Beispiel #1
0
function gamestate_prepare_game()
{
    if (eval(__MAGIC__)) {
        return $___RET_VALUE;
    }
    eval(import_module('sys'));
    $gamenum++;
    \sys\reset_game();
    \sys\prepare_new_game();
    \sys\rs_game(1 + 2 + 4 + 8 + 16 + 32);
}
Beispiel #2
0
function gamestate_prepare_game()
{
    if (eval(__MAGIC__)) {
        return $___RET_VALUE;
    }
    eval(import_module('sys'));
    $gamenum++;
    $gamestate = 10;
    $hdamage = 0;
    $hplayer = '';
    $noisemode = '';
    \sys\reset_game();
    \sys\rs_game(1 + 2 + 4 + 8 + 16 + 32);
}