Esempio n. 1
0
 public function post(Request $request)
 {
     $id = $request->input('id');
     $validate = Validator::make($request->all(), Equipment::$validation_rules);
     if ($validate->passes()) {
         $equipment_id = $request->input('equipment_id');
         $name = $request->input('name');
         $rate = $request->input('rate');
         if ($id != "") {
             $equipment = Equipment::find($id);
         } else {
             $equipment = new Equipment();
         }
         $equipment->equipment_id = $equipment_id;
         $equipment->name = $name;
         $equipment->rate = $rate;
         if ($equipment->save()) {
             if ($id != "") {
                 return redirect()->action('EquipmentController@add', $id)->with('success', 'Equipment has been successfully saved');
             } else {
                 return $this->redirect_to_equipment_add->with('success', 'Equipment has been successfully saved');
             }
         } else {
             return $this->redirect_to_equipment_add->with('error', 'Equipment save error');
         }
     } else {
         if ($id != "") {
             return redirect()->action('EquipmentController@add', $id)->with('success', 'Equipment has been successfully saved');
         } else {
             return $this->redirect_to_equipment_add->withErrors($validate)->withInput();
         }
     }
 }
Esempio n. 2
0
 /**
  * Store a newly created resource in storage.
  *
  * @return Response
  */
 public function store()
 {
     $equipment = Equipment::find(Input::get('id'));
     $quantity = Input::get('quantity');
     $cart = Cart::add($equipment->id, $equipment->name, $this->DEFAULT_QTY, $equipment->price, ['image' => $equipment->image_path]);
     //var_dump($quantity);
     //var_dump($equipment);
     return Redirect()->to('cart/index');
     return Redirect::to('/cart.equipment.index')->with('message', 'Equipment Created');
     return redirect()->route('cart.index');
 }
Esempio n. 3
0
 /**
  * 赋予玩家一件装备
  * @param $intEquipmentId
  * @param int $plus
  * @return \App\OwnedEquipment|bool
  */
 public function appendEquipment($intEquipmentId, $plus = 0)
 {
     // 取得装备Master情报
     $objEquipment = Equipment::find($intEquipmentId);
     // 装备情报不正确的情况
     if (empty($objEquipment)) {
         return false;
     }
     // 初始化玩家装备
     $objOwnedEquipment = new OwnedEquipment();
     // 玩家装备情报Set
     $objOwnedEquipment->createOwnedEquipment($intEquipmentId, $this->id, $plus);
     if ($objOwnedEquipment->save()) {
         return $objOwnedEquipment;
     }
     return false;
 }
Esempio n. 4
0
 /**
  * 数据重新计算
  */
 public function setUpStatus()
 {
     $objEquipment = Equipment::find($this->equipment_id);
     // 根据装备的基本属性类型 算出基本属性数据Base
     switch ($objEquipment->status_1_type) {
         case self::ATK_VALUE_TYPE_ID:
             $this->atk = $objEquipment->status_1_value + $this->status_1_add;
             break;
         case self::DEF_VALUE_TYPE_ID:
             $this->def = $objEquipment->status_1_value + $this->status_1_add;
             break;
         case self::SPD_VALUE_TYPE_ID:
             $this->spd = $objEquipment->status_1_value + $this->status_1_add;
             break;
         case self::INT_VALUE_TYPE_ID:
             $this->int = $objEquipment->status_1_value + $this->status_1_add;
             break;
         case self::HP_VALUE_TYPE_ID:
             $this->hp = $objEquipment->status_1_value + $this->status_1_add;
             break;
         default:
             # code...
             break;
     }
     switch ($objEquipment->status_2_type) {
         case self::ATK_VALUE_TYPE_ID:
             $this->atk += $objEquipment->status_2_value + $this->status_2_add;
             break;
         case self::DEF_VALUE_TYPE_ID:
             $this->def += $objEquipment->status_2_value + $this->status_2_add;
             break;
         case self::SPD_VALUE_TYPE_ID:
             $this->spd += $objEquipment->status_2_value + $this->status_2_add;
             break;
         case self::INT_VALUE_TYPE_ID:
             $this->int += $objEquipment->status_2_value + $this->status_2_add;
             break;
         case self::HP_VALUE_TYPE_ID:
             $this->hp += $objEquipment->status_2_value + $this->status_2_add;
             break;
         default:
