public function post(Request $request) { $id = $request->input('id'); $validate = Validator::make($request->all(), Equipment::$validation_rules); if ($validate->passes()) { $equipment_id = $request->input('equipment_id'); $name = $request->input('name'); $rate = $request->input('rate'); if ($id != "") { $equipment = Equipment::find($id); } else { $equipment = new Equipment(); } $equipment->equipment_id = $equipment_id; $equipment->name = $name; $equipment->rate = $rate; if ($equipment->save()) { if ($id != "") { return redirect()->action('EquipmentController@add', $id)->with('success', 'Equipment has been successfully saved'); } else { return $this->redirect_to_equipment_add->with('success', 'Equipment has been successfully saved'); } } else { return $this->redirect_to_equipment_add->with('error', 'Equipment save error'); } } else { if ($id != "") { return redirect()->action('EquipmentController@add', $id)->with('success', 'Equipment has been successfully saved'); } else { return $this->redirect_to_equipment_add->withErrors($validate)->withInput(); } } }
/** * Store a newly created resource in storage. * * @return Response */ public function store() { $equipment = Equipment::find(Input::get('id')); $quantity = Input::get('quantity'); $cart = Cart::add($equipment->id, $equipment->name, $this->DEFAULT_QTY, $equipment->price, ['image' => $equipment->image_path]); //var_dump($quantity); //var_dump($equipment); return Redirect()->to('cart/index'); return Redirect::to('/cart.equipment.index')->with('message', 'Equipment Created'); return redirect()->route('cart.index'); }
/** * 赋予玩家一件装备 * @param $intEquipmentId * @param int $plus * @return \App\OwnedEquipment|bool */ public function appendEquipment($intEquipmentId, $plus = 0) { // 取得装备Master情报 $objEquipment = Equipment::find($intEquipmentId); // 装备情报不正确的情况 if (empty($objEquipment)) { return false; } // 初始化玩家装备 $objOwnedEquipment = new OwnedEquipment(); // 玩家装备情报Set $objOwnedEquipment->createOwnedEquipment($intEquipmentId, $this->id, $plus); if ($objOwnedEquipment->save()) { return $objOwnedEquipment; } return false; }
/** * 数据重新计算 */ public function setUpStatus() { $objEquipment = Equipment::find($this->equipment_id); // 根据装备的基本属性类型 算出基本属性数据Base switch ($objEquipment->status_1_type) { case self::ATK_VALUE_TYPE_ID: $this->atk = $objEquipment->status_1_value + $this->status_1_add; break; case self::DEF_VALUE_TYPE_ID: $this->def = $objEquipment->status_1_value + $this->status_1_add; break; case self::SPD_VALUE_TYPE_ID: $this->spd = $objEquipment->status_1_value + $this->status_1_add; break; case self::INT_VALUE_TYPE_ID: $this->int = $objEquipment->status_1_value + $this->status_1_add; break; case self::HP_VALUE_TYPE_ID: $this->hp = $objEquipment->status_1_value + $this->status_1_add; break; default: # code... break; } switch ($objEquipment->status_2_type) { case self::ATK_VALUE_TYPE_ID: $this->atk += $objEquipment->status_2_value + $this->status_2_add; break; case self::DEF_VALUE_TYPE_ID: $this->def += $objEquipment->status_2_value + $this->status_2_add; break; case self::SPD_VALUE_TYPE_ID: $this->spd += $objEquipment->status_2_value + $this->status_2_add; break; case self::INT_VALUE_TYPE_ID: $this->int += $objEquipment->status_2_value + $this->status_2_add; break; case self::HP_VALUE_TYPE_ID: $this->hp += $objEquipment->status_2_value + $this->status_2_add; break; default: # code... break; } switch ($objEquipment->status_3_type) { case self::ATK_VALUE_TYPE_ID: $this->atk += $objEquipment->status_3_value + $this->status_3_add; break; case self::DEF_VALUE_TYPE_ID: $this->def += $objEquipment->status_3_value + $this->status_3_add; break; case self::SPD_VALUE_TYPE_ID: $this->spd += $objEquipment->status_3_value + $this->status_3_add; break; case self::INT_VALUE_TYPE_ID: $this->int += $objEquipment->status_3_value + $this->status_3_add; break; case