require_once __DIR__ . '/../../vendor/autoload.php'; $world = new Image_3D(); $world->setColor(new Image_3D_Color(0, 0, 0)); $light1 = $world->createLight('Light', array(-300, 0, -300)); $light1->setColor(new Image_3D_Color(252, 175, 62)); $light2 = $world->createLight('Light', array(300, -300, -300)); $light2->setColor(new Image_3D_Color(164, 0, 0)); $count = 3; $size = 20; $offset = 10; for ($x = -($count - 1) / 2; $x <= ($count - 1) / 2; ++$x) { for ($y = -($count - 1) / 2; $y <= ($count - 1) / 2; ++$y) { for ($z = -($count - 1) / 2; $z <= ($count - 1) / 2; ++$z) { // if (max(abs($x), abs($y), abs($z)) < ($count - 1) / 2) continue; if (max($x, $y, $z) <= 0) { continue; } $cube = $world->createObject('quadcube', array($size, $size, $size)); $cube->setColor(new Image_3D_Color(255, 255, 255, 75)); $cube->transform($world->createMatrix('Move', array($x * ($size + $offset), $y * ($size + $offset), $z * ($size + $offset)))); } } } $world->transform($world->createMatrix('Rotation', array(220, 50, 0))); $world->transform($world->createMatrix('Scale', array(2, 2, 2))); $world->setOption(Image_3D::IMAGE_3D_OPTION_BF_CULLING, true); $world->setOption(Image_3D::IMAGE_3D_OPTION_FILLED, true); $world->createRenderer('perspectively'); $world->createDriver('DynamicCanvas'); $world->render(250, 250, 'Image_3D_Dynamic_Cubes.js'); echo $world->stats();
set_time_limit(0); require_once __DIR__ . '/../../vendor/autoload.php'; $world = new Image_3D(); $world->setColor(new Image_3D_Color(255, 255, 255)); $light = $world->createLight('Light', array(-2000, -2000, -2000)); $light->setColor(new Image_3D_Color(255, 255, 255)); $redSpot = $world->createLight('Spotlight', array(0, 0, -200, 'aim' => array(0, -25, 0), 'angle' => 30, 'float' => 2)); $redSpot->setColor(new Image_3D_Color(255, 0, 0)); $blueSpot = $world->createLight('Spotlight', array(0, 0, -200, 'aim' => array(-35, 25, 0), 'angle' => 30, 'float' => 2)); $blueSpot->setColor(new Image_3D_Color(0, 0, 255)); $greenSpot = $world->createLight('Spotlight', array(0, 0, -200, 'aim' => array(35, 25, 0), 'angle' => 30, 'float' => 2)); $greenSpot->setColor(new Image_3D_Color(0, 255, 0)); $map = $world->createObject('map'); $detail = 80; $size = 200; $height = 40; $raster = 1 / $detail; for ($x = -1; $x <= 1; $x += $raster) { $row = array(); for ($y = -1; $y <= 1; $y += $raster) { $row[] = new Image_3D_Point($x * $size, $y * $size, sin($x * pi()) * sin($y * 2 * pi()) * $height); } $map->addRow($row); } $map->setColor(new Image_3D_Color(150, 150, 150, 0)); $world->transform($world->createMatrix('Rotation', array(-20, 10, -10))); $world->createRenderer('perspectively'); $world->createDriver('GD'); $world->render(400, 400, 'Image_3D_Spotlights.png'); echo $world->stats();
$lightSphere->setColor(new Image_3D_Color(255, 255, 255, 100)); $light = $world->createLight('Light', array(4 * $factor, -4 * $factor, 0)); $light->setColor(new Image_3D_Color(255, 255, 255, 100)); $lightSphere = $world->createObject('sphere', array('r' => $factor, 'detail' => 0)); $lightSphere->transform($world->createMatrix('Move', array(4 * $factor, -4 * $factor, 0))); $lightSphere->setColor(new Image_3D_Color(255, 255, 255, 100)); $p = array(); $bottom = $world->createObject('polygon', array(new Image_3D_Point(-5 * $factor, 3 * $factor, 5 * $factor), new Image_3D_Point(-5 * $factor, 3 * $factor, -5 * $factor), new Image_3D_Point(5 * $factor, 3 * $factor, -5 * $factor), new Image_3D_Point(5 * $factor, 3 * $factor, 5 * $factor))); $bottom->setColor(new Image_3D_Color(200, 200, 200, 0, 0.6)); $top = $world->createObject('polygon', array(new Image_3D_Point(-5 * $factor, 5 * $factor, 5 * $factor), new Image_3D_Point(5 * $factor, 5 * $factor, 5 * $factor), new Image_3D_Point(5 * $factor, -5 * $factor, 5 * $factor), new Image_3D_Point(-5 * $factor, -5 * $factor, 5 * $factor))); $top->setColor(new Image_3D_Color(200, 200, 200, 0, 0.5)); $redPlane = $world->createObject('polygon', array(new Image_3D_Point(-5 * $factor, 1 * $factor, 2 * $factor), new Image_3D_Point(-5 * $factor, 1 * $factor, -2 * $factor), new Image_3D_Point(-1 * $factor, -1 * $factor, -2 * $factor), new Image_3D_Point(-1 * $factor, -1 * $factor, 2 * $factor))); $redPlane->setColor(new Image_3D_Color(255, 0, 0, 100, 0)); $bluePlane = $world->createObject('polygon', array(new Image_3D_Point(5 * $factor, 1 * $factor, 2 * $factor), new Image_3D_Point(5 * $factor, 1 * $factor, -2 * $factor), new Image_3D_Point(1 * $factor, -1 * $factor, -2 * $factor), new Image_3D_Point(1 * $factor, -1 * $factor, 2 * $factor))); $bluePlane->setColor(new Image_3D_Color(100, 100, 255, 0, 0)); $world->transform($world->createMatrix('Rotation', array(10, 0, 0))); if (!@$argv[1]) { // Create normal GD picture with projection echo "Render with projection.\n"; $renderer = $world->createRenderer('perspectively'); $driver = $world->createDriver('GD'); $world->render(15 * $factor, 15 * $factor, 'Image_3D_No_Raytrace.png'); } else { // Raytrace advanced crazy picture echo "RAYTRACE!\n"; $renderer = $world->createRenderer('Raytrace'); // Define the cameras position $renderer->setCameraPosition(new Image_3D_Coordinate(0, 0, -50 * $factor)); // define antialiasing level $renderer->setRaysPerPixel(2); // Set recursive scan depth
<?php set_time_limit(0); require_once __DIR__ . '/../../vendor/autoload.php'; $world = new Image_3D(); $world->setColor(new Image_3D_Color(255, 255, 255)); $light = $world->createLight('Light', array(0, 1000, 1000)); $light->setColor(new Image_3D_Color(255, 255, 255)); $pie = $world->createObject('pie', array('start' => 0, 'end' => 120, 'detail' => 20, 'outside' => 150)); $pie->setColor(new Image_3D_Color(0, 0, 255)); $pie = $world->createObject('pie', array('start' => 120, 'end' => 165, 'detail' => 20, 'outside' => 150)); $pie->setColor(new Image_3D_Color(255, 0, 0)); $pie = $world->createObject('pie', array('start' => 165, 'end' => 240, 'detail' => 20, 'outside' => 150)); $pie->setColor(new Image_3D_Color(255, 255, 0)); $pie = $world->createObject('pie', array('start' => 240, 'end' => 360, 'detail' => 20, 'outside' => 150)); $pie->setColor(new Image_3D_Color(0, 255, 0)); $world->setOption(Image_3D::IMAGE_3D_OPTION_BF_CULLING, false); $world->setOption(Image_3D::IMAGE_3D_OPTION_FILLED, true); $world->transform($world->createMatrix('Scale', array(1, 1, 10))); $world->transform($world->createMatrix('Rotation', array(-60, 0, 0))); $world->createRenderer('perspectively'); $world->createDriver('ZBuffer'); $world->render(400, 400, 'Image_3D_Object_Pie.png'); echo $world->stats();