public function onMove(Session $session, PlayerMoveEvent $event) { if (Settings::parkour_isFallen($session->getPlayer())) { $data = $this->data[$session->getUID()]; $session->teleport(Settings::parkour_checkpoint_startPos($data->getProgress(), $this->getMain()->getServer())); $data->setFalls($data->getFalls() + 1); $data->addTmpFalls(); } }