self::HP_VALUE_TYPE_ID: $this->hp += $objEquipment->status_3_value + $this->status_3_add; break; default: # code... break; } // 加值 // TODO 提高效率值 // 如何提高? $this->toArray(); // 根据+值 for switch ($this->addition_1_status_id) { case self::ATK_VALUE_TYPE_ID: $this->atk += $this->addition_1_value; break; case self::DEF_VALUE_TYPE_ID: $this->def += $this->addition_1_value; break; case self::SPD_VALUE_TYPE_ID: $this->spd += $this->addition_1_value; break; case self::INT_VALUE_TYPE_ID: $this->int += $this->addition_1_value; break; case self::HP_VALUE_TYPE_ID: $this->hp += $this->addition_1_value; break; default: # code... break; } switch ($this->addition_2_status_id) { case self::ATK_VALUE_TYPE_ID: $this->atk += $this->addition_2_value; break; case self::DEF_VALUE_TYPE_ID: $this->def += $this->addition_2_value; break; case self::SPD_VALUE_TYPE_ID: $this->spd += $this->addition_2_value; break; case self::INT_VALUE_TYPE_ID: $this->int += $this->addition_2_value; break; case self::HP_VALUE_TYPE_ID: $this->hp += $this->addition_2_value; break; default: # code... break; } switch ($this->addition_3_status_id) { case self::ATK_VALUE_TYPE_ID: $this->atk += $this->addition_3_value; break; case self::DEF_VALUE_TYPE_ID: $this->def += $this->addition_3_value; break; case self::SPD_VALUE_TYPE_ID: $this->spd += $this->addition_3_value; break; case self::INT_VALUE_TYPE_ID: $this->int += $this->addition_3_value; break; case self::HP_VALUE_TYPE_ID: $this->hp += $this->addition_3_value; break; default: # code... break; } switch ($this->addition_4_status_id) { case self::ATK_VALUE_TYPE_ID: $this->atk += $this->addition_4_value; break; case self::DEF_VALUE_TYPE_ID: $this->def += $this->addition_4_value; break; case self::SPD_VALUE_TYPE_ID: $this->spd += $this->addition_4_value; break; case self::INT_VALUE_TYPE_ID: $this->int += $this->addition_4_value; break; case self::HP_VALUE_TYPE_ID: $this->hp += $this->addition_4_value; break; default: # code... break; } switch ($this->addition_5_status_id) { case self::ATK_VALUE_TYPE_ID: $this->atk += $this->addition_5_value; break; case self::DEF_VALUE_TYPE_ID: $this->def += $this->addition_5_value; break; case self::SPD_VALUE_TYPE_ID: $this->spd += $this->addition_5_value; break; case self::INT_VALUE_TYPE_ID: $this->int += $this->addition_5_value; break; case self::HP_VALUE_TYPE_ID: $this->hp += $this->addition_5_value; break; default: # code... break; } switch ($this->addition_6_status_id) { case self::ATK_VALUE_TYPE_ID: $this->atk += $this->addition_6_value; break; case self::DEF_VALUE_TYPE_ID: $this->def += $this->addition_6_value; break; case self::SPD_VALUE_TYPE_ID: $this->spd += $this->addition_6_value; break; case self::INT_VALUE_TYPE_ID: $this->int += $this->addition_6_value; break; case self::HP_VALUE_TYPE_ID: $this->hp += $this->addition_6_value; break; default: # code... break; } switch ($this->addition_7_status_id) { case self::ATK_VALUE_TYPE_ID: $this->atk += $this->addition_7_value; break; case self::DEF_VALUE_TYPE_ID: $this->def += $this->addition_7_value; break; case self::SPD_VALUE_TYPE_ID: $this->spd += $this->addition_7_value; break; case self::INT_VALUE_TYPE_ID: $this->int += $this->addition_7_value; break; case self::HP_VALUE_TYPE_ID: $this->hp += $this->addition_7_value; break; default: # code... break; } switch ($this->addition_8_status_id) { case self::ATK_VALUE_TYPE_ID: $this->atk += $this->addition_8_value; break; case self::DEF_VALUE_TYPE_ID: $this->def += $this->addition_8_value; break; case self::SPD_VALUE_TYPE_ID: $this->spd += $this->addition_8_value; break; case self::INT_VALUE_TYPE_ID: $this->int += $this->addition_8_value; break; case self::HP_VALUE_TYPE_ID: $this->hp += $this->addition_8_value; break; default: # code... break; } switch ($this->addition_9_status_id) { case self::ATK_VALUE_TYPE_ID: $this->atk += $this->addition_9_value; break; case self::DEF_VALUE_TYPE_ID: $this->def += $this->addition_9_value; break; case self::SPD_VALUE_TYPE_ID: $this->spd += $this->addition_9_value; break; case self::INT_VALUE_TYPE_ID: $this->int += $this->addition_9_value; break; case self::HP_VALUE_TYPE_ID: $this->hp += $this->addition_9_value; break; default: # code... break; } }