             # code...
             break;
     }
     switch ($objEquipment->status_3_type) {
         case self::ATK_VALUE_TYPE_ID:
             $this->atk += $objEquipment->status_3_value + $this->status_3_add;
             break;
         case self::DEF_VALUE_TYPE_ID:
             $this->def += $objEquipment->status_3_value + $this->status_3_add;
             break;
         case self::SPD_VALUE_TYPE_ID:
             $this->spd += $objEquipment->status_3_value + $this->status_3_add;
             break;
         case self::INT_VALUE_TYPE_ID:
             $this->int += $objEquipment->status_3_value + $this->status_3_add;
             break;
         case self::HP_VALUE_TYPE_ID:
             $this->hp += $objEquipment->status_3_value + $this->status_3_add;
             break;
         default:
             # code...
             break;
     }
     // 加值
     // TODO 提高效率值
     // 如何提高? $this->toArray();
     // 根据+值 for
     switch ($this->addition_1_status_id) {
         case self::ATK_VALUE_TYPE_ID:
             $this->atk += $this->addition_1_value;
             break;
         case self::DEF_VALUE_TYPE_ID:
             $this->def += $this->addition_1_value;
             break;
         case self::SPD_VALUE_TYPE_ID:
             $this->spd += $this->addition_1_value;
             break;
         case self::INT_VALUE_TYPE_ID:
             $this->int += $this->addition_1_value;
             break;
         case self::HP_VALUE_TYPE_ID:
             $this->hp += $this->addition_1_value;
             break;
         default:
             # code...
             break;
     }
     switch ($this->addition_2_status_id) {
         case self::ATK_VALUE_TYPE_ID:
             $this->atk += $this->addition_2_value;
             break;
         case self::DEF_VALUE_TYPE_ID:
             $this->def += $this->addition_2_value;
             break;
         case self::SPD_VALUE_TYPE_ID:
             $this->spd += $this->addition_2_value;
             break;
         case self::INT_VALUE_TYPE_ID:
             $this->int += $this->addition_2_value;
             break;
         case self::HP_VALUE_TYPE_ID:
             $this->hp += $this->addition_2_value;
             break;
         default:
             # code...
             break;
     }
     switch ($this->addition_3_status_id) {
         case self::ATK_VALUE_TYPE_ID:
             $this->atk += $this->addition_3_value;
             break;
         case self::DEF_VALUE_TYPE_ID:
             $this->def += $this->addition_3_value;
             break;
         case self::SPD_VALUE_TYPE_ID:
             $this->spd += $this->addition_3_value;
             break;
         case self::INT_VALUE_TYPE_ID:
             $this->int += $this->addition_3_value;
             break;
         case self::HP_VALUE_TYPE_ID:
             $this->hp += $this->addition_3_value;
             break;
         default:
             # code...
             break;
     }
     switch ($this->addition_4_status_id) {
         case self::ATK_VALUE_TYPE_ID:
             $this->atk += $this->addition_4_value;
             break;
         case self::DEF_VALUE_TYPE_ID:
             $this->def += $this->addition_4_value;
             break;
         case self::SPD_VALUE_TYPE_ID:
             $this->spd += $this->addition_4_value;
             break;
         case self::INT_VALUE_TYPE_ID:
             $this->int += $this->addition_4_value;
             break;
         case self::HP_VALUE_TYPE_ID:
             $this->hp += $this->addition_4_value;
             break;
         default:
             # code...
             break;
     }
     switch ($this->addition_5_status_id) {
         case self::ATK_VALUE_TYPE_ID:
             $this->atk += $this->addition_5_value;
             break;
         case self::DEF_VALUE_TYPE_ID:
             $this->def += $this->addition_5_value;
             break;
         case self::SPD_VALUE_TYPE_ID:
             $this->spd += $this->addition_5_value;
             break;
         case self::INT_VALUE_TYPE_ID:
             $this->int += $this->addition_5_value;
             break;
         case self::HP_VALUE_TYPE_ID:
             $this->hp += $this->addition_5_value;
             break;
         default:
