/**
     * Return spear, shield and armour in use for a knight in one round.
     * @param unknown_type $knigth_id
     * @param unknown_type $armourPosition
     * @param unknown_type $shieldPosition
     * @param unknown_type $spearPosition
     * @return multitype:NULL
     */
    public static function getCurrentEquipment4Round($knigth_id, $armourPosition = "null", $shieldPosition = self::POSITION_SHIELD, $spearPosition = self::POSITION_SPEAR)
    {
        $equipment = array('spear_object' => null, 'spear' => null, 'shield_object' => null, 'shield' => null, 'armour_object' => null, 'armour' => null);
        $sql = 'SELECT
					identificator,
					position 
				FROM 
					inventory
				WHERE 
					knights_id = :knights_id AND
					(position = ' . $armourPosition . ' OR position = ' . $shieldPosition . ' OR position = ' . $spearPosition . ' )';
        //echo $sql;die;
        $command = Yii::app()->db->createCommand($sql);
        $command->bindValue('knights_id', $knigth_id);
        $result = $command->queryAll();
        foreach ($result as $element) {
            switch ($element['position']) {
                case Inventory::POSITION_SHIELD:
                    $equipment['shield_object'] = ArmoursObjects::model()->findByPk($element['identificator']);
                    $equipment['shield'] = Armours::model()->findByPk($equipment['shield_object']->armours_id);
                    break;
                case Inventory::POSITION_SPEAR:
                    $equipment['spear_object'] = SpearsObjects::model()->findByPk($element['identificator']);
                    $equipment['spear'] = Spears::model()->findByPk($equipment['spear_object']->spears_id);
                    break;
                default:
                    $equipment['armour_object'] = ArmoursObjects::model()->findByPk($element['identificator']);
                    $equipment['armour'] = Armours::model()->findByPk($equipment['armour_object']->armours_id);
            }
        }
        return $equipment;
    }
 /**
  * knight's equipment are repaired automatically. Looking for equipment with pde loosed, calculate repair cost, substract to knight coins and add pde points. 
  * Return if error 
  * @param unknown_type $combat
  * @param unknown_type $knight
  * @return multitype:number boolean
  */
 public static function autorepairObjectsEquipment(&$combat, &$knight)
 {
     //
     $output = array('errno' => 0, 'error' => '', 'automatic_repair' => true, 'repair_cost' => 0, 'not_enought_money' => false);
     //Prepared statement
     $sql = '';
     //Load all items of inventory of knight
     $inventory = Inventory::model()->findAll('knights_id = :knights_id AND (type = ' . Inventory::EQUIPMENT_TYPE_ARMOUR . ' OR type = ' . Inventory::EQUIPMENT_TYPE_SPEAR . ' )', array(':knights_id' => $knight->id));
     if (count($inventory)) {
         //For each item check maximun pde
         foreach ($inventory as $item) {
             //Load class of item
             if ($item['type'] == Inventory::EQUIPMENT_TYPE_ARMOUR) {
                 $object = ArmoursObjects::model()->findByPk($item['identificator']);
                 $classItem = Armours::model()->findByPk($object->armours_id);
             } else {
                 $object = SpearsObjects::model()->findByPk($item['identificator']);
                 $classItem = Spears::model()->findByPk($object->spears_id);
             }
             //echo "\n".$knight->name.": ".$classItem->name." PDE MAX (".$classItem->pde.") object pde (".$object->current_pde.") ";
             //Check if need a repair
             if ($object->current_pde < $classItem->pde) {
                 //Check prize of reparation
                 $percentPDEloose = 1 - $object->current_pde / $classItem->pde;
                 $repair_cost = ceil($classItem->prize * $percentPDEloose);
                 //echo "coins (".$knight->coins.") percent ($percentPDEloose) prize class item(".$classItem->prize.") repair cost (".$repair_cost.")";
                 //Check coins and cost
                 if ($knight->coins > $repair_cost) {
                     Yii::log('Reparando ' . $classItem->name . ' por ' . $repair_cost . ' MO');
                     //Add autorepair row
                     $objectRepair = new ObjectRepairs();
                     $objectRepair->attributes = array('knights_id' => $knight->id, 'inventory_type' => $item['type'], 'combats_id' => $combat->id, 'object_identificator' => $item['identificator'], 'class_identificator' => $classItem->id, 'current_pde' => $object->current_pde, 'maximum_pde' => $classItem->pde, 'repair_cost' => $repair_cost, 'date' => date('Y-m-d H:m:s'));
                     if (!$objectRepair->save()) {
                         $output['errno'] = 2;
                         $output['error'] .= $objectRepair->getErrors();
                     }
                     //We can repair the object
                     $object->current_pde = $classItem->pde;
                     if (!$object->save()) {
                         $output['errno'] = 4;
                     }
                     //Subtract coins
                     $knight->coins -= $repair_cost;
                     $output['repair_cost'] += $repair_cost;
                 } else {
                     //Upsss, knight has not enought money!! we break loop
                     Yii::log('¡¡No se puede reparar!!');
                     $output['not_enought_money'] = true;
                     break;
                 }
             }
         }
     } else {
         $output['errno'] = 1;
     }
     //var_dump($output);
     return $output;
 }
 public function actionShowPendingRoundDialog()
 {
     $output = array('errno' => 1, 'html' => '');
     //Check session is enable
     if (!Yii::app()->user->isGuest) {
         //Check if user is in his page
         if (Yii::app()->user->knights_id == $this->knight->id) {
             //Check input
             if (isset($_GET['id']) && is_numeric($_GET['id']) && $_GET['id'] > 0) {
                 //Search combat
                 $combat = Combats::model()->with('rounds')->find('id=:id', array(':id' => $_GET['id']));
                 if ($combat) {
                     //Check if status is enable
