$db->query("SELECT * FROM player WHERE game_id = {$player->game_id} AND " . "sector_id = " . $var["target_sector"] . " AND " . "last_active > {$last_active} AND " . "land_on_planet = 'FALSE' AND " . "account_id NOT IN (" . implode(',', $HIDDEN_PLAYERS) . ")"); while ($db->next_record()) { // we may skip player if this is a protected gal. if ($sector->is_protected_gal()) { $curr_account = new SMR_ACCOUNT(); $curr_account->get_by_id($db->f("account_id")); // if one is vet and the other is newbie we skip it if (different_level($rank_id, $curr_account->get_rank(), $account->veteran, $curr_account->veteran)) { continue; } } $curr_player = new SMR_PLAYER($db->f("account_id"), $player->game_id); $curr_ship = new SMR_SHIP($db->f("account_id"), $player->game_id); // he's a friend if he's in our alliance (and we are not in a 0 alliance if ($player->alliance_id != 0 && $curr_player->alliance_id == $player->alliance_id) { $friendly_vessel += $curr_ship->attack_rating(); } else { $enemy_vessel += $curr_ship->defense_rating() * 10; } } print "<p>"; print "<table cellspacing=\"0\" cellpadding=\"3\" border=\"0\" class=\"standard\">"; print "<tr>"; print "<th> </th>"; print "<th align=\"center\">Scan Results</th>"; print "</tr>"; print "<tr>"; print "<td>Friendly vessels</td>"; print "<td align=\"center\">{$friendly_vessel}</td>"; print "</tr>"; print "<tr>";
print "<td valign=\"top\">"; if ($attacker_list == "()") { print " "; } else { $db->query("SELECT * FROM player WHERE game_id = " . SmrSession::$game_id . " AND " . "account_id IN {$attacker_list}"); while ($db->next_record()) { $curr_player = new SMR_PLAYER($db->f("account_id"), SmrSession::$game_id); $curr_ship = new SMR_SHIP($db->f("account_id"), SmrSession::$game_id); print "{$player->level_name}<br>"; print "<span style=\"color:yellow;\">{$curr_player->player_name} ({$curr_player->player_id})</span><br>"; print "Race: {$curr_player->race_name}<br>"; print "Level: {$curr_player->level_id}<br>"; print "Alliance: {$curr_player->alliance_name}<br><br>"; print "<small>"; print "{$curr_ship->ship_name}<br>"; print "Rating : " . $curr_ship->attack_rating() . "/" . $curr_ship->defense_rating() . "<br>"; print "Shields : " . $curr_ship->shield_low() . "-" . $curr_ship->shield_high() . "<br>"; print "Armor : " . $curr_ship->armor_low() . "-" . $curr_ship->armor_high() . "<br>"; print "Hard Points: {$curr_ship->weapon_used}<br>"; print "Combat Drones: " . $curr_ship->combat_drones_low() . "-" . $curr_ship->combat_drones_high(); print "</small><br><br><br>"; } } print "</td>"; print "<td valign=\"top\">"; // ******************************** // * // * F o r c e s // * // ******************************** if ($attacker->alliance_id != 0 && $forces_owner->alliance_id == $attacker->alliance_id) {