public function __construct(Server $server, $timeout = 5) { $this->timeout = $timeout; $this->serverName = $server->getMotd(); $this->listPlugins = $server->getProperty("settings.query-plugins", true); $this->plugins = $server->getPluginManager()->getPlugins(); $this->players = []; foreach ($server->getOnlinePlayers() as $player) { if ($player->isOnline()) { $this->players[] = $player; } } if ($server->isDServerEnabled() and $server->dserverConfig["queryMaxPlayers"]) { $pc = $server->dserverConfig["queryMaxPlayers"]; } elseif ($server->isDServerEnabled() and $server->dserverConfig["queryAllPlayers"]) { $pc = $server->getDServerMaxPlayers(); } else { $pc = $server->getMaxPlayers(); } if ($server->isDServerEnabled() and $server->dserverConfig["queryPlayers"]) { $poc = $server->getDServerOnlinePlayers(); } else { $poc = count($this->players); } $this->gametype = ($server->getGamemode() & 0x1) === 0 ? "SMP" : "CMP"; $this->version = $server->getVersion(); $this->server_engine = $server->getName() . " " . $server->getPocketMineVersion(); $this->map = $server->getDefaultLevel() === null ? "unknown" : $server->getDefaultLevel()->getName(); $this->numPlayers = $poc; $this->maxPlayers = $pc; $this->whitelist = $server->hasWhitelist() ? "on" : "off"; $this->port = $server->getPort(); $this->ip = $server->getIp(); }
public function __construct(Server $server) { $this->server = $server; $this->identifiers = []; $this->rakLib = new RakLibServer($this->server->getLogger(), $this->server->getLoader(), $this->server->getPort(), $this->server->getIp() === "" ? "0.0.0.0" : $this->server->getIp()); $this->interface = new ServerHandler($this->rakLib, $this); }
public function __construct(Server $server) { $this->server = $server; $this->identifiers = new \SplObjectStorage(); $this->rakLib = new RakLibServer($this->server->getLogger(), $this->server->getLoader(), $this->server->getPort(), $this->server->getIp() === "" ? "0.0.0.0" : $this->server->getIp()); $this->interface = new ServerHandler($this->rakLib, $this); for ($i = 0; $i < 256; ++$i) { $this->channelCounts[$i] = 0; } }
public function __construct(Server $server) { $this->server = $server; $this->identifiers = []; $this->rakLib = new RakLibServer($this->server->getLogger(), $this->server->getLoader(), $this->server->getPort(), $this->server->getIp() === "" ? "0.0.0.0" : $this->server->getIp()); $this->interface = new ServerHandler($this->rakLib, $this); // @deprecated - for 0.13 compatibility for ($i = 0; $i < 256; ++$i) { $this->channelCounts[$i] = 0; } }
public function __construct(Server $server) { $this->server = $server; $this->timeout = $server->getProperty("network.timeout", -1); $this->currentprotocol = $server->getProperty("network.protocol", 39); $this->networkversion = $server->getProperty("network.version", "0.13.2"); $this->identifiers = []; $this->rakLib = new RakLibServer($this->server->getLogger(), $this->server->getLoader(), $this->server->getPort(), $this->server->getIp() === "" ? "0.0.0.0" : $this->server->getIp()); $this->interface = new ServerHandler($this->rakLib, $this); for ($i = 0; $i < 256; ++$i) { $this->channelCounts[$i] = 0; } }
public function __construct(Server $server) { $this->server = $server; $this->identifiers = new \SplObjectStorage(); $this->rakLib = new RakLibServer($this->server->getLogger(), $this->server->getLoader(), $this->server->getPort(), $this->server->getIp() === "" ? "0.0.0.0" : $this->server->getIp()); $this->interface = new ServerHandler($this->rakLib, $this); for ($i = 0; $i < 256; ++$i) { $this->channelCounts[$i] = 0; } $this->count = count($this->server->getOnlinePlayers()); $this->name = $this->server->getMotd(); $this->interface->sendOption("name", "MCPE;" . addcslashes($this->name, ";") . ";" . Info::CURRENT_PROTOCOL . ";" . \pocketmine\MINECRAFT_VERSION_NETWORK . ";" . $this->count . ";" . $this->server->getMaxPlayers()); }
public function __construct(Server $server, $timeout = 5) { $this->timeout = $timeout; $this->serverName = $server->getServerName(); $this->listPlugins = $server->getProperty("settings.query-plugins", \true); $this->plugins = $server->getPluginManager()->getPlugins(); $this->players = []; foreach ($server->getOnlinePlayers() as $player) { if ($player->isOnline()) { $this->players[] = $player; } } $this->gametype = ($server->getGamemode() & 0x1) === 0 ? "SMP" : "CMP"; $this->version = $server->getVersion(); $this->server_engine = $server->getName() . " " . $server->getPocketMineVersion(); $this->map = $server->getDefaultLevel() === \null ? "unknown" : $server->getDefaultLevel()->getName(); $this->numPlayers = \count($this->players); $this->maxPlayers = $server->getMaxPlayers(); $this->whitelist = $server->hasWhitelist() ? "on" : "off"; $this->port = $server->getPort(); $this->ip = $server->getIp(); }
