/** * @priority LOW */ public function onPlayerDeath(PlayerDeathEvent $e) { list($timer, $msg) = $this->getState($e->getEntity(), [0, ""]); if (time() - $timer > 1) { return; } $e->setDeathMessage($msg); $this->unsetState($e->getEntity()); }
public function onDeath(PlayerDeathEvent $event) { if (!$this->killedByBlock) { return; } $this->killedByBlock = false; $event->setDeathMessage(null); $this->getServer()->broadcastMessage($this->getCustomMessage($event->getEntity())); }
public function onPlayerDeathEvent(PlayerDeathEvent $event) { $message = $event->getDeathMessage(); if ($message instanceof TranslationContainer) { $message = $this->getServer()->getLanguage()->translateString($message->getText(), $message->getParameters()); } AnnounceSystem::getInstance()->pushBroadCastPopup($message, 2); $event->setDeathMessage(null); }
public function onDeath(PlayerDeathEvent $event) { $this->plugin->players = $this->plugin->players - 1; $d = $this->plugin->points->get($event->getEntity()->getName()); $d["deaths"] = $d["deaths"] + 1; $killer = $event->getEntity()->getLastDamageCause()->getCause()->getDamager(); if ($killer instanceof Player) { $k = $this->plugin->points->get($killer->getName()); $k["kills"] = $k["kills"] + 1; } $event->getEntity()->kick("Death"); $event->setDeathMessage("[HG] " . $event->getEntity()->getName() . " died!\nThere are " . $this->plugin->players . " left."); if ($this->plugin->players <= 1) { $this->plugin->getServer()->broadcastMessage("[HG] Game ended!"); $this->plugin->getServer()->shutdown(); } }
public function h_onDeath(PlayerDeathEvent $event) { $event->setDrops([]); $event->setDeathMessage(""); $event->setKeepInventory(false); }
public function onDeath(PlayerDeathEvent $event) { if ($event->getEntity()->getLevel()->getName() == $this->getConfig()->get('aworld')) { //if in skywars aworld $this->aplayers = $this->aplayers - 1; //remove a player $victim = $event->getEntity()->getName(); $this->addDeath($victim); $cause = $event->getEntity()->getLastDamageCause(); if ($cause instanceof EntityDamageByEntityEvent) { $killer = $cause->getDamager(); if ($killer instanceof Player) { $this->addKill($killer->getName()); $event->setDeathMessage($victim . "[" . $this->getConfig()->get($victim[2]) . "] was killed by " . $killer->getName() . "[" . $this->getConfig()->get($killer->getName()[2]) . "]. " . $this->getConfig()->get('aworld'['neededplayers']) - $this->aplayers . " players remaining"); } } else { $event->setDeathMessage($victim . "[" . $this->getConfig()->get($victim[2]) . "] died."); } if ($this->aplayers <= 1) { //if only 1 player is left foreach ($this->getServer()->getLevelByName($this->getConfig()->get('aworld'))->getPlayers() as $p) { //detects the winner if ($p->getGameMode() == 0) { $p->sendMessage("You won the match!"); $p->sendMessage("The game has finished, you will be teleported to the lobby."); $p->teleport($this->getServer()->getLevelByName($this->getConfig()->get('lobby'))->getSafeSpawn()); //teleport to the lobby $points = $this->points->get($p)[2] + $this->config->get('points-per-match'); //get points and add $deaths = $this->points->get($player)[0]; //get the victim's deaths, add one and store in a variable $kills = $this->points->get($player)[1]; //get the players kills and store in a var $this->config->set($p, array($deaths, $kills, $points)); } else { $p->sendMessage("The match hs finished, thanks for watching."); $p->teleport($this->getServer()->getLevelByName($this->config->get('lobby'))->getSafeSpawn()); $p->setGameMode(0); } $this->stopGame($this->config->get('aworld')); //stop the game } } } }