             # code...
             break;
     }
     switch ($this->addition_6_status_id) {
         case self::ATK_VALUE_TYPE_ID:
             $this->atk += $this->addition_6_value;
             break;
         case self::DEF_VALUE_TYPE_ID:
             $this->def += $this->addition_6_value;
             break;
         case self::SPD_VALUE_TYPE_ID:
             $this->spd += $this->addition_6_value;
             break;
         case self::INT_VALUE_TYPE_ID:
             $this->int += $this->addition_6_value;
             break;
         case self::HP_VALUE_TYPE_ID:
             $this->hp += $this->addition_6_value;
             break;
         default:
             # code...
             break;
     }
     switch ($this->addition_7_status_id) {
         case self::ATK_VALUE_TYPE_ID:
             $this->atk += $this->addition_7_value;
             break;
         case self::DEF_VALUE_TYPE_ID:
             $this->def += $this->addition_7_value;
             break;
         case self::SPD_VALUE_TYPE_ID:
             $this->spd += $this->addition_7_value;
             break;
         case self::INT_VALUE_TYPE_ID:
             $this->int += $this->addition_7_value;
             break;
         case self::HP_VALUE_TYPE_ID:
             $this->hp += $this->addition_7_value;
             break;
         default:
             # code...
             break;
     }
     switch ($this->addition_8_status_id) {
         case self::ATK_VALUE_TYPE_ID:
             $this->atk += $this->addition_8_value;
             break;
         case self::DEF_VALUE_TYPE_ID:
             $this->def += $this->addition_8_value;
             break;
         case self::SPD_VALUE_TYPE_ID:
             $this->spd += $this->addition_8_value;
             break;
         case self::INT_VALUE_TYPE_ID:
             $this->int += $this->addition_8_value;
             break;
         case self::HP_VALUE_TYPE_ID:
             $this->hp += $this->addition_8_value;
             break;
         default:
             # code...
             break;
     }
     switch ($this->addition_9_status_id) {
         case self::ATK_VALUE_TYPE_ID:
             $this->atk += $this->addition_9_value;
             break;
         case self::DEF_VALUE_TYPE_ID:
             $this->def += $this->addition_9_value;
             break;
         case self::SPD_VALUE_TYPE_ID:
             $this->spd += $this->addition_9_value;
             break;
         case self::INT_VALUE_TYPE_ID:
             $this->int += $this->addition_9_value;
             break;
         case self::HP_VALUE_TYPE_ID:
             $this->hp += $this->addition_9_value;
             break;
         default:
             # code...
             break;
     }
 }
Esempio n. 5
0
 public function update($id)
 {
     $equipment = Equipment::find($id);
     // Equipment Model 内容
     $equipment->name_jp = Input::get('name_jp');
     $equipment->name_en = Input::get('name_en');
     $equipment->name_cn = Input::get('name_cn');
     $equipment->desc_jp = Input::get('desc_jp');
     $equipment->desc_en = Input::get('desc_en');
     $equipment->desc_cn = Input::get('desc_cn');
     $equipment->type = Input::get('type');
     $equipment->sub_type = Input::get('sub_type');
     $equipment->icon = Input::get('icon');
     $equipment->image = Input::get('image');
     $equipment->rare = Input::get('rare');
     $equipment->race = Input::get('race');
     $equipment->attr = Input::get('attr');
     $equipment->job = Input::get('job');
     $equipment->status_1_type = Input::get('status_1_type');
     $equipment->status_1_value = Input::get('status_1_value');
     $equipment->status_1_add = Input::get('status_1_add');
     $equipment->status_2_type = Input::get('status_2_type');
     $equipment->status_2_value = Input::get('status_2_value');
     $equipment->status_2_add = Input::get('status_2_add');
     $equipment->status_3_type = Input::get('status_3_type');
     $equipment->status_3_value = Input::get('status_3_value');
     $equipment->status_3_add = Input::get('status_3_add');
     if ($equipment->save()) {
         return Redirect::to('admin/equipment');
     } else {
         return Redirect::back()->withInput()->withErrors('保存失败!');
     }
 }
Esempio n. 6
0
 /**
  * 显示玩家装备库
  */
 public function equipmentBox()
 {
     echo "Player [" . $this->_intPlayerId . "] 装备Box <br />";
     // 取得玩家装备列表
     $lstEquipments = OwnedEquipment::where('player_id', $this->_intPlayerId)->get();
     $intNum = 0;
     foreach ($lstEquipments as $objOwnedEquipment) {
         $intNum++;
         $objEquipmentInfo = Equipment::find($objOwnedEquipment->equipment_id);
         echo "No.[" . $intNum . "]装备名:" . $objEquipmentInfo->name_cn . "  ";
         echo "主属性[TODO]值:{$objEquipmentInfo->status_1_value}(+{$objOwnedEquipment->status_1_add})";
         if ($objOwnedEquipment->owned_card_id != 0) {
             $objOwnedCard = OwnedCard::find($objOwnedEquipment->owned_card_id);
             echo "(装备在:<a href='card-detail?player_id={$this->_intPlayerId}&owned_card_id={$objOwnedCard->id}'>{$objOwnedCard->getCardInfo()->name_cn}</a>)";
         }
         echo "<br />";
     }
 }
Esempio n. 7
0
 /**
  * Display the specified resource.