public function update($id) { $equipment = Equipment::find($id); // Equipment Model 内容 $equipment->name_jp = Input::get('name_jp'); $equipment->name_en = Input::get('name_en'); $equipment->name_cn = Input::get('name_cn'); $equipment->desc_jp = Input::get('desc_jp'); $equipment->desc_en = Input::get('desc_en'); $equipment->desc_cn = Input::get('desc_cn'); $equipment->type = Input::get('type'); $equipment->sub_type = Input::get('sub_type'); $equipment->icon = Input::get('icon'); $equipment->image = Input::get('image'); $equipment->rare = Input::get('rare'); $equipment->race = Input::get('race'); $equipment->attr = Input::get('attr'); $equipment->job = Input::get('job'); $equipment->status_1_type = Input::get('status_1_type'); $equipment->status_1_value = Input::get('status_1_value'); $equipment->status_1_add = Input::get('status_1_add'); $equipment->status_2_type = Input::get('status_2_type'); $equipment->status_2_value = Input::get('status_2_value'); $equipment->status_2_add = Input::get('status_2_add'); $equipment->status_3_type = Input::get('status_3_type'); $equipment->status_3_value = Input::get('status_3_value'); $equipment->status_3_add = Input::get('status_3_add'); if ($equipment->save()) { return Redirect::to('admin/equipment'); } else { return Redirect::back()->withInput()->withErrors('保存失败!'); } }
/** * 显示玩家装备库 */ public function equipmentBox() { echo "Player [" . $this->_intPlayerId . "] 装备Box <br />"; // 取得玩家装备列表 $lstEquipments = OwnedEquipment::where('player_id', $this->_intPlayerId)->get(); $intNum = 0; foreach ($lstEquipments as $objOwnedEquipment) { $intNum++; $objEquipmentInfo = Equipment::find($objOwnedEquipment->equipment_id); echo "No.[" . $intNum . "]装备名:" . $objEquipmentInfo->name_cn . " "; echo "主属性[TODO]值:{$objEquipmentInfo->status_1_value}(+{$objOwnedEquipment->status_1_add})"; if ($objOwnedEquipment->owned_card_id != 0) { $objOwnedCard = OwnedCard::find($objOwnedEquipment->owned_card_id); echo "(装备在:<a href='card-detail?player_id={$this->_intPlayerId}&owned_card_id={$objOwnedCard->id}'>{$objOwnedCard->getCardInfo()->name_cn}</a>)"; } echo "<br />"; } }
/** * Display the specified resource. * * @param int $id * @return Response */ public function getView($id) { return View('/rental.view')->with('equipment', Equipment::find($id)); }
public function postToggleAvailability() { $equipment = App\Equipment::find(Input::get('id')); if ($Equipment) { $equipment->availability = Input::get('availability'); $equipment->save(); return Redirect::to('/admin.equipment.index')->with('message', 'Equipment Up-dated'); } return Redirect::to('/admin.equipment.index')->with('message', 'Invalid Equipment'); }
/** * Remove the specified resource from storage. * * @param int $id * @return Response */ public function destroy($id) { $equipment = Equipment::find(Input::get('id')); if ($equipment) { File::delete('public/' . $equipment->image); $Equipment->delete(); return Redirect::to('/admin.equipment.index')->with('message', 'Equipment Deleted'); } return Redirect::to('/admin.equipment.index')->with('message', 'Something went wrong, please try again'); }