public function onDeath(PlayerDeathEvent $event) { $player = $event->getEntity(); if (isset(FlameThrower::$tasks[$player->getName()])) { FlameThrower::$tasks[$player->getName()]->getHandler()->cancel(); } if ($this->status === self::STAT_GAME_IN_PROGRESS) { $items = $event->getDrops(); foreach ($items as $key => $item) { if ($item->getId() !== self::GUN_ID) { unset($items[$key]); } } $event->setDrops($items); $cause = $player->getLastDamageCause(); if ($cause !== null && $cause->getCause() == EntityDamageEvent::CAUSE_FALL) { if ($this->players[$player->getName()][2] === self::TEAM_BLUE) { $playerColor = TextFormat::BLUE; $damagerColor = TextFormat::RED; $this->score[self::TEAM_RED]++; } else { $playerColor = TextFormat::RED; $damagerColor = TextFormat::BLUE; $this->score[self::TEAM_BLUE]++; } $firstKill = ""; if ($this->score[self::TEAM_BLUE] + $this->score[self::TEAM_RED] <= 1) { $firstKill = TextFormat::YELLOW . "FIRST BLOOD\n" . TextFormat::WHITE; } $this->broadcastPopup($firstKill . $playerColor . $player->getName() . $damagerColor . " SUICIDED"); } if (!$cause instanceof EntityDamageByEntityEvent) { return; } if ($cause !== null and $cause->getCause() === 15) { $damager = $cause->getDamager(); if ($damager instanceof Player) { if ($this->players[$damager->getName()][2] === self::TEAM_BLUE) { $damagerColor = TextFormat::BLUE; $playerColor = TextFormat::RED; $this->score[self::TEAM_BLUE]++; } else { $damagerColor = TextFormat::RED; $playerColor = TextFormat::BLUE; $this->score[self::TEAM_RED]++; } $firstKill = ""; if ($this->score[self::TEAM_BLUE] + $this->score[self::TEAM_RED] <= 1) { $firstKill = TextFormat::YELLOW . "FIRST BLOOD\n" . TextFormat::WHITE; } $this->broadcastPopup($firstKill . $damagerColor . $damager->getName() . TextFormat::WHITE . " -> " . $playerColor . $player->getName()); ++$this->killDeath[0][$damager->getName()]; ++$this->killDeath[1][$player->getName()]; $this->level[$damager->getName()] += $damager->getHealth() * 5; $level = floor($this->level[$damager->getName()] / 10000); $damager->setNameTag("Lv." . $level . $damagerColor . $damager->getName()); } } elseif ($cause !== null and $cause->getCause() === 16) { $damager = $cause->getDamager(); if ($damager instanceof Player) { if ($this->players[$damager->getName()][2] === self::TEAM_BLUE) { $damagerColor = TextFormat::BLUE; $playerColor = TextFormat::RED; $this->score[self::TEAM_BLUE]++; } else { $damagerColor = TextFormat::RED; $playerColor = TextFormat::BLUE; $this->score[self::TEAM_RED]++; } $firstKill = ""; if ($this->score[self::TEAM_BLUE] + $this->score[self::TEAM_RED] <= 1) { $firstKill = TextFormat::YELLOW . "FIRST BLOOD\n" . TextFormat::WHITE; } $this->broadcastPopup($firstKill . $damagerColor . $damager->getName() . TextFormat::WHITE . " -O-> " . $playerColor . $player->getName()); ++$this->killDeath[0][$damager->getName()]; ++$this->killDeath[1][$player->getName()]; $this->level[$damager->getName()] += $damager->getHealth() * 5; $level = floor($this->level[$damager->getName()] / 10000); $damager->setNameTag("Lv." . $level . $damagerColor . $damager->getName()); } } $event->setDeathMessage(""); } }
public function onDeath(PlayerDeathEvent $e) { $msg = $this->getConfig()->get("death-message"); $msg = str_replace("{PLAYER}", $e->getEntity()->getName(), $msg); $msg = str_replace("{BLOCK}", strtolower($this->getConfig()->get('damage-block-name')), $msg); if ($this->killedByBlock) { if ($this->getConfig()->get("broadcast-on-chat") === false) { foreach ($this->getServer()->getOnlinePlayers() as $allP) { $allP->sendPopup('/n'); $allP->sendPopup($msg); unset($this->killedByBlock); $e->setDeathMessage(null); } } else { $e->setDeathMessage($msg); unset($this->killedByBlock); } } else { } }
