public function onActivate(Item $item, Player $player = null) { $tile = $this->getLevel()->getTile($this); if (!$tile instanceof ItemFrameTile) { $nbt = new CompoundTag("", [new StringTag("id", Tile::ITEM_FRAME), new IntTag("x", $this->x), new IntTag("y", $this->y), new IntTag("z", $this->z), new ByteTag("ItemRotation", 0), new FloatTag("ItemDropChance", 1.0)]); Tile::createTile(Tile::ITEM_FRAME, $this->getLevel()->getChunk($this->x >> 4, $this->z >> 4), $nbt); } $tile = $this->getLevel()->getTile($this); if (!$tile instanceof ItemFrameTile) { return false; } if ($tile->getItem()->getId() === 0) { $tile->setItem(Item::get($item->getId(), $item->getDamage(), 1)); if ($player instanceof Player) { if ($player->isSurvival()) { $count = $item->getCount(); if (--$count <= 0) { $player->getInventory()->setItemInHand(Item::get(Item::AIR)); return true; } $item->setCount($count); $player->getInventory()->setItemInHand($item); } } } else { $itemRot = $tile->getItemRotation(); if ($itemRot === 7) { $itemRot = 0; } else { $itemRot++; } $tile->setItemRotation($itemRot); } return true; }
public function onActivate(Item $item, Player $player = null) { $tile = $this->getLevel()->getTile($this); if ($tile instanceof FlowerPotTile) { if ($tile->getFlowerPotItem() === Item::AIR) { switch ($item->getId()) { case Item::TALL_GRASS: if ($item->getDamage() === 1) { break; } case Item::SAPLING: case Item::DEAD_BUSH: case Item::DANDELION: case Item::RED_FLOWER: case Item::BROWN_MUSHROOM: case Item::RED_MUSHROOM: case Item::CACTUS: $tile->setFlowerPotData($item->getId(), $item->getDamage()); $this->setDamage($item->getId()); $this->getLevel()->setBlock($this, $this, true, false); if ($player->isSurvival()) { $item->setCount($item->getCount() - 1); $player->getInventory()->setItemInHand($item->getCount() > 0 ? $item : Item::get(Item::AIR)); } return true; break; } } } return false; }
/** * @param Item $item * * @returns ShapelessRecipe * * @throws \InvalidArgumentException */ public function addIngredient(Item $item) { if (count($this->ingredients) >= 9) { throw new \InvalidArgumentException("Shapeless recipes cannot have more than 9 ingredients"); } $it = clone $item; $it->setCount(1); while ($item->getCount() > 0) { $this->ingredients[] = clone $it; $item->setCount($item->getCount() - 1); } return $this; }
protected function checkFuel(Item $fuel) { $this->server->getPluginManager()->callEvent($ev = new FurnaceBurnEvent($this, $fuel, $fuel->getFuelTime())); if ($ev->isCancelled()) { return; } $this->namedtag->MaxTime = new Short("MaxTime", $ev->getBurnTime()); $this->namedtag->BurnTime = new Short("BurnTime", $ev->getBurnTime()); $this->namedtag->BurnTicks = new Short("BurnTicks", 0); if ($this->getBlock()->getId() === Item::FURNACE) { $this->getLevel()->setBlock($this, Block::get(Item::BURNING_FURNACE, $this->getBlock()->getDamage()), true); } if ($this->namedtag["BurnTime"] > 0 and $ev->isBurning()) { $fuel->setCount($fuel->getCount() - 1); if ($fuel->getCount() === 0) { $fuel = Item::get(Item::AIR, 0, 0); } $this->inventory->setFuel($fuel); } }
public function onActivate(Item $item, Player $player = null) { $tile = $this->getLevel()->getTile($this); if (!$tile instanceof Cauldron) { return false; } switch ($item->getId()) { case Item::BUCKET: if ($item->getDamage() === 0) { //empty bucket if (!$this->isFull() or $tile->isCustomColor() or $tile->hasPotion()) { break; } $bucket = clone $item; $bucket->setDamage(8); //water bucket Server::getInstance()->getPluginManager()->callEvent($ev = new PlayerBucketFillEvent($player, $this, 0, $item, $bucket)); if (!