public function equipment() { // 把装备装备到卡片 $playerId = Input::get('player_id', 0); $ownedCardId = Input::get('owned_card_id', 0); $ownedEquipmentId = Input::get('owned_equipment_id', 0); $ownedCard = OwnedCard::find($ownedCardId); $ownedEquipment = OwnedEquipment::find($ownedEquipmentId); // Ownerc Check if ($ownedCard->player_id != $playerId || $ownedEquipment->player_id != $playerId) { } // 装备限制Check $equipment = Equipment::find($ownedEquipment->equipment_id); if ($equipment->attr != 0) { if ($ownedCard->attr != $equipment->attr) { // Error } } if ($equipment->job != 0) { if ($ownedCard->job != $equipment->job) { // Error } } if ($equipment->race != 0) { if ($ownedCard->race != $equipment->race) { // Error } } if ($equipment->rare != 0) { } // 装备中的卡片 $equipmentCardId = $ownedEquipment->owned_card_id; // 对象卡片原有装备 $cardEquipmentId = $ownedCard->owned_equipment_id; switch ($equipment->type) { case 1: // 武器 // 卸下 if ($equipmentCardId != 0) { $equipmentCard = OwnedCard::find($ownedEquipment->owned_card_id); $equipmentCard->owned_equipment_id_1 = 0; $ownedEquipment->owned_card_id = 0; // 卡片数据更新 $equipmentCard->setUpStatus(); } if ($cardEquipmentId != 0) { $cardEquipment = OwnedEquipment::find($cardEquipmentId); $cardEquipment->owned_card_id = 0; $cardEquipment->save(); } // 装备 $ownedCard->owned_equipment_id_1 = $ownedEquipment->id; $ownedEquipment->owned_card_id = $ownedCard->id; $ownedCard->setUpStatus(); break; case 2: // 头部 // 卸下 if ($equipmentCardId != 0) { $equipmentCard = OwnedCard::find($ownedEquipment->owned_card_id); $equipmentCard->owned_equipment_id_2 = 0; $ownedEquipment->owned_card_id = 0; // 卡片数据更新 $equipmentCard->setUpStatus(); } if ($cardEquipmentId != 0) { $cardEquipment = OwnedEquipment::find($cardEquipmentId); $cardEquipment->owned_card_id = 0; $cardEquipment->save(); } // 装备 $ownedCard->owned_equipment_id_2 = $ownedEquipment->id; $ownedEquipment->owned_card_id = $ownedCard->id; $ownedCard->setUpStatus(); break; case 3: // 胸部 // 卸下 if ($equipmentCardId != 0) { $equipmentCard = OwnedCard::find($ownedEquipment->owned_card_id); $equipmentCard->owned_equipment_id_3 = 0; $ownedEquipment->owned_card_id = 0; // 卡片数据更新 $equipmentCard->setUpStatus(); } if ($cardEquipmentId != 0) { $cardEquipment = OwnedEquipment::find($cardEquipmentId); $cardEquipment->owned_card_id = 0; $cardEquipment->save(); } // 装备 $ownedCard->owned_equipment_id_3 = $ownedEquipment->id; $ownedEquipment->owned_card_id = $ownedCard->id; $ownedCard->setUpStatus(); break; case 4: // 脚部 // 卸下 if ($equipmentCardId != 0) { $equipmentCard = OwnedCard::find($ownedEquipment->owned_card_id); $equipmentCard->owned_equipment_id_4 = 0; $ownedEquipment->owned_card_id = 0; // 卡片数据更新 $equipmentCard->setUpStatus(); } if ($cardEquipmentId != 0) { $cardEquipment = OwnedEquipment::find($cardEquipmentId); $cardEquipment->owned_card_id = 0; $cardEquipment->save(); } // 装备 $ownedCard->owned_equipment_id_4 = $ownedEquipment->id; $ownedEquipment->owned_card_id = $ownedCard->id; $ownedCard->setUpStatus(); break; case 5: // 耳环 // 卸下 if ($equipmentCardId != 0) { $equipmentCard = OwnedCard::find($ownedEquipment->owned_card_id); $equipmentCard->owned_equipment_id_5 = 0; $ownedEquipment->owned_card_id = 0; // 卡片数据更新 $equipmentCard->setUpStatus(); } if ($cardEquipmentId != 0) { $cardEquipment = OwnedEquipment::find($cardEquipmentId); $cardEquipment->owned_card_id = 0; $cardEquipment->save(); } // 装备 $ownedCard->owned_equipment_id_5 = $ownedEquipment->id; $ownedEquipment->owned_card_id = $ownedCard->id; $ownedCard->setUpStatus(); break; case 6: // 项链 // 卸下 if ($equipmentCardId != 0) { $equipmentCard = OwnedCard::find($ownedEquipment->owned_card_id); $equipmentCard->owned_equipment_id_6 = 0; $ownedEquipment->owned_card_id = 0; // 卡片数据更新 $equipmentCard->setUpStatus(); } if ($cardEquipmentId != 0) { $cardEquipment = OwnedEquipment::find($cardEquipmentId); $cardEquipment->owned_card_id = 0; $cardEquipment->save(); } // 装备 $ownedCard->owned_equipment_id_6 = $ownedEquipment->id; $ownedEquipment->owned_card_id = $ownedCard->id; $ownedCard->setUpStatus(); break; default: # code... break; } $ownedEquipment->save(); return Response::json($ownedCard); // 数据更新 // if ($ownedEquipment->atk > 0) { // $ownedCard->updateAtk(); // } }