public function onPlayerDeath(PlayerDeathEvent $event) { $this->plugin->log("GameLevelListener: onPlayerDeath " . $event->getEventName()); if ($event->getEntity() instanceof Player) { if ($this->plugin->gameLevelManager->handlePlayerDeath($event->getEntity())) { $event->setDeathMessage(""); } } }
public function onDeath(PlayerDeathEvent $event) { $player = $event->getEntity(); if ($player instanceof Player) { if ($this->inArena($player)) { $event->setDeathMessage(""); $arena = $this->getArena($player); $cause = $player->getLastDamageCause(); $players = $this->getPlayers($arena); if ($cause instanceof EntityDamageByEntityEvent) { $killer = $cause->getDamager(); $event->setDrops(array()); if ($killer instanceof Player) { foreach ($players as $pn) { $p = $this->getServer()->getPlayerExact($pn); if ($p != null) { $p->sendMessage($this->prefix . $killer->getNameTag() . TextFormat::GRAY . " hat " . $player->getNameTag() . TextFormat::GRAY . " getötet!"); } } } else { foreach ($players as $pn) { $p = $this->getServer()->getPlayerExact($pn); if ($p != null) { $p->sendMessage($this->prefix . $player->getNameTag() . TextFormat::GRAY . " ist gestorben!"); } } } } else { $event->setDrops(array()); foreach ($players as $pn) { $p = $this->getServer()->getPlayerExact($pn); if ($p != null) { if ($this->lasthit[$player->getName()] != "no") { $p2 = $this->getServer()->getPlayerExact($this->lasthit[$player->getName()]); if ($p2 != null) { $p->sendMessage($this->prefix . $p2->getNameTag() . TextFormat::WHITE . " hat " . $player->getNameTag() . TextFormat::WHITE . " getötet!"); $this->lasthit[$player->getName()] = "no"; } else { $p->sendMessage($this->prefix . $player->getNameTag() . TextFormat::GRAY . " ist gestorben!"); } } else { $p->sendMessage($this->prefix . $player->getNameTag() . TextFormat::GRAY . " ist gestorben!"); } } } } } } }
public function onDeath(PlayerDeathEvent $e) { $p = $e->getEntity(); if ($p instanceof Player) { if ($this->getPlayerMode($p) === 0 || $this->getPlayerMode($p) === 2) { $e->setDeathMessage(""); } if ($this->getPlayerMode($p) === 1) { $this->plugin->getServer()->getPluginManager()->callEvent($event = new PlayerLoseArenaEvent($this->plugin, $p, $this)); $e->setDeathMessage(""); $e->setDrops([]); $ingame = array_merge($this->lobbyp, $this->ingamep, $this->spec); $this->checkWinners($p); unset($this->ingamep[strtolower($p->getName())]); $this->spec[strtolower($p->getName())] = $p; foreach ($ingame as $pl) { $pl->sendMessage($this->plugin->getPrefix() . str_replace(['%2', '%1'], [count($this->ingamep), $p->getName()], $this->plugin->getMsg('death'))); } $this->checkAlive(); } } }
/** * @param PlayerDeathEvent $event * * @priority HIGHEST */ public function onPlayerDeath(PlayerDeathEvent $event) { $player = $event->getEntity(); CustomAlerts::getAPI()->setDeathMessage($event->getDeathMessage()); if ($player instanceof Player) { $cause = $player->getLastDamageCause(); if (CustomAlerts::getAPI()->isDeathHidden($cause)) { CustomAlerts::getAPI()->setDeathMessage(""); } else { //Check if Death message is custom if (CustomAlerts::getAPI()->isDeathCustom($cause)) { CustomAlerts::getAPI()->setDeathMessage(CustomAlerts::getAPI()->getDefaultDeathMessage($player, $cause)); } } //Death Event $this->plugin->getServer()->getPluginManager()->callEvent(new CustomAlertsDeathEvent($player, $cause)); $event->setDeathMessage(CustomAlerts::getAPI()->getDeathMessage()); } }
public function onPlayerDeath(PlayerDeathEvent $event) { $event->setDeathMessage("/♣ [" . ($this->isKorean() ? "사망" : "Died") . "] " . $event->getEntity()->getName()); }