public function onPlayerDeath(PlayerDeathEvent $e) { $pl = $e->getEntity(); if (!$pl instanceof Player) { return; } if (!$pl->hasPermission("gb.cdeath")) { return; } $keepinv = $this->keepinv; if ($keepinv == "perms") { foreach (["keep", "nodrops", "default"] as $m) { if ($pl->hasPermission("gb.keepinv." . $m)) { break; } } } switch ($keepinv) { case "keep": $e->setKeepInventory(true); $e->setDrops([]); break; case "nodrops": $e->setKeepInventory(false); $e->setDrops([]); break; } }
public function onDeath(PlayerDeathEvent $event) { $this->clearjoin = $this->getConfig()->get("Clear on Death"); if ($this->clearjoin == true) { $event->setDrops(array(Item::get(0, 0, 0))); } }
public function onDeath(PlayerDeathEvent $event) { $cfg = $this->getConfig(); $enable = $cfg->get("enable"); if ($event->getEntity() instanceof Player and $enable !== true) { $event->setDrops([]); } }
public function onPlayerDeath(PlayerDeathEvent $event) { $deadPlayer = $event->getEntity(); $arena = $this->arenaManager->getPlayerArena($deadPlayer); if ($arena != NULL) { $event->setDrops([]); $event->setKeepInventory(false); $arena->onPlayerDeath($deadPlayer); } }
public function onDeath(PlayerDeathEvent $event) { $event->setDrops([]); if (isset($this->attackQueue[$event->getEntity()->getName()])) { $damager = $this->getServer()->getPlayerExact($this->attackQueue[$event->getEntity()->getName()]); if (!$damager instanceof Player) { return; } $amount = $this->db["payback"]; $this->economyAPI->addMoney($damager, $amount); $message = str_replace("%money%", $amount, $this->get("pvpmoney-paid")); $this->message($damager, $message); unset($this->attackQueue[$event->getEntity()->getName()]); } }
public function onDeath(PlayerDeathEvent $event) { $p = $event->getEntity(); $level = $p->getLevel(); $light = new AddEntityPacket(); $light->type = 93; $light->eid = Entity::$entityCount++; $light->metadata = array(); $light->speedX = 0; $light->speedY = 0; $light->speedZ = 0; $light->yaw = $p->getYaw(); $light->pitch = $p->getPitch(); $light->x = $p->x; $light->y = $p->y; $light->z = $p->z; foreach ($level->getPlayers() as $pl) { $pl->dataPacket($light); $event->setDrops(array(Item::get(322, 1, 1))); } }
public function h_onDeath(PlayerDeathEvent $event) { $event->setDrops([]); $event->setDeathMessage(""); $event->setKeepInventory(false); }
public function onDeath(PlayerDeathEvent $event) { $player = $event->getEntity(); if (isset(FlameThrower::$tasks[$player->getName()])) { FlameThrower::$tasks[$player->getName()]->getHandler()->cancel(); } if ($this->status === self::STAT_GAME_IN_PROGRESS) { $items = $event->getDrops(); foreach ($items as $key => $item) { if ($item->getId() !== self::GUN_ID) { unset($items[$key]); } } $event->setDrops($items); $cause = $player->getLastDamageCause(); if ($cause !== null && $cause->getCause() == EntityDamageEvent::CAUSE_FALL) { if ($this->players[$player->getName()][2] === self::TEAM_BLUE) { $playerColor = TextFormat::BLUE; $damagerColor = TextFormat::RED; $this->score[self::TEAM_RED]++; } else { $playerColor = TextFormat::RED; $damagerColor = TextFormat::BLUE; $this->score[self::TEAM_BLUE]++; } $firstKill = ""; if ($this->score[self::TEAM_BLUE] + $this->score[self::TEAM_RED] <= 1) { $firstKill = TextFormat::YELLOW . "FIRST BLOOD\n" . TextFormat::WHITE; } $this->broadcastPopup($firstKill . $playerColor . $player->getName() . $damagerColor . " SUICIDED"); } if (!$cause instanceof EntityDamageByEntityEvent) { return; } if ($cause !