  *
  * @param  int  $id
  * @return Response
  */
 public function getView($id)
 {
     return View('/rental.view')->with('equipment', Equipment::find($id));
 }
 public function postToggleAvailability()
 {
     $equipment = App\Equipment::find(Input::get('id'));
     if ($Equipment) {
         $equipment->availability = Input::get('availability');
         $equipment->save();
         return Redirect::to('/admin.equipment.index')->with('message', 'Equipment Up-dated');
     }
     return Redirect::to('/admin.equipment.index')->with('message', 'Invalid Equipment');
 }
 /**
  * Remove the specified resource from storage.
  *
  * @param  int  $id
  * @return Response
  */
 public function destroy($id)
 {
     $equipment = Equipment::find(Input::get('id'));
     if ($equipment) {
         File::delete('public/' . $equipment->image);
         $Equipment->delete();
         return Redirect::to('/admin.equipment.index')->with('message', 'Equipment Deleted');
     }
     return Redirect::to('/admin.equipment.index')->with('message', 'Something went wrong, please try again');
 }
Esempio n. 10
0
 public function equipment()
 {
     // 把装备装备到卡片
     $playerId = Input::get('player_id', 0);
     $ownedCardId = Input::get('owned_card_id', 0);
     $ownedEquipmentId = Input::get('owned_equipment_id', 0);
     $ownedCard = OwnedCard::find($ownedCardId);
     $ownedEquipment = OwnedEquipment::find($ownedEquipmentId);
     // Ownerc Check
     if ($ownedCard->player_id != $playerId || $ownedEquipment->player_id != $playerId) {
     }
     // 装备限制Check
     $equipment = Equipment::find($ownedEquipment->equipment_id);
     if ($equipment->attr != 0) {
         if ($ownedCard->attr != $equipment->attr) {
             // Error
         }
     }
     if ($equipment->job != 0) {
         if ($ownedCard->job != $equipment->job) {
             // Error
         }
     }
     if ($equipment->race != 0) {
         if ($ownedCard->race != $equipment->race) {
             // Error
         }
     }
     if ($equipment->rare != 0) {
     }
     // 装备中的卡片
     $equipmentCardId = $ownedEquipment->owned_card_id;
     // 对象卡片原有装备
     $cardEquipmentId = $ownedCard->owned_equipment_id;
     switch ($equipment->type) {
         case 1:
             // 武器
             // 卸下
             if ($equipmentCardId != 0) {
                 $equipmentCard = OwnedCard::find($ownedEquipment->owned_card_id);
                 $equipmentCard->owned_equipment_id_1 = 0;
                 $ownedEquipment->owned_card_id = 0;
                 // 卡片数据更新
                 $equipmentCard->setUpStatus();
             }
             if ($cardEquipmentId != 0) {
                 $cardEquipment = OwnedEquipment::find($cardEquipmentId);
                 $cardEquipment->owned_card_id = 0;
                 $cardEquipment->save();
             }
             // 装备
             $ownedCard->owned_equipment_id_1 = $ownedEquipment->id;
             $ownedEquipment->owned_card_id = $ownedCard->id;
             $ownedCard->setUpStatus();
             break;
         case 2:
             // 头部
             // 卸下
             if ($equipmentCardId != 0) {
                 $equipmentCard = OwnedCard::find($ownedEquipment->owned_card_id);
                 $equipmentCard->owned_equipment_id_2 = 0;
                 $ownedEquipment->owned_card_id = 0;
                 // 卡片数据更新
                 $equipmentCard->setUpStatus();
             }
             if ($cardEquipmentId != 0) {
                 $cardEquipment = OwnedEquipment::find($cardEquipmentId);
                 $cardEquipment->owned_card_id = 0;
                 $cardEquipment->save();
             }
             // 装备
