예제 #1
0
 public function onActivate(Item $item, Player $player = null)
 {
     if ($player instanceof Player and $player->getFood() < 20) {
         ++$this->meta;
         $player->setFood($player->getFood() + 2);
         if ($this->meta >= 0x6) {
             $this->getLevel()->setBlock($this, new Air(), true);
         } else {
             $this->getLevel()->setBlock($this, $this, true);
         }
         return true;
     }
     return false;
 }
예제 #2
0
 public function onActivate(Item $item, Player $player = null)
 {
     if ($player instanceof Player and $player->getFood() < 20) {
         $player->getServer()->getPluginManager()->callEvent($ev = new EntityEatBlockEvent($player, $this));
         if (!$ev->isCancelled()) {
             $player->setFood($player->getFood() + 2);
             ++$this->meta;
             if ($this->meta >= 0x6) {
                 $this->getLevel()->setBlock($this, new Air(), true);
             } else {
                 $this->getLevel()->setBlock($this, $this, true);
             }
             return true;
         }
     }
     return false;
 }
예제 #3
-6
 public function TeleportToTeamSpawn(Player $p, $team, $arena)
 {
     $p->setHealth(20);
     $p->setFood(20);
     $p->setGamemode(0);
     $p->getInventory()->clearAll();
     $p->setExpLevel(0);
     $config = new Config($this->getDataFolder() . "Arenas/" . $arena . ".yml", Config::YAML);
     $welt = $config->getNested("Spawn." . $team . ".Welt");
     $x = $config->getNested("Spawn." . $team . ".X");
     $y = $config->getNested("Spawn." . $team . ".Y");
     $z = $config->getNested("Spawn." . $team . ".Z");
     $yaw = $config->getNested("Spawn." . $team . ".Yaw");
     $pitch = $config->getNested("Spawn." . $team . ".Pitch");
     if ($p->getLevel() != $this->getServer()->getLevelByName($welt)) {
         $p->teleport($this->getServer()->getLevelByName($welt)->getSafeSpawn(), 0, 0);
     }
     $p->teleport(new Vector3($x, $y, $z), $yaw, $pitch);
 }