<?php require_once get_file_loc('menu.inc'); if (!isset($var['race_id'])) { SmrSession::updateVar('race_id', $player->getRaceID()); } $raceID = $var['race_id']; $template->assign('PageTopic', 'Ruling Council Of ' . Globals::getRaceName($raceID)); // echo menu create_council_menu($raceID); $RACES =& Globals::getRaces(); $raceRelations =& Globals::getRaceRelations($player->getGameID(), $raceID); $peaceRaces = array(); $neutralRaces = array(); $warRaces = array(); foreach ($RACES as $otherRaceID => $raceInfo) { if ($otherRaceID != RACE_NEUTRAL && $raceID != $otherRaceID) { if ($raceRelations[$otherRaceID] >= 300) { $peaceRaces[$otherRaceID] = $raceInfo; } else { if ($raceRelations[$otherRaceID] <= -300) { $warRaces[$otherRaceID] = $raceInfo; } else { $neutralRaces[$otherRaceID] = $raceInfo; } } } } $template->assignByRef('PeaceRaces', $peaceRaces); $template->assignByRef('NeutralRaces', $neutralRaces); $template->assignByRef('WarRaces', $warRaces);
WHERE account_id = ' . $db->escapeNumber($player->getAccountID()) . ' AND game_id = ' . $db->escapeNumber($player->getGameID())); $votedForRace = -1; if ($db->nextRecord()) { $votedForRace = $db->getField('race_id_2'); $votedFor = $db->getField('action'); } $voteRelations = array(); $playerRaceGlobalRelations = Globals::getRaceRelations($player->getGameID(), $player->getRaceID()); $races =& Globals::getRaces(); foreach ($races as $raceID => $raceInfo) { if ($raceID == RACE_NEUTRAL || $raceID == $player->getRaceID()) { continue; } $container = create_container('council_vote_processing.php', '', array('race_id' => $raceID)); $otherRaceGlobalRelations = Globals::getRaceRelations($player->getGameID(), $raceID); $voteRelations[$raceID] = array('HREF' => SmrSession::getNewHREF($container), 'Increased' => $votedForRace == $raceID && $votedFor == 'INC', 'Decreased' => $votedForRace == $raceID && $votedFor == 'DEC', 'RelationToThem' => $playerRaceGlobalRelations[$raceID], 'RelationToUs' => $otherRaceGlobalRelations[$player->getRaceID()]); } $template->assign('VoteRelations', $voteRelations); $voteTreaties = array(); $db->query('SELECT * FROM race_has_voting WHERE ' . $db->escapeNumber(TIME) . ' < end_time AND game_id = ' . $db->escapeNumber($player->getGameID()) . ' AND race_id_1 = ' . $db->escapeNumber($player->getRaceID())); if ($db->getNumRows() > 0) { $db2 = new SmrMySqlDatabase(); while ($db->nextRecord()) { $otherRaceID = $db->getField('race_id_2'); $container = create_container('council_vote_processing.php', '', array('race_id' => $otherRaceID)); // get 'yes' votes $db2->query('SELECT count(*) FROM player_votes_pact
<?php // include helper file require_once 'shop_goods.inc'; // create object from port we can work with $port =& $player->getSectorPort(); $tradeable = checkPortTradeable($port, $player); if ($tradeable !== true) { create_error($tradeable); } $portRelations = Globals::getRaceRelations($player->getGameID(), $port->getRaceID()); $relations = $player->getRelation($port->getRaceID()); // topic $template->assign('PageTopic', 'Port In Sector #' . $player->getSectorID()); $container = create_container('skeleton.php', 'council_list.php'); $container['race_id'] = $port->getRaceID(); $PHP_OUTPUT .= '<p>This is a level ' . $port->getLevel() . ' port and run by the ' . create_link($container, $player->getColouredRaceName($port->getRaceID())) . '.<br />'; $PHP_OUTPUT .= 'Your relations with them are ' . get_colored_text($relations, $relations) . '.</p>'; $PHP_OUTPUT .= '<p> </p>'; $account->log(LOG_TYPE_TRADING, 'Player examines port', $player->getSectorID()); //The player is sent here after trading and sees this if his offer is accepted. //You have bought/sold 300 units of Luxury Items for 1738500 credits. For your excellent trading skills you receive 220 experience points! if (!empty($var['traded_xp']) || !empty($var['traded_amount']) || !empty($var['traded_good']) || !empty($var['traded_credits']) || !empty($var['traded_transaction'])) { $PHP_OUTPUT .= '<p>You have just ' . $var['traded_transaction'] . ' <span class="yellow">' . $var['traded_amount'] . '</span> units '; $PHP_OUTPUT .= 'of <span class="yellow">' . $var['traded_good'] . '</span> for '; $PHP_OUTPUT .= '<span class="creds">' . $var['traded_credits'] . '</span> credits.<br />'; if ($var['traded_xp'] > 0) { $PHP_OUTPUT .= '<p>For your excellent trading skills you have gained <span class="exp">' . $var['traded_xp'] . '</span> experience points!</p>'; } // test if we are searched. (but only if we hadn't a previous trade here } elseif ($player->getLastPort() != $player->getSectorID()) {
function tradeGoods($goodID, AbstractSmrPlayer &$player, SmrPort &$port) { sleepNPC(); //We have an extra sleep at port to make the NPC more vulnerable. $ship =& $player->getShip(); $portRelations = Globals::getRaceRelations($player->getGameID(), $port->getRaceID()); $relations = $player->getRelation($port->getRaceID()) + $portRelations[$player->getRaceID()]; $portGood = $port->getGood($goodID); if ($portGood['TransactionType'] == 'Buy') { $amount = $ship->getEmptyHolds(); } else { $amount = $ship->getCargo($goodID); } $idealPrice = $port->getIdealPrice($goodID, $portGood['TransactionType'], $amount, $relations); $offeredPrice = $port->getOfferPrice($idealPrice, $relations, $portGood['TransactionType']); return create_container('shop_goods_processing.php', '', array('offered_price' => $offeredPrice, 'ideal_price' => $idealPrice, 'amount' => $amount, 'good_id' => $goodID, 'bargain_price' => $offeredPrice)); }