== null and $cause->getCause() === 15) { $damager = $cause->getDamager(); if ($damager instanceof Player) { if ($this->players[$damager->getName()][2] === self::TEAM_BLUE) { $damagerColor = TextFormat::BLUE; $playerColor = TextFormat::RED; $this->score[self::TEAM_BLUE]++; } else { $damagerColor = TextFormat::RED; $playerColor = TextFormat::BLUE; $this->score[self::TEAM_RED]++; } $firstKill = ""; if ($this->score[self::TEAM_BLUE] + $this->score[self::TEAM_RED] <= 1) { $firstKill = TextFormat::YELLOW . "FIRST BLOOD\n" . TextFormat::WHITE; } $this->broadcastPopup($firstKill . $damagerColor . $damager->getName() . TextFormat::WHITE . " -> " . $playerColor . $player->getName()); ++$this->killDeath[0][$damager->getName()]; ++$this->killDeath[1][$player->getName()]; $this->level[$damager->getName()] += $damager->getHealth() * 5; $level = floor($this->level[$damager->getName()] / 10000); $damager->setNameTag("Lv." . $level . $damagerColor . $damager->getName()); } } elseif ($cause !== null and $cause->getCause() === 16) { $damager = $cause->getDamager(); if ($damager instanceof Player) { if ($this->players[$damager->getName()][2] === self::TEAM_BLUE) { $damagerColor = TextFormat::BLUE; $playerColor = TextFormat::RED; $this->score[self::TEAM_BLUE]++; } else { $damagerColor = TextFormat::RED; $playerColor = TextFormat::BLUE; $this->score[self::TEAM_RED]++; } $firstKill = ""; if ($this->score[self::TEAM_BLUE] + $this->score[self::TEAM_RED] <= 1) { $firstKill = TextFormat::YELLOW . "FIRST BLOOD\n" . TextFormat::WHITE; } $this->broadcastPopup($firstKill . $damagerColor . $damager->getName() . TextFormat::WHITE . " -O-> " . $playerColor . $player->getName()); ++$this->killDeath[0][$damager->getName()]; ++$this->killDeath[1][$player->getName()]; $this->level[$damager->getName()] += $damager->getHealth() * 5; $level = floor($this->level[$damager->getName()] / 10000); $damager->setNameTag("Lv." . $level . $damagerColor . $damager->getName()); } } $event->setDeathMessage(""); } }
public function onDeath(PlayerDeathEvent $event) { $event->setDrops([]); if (isset($this->touchedQueue[$event->getEntity()->getName()])) { if (count($this->touchedQueue[$event->getEntity()->getName()]) <= 25) { foreach ($this->touchedQueue[$event->getEntity()->getName()] as $pos) { $pos = explode(".", $pos); if (!isset($pos[2])) { continue; } $this->setBlockPacket($event->getEntity(), $pos[0], $pos[1], $pos[2], Block::DIAMOND_BLOCK); } } unset($this->touchedQueue[$event->getEntity()->getName()]); } if (isset($this->attackQueue[$event->getEntity()->getName()])) { $damager = $this->getServer()->getPlayerExact($this->attackQueue[$event->getEntity()->getName()]); if (!$damager instanceof Player) { return; } $this->KillUpdate($damager, $event->getEntity()); unset($this->attackQueue[$event->getEntity()->getName()]); } }
public function onPlayerDeath(PlayerDeathEvent $event) { $Player = $event->getEntity(); $Level = $Player->getLevel(); if (!$this->plugin->game || $this->plugin->game->level_name != $Level->getFolderName()) { return; } $event->setDrops(array()); if ($Team = $this->plugin->game->getTeamByPlayer($Player)) { $this->plugin->game->PopupInfo2->PlayersData[strtolower($Player->getName())][1] = 0; if ($Team->BedStatus == 0) { if (($Idx = array_search($Player, $Team->Players)) !== false) { array_splice($Team->Players, $Idx, 1); $this->plugin->game->updateTeams(); } } } }
