/** * Populates the object using an array. * * This is particularly useful when populating an object from one of the * request arrays (e.g. $_POST). This method goes through the column * names, checking to see whether a matching key exists in populated * array. If so the setByName() method is called for that column. * * You can specify the key type of the array by additionally passing one * of the class type constants TableMap::TYPE_PHPNAME, TableMap::TYPE_CAMELNAME, * TableMap::TYPE_COLNAME, TableMap::TYPE_FIELDNAME, TableMap::TYPE_NUM. * The default key type is the column's TableMap::TYPE_PHPNAME. * * @param array $arr An array to populate the object from. * @param string $keyType The type of keys the array uses. * @return void */ public function fromArray($arr, $keyType = TableMap::TYPE_PHPNAME) { $keys = SkillVersionTableMap::getFieldNames($keyType); if (array_key_exists($keys[0], $arr)) { $this->setId($arr[$keys[0]]); } if (array_key_exists($keys[1], $arr)) { $this->setSportId($arr[$keys[1]]); } if (array_key_exists($keys[2], $arr)) { $this->setName($arr[$keys[2]]); } if (array_key_exists($keys[3], $arr)) { $this->setAlternativeName($arr[$keys[3]]); } if (array_key_exists($keys[4], $arr)) { $this->setSlug($arr[$keys[4]]); } if (array_key_exists($keys[5], $arr)) { $this->setDescription($arr[$keys[5]]); } if (array_key_exists($keys[6], $arr)) { $this->setHistory($arr[$keys[6]]); } if (array_key_exists($keys[7], $arr)) { $this->setIsTranslation($arr[$keys[7]]); } if (array_key_exists($keys[8], $arr)) { $this->setIsRotation($arr[$keys[8]]); } if (array_key_exists($keys[9], $arr)) { $this->setIsAcyclic($arr[$keys[9]]); } if (array_key_exists($keys[10], $arr)) { $this->setIsCyclic($arr[$keys[10]]); } if (array_key_exists($keys[11], $arr)) { $this->setLongitudinalFlags($arr[$keys[11]]); } if (array_key_exists($keys[12], $arr)) { $this->setLatitudinalFlags($arr[$keys[12]]); } if (array_key_exists($keys[13], $arr)) { $this->setTransversalFlags($arr[$keys[13]]); } if (array_key_exists($keys[14], $arr)) { $this->setMovementDescription($arr[$keys[14]]); } if (array_key_exists($keys[15], $arr)) { $this->setSequencePictureUrl($arr[$keys[15]]); } if (array_key_exists($keys[16], $arr)) { $this->setVariationOfId($arr[$keys[16]]); } if (array_key_exists($keys[17], $arr)) { $this->setStartPositionId($arr[$keys[17]]); } if (array_key_exists($keys[18], $arr)) { $this->setEndPositionId($arr[$keys[18]]); } if (array_key_exists($keys[19], $arr)) { $this->setIsComposite($arr[$keys[19]]); } if (array_key_exists($keys[20], $arr)) { $this->setIsMultiple($arr[$keys[20]]); } if (array_key_exists($keys[21], $arr)) { $this->setMultipleOfId($arr[$keys[21]]); } if (array_key_exists($keys[22], $arr)) { $this->setMultiplier($arr[$keys[22]]); } if (array_key_exists($keys[23], $arr)) { $this->setGeneration($arr[$keys[23]]); } if (array_key_exists($keys[24], $arr)) { $this->setImportance($arr[$keys[24]]); } if (array_key_exists($keys[25], $arr)) { $this->setPictureId($arr[$keys[25]]); } if (array_key_exists($keys[26], $arr)) { $this->setVideoId($arr[$keys[26]]); } if (array_key_exists($keys[27], $arr)) { $this->setTutorialId($arr[$keys[27]]); } if (array_key_exists($keys[28], $arr)) { $this->setKstrukturId($arr[$keys[28]]); } if (array_key_exists($keys[29], $arr)) { $this->setFunctionPhaseId($arr[$keys[29]]); } if (array_key_exists($keys[30], $arr)) { $this->setObjectId($arr[$keys[30]]); } if (array_key_exists($keys[31], $arr)) { $this->setVersion($arr[$keys[31]]); } if (array_key_exists($keys[32], $arr)) { $this->setVersionCreatedAt($arr[$keys[32]]); } if (array_key_exists($keys[33], $arr)) { $this->setVersionComment($arr[$keys[33]]); } if (array_key_exists($keys[34], $arr)) { $this->setVariationOfIdVersion($arr[$keys[34]]); } if (array_key_exists($keys[35], $arr)) { $this->setMultipleOfIdVersion($arr[$keys[35]]); } if (array_key_exists($keys[36], $arr)) { $this->setKkTrixionarySkillIds($arr[$keys[36]]); } if (array_key_exists($keys[37], $arr)) { $this->setKkTrixionarySkillVersions($arr[$keys[37]]); } }