require_once __DIR__ . '/../../vendor/autoload.php';
$world = new Image_3D();
$world->setColor(new Image_3D_Color(0, 0, 0));
$light1 = $world->createLight('Light', array(-300, 0, -300));
$light1->setColor(new Image_3D_Color(252, 175, 62));
$light2 = $world->createLight('Light', array(300, -300, -300));
$light2->setColor(new Image_3D_Color(164, 0, 0));
$count = 3;
$size = 20;
$offset = 10;
for ($x = -($count - 1) / 2; $x <= ($count - 1) / 2; ++$x) {
    for ($y = -($count - 1) / 2; $y <= ($count - 1) / 2; ++$y) {
        for ($z = -($count - 1) / 2; $z <= ($count - 1) / 2; ++$z) {
            //        	if (max(abs($x), abs($y), abs($z)) < ($count - 1) / 2) continue;
            if (max($x, $y, $z) <= 0) {
                continue;
            }
            $cube = $world->createObject('quadcube', array($size, $size, $size));
            $cube->setColor(new Image_3D_Color(255, 255, 255, 75));
            $cube->transform($world->createMatrix('Move', array($x * ($size + $offset), $y * ($size + $offset), $z * ($size + $offset))));
        }
    }
}
$world->transform($world->createMatrix('Rotation', array(220, 50, 0)));
$world->transform($world->createMatrix('Scale', array(2, 2, 2)));
$world->setOption(Image_3D::IMAGE_3D_OPTION_BF_CULLING, true);
$world->setOption(Image_3D::IMAGE_3D_OPTION_FILLED, true);
$world->createRenderer('perspectively');
$world->createDriver('DynamicCanvas');
$world->render(250, 250, 'Image_3D_Dynamic_Cubes.js');
echo $world->stats();
Exemple #2
0
set_time_limit(0);
require_once __DIR__ . '/../../vendor/autoload.php';
$world = new Image_3D();
$world->setColor(new Image_3D_Color(255, 255, 255));
$light = $world->createLight('Light', array(-2000, -2000, -2000));
$light->setColor(new Image_3D_Color(255, 255, 255));
$redSpot = $world->createLight('Spotlight', array(0, 0, -200, 'aim' => array(0, -25, 0), 'angle' => 30, 'float' => 2));
$redSpot->setColor(new Image_3D_Color(255, 0, 0));
$blueSpot = $world->createLight('Spotlight', array(0, 0, -200, 'aim' => array(-35, 25, 0), 'angle' => 30, 'float' => 2));
$blueSpot->setColor(new Image_3D_Color(0, 0, 255));
$greenSpot = $world->createLight('Spotlight', array(0, 0, -200, 'aim' => array(35, 25, 0), 'angle' => 30, 'float' => 2));
$greenSpot->setColor(new Image_3D_Color(0, 255, 0));
$map = $world->createObject('map');
$detail = 80;
$size = 200;
$height = 40;
$raster = 1 / $detail;
for ($x = -1; $x <= 1; $x += $raster) {
    $row = array();
    for ($y = -1; $y <= 1; $y += $raster) {
        $row[] = new Image_3D_Point($x * $size, $y * $size, sin($x * pi()) * sin($y * 2 * pi()) * $height);
    }
    $map->addRow($row);
}
$map->setColor(new Image_3D_Color(150, 150, 150, 0));
$world->transform($world->createMatrix('Rotation', array(-20, 10, -10)));
$world->createRenderer('perspectively');
$world->createDriver('GD');
$world->render(400, 400, 'Image_3D_Spotlights.png');
echo $world->stats();
Exemple #3
0
$lightSphere->setColor(new Image_3D_Color(255, 255, 255, 100));
$light = $world->createLight('Light', array(4 * $factor, -4 * $factor, 0));
$light->setColor(new Image_3D_Color(255, 255, 255, 100));
$lightSphere = $world->createObject('sphere', array('r' => $factor, 'detail' => 0));
$lightSphere->transform($world->createMatrix('Move', array(4 * $factor, -4 * $factor, 0)));
$lightSphere->setColor(new Image_3D_Color(255, 255, 255, 100));
$p = array();
