/**
  * 提交密码遗失单
  */
 public function send()
 {
     //判断用户是否登录状态
     if (!is_null($this->uwanName)) {
         $this->assign("jumpUrl", U("Index/index"));
         $this->success("恭喜!您已成功登录!");
         return;
     }
     $needField = array('game_type' => '游戏产品', 'servers' => '服务器', 'account' => '帐号', 'game_name' => '游戏昵称', 'account_area' => '帐号注册地区', 'often_passsword' => '曾经使用密码', 'charge' => '是否曾经充值', 'host' => '帐号是否身份绑定', 'ip' => $this->get_client_ip());
     if ($_POST['charge'] == 1) {
         $needField['charge_type'] = '是否曾经充值';
     }
     if ($_POST['host'] == 1) {
         $needField['host_number'] = '帐号绑定的有效证件号码';
         $needField['host_username'] = '******';
     } else {
         $needField['host_number'] = '身份证号码';
         $needField['host_username'] = '******';
     }
     $checkReturn = $this->checkNullField($_POST, $needField);
     if ($checkReturn !== true) {
         $this->error($checkReturn . '不能为空!');
     }
     if (!$_POST['email'] && !$_POST['telphone']) {
         $this->error('电子邮箱和电话至少填写一个!');
     }
     $sendArr = $this->_getUserResult($_POST['account'], $_POST['servers'], $_POST['game_type']);
     if ($sendArr['user_nickname'] == '') {
         $this->error("所选服务器还没有建立角色!");
     } elseif ($sendArr['user_nickname'] != $_POST['game_name']) {
         $this->error("游戏昵称输入错误,请您重新提交正确的昵称。<br/>您还可以使用邮箱找回密码或来电咨询。");
     }
     //		if(!isset($sendArr['user_id']))$sendArr['user_id'] = 0;
     //		if(!isset($sendArr['user_account']))$sendArr['user_account']='-无-';
     $sendArr['user_account'] = '-';
     //账号为空时,客服回复时,玩家是收不到的
     if (!isset($sendArr['user_nickname'])) {
         $sendArr['user_nickname'] = '-无-';
     }
     if (!isset($sendArr['money_total'])) {
         $sendArr['money_total'] = 0;
     }
     if (!isset($sendArr['money_month'])) {
         $sendArr['money_month'] = 0;
     }
     if (!isset($sendArr['register_date'])) {
         $sendArr['register_date'] = 0;
     }
     if (!isset($sendArr['ip'])) {
         $sendArr['ip'] = '0.0.0.0';
     }
     $sendArr['question_type'] = 0;
     $sendArr['game_type'] = $_POST['game_type'];
     $sendArr['game_server_id'] = $_POST['servers'];
     $sendArr['title'] = '密码遗失单';
     $sendArr['operator_id'] = C("WE_OPERATOR");
     $sendArr['game_id'] = $_POST['game_type'];
     $sendArr['source'] = 1;
     $curTime = C('CURRENT_TIME');
     $sendArr['_sign'] = md5(C('SEND_KEY') . $curTime);
     $sendArr['_verifycode'] = $curTime;
     $changelink = "\n\r";
     $str = '--账号找回信息--';
     $str .= $changelink . "账号:" . $_POST['account'];
     $str .= $changelink . '游戏昵称:' . $_POST['game_name'];
     $str .= $changelink . '帐号注册地区:' . $_POST['account_area'];
     $str .= $changelink . '注册初始密码:' . $_POST['start_password'];
     $str .= $changelink . '曾经使用密码:' . $_POST['often_passsword'];
     $str .= $changelink . '是否曾经充值:' . ($_POST['charge'] == 1 ? '是' : '否');
     $str .= $changelink . '充值类型:';
     switch ($_POST['charge_type']) {
         case '1':
             $str .= '充值卡';
             break;
         case '2':
             $str .= '网上银行';
             $str .= $changelink . '其中一次充值网银订单:' . $_POST['charge_order'];
             break;
         default:
             $str .= '其他';
     }
