public function __construct(Vector3 $pos, $instrument = self::INSTRUMENT_PIANO, $pitch = 0) { parent::__construct($pos, 64, $pitch); $this->instrument = $instrument; $this->pitch = $pitch; $this->type = $this->instrument; $this->unknownBool = true; $this->unknownBool2 = true; }
public function __construct(Block $b) { $this->data = $b->getId(); parent::__construct($b, 'break', $this->data, $pitch = 0); }
public function __construct(Vector3 $pos) { parent::__construct($pos, 'mob.endermen.portal'); }
public function __construct(Vector3 $pos, $instrument = self::INSTRUMENT_PIANO, $pitch = 0) { parent::__construct($pos, LevelEventPacket::EVENT_SOUND_ANVIL_BREAK, $pitch); $this->instrument = $instrument; $this->pitch = $pitch; }
public function __construct(Vector3 $pos, $pitch = 0) { parent::__construct($pos, 'mob.ghast.fireball', $pitch); }
public function __construct(Vector3 $pos, $pitch = 0) { parent::__construct($pos, MainCLass::EVENT_SOUND_EXPLODE, $pitch); }
public function __construct(Vector3 $pos, $pitch = 0) { parent::__construct($pos, LevelEventPacket::EVENT_SOUND_ANVIL_FALL, $pitch); }
public function __construct(Vector3 $pos, $pitch = 0) { parent::__construct($pos, LevelEventPacket::EVENT_SOUND_GHAST_SHOOT, $pitch); }
public function __construct(Vector3 $pos, $pitch = 0) { parent::__construct($pos, MainCLass::EVENT_SOUND_GRAY_SPLASH, $pitch); }
public function __construct(Vector3 $pos, $pitch = 0) { parent::__construct($pos, LevelEventPacket::EVENT_SOUND_EXP_PICKUP, $pitch); }
public function __construct(Vector3 $pos, $pitch = 0) { parent::__construct($pos, 'cauldron.takepotion', $pitch); }
public function __construct(Vector3 $pos, $pitch = 1000) { parent::__construct($pos, 'random.click', $pitch); }
public function __construct(Block $b) { parent::__construct($b, LevelEventPacket::EVENT_SOUND_BLOCK_PLACE); $this->data = $b->getId(); }
public function __construct(Block $b) { parent::__construct($b, ''); #$this->data = $b->getId(); }
public function __construct(Vector3 $pos, $pitch = 0) { parent::__construct($pos, 'random.splash', $pitch); }
public function __construct(Vector3 $pos, $pitch = 0) { parent::__construct($pos, 'random.anvil_use', $pitch); }
public function __construct(Vector3 $pos) { parent::__construct($pos, LevelEventPacket::EVENT_SOUND_BUTTON_CLICK); }
public function __construct(Vector3 $pos, $pitch = 0) { parent::__construct($pos, 'mob.zombie.woodbreak', $pitch); }
public function __construct(Vector3 $pos, $instrument = self::INSTRUMENT_PIANO, $pitch = 0) { parent::__construct($pos, 0, $pitch); $this->instrument = $instrument; $this->pitch = $pitch; }
public function __construct(Vector3 $pos, $pitch = 0) { parent::__construct($pos, 'mob.bat.takeoff', $pitch); }
public function __construct(Vector3 $pos, $pitch = 0) { parent::__construct($pos, 'random.door_open', $pitch); }
public function __construct($id, Vector3 $pos, $pitch = 0) { parent::__construct($pos, $id, $pitch); }
public function __construct(Vector3 $pos, $pitch = 0) { parent::__construct($pos, LevelEventPacket::EVENT_SOUND_DOOR_CRASH, $pitch); }
public function __construct(Vector3 $pos, $pitch = 50) { parent::__construct($pos, LevelEventPacket::EVENT_SOUND_BUTTON_RETURN, $pitch); }
public function __construct(Vector3 $pos, $pitch = 0) { parent::__construct($pos, 'mob.ghast.affectionate_scream', $pitch); }
public function __construct(Vector3 $pos, $pitch = 0) { parent::__construct($pos, 1002, $pitch); }
public function __construct(Vector3 $pos, $pitch = 0) { parent::__construct($pos, LevelEventPacket::EVENT_SOUND_ZOMBIE_HEAL, $pitch); }
public function __construct(Vector3 $pos) { parent::__construct($pos, LevelEventPacket::EVENT_SOUND_ENDERMAN_TELEPORT); }