Ejemplo n.º 1
0
 /**
  * Populates the object using an array.
  *
  * This is particularly useful when populating an object from one of the
  * request arrays (e.g. $_POST).  This method goes through the column
  * names, checking to see whether a matching key exists in populated
  * array. If so the setByName() method is called for that column.
  *
  * You can specify the key type of the array by additionally passing one
  * of the class type constants TableMap::TYPE_PHPNAME, TableMap::TYPE_CAMELNAME,
  * TableMap::TYPE_COLNAME, TableMap::TYPE_FIELDNAME, TableMap::TYPE_NUM.
  * The default key type is the column's TableMap::TYPE_PHPNAME.
  *
  * @param      array  $arr     An array to populate the object from.
  * @param      string $keyType The type of keys the array uses.
  * @return void
  */
 public function fromArray($arr, $keyType = TableMap::TYPE_PHPNAME)
 {
     $keys = SkillVersionTableMap::getFieldNames($keyType);
     if (array_key_exists($keys[0], $arr)) {
         $this->setId($arr[$keys[0]]);
     }
     if (array_key_exists($keys[1], $arr)) {
         $this->setSportId($arr[$keys[1]]);
     }
     if (array_key_exists($keys[2], $arr)) {
         $this->setName($arr[$keys[2]]);
     }
     if (array_key_exists($keys[3], $arr)) {
         $this->setAlternativeName($arr[$keys[3]]);
     }
     if (array_key_exists($keys[4], $arr)) {
         $this->setSlug($arr[$keys[4]]);
     }
     if (array_key_exists($keys[5], $arr)) {
         $this->setDescription($arr[$keys[5]]);
     }
     if (array_key_exists($keys[6], $arr)) {
         $this->setHistory($arr[$keys[6]]);
     }
     if (array_key_exists($keys[7], $arr)) {
         $this->setIsTranslation($arr[$keys[7]]);
     }
     if (array_key_exists($keys[8], $arr)) {
         $this->setIsRotation($arr[$keys[8]]);
     }
     if (array_key_exists($keys[9], $arr)) {
         $this->setIsAcyclic($arr[$keys[9]]);
     }
     if (array_key_exists($keys[10], $arr)) {
         $this->setIsCyclic($arr[$keys[10]]);
     }
     if (array_key_exists($keys[11], $arr)) {
         $this->setLongitudinalFlags($arr[$keys[11]]);
     }
     if (array_key_exists($keys[12], $arr)) {
         $this->setLatitudinalFlags($arr[$keys[12]]);
     }
     if (array_key_exists($keys[13], $arr)) {
         $this->setTransversalFlags($arr[$keys[13]]);
     }
     if (array_key_exists($keys[14], $arr)) {
         $this->setMovementDescription($arr[$keys[14]]);
     }
     if (array_key_exists($keys[15], $arr)) {
         $this->setSequencePictureUrl($arr[$keys[15]]);
     }
     if (array_key_exists($keys[16], $arr)) {
         $this->setVariationOfId($arr[$keys[16]]);
     }
     if (array_key_exists($keys[17], $arr)) {
         $this->setStartPositionId($arr[$keys[17]]);
     }
     if (array_key_exists($keys[18], $arr)) {
         $this->setEndPositionId($arr[$keys[18]]);
     }
     if (array_key_exists($keys[19], $arr)) {
         $this->setIsComposite($arr[$keys[19]]);
     }
     if (array_key_exists($keys[20], $arr)) {
         $this->setIsMultiple($arr[$keys[20]]);
     }
     if (array_key_exists($keys[21], $arr)) {
         $this->setMultipleOfId($arr[$keys[21]]);
     }
     if (array_key_exists($keys[22], $arr)) {
         $this->setMultiplier($arr[$keys[22]]);
     }
     if (array_key_exists($keys[23], $arr)) {
         $this->setGeneration($arr[$keys[23]]);
     }
     if (array_key_exists($keys[24], $arr)) {
         $this->setImportance($arr[$keys[24]]);
     }
     if (array_key_exists($keys[25], $arr)) {
         $this->setPictureId($arr[$keys[25]]);
     }
     if (array_key_exists($keys[26], $arr)) {
         $this->setVideoId($arr[$keys[26]]);
     }
     if (array_key_exists($keys[27], $arr)) {
         $this->setTutorialId($arr[$keys[27]]);
     }
     if (array_key_exists($keys[28], $arr)) {
         $this->setKstrukturId($arr[$keys[28]]);
     }
     if (array_key_exists($keys[29], $arr)) {
         $this->setFunctionPhaseId($arr[$keys[29]]);
     }
     if (array_key_exists($keys[30], $arr)) {
         $this->setObjectId($arr[$keys[30]]);
     }
     if (array_key_exists($keys[31], $arr)) {
         $this->setVersion($arr[$keys[31]]);
     }
     if (array_key_exists($keys[32], $arr)) {
         $this->setVersionCreatedAt($arr[$keys[32]]);
     }
     if (array_key_exists($keys[33], $arr)) {
         $this->setVersionComment($arr[$keys[33]]);
     }
     if (array_key_exists($keys[34], $arr)) {
         $this->setVariationOfIdVersion($arr[$keys[34]]);
     }
     if (array_key_exists($keys[35], $arr)) {
         $this->setMultipleOfIdVersion($arr[$keys[35]]);
     }
     if (array_key_exists($keys[36], $arr)) {
         $this->setKkTrixionarySkillIds($arr[$keys[36]]);
     }
     if (array_key_exists($keys[37], $arr)) {
         $this->setKkTrixionarySkillVersions($arr[$keys[37]]);
     }
 }