     $str .= $changelink . '帐号是否身份绑定:' . ($_POST['host'] == 1 ? '是' : '否');
     $str .= $changelink . '帐号绑定的有效证件号码:' . $_POST['host_number'];
     $str .= $changelink . '身份持有人姓名:' . $_POST['host_username'];
     $str .= $changelink . '电子邮箱:' . $_POST['email'];
     $str .= $changelink . '电话:' . $_POST['telphone'];
     if (!is_null($this->uwanName)) {
         $str .= $changelink . $changelink . "提问者:{$this->uwanName}";
     } else {
         $str .= $changelink . $changelink . '(注:该消息回复,不会有玩家收到!)';
     }
     $sendArr['content'] = $str;
     import('@.Util.WebService');
     $webService = new WebService();
     $webService->setUrl(C('SEND_ORDER_URL'));
     $webService->setGet(array('c' => 'InterfaceWorkOrder', 'a' => 'QuestionSave'));
     $webService->setPost($sendArr);
     $webService->sendData();
     $backParams = $webService->getRaw();
     $backParams = json_decode($backParams);
     if ($backParams->status == 1) {
         $this->assign("jumpUrl", U("Index/index"));
         $this->success("您的问题已受理!");
     } else {
         $this->error('提交失败!');
     }
 }
예제 #2
0
 /**
  * 增加回复
  */
 public function addqa()
 {
     import('@.Util.WebService');
     $webService = new WebService();
     $webService->setUrl(C('SEND_ORDER_URL'));
     $webService->setGet(array('c' => 'InterfaceWorkOrder', 'a' => 'Reply'));
     //追问地址
     $curTime = C('CURRENT_TIME');
     $sendArr['id'] = intval($_POST['id']);
     $workOrderDao = M('work_order');
     $data = $workOrderDao->find($sendArr['id']);
     if ($data['user_account'] != $this->uwanName) {
         $this->error('提问失败,参数错误');
     }
     //防止参数注入
     $sendArr['content'] = stripcslashes($_POST['content']);
     $sendArr['_sign'] = md5(C('SEND_KEY') . $curTime);
     $sendArr['_verifycode'] = $curTime;
     $webService->setPost($sendArr);
     $webService->sendData();
     $backParams = $webService->getRaw();
     $backParams = json_decode($backParams);
     if ($backParams->status == 1) {
         $this->assign("jumpUrl", U("Question/detail/id/{$sendArr['id']}"));
         $this->success("您的问题已受理,此问题的等候队列:第 " . $this->_getQueue($data['game_type'], $data['room_id']) . " 位,请耐等侍。");
     } else {
         $this->ajaxReturn(null, '追问错误,请重试', 0);
         $this->error("提交失败!");
     }
 }
예제 #3
0
 /**
  * 返回用户在哪个服务器里面有角色的服务器列表
  * @param  $gameId
  */
 private function _getCreateUserServerIds($gameId)
 {
     $game_type = $this->getSysConfig("game_type");
     $UwanGameId = $game_type[$gameId]['UwanGameId'];
     $key = "create_user_server_{$UwanGameId}_{$this->uwanName}";
     $serverList = S($key);
     if (!$serverList) {
         import('@.Util.WebService');
         $webService = new WebService();
         $webService->setUrl(C('USER_CREATE_SERVER_URL'));
         $webService->setGet(array('g' => $UwanGameId, 'u' => $this->uwanName));
         $webService->sendData();
         $data = $webService->getRaw();
         $data = json_decode($data);
         $serverList = get_object_vars($data->last_list);
         foreach ($serverList as $k => $list) {
             if (strpos($list, 'N')) {
                 unset($serverList[$k]);
             }
         }
         if ($serverList) {
             S($key, $serverList, 60 * 60 * 2);
         }
     }
     return $serverList;
 }