function gamestate_prepare_game() { if (eval(__MAGIC__)) { return $___RET_VALUE; } eval(import_module('sys')); $gamenum++; \sys\reset_game(); \sys\prepare_new_game(); \sys\rs_game(1 + 2 + 4 + 8 + 16 + 32); }
function gamestate_prepare_game() { if (eval(__MAGIC__)) { return $___RET_VALUE; } eval(import_module('sys')); $gamenum++; $gamestate = 10; $hdamage = 0; $hplayer = ''; $noisemode = ''; \sys\reset_game(); \sys\rs_game(1 + 2 + 4 + 8 + 16 + 32); }