public function onDeath(PlayerDeathEvent $event) { $player = $event->getEntity(); if ($player instanceof Player) { if ($this->inArena($player)) { $event->setDeathMessage(""); $arena = $this->getArena($player); $cause = $player->getLastDamageCause(); $players = $this->getPlayers($arena); if ($cause instanceof EntityDamageByEntityEvent) { $killer = $cause->getDamager(); $event->setDrops(array()); if ($killer instanceof Player) { foreach ($players as $pn) { $p = $this->getServer()->getPlayerExact($pn); if ($p != null) { $p->sendMessage($this->prefix . $killer->getNameTag() . TextFormat::GRAY . " hat " . $player->getNameTag() . TextFormat::GRAY . " getötet!"); } } } else { foreach ($players as $pn) { $p = $this->getServer()->getPlayerExact($pn); if ($p != null) { $p->sendMessage($this->prefix . $player->getNameTag() . TextFormat::GRAY . " ist gestorben!"); } } } } else { $event->setDrops(array()); foreach ($players as $pn) { $p = $this->getServer()->getPlayerExact($pn); if ($p != null) { if ($this->lasthit[$player->getName()] != "no") { $p2 = $this->getServer()->getPlayerExact($this->lasthit[$player->getName()]); if ($p2 != null) { $p->sendMessage($this->prefix . $p2->getNameTag() . TextFormat::WHITE . " hat " . $player->getNameTag() . TextFormat::WHITE . " getötet!"); $this->lasthit[$player->getName()] = "no"; } else { $p->sendMessage($this->prefix . $player->getNameTag() . TextFormat::GRAY . " ist gestorben!"); } } else { $p->sendMessage($this->prefix . $player->getNameTag() . TextFormat::GRAY . " ist gestorben!"); } } } } } } }
public function onDeath(PlayerDeathEvent $e) { $p = $e->getEntity(); if (!$p instanceof Player) { return; } if ($this->deathpos !== null) { $n = strtolower($p->getName()); $this->deathpos[$n] = new Position($p->getX(), $p->getY(), $p->getZ(), $p->getLevel()); } switch ($this->deathinv) { case "keep": if (!$p->hasPermission("spawnmgr.keepinv")) { return; } $e->setKeepInventory(true); $e->setDrops([]); break; case "clear": if (!$p->hasPermission("spawnmgr.nodrops")) { return; } $e->setKeepInventory(false); $e->setDrops([]); break; case "perms": if ($p->hasPermission("spawnmgr.keepinv")) { $e->setKeepInventory(true); } if ($p->hasPermission("spawnmgr.nodrops")) { $e->setDrops([]); } break; } }
public function onPlayerDeath(PlayerDeathEvent $event) { if (!$this->isValidPlayer($event->getEntity())) { return; } $event->getEntity()->teleport($this->getServer()->getDefaultLevel()->getSpawnLocation()); $rpgPlayer = $this->players[$event->getEntity()->getName()]; $rpgPlayer->setHealth(1); $rpgPlayer->mana = 0; $rpgPlayer->getStatus()->setXp($rpgPlayer->getStatus()->getXp() * (4 / 5)); $drops = []; $this->respawnAdd[$event->getEntity()->getName()] = []; foreach ($event->getDrops() as $item) { if ($rpgPlayer->getSkillByItem($item) === null) { $drops[] = $item; } else { $this->respawnAdd[$event->getEntity()->getName()][] = $item; } } $event->setDrops($drops); }
public function onDeath(PlayerDeathEvent $e) { $p = $e->getEntity(); if ($p instanceof Player) { if ($this->getPlayerMode($p) === 0 || $this->getPlayerMode($p) === 2) { $e->setDeathMessage(""); } if ($this->getPlayerMode($p) === 1) { $this->plugin->getServer()->getPluginManager()->callEvent($event = new PlayerLoseArenaEvent($this->plugin, $p, $this)); $e->setDeathMessage(""); $e->setDrops([]); $ingame = array_merge($this->lobbyp, $this->ingamep, $this->spec); $this->checkWinners($p); unset($this->ingamep[strtolower($p->getName())]); $this->spec[strtolower($p->getName())] = $p; foreach ($ingame as $pl) { $pl->sendMessage($this->plugin->getPrefix() . str_replace(['%2', '%1'], [count($this->ingamep), $p->getName()], $this->plugin->getMsg('death'))); } $this->checkAlive(); } } }