/** * @test */ public function shouldExpectExceptionsWhenCallingPublicMethodsWithNonDefaultConstructorValues() { $from = new State('a'); $to = new State('b'); $rule = 'izzum\\rules\\BOGUS'; $command = 'izzum\\command\\BOGUS'; $object = new Context(new Identifier(Identifier::NULL_ENTITY_ID, Identifier::NULL_STATEMACHINE)); $transition = new Transition($from, $to, null, $rule, $command); $this->assertEquals($from . '_to_' . $to, $transition->getName()); $this->assertEquals($from, $transition->getStateFrom()); $this->assertEquals($to, $transition->getStateTo()); $this->assertContains($transition->getName(), $transition->toString()); try { $command = $transition->getCommand($object); $this->fail('should not come here'); } catch (Exception $e) { $this->assertEquals(Exception::COMMAND_CREATION_FAILURE, $e->getCode()); } try { $rule = $transition->getRule($object); $this->fail('should not come here'); } catch (Exception $e) { $this->assertEquals(Exception::RULE_CREATION_FAILURE, $e->getCode()); } }
/** * Add a fully configured transition to the machine. * * It is possible to add transition that have 'regex' states: states that * have a name in the format of 'regex:/<regex-here>/' or 'not-regex:/<regex-here>/'. * When adding a transition with a regex state, it will be matched against all currently * known states if there is a match. If you just want to use regex transitions, * it might be preferable to store some states via 'addState' first, so the * * Self transitions for regex states are disallowed by default * since you would probably only want to do that explicitly. Regex states * can be both the 'to' and the 'from' state of a transition. * * Transitions from a 'final' type of state are not allowed. * * the order in which transitions are added matters insofar that when a * StateMachine::run() is called, the first Transition for the current State * will be tried first. * * Since a transition has complete knowledge about it's states, * the addition of a transition will also trigger the adding of the * to and from state on this class. * * this method can also be used to add a Transition directly (instead of via * a loader). Make sure that transitions that share a common State use the same * instance of that State object and vice versa. * * @param Transition $transition * @param boolean $allow_self_transition_by_regex optional: to allow regexes to set a self transition. * @return int a count of how many transitions were added. In case of a regex transition this might be * multiple and in case a transition already exists it might be 0. */ public function addTransition(Transition $transition, $allow_self_transition_by_regex = false) { $from = $transition->getStateFrom(); $to = $transition->getStateTo(); $all_states = $this->getStates(); // check if we have regex states in the transition and get either the // original state back if it's not a regex, or all currently known // states that match the regex. $all_from = Utils::getAllRegexMatchingStates($from, $all_states); $all_to = Utils::getAllRegexMatchingStates($to, $all_states); $contains_regex = $from->isRegex() || $to->isRegex(); $non_regex_transition = $transition; $count = 0; // loop trought all possible 'from' states foreach ($all_from as $from) { // loop through all possible 'to' states foreach ($all_to as $to) { if ($contains_regex && $from->getName() === $to->getName() && !$allow_self_transition_by_regex) { // disallow self transition for regexes and from final states unless it is explicitely allowed. continue; } if ($contains_regex) { /* * get a copy of the current transition that has a regex (so * we have a non-regex state) and delegate to $transition to * get that copy in case it's a subclass of transition and * we need to copy specific fields */ $non_regex_transition = $transition->getCopy($from, $to); } if ($this->addTransitionWithoutRegex($non_regex_transition)) { $count++; } } } return $count; }
protected function _onEnterState(Transition $transition) { //echo '_onEnterState: ' . $transition . PHP_EOL; $state = $transition->getStateTo()->getName(); switch ($state) { case "posing": case "fighting": case "resqueing": case "superhero": case "normal": echo "{$state} "; $this->updateStatistics($state); break; default: break; } }