                     if ($combat->status == Combats::STATUS_ENABLE) {
                         //Check if user is in combat
                         if (Yii::app()->user->knights_id == $combat->from_knight || Yii::app()->user->knights_id == $combat->to_knight) {
                             //Check the last round is pending
                             if ($combat->rounds[count($combat->rounds) - 1]->status == Rounds::STATUS_PENDING) {
                                 //cargamos el inventario del caballero
                                 $item_list = Inventory::model()->findAll('knights_id=:knights_id', array(':knights_id' => $this->knight->id));
                                 $inventory = array();
                                 foreach ($item_list as $item) {
                                     switch ($item->type) {
                                         case Inventory::EQUIPMENT_TYPE_ARMOUR:
                                             $armours_object = ArmoursObjects::model()->with(array('armours' => array('with' => array('type0', 'armoursMaterials', 'equipmentSize', 'equipmentQualities', 'equipmentRarity'))))->find('t.id=:id', array(':id' => $item->identificator));
                                             $item_info['armours_id'] = $armours_object->armours->id;
                                             $item_info['name'] = $armours_object->armours->name;
                                             $item_info['armoursPDE'] = $armours_object->armours->pde;
                                             $item_info['current_pde'] = $armours_object->current_pde;
                                             $item_info['armours_type_name'] = $armours_object->armours->type0->name;
                                             $item_info['armoursMaterialName'] = $armours_object->armours->armoursMaterials->name;
                                             $item_info['armoursMaterialEndurance'] = $armours_object->armours->armoursMaterials->endurance;
                                             $item_info['armoursMaterialPrize'] = $armours_object->armours->armoursMaterials->prize;
                                             $item_info['armoursMaterialName'] = $armours_object->armours->armoursMaterials->name;
                                             $item_info['equipmentSizeName'] = $armours_object->armours->equipmentSize->name;
                                             $item_info['equipmentQualitiesName'] = $armours_object->armours->equipmentQualities->name;
                                             $item_info['equipmentRarityName'] = $armours_object->armours->equipmentRarity->name;
                                             $template = 'armour';
                                             break;
                                         case Inventory::EQUIPMENT_TYPE_SPEAR:
                                             $spears_object = SpearsObjects::model()->with(array('spears' => array('with' => array('equipmentQualities', 'equipmentRarity', 'equipmentSize', 'spearsMaterials', 'spearsObjects'))))->find('t.id=:id', array(':id' => $item->identificator));
                                             $item_info['spears_id'] = $spears_object->spears->id;
                                             $item_info['name'] = $spears_object->spears->name;
                                             $item_info['PDE'] = $spears_object->spears->pde;
                                             $item_info['current_pde'] = $spears_object->current_pde;
                                             $item_info['spears_damage'] = $spears_object->spears->damage;
                                             $item_info['spearPrize'] = $spears_object->spears->prize;
                                             $item_info['spearsMaterialName'] = $spears_object->spears->spearsMaterials->name;
                                             $item_info['equipmentQualitiesName'] = $spears_object->spears->equipmentQualities->name;
                                             $item_info['equipmentSizeName'] = $spears_object->spears->equipmentSize->name;
                                             $item_info['equipmentRarityName'] = $spears_object->spears->equipmentRarity->name;
                                             $template = 'spear';
                                             break;
                                         case Inventory::EQUIPMENT_TYPE_TRICK:
                                             //FALTA DEFINIR LOS TRICKS!!
                                             $template = 'trick';
                                             break;
                                     }
                                     $data_template = array('item' => $item, 'item_info' => $item_info);
                                     $inventory[$item->position] = $this->renderFile(Yii::app()->basePath . '/views/character/item_' . $template . '.php', $data_template, true);
                                 }
                                 //return html
                                 $output['html'] = $this->renderFile(Yii::app()->basePath . '/views/character/dialog_pending_round.php', array('inventory' => $inventory), true);
                                 $output['errno'] = 0;
                             } else {
                                 $output['html'] = '<p>La última ronda no está pendiente.</p>';
                             }
                         } else {
                             $output['html'] = '<p>No participas en este combate.</p>';
                         }
                     } else {
                         $output['html'] = '<p>No se puede mostrar si el desafio no está en curso.</p>';
                     }
                 } else {
                     $output['html'] = '<p>No se ha encontrado el desafio.</p>';
                 }
             } else {
                 $output['html'] = '<p>Los datos de entrada no tienen un formato válido.</p>';
             }
         } else {
             $output['html'] = '<p>Sólo puedes toquetear tu caballero.</p>';
         }
     } else {
         $output['html'] = '<p>Tu sesión ha expirado. Tienes que volver a hacer login.</p>';
     }
     echo CJSON::encode($output);
 }