             $ownedCard->owned_equipment_id_2 = $ownedEquipment->id;
             $ownedEquipment->owned_card_id = $ownedCard->id;
             $ownedCard->setUpStatus();
             break;
         case 3:
             // 胸部
             // 卸下
             if ($equipmentCardId != 0) {
                 $equipmentCard = OwnedCard::find($ownedEquipment->owned_card_id);
                 $equipmentCard->owned_equipment_id_3 = 0;
                 $ownedEquipment->owned_card_id = 0;
                 // 卡片数据更新
                 $equipmentCard->setUpStatus();
             }
             if ($cardEquipmentId != 0) {
                 $cardEquipment = OwnedEquipment::find($cardEquipmentId);
                 $cardEquipment->owned_card_id = 0;
                 $cardEquipment->save();
             }
             // 装备
             $ownedCard->owned_equipment_id_3 = $ownedEquipment->id;
             $ownedEquipment->owned_card_id = $ownedCard->id;
             $ownedCard->setUpStatus();
             break;
         case 4:
             // 脚部
             // 卸下
             if ($equipmentCardId != 0) {
                 $equipmentCard = OwnedCard::find($ownedEquipment->owned_card_id);
                 $equipmentCard->owned_equipment_id_4 = 0;
                 $ownedEquipment->owned_card_id = 0;
                 // 卡片数据更新
                 $equipmentCard->setUpStatus();
             }
             if ($cardEquipmentId != 0) {
                 $cardEquipment = OwnedEquipment::find($cardEquipmentId);
                 $cardEquipment->owned_card_id = 0;
                 $cardEquipment->save();
             }
             // 装备
             $ownedCard->owned_equipment_id_4 = $ownedEquipment->id;
             $ownedEquipment->owned_card_id = $ownedCard->id;
             $ownedCard->setUpStatus();
             break;
         case 5:
             // 耳环
             // 卸下
             if ($equipmentCardId != 0) {
                 $equipmentCard = OwnedCard::find($ownedEquipment->owned_card_id);
                 $equipmentCard->owned_equipment_id_5 = 0;
                 $ownedEquipment->owned_card_id = 0;
                 // 卡片数据更新
                 $equipmentCard->setUpStatus();
             }
             if ($cardEquipmentId != 0) {
                 $cardEquipment = OwnedEquipment::find($cardEquipmentId);
                 $cardEquipment->owned_card_id = 0;
                 $cardEquipment->save();
             }
             // 装备
             $ownedCard->owned_equipment_id_5 = $ownedEquipment->id;
             $ownedEquipment->owned_card_id = $ownedCard->id;
             $ownedCard->setUpStatus();
             break;
         case 6:
             // 项链
             // 卸下
             if ($equipmentCardId != 0) {
                 $equipmentCard = OwnedCard::find($ownedEquipment->owned_card_id);
                 $equipmentCard->owned_equipment_id_6 = 0;
                 $ownedEquipment->owned_card_id = 0;
                 // 卡片数据更新
                 $equipmentCard->setUpStatus();
             }
             if ($cardEquipmentId != 0) {
                 $cardEquipment = OwnedEquipment::find($cardEquipmentId);
                 $cardEquipment->owned_card_id = 0;
                 $cardEquipment->save();
             }
             // 装备
             $ownedCard->owned_equipment_id_6 = $ownedEquipment->id;
             $ownedEquipment->owned_card_id = $ownedCard->id;
             $ownedCard->setUpStatus();
             break;
         default:
             # code...
             break;
     }
     $ownedEquipment->save();
     return Response::json($ownedCard);
     // 数据更新
     // if ($ownedEquipment->atk > 0) {
     // 	$ownedCard->updateAtk();
     // }
 }