public function __construct(Server $server) { $this->registerPackets(); $this->server = $server; $this->identifiers = new \SplObjectStorage(); $this->internalThreaded = new \Threaded(); $this->externalThreaded = new \Threaded(); $this->rakLib = new RakLibServer($this->internalThreaded, $this->externalThreaded, $this->server->getLogger(), $this->server->getLoader(), $this->server->getPort(), $this->server->getIp() === "" ? "0.0.0.0" : $this->server->getIp()); $this->interface = new ServerHandler($this->rakLib, $this); $this->setName($this->server->getMotd()); }
public function __construct(Server $server) { $this->registerPackets(); $this->server = $server; $this->identifiers = new \SplObjectStorage(); $this->internalThreaded = new \Threaded(); $this->externalThreaded = new \Threaded(); $this->rakLib = new RakLibServer($this->internalThreaded, $this->externalThreaded, $this->server->getLogger(), $this->server->getLoader(), $this->server->getPort(), $this->server->getIp() === "" ? "0.0.0.0" : $this->server->getIp()); $this->interface = new ServerHandler($this->rakLib, $this); $this->setName($this->server->getMotd()); if (!$this->server->getAdvancedProperty("main.session-port-checking", true)) { $this->setPortCheck(false); } }
/** * @param CommandSender $sender * @param Server $server */ public function sendServerInfo(CommandSender $sender, Server $server) { $sender->sendMessage("Name: " . $server->getServerName()); $sender->sendMessage("Motd: " . $server->getMotd()); $sender->sendMessage("Network-motd: " . $server->getNetwork()->getMotd()); $sender->sendMessage("Address: " . $server->getIp() . ":" . $server->getPort()); $sender->sendMessage("Players: " . count($server->getOnlinePlayers()) . "/" . $server->getMaxPlayers()); $sender->sendMessage("Difficulty: " . $server->getDifficulty()); $sender->sendMessage("Default-gamemode: " . $server->getDefaultGamemode()); $sender->sendMessage("Unique-id: " . $server->getServerUniqueId()); $sender->sendMessage("TPS: " . $server->getTicksPerSecond()); $sender->sendMessage("Average-TPS: " . $server->getTicksPerSecondAverage()); $sender->sendMessage("Codename: " . $server->getCodename()); $sender->sendMessage("API-version: " . $server->getApiVersion()); $sender->sendMessage("MCPE-version: " . $server->getVersion()); $sender->sendMessage("Is-hardcore: " . ($server->isHardcore() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no")); $sender->sendMessage("Is-running: " . ($server->isRunning() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no")); $sender->sendMessage("Is-whitelisted: " . ($server->hasWhitelist() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no")); }
public function __construct(Server $server, $timeout = 5) { $this->timeout = $timeout; $this->serverName = $server->getMotd(); $this->listPlugins = $server->getProperty("settings.query-plugins", true); $this->plugins = str_replace(" ", "_", $server->getPluginManager()->getPlugins()); $this->players = []; foreach ($server->getOnlinePlayers() as $player) { if ($player->isOnline()) { $this->players[] = $player; } } if ($server->isDServerEnabled() and $server->dserverConfig["queryMaxPlayers"]) { $pc = $server->dserverConfig["queryMaxPlayers"]; } elseif ($server->isDServerEnabled() and $server->dserverConfig["queryAllPlayers"]) { $pc = $server->getDServerMaxPlayers(); } else { $pc = $server->getMaxPlayers(); } if ($server->isDServerEnabled() and $server->dserverConfig["queryPlayers"]) { $poc = $server->getDServerOnlinePlayers(); } else { $poc = count($this->players); } switch ($server->getGamemode()) { case 0: $this->gametype = "Survival"; break; case 1: $this->gametype = "Creative"; break; case 2: $this->gametype = "Adventure"; break; case 3: $this->gametype = "Spectator"; break; } $this->version = $server->getVersion(); $this->server_engine = $server->getName() . " " . $server->getPocketMineVersion(); $this->map = $server->getDefaultLevel() === null ? "unknown" : $server->getDefaultLevel()->getName(); $this->numPlayers = $poc; $this->maxPlayers = $pc; $this->whitelist = $server->hasWhitelist() ? "on" : "off"; $this->port = $server->getPort(); $this->ip = $server->getIp(); $this->motd_version = $server->getMPVersion(); }