Inheritance: extends Sound
Esempio n. 1
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 public function __construct(Vector3 $pos, $instrument = self::INSTRUMENT_PIANO, $pitch = 0)
 {
     parent::__construct($pos, 64, $pitch);
     $this->instrument = $instrument;
     $this->pitch = $pitch;
     $this->type = $this->instrument;
     $this->unknownBool = true;
     $this->unknownBool2 = true;
 }
Esempio n. 2
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 public function __construct(Block $b)
 {
     $this->data = $b->getId();
     parent::__construct($b, 'break', $this->data, $pitch = 0);
 }
 public function __construct(Vector3 $pos)
 {
     parent::__construct($pos, 'mob.endermen.portal');
 }
Esempio n. 4
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 public function __construct(Vector3 $pos, $instrument = self::INSTRUMENT_PIANO, $pitch = 0)
 {
     parent::__construct($pos, LevelEventPacket::EVENT_SOUND_ANVIL_BREAK, $pitch);
     $this->instrument = $instrument;
     $this->pitch = $pitch;
 }
Esempio n. 5
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 public function __construct(Vector3 $pos, $pitch = 0)
 {
     parent::__construct($pos, 'mob.ghast.fireball', $pitch);
 }
 public function __construct(Vector3 $pos, $pitch = 0)
 {
     parent::__construct($pos, MainCLass::EVENT_SOUND_EXPLODE, $pitch);
 }
 public function __construct(Vector3 $pos, $pitch = 0)
 {
     parent::__construct($pos, LevelEventPacket::EVENT_SOUND_ANVIL_FALL, $pitch);
 }
Esempio n. 8
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 public function __construct(Vector3 $pos, $pitch = 0)
 {
     parent::__construct($pos, LevelEventPacket::EVENT_SOUND_GHAST_SHOOT, $pitch);
 }
 public function __construct(Vector3 $pos, $pitch = 0)
 {
     parent::__construct($pos, MainCLass::EVENT_SOUND_GRAY_SPLASH, $pitch);
 }
Esempio n. 10
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 public function __construct(Vector3 $pos, $pitch = 0)
 {
     parent::__construct($pos, LevelEventPacket::EVENT_SOUND_EXP_PICKUP, $pitch);
 }
Esempio n. 11
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 public function __construct(Vector3 $pos, $pitch = 0)
 {
     parent::__construct($pos, 'cauldron.takepotion', $pitch);
 }
Esempio n. 12
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 public function __construct(Vector3 $pos, $pitch = 1000)
 {
     parent::__construct($pos, 'random.click', $pitch);
 }
Esempio n. 13
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 public function __construct(Block $b)
 {
     parent::__construct($b, LevelEventPacket::EVENT_SOUND_BLOCK_PLACE);
     $this->data = $b->getId();
 }
Esempio n. 14
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 public function __construct(Block $b)
 {
     parent::__construct($b, '');
     #$this->data = $b->getId();
 }
Esempio n. 15
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 public function __construct(Vector3 $pos, $pitch = 0)
 {
     parent::__construct($pos, 'random.splash', $pitch);
 }
Esempio n. 16
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 public function __construct(Vector3 $pos, $pitch = 0)
 {
     parent::__construct($pos, 'random.anvil_use', $pitch);
 }
Esempio n. 17
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 public function __construct(Vector3 $pos)
 {
     parent::__construct($pos, LevelEventPacket::EVENT_SOUND_BUTTON_CLICK);
 }
Esempio n. 18
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 public function __construct(Vector3 $pos, $pitch = 0)
 {
     parent::__construct($pos, 'mob.zombie.woodbreak', $pitch);
 }
Esempio n. 19
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 public function __construct(Vector3 $pos, $instrument = self::INSTRUMENT_PIANO, $pitch = 0)
 {
     parent::__construct($pos, 0, $pitch);
     $this->instrument = $instrument;
     $this->pitch = $pitch;
 }
Esempio n. 20
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 public function __construct(Vector3 $pos, $pitch = 0)
 {
     parent::__construct($pos, 'mob.bat.takeoff', $pitch);
 }
Esempio n. 21
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 public function __construct(Vector3 $pos, $pitch = 0)
 {
     parent::__construct($pos, 'random.door_open', $pitch);
 }
 public function __construct($id, Vector3 $pos, $pitch = 0)
 {
     parent::__construct($pos, $id, $pitch);
 }
Esempio n. 23
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 public function __construct(Vector3 $pos, $pitch = 0)
 {
     parent::__construct($pos, LevelEventPacket::EVENT_SOUND_DOOR_CRASH, $pitch);
 }
 public function __construct(Vector3 $pos, $pitch = 50)
 {
     parent::__construct($pos, LevelEventPacket::EVENT_SOUND_BUTTON_RETURN, $pitch);
 }
Esempio n. 25
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 public function __construct(Vector3 $pos, $pitch = 0)
 {
     parent::__construct($pos, 'mob.ghast.affectionate_scream', $pitch);
 }
 public function __construct(Vector3 $pos, $pitch = 0)
 {
     parent::__construct($pos, 1002, $pitch);
 }
 public function __construct(Vector3 $pos, $pitch = 0)
 {
     parent::__construct($pos, LevelEventPacket::EVENT_SOUND_ZOMBIE_HEAL, $pitch);
 }
 public function __construct(Vector3 $pos)
 {
     parent::__construct($pos, LevelEventPacket::EVENT_SOUND_ENDERMAN_TELEPORT);
 }