server->addPlayer(spl_object_hash($player), $player);
             $this->players[$pk->uuid->toBinary()] = $player;
             $player->handleLoginPacket($pk);
             break;
         case Info::REDIRECT_PACKET:
             /** @var RedirectPacket $pk */
             if (isset($this->players[$uuid = $pk->uuid->toBinary()])) {
                 $pk = $this->getPacket($pk->mcpeBuffer);
                 $pk->decode();
                 $this->players[$uuid]->handleDataPacket($pk);
             }
             break;
         case Info::PLAYER_LOGOUT_PACKET:
             /** @var PlayerLogoutPacket $pk */
             if (isset($this->players[$uuid = $pk->uuid->toBinary()])) {
                 $this->players[$uuid]->setConnected(false);
                 $this->players[$uuid]->close("", $pk->reason);
                 $this->removePlayer($this->players[$uuid]);
             }
             break;
     }
 }