$bottom = $world->createObject('polygon', array(new Image_3D_Point(-5 * $factor, 3 * $factor, 5 * $factor), new Image_3D_Point(-5 * $factor, 3 * $factor, -5 * $factor), new Image_3D_Point(5 * $factor, 3 * $factor, -5 * $factor), new Image_3D_Point(5 * $factor, 3 * $factor, 5 * $factor)));
$bottom->setColor(new Image_3D_Color(200, 200, 200, 0, 0.6));
$top = $world->createObject('polygon', array(new Image_3D_Point(-5 * $factor, 5 * $factor, 5 * $factor), new Image_3D_Point(5 * $factor, 5 * $factor, 5 * $factor), new Image_3D_Point(5 * $factor, -5 * $factor, 5 * $factor), new Image_3D_Point(-5 * $factor, -5 * $factor, 5 * $factor)));
$top->setColor(new Image_3D_Color(200, 200, 200, 0, 0.5));
$redPlane = $world->createObject('polygon', array(new Image_3D_Point(-5 * $factor, 1 * $factor, 2 * $factor), new Image_3D_Point(-5 * $factor, 1 * $factor, -2 * $factor), new Image_3D_Point(-1 * $factor, -1 * $factor, -2 * $factor), new Image_3D_Point(-1 * $factor, -1 * $factor, 2 * $factor)));
$redPlane->setColor(new Image_3D_Color(255, 0, 0, 100, 0));
$bluePlane = $world->createObject('polygon', array(new Image_3D_Point(5 * $factor, 1 * $factor, 2 * $factor), new Image_3D_Point(5 * $factor, 1 * $factor, -2 * $factor), new Image_3D_Point(1 * $factor, -1 * $factor, -2 * $factor), new Image_3D_Point(1 * $factor, -1 * $factor, 2 * $factor)));
$bluePlane->setColor(new Image_3D_Color(100, 100, 255, 0, 0));
$world->transform($world->createMatrix('Rotation', array(10, 0, 0)));
if (!@$argv[1]) {
    // Create normal GD picture with projection
    echo "Render with projection.\n";
    $renderer = $world->createRenderer('perspectively');
    $driver = $world->createDriver('GD');
    $world->render(15 * $factor, 15 * $factor, 'Image_3D_No_Raytrace.png');
} else {
    // Raytrace advanced crazy picture
    echo "RAYTRACE!\n";
    $renderer = $world->createRenderer('Raytrace');
    // Define the cameras position
    $renderer->setCameraPosition(new Image_3D_Coordinate(0, 0, -50 * $factor));
    // define antialiasing level
    $renderer->setRaysPerPixel(2);
    // Set recursive scan depth
Exemple #4
0
<?php

set_time_limit(0);
require_once __DIR__ . '/../../vendor/autoload.php';
$world = new Image_3D();
$world->setColor(new Image_3D_Color(255, 255, 255));
$light = $world->createLight('Light', array(0, 1000, 1000));
$light->setColor(new Image_3D_Color(255, 255, 255));
$pie = $world->createObject('pie', array('start' => 0, 'end' => 120, 'detail' => 20, 'outside' => 150));
$pie->setColor(new Image_3D_Color(0, 0, 255));
$pie = $world->createObject('pie', array('start' => 120, 'end' => 165, 'detail' => 20, 'outside' => 150));
$pie->setColor(new Image_3D_Color(255, 0, 0));
$pie = $world->createObject('pie', array('start' => 165, 'end' => 240, 'detail' => 20, 'outside' => 150));
$pie->setColor(new Image_3D_Color(255, 255, 0));
$pie = $world->createObject('pie', array('start' => 240, 'end' => 360, 'detail' => 20, 'outside' => 150));
$pie->setColor(new Image_3D_Color(0, 255, 0));
$world->setOption(Image_3D::IMAGE_3D_OPTION_BF_CULLING, false);
$world->setOption(Image_3D::IMAGE_3D_OPTION_FILLED, true);
$world->transform($world->createMatrix('Scale', array(1, 1, 10)));
$world->transform($world->createMatrix('Rotation', array(-60, 0, 0)));
$world->createRenderer('perspectively');
$world->createDriver('ZBuffer');
$world->render(400, 400, 'Image_3D_Object_Pie.png');
echo $world->stats();