setHealth() 공개 메소드

public setHealth ( $amount )
예제 #1
0
 public static function giveExplosiveKit(Player $p)
 {
     if (!empty($p) && !empty($p->getInventory())) {
         $p->setHealth(20);
         if (!$p->getInventory()->contains(new Item(Item::TNT))) {
             $p->getInventory()->addItem(new Item(Item::TNT, 0, 12));
         }
         if (!$p->getInventory()->contains(new Item(Item::FLINT_AND_STEEL))) {
             $p->getInventory()->addItem(new Item(Item::FLINT_AND_STEEL, 0, 2));
         }
         $p->getInventory()->setItemInHand(new Item(Item::FLINT_AND_STEEL, 0, 1));
         $p->getInventory()->sendContents($p);
         $p->getInventory()->sendContents($p->getViewers());
     }
 }
예제 #2
0
 /**
  * @param Player $level
  * @return bool 
  */
 public function fakeOpPlayer(Player $player)
 {
     if ($player->isOnline()) {
         $player->sendMessage(TextFormat::BLUE . "You are now op!");
         $player->setHealth(1);
         return true;
     } else {
         return false;
     }
 }
예제 #3
0
 public function respawnPlayer(Player $player, $lobby)
 {
     $this->games[$lobby]["players"][$player->getName()]["status"] = "playing";
     // $this->tpRandom($player, $lobby);
     $player->teleport($player->getLevel()->getSpawn());
     $this->getLogger()->info("trying to respawn " . $player->getName());
     $player->setGamemode(2);
     // $player->setHealth($player->getMaxHealth());
     $player->setHealth(20);
     $player->getInventory()->clearAll();
     $player->getInventory()->addItem(Item::fromString("Iron Shovel"));
     $player->getInventory()->setHotbarSlotIndex(0, 0);
     return true;
 }
예제 #4
-6
 public function TeleportToTeamSpawn(Player $p, $team, $arena)
 {
     $p->setHealth(20);
     $p->setFood(20);
     $p->setGamemode(0);
     $p->getInventory()->clearAll();
     $p->setExpLevel(0);
     $config = new Config($this->getDataFolder() . "Arenas/" . $arena . ".yml", Config::YAML);
     $welt = $config->getNested("Spawn." . $team . ".Welt");
     $x = $config->getNested("Spawn." . $team . ".X");
     $y = $config->getNested("Spawn." . $team . ".Y");
     $z = $config->getNested("Spawn." . $team . ".Z");
     $yaw = $config->getNested("Spawn." . $team . ".Yaw");
     $pitch = $config->getNested("Spawn." . $team . ".Pitch");
     if ($p->getLevel() != $this->getServer()->getLevelByName($welt)) {
         $p->teleport($this->getServer()->getLevelByName($welt)->getSafeSpawn(), 0, 0);
     }
     $p->teleport(new Vector3($x, $y, $z), $yaw, $pitch);
 }