$ev->isCancelled()) { if ($player->isSurvival()) { $player->getInventory()->setItemInHand($ev->getItem(), $player); } $this->meta = 0; //empty $this->getLevel()->setBlock($this, $this, true); $tile->clearCustomColor(); $this->getLevel()->addSound(new SplashSound($this->add(0.5, 1, 0.5))); } } elseif ($item->getDamage() === 8) { //water bucket if ($this->isFull() and !$tile->isCustomColor() and !$tile->hasPotion()) { break; } $bucket = clone $item; $bucket->setDamage(0); //empty bucket Server::getInstance()->getPluginManager()->callEvent($ev = new PlayerBucketEmptyEvent($player, $this, 0, $item, $bucket)); if (!$ev->isCancelled()) { if ($player->isSurvival()) { $player->getInventory()->setItemInHand($ev->getItem(), $player); } if ($tile->hasPotion()) { //if has potion $this->meta = 0; //empty $this->getLevel()->setBlock($this, $this, true); $tile->setPotionId(0xffff); //reset potion $tile->clearCustomColor(); $this->getLevel()->addSound(new ExplodeSound($this->add(0.5, 0, 0.5))); } else { $this->meta = 6; //fill $this->getLevel()->setBlock($this, $this, true); $tile->clearCustomColor(); $this->getLevel()->addSound(new SplashSound($this->add(0.5, 1, 0.5))); } $this->update(); } } break; case Item::DYE: if ($tile->hasPotion()) { break; } $color = Color::getDyeColor($item->getDamage()); if ($tile->isCustomColor()) { $color = Color::averageColor($color, $tile->getCustomColor()); } if ($player->isSurvival()) { $item->setCount($item->getCount() - 1); /*if($item->getCount() <= 0){ $player->getInventory()->setItemInHand(Item::get(Item::AIR)); }*/ } $tile->setCustomColor($color); $this->getLevel()->addSound(new SplashSound($this->add(0.5, 1, 0.5))); $this->update(); break; case Item::LEATHER_CAP: case Item::LEATHER_TUNIC: case Item::LEATHER_PANTS: case Item::LEATHER_BOOTS: if ($this->isEmpty()) { break; } if ($tile->isCustomColor()) { --$this->meta; $this->getLevel()->setBlock($this, $this, true); $newItem = clone $item; Utils::setCustomColorToArmor($newItem, $tile->getCustomColor()); $player->getInventory()->setItemInHand($newItem); $this->getLevel()->addSound(new SplashSound($this->add(0.5, 1, 0.5))); if ($this->isEmpty()) { $tile->clearCustomColor(); } } else { --$this->meta; $this->getLevel()->setBlock($this, $this, true); $newItem = clone $item; Utils::clearCustomColorToArmor($newItem); $player->getInventory()->setItemInHand($newItem); $this->getLevel()->addSound(new SplashSound($this->add(0.5, 1, 0.5))); } break; case Item::POTION: case Item::SPLASH_POTION: if (!$this->isEmpty() and ($tile->getPotionId() !== $item->getDamage() and $item->getDamage() !== Potion::WATER_BOTTLE or $item->getId() === Item::POTION and $tile->getSplashPotion() or $item->getId() === Item::SPLASH_POTION and !$tile->getSplashPotion() or $item->getDamage() === Potion::WATER_BOTTLE and $tile->hasPotion())) { //long... $this->meta = 0x0; $this->getLevel()->setBlock($this, $this, true); $tile->setPotionId(0xffff); //reset $tile->setSplashPotion(false); if ($player->isSurvival()) { $player->getInventory()->setItemInHand(Item::get(Item::GLASS_BOTTLE)); } $this->getLevel()->addSound(new ExplodeSound($this->add(0.5, 0, 0.5))); } elseif ($item->getDamage() === Potion::WATER_BOTTLE) { //water bottle $this->meta += 2; if ($this->meta > 0x6) { $this->meta = 0x6; } $this->getLevel()->setBlock($this, $this, true); if ($player->isSurvival()) { $player->getInventory()->setItemInHand(Item::get(Item::GLASS_BOTTLE)); } $tile->setPotionId(0xffff); $tile->setSplashPotion(false); $tile->clearCustomColor(); $this->getLevel()->addSound(new SplashSound($this->add(0.5, 1, 0.5))); } elseif (!$this->isFull()) { $this->meta += 2; if ($this->meta > 0x6) { $this->meta = 0x6; } $this->getLevel()->setBlock($this, $this, true); $tile->setPotionId($item->getDamage()); $tile->setSplashPotion($item->getId() === Item::SPLASH_POTION); $tile->clearCustomColor(); if ($player->isSurvival()) { $player->getInventory()->setItemInHand(Item::get(Item::GLASS_BOTTLE)); } $color = Potion::getColor($item->getDamage()); $this->getLevel()->addSound(new SpellSound($this->add(0.5, 1, 0.5), $color[0], $color[1], $color[2])); } break; case Item::GLASS_BOTTLE: if ($this->meta < 2) { break; } if ($tile->hasPotion()) { $this->meta -= 2; if ($this->meta < 0x0) { $this->meta = 0x0; } $this->getLevel()->setBlock($this, $this, true); if ($player->isSurvival()) { $result = Item::get(Item::POTION, $tile->getPotionId()); if ($item->getCount() === 1) { $player->getInventory()->setItemInHand($result); } else { $player->getInventory()->addItem($result); } } if ($this->isEmpty()) { $tile->setPotionId(0xffff); //reset $tile->setSplashPotion(false); } $color = Potion::getColor($result->getDamage()); $this->getLevel()->addSound(new SpellSound($this->add(0.5, 1, 0.5), $color[0], $color[1], $color[2])); } else { $this->meta -= 2; if ($this->meta < 0x0) { $this->meta = 0x0; } $this->getLevel()->setBlock($this, $this, true); if ($player->isSurvival()) { $result = Item::get(Item::POTION, Potion::WATER_BOTTLE); if ($item->getCount() > 1 and $player->getInventory()->canAddItem($result)) { $player->getInventory()->addItem($result); } else { $player->getInventory()->setItemInHand($result); } } $this->getLevel()->addSound(new GraySplashSound($this->add(0.5, 1, 0.5))); } break; } return true; }
/** * @param string $key * @param Item $item * * @return $this * @throws \Exception */ public function setIngredient($key, Item $item) { if (!array_key_exists($key, $this->shape)) { throw new \Exception("Symbol does not appear in the shape: " . $key); } $item->setCount(1); $this->fixRecipe($key, $item); return $this; }
public function addItem(Item $item, Player $player, Item $result) { if ($item->getCount() <= 1) { $player->getInventory()->setItemInHand($result); } else { $item->setCount($item->getCount() - 1); if ($player->getInventory()->canAddItem($result) === true) { $player->getInventory()->addItem($result); } else { $motion = $player->getDirectionVector()->multiply(0.4); $position = clone $player->getPosition(); $player->getLevel()->dropItem($position->add(0, 0.5, 0), $result, $motion, 40); } } }
/** * @param Item $item * @return Item|null */ private function condenseRecipes(Item $item) { if (isset($this->condenseShapes[0][$item->getId()])) { // 2x2 Shapes $shape = 4; } elseif (isset($this->condenseShapes[1][$item->getId()])) { // 3x3 Shapes $shape = 9; } else { return null; } $index = (int) sqrt($shape) - 2; $newId = $this->condenseShapes[$index][$item->getId()]; $damage = 0; if (is_array($newId)) { if (!isset($newId[1][$item->getDamage()])) { return null; } $damage = $newId[1][$item->getDamage()]; $newId = $newId[0]; } $count = floor($item->getCount() / $shape); if ($count < 1) { return null; } $condensed = new Item($newId, $damage, $count); if ($condensed->getId() === Item::AIR) { return null; } $item->setCount($item->getCount() - $count * $shape); return $condensed; }
public function onActivate(Item $item, Player $player = null) { $tile = $this->level->getTile($this); if ($tile instanceof ItemFrame) { if ($tile->getItem()->getId() === Item::AIR) { $tile->setItem(Item::get($item->getId(), $item->getDamage(), 1)); $item->setCount($item->getCount() - 1); } else { $rot = $tile->getItemRotation() + 1; $tile->setItemRotation($rot > 8 ? 0 : $